RegisterDonateLogin

That's two you owe me.

Welcome Guest Active Topics | Members

Opinions MapMaker's Mass Transit IV? Options
FlyingArrow
Posted: Monday, April 2, 2012 4:04:32 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Hi - anyone have any initial opinions on MapMaker's Mass Transit IV? That is, on the Docking Port map. I haven't played on it yet, but my initial thought is that the right-hand side looks like it has much easier access to gambit than the left-hand side. Also, there are only 3 passageways across the board, and 2 of them are pretty out of the way: the Airlock and the stairs down out to the south side of the ship. That means the Boarding Gantry is likely to be quite a choke-point. Makes me guess that this will end up on the Standard List instead of the Restricted List. Any other guesses?

Neat feature on this map that I haven't seen elsewhere (though I may have overlooked it). There is a spot on the board with two different doors between the same two squares. So, presumably, a character would end their turn there, then at the door check only one door would open. Then at the next door check at the end of the next turn the other door would open. (That's my guess - but I guess that would require a new ruling since I don't think this has been done before.) One of the two doors could be blown open while the other is still Override-closed. Interesting interactions there, but could be somewhat tricky to track.

(It's between the Boarding Gantry and the Common Room if you're looking for it on the map.)
StevenO
Posted: Tuesday, April 3, 2012 9:42:02 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/4/2009
Posts: 303
I believe a "double wide" door is just the representation of an airlock or barrier that could represent an airlock between the main ship and a cargo pod. In skirmish it would be treated just like any other door.
Chargers
Posted: Tuesday, April 3, 2012 10:49:33 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/1/2008
Posts: 818
Location: Wisconsin
FlyingArrow wrote:
Neat feature on this map that I haven't seen elsewhere (though I may have overlooked it). There is a spot on the board with two different doors between the same two squares. So, presumably, a character would end their turn there, then at the door check only one door would open. Then at the next door check at the end of the next turn the other door would open. (That's my guess - but I guess that would require a new ruling since I don't think this has been done before.) One of the two doors could be blown open while the other is still Override-closed. Interesting interactions there, but could be somewhat tricky to track.


In a normal skirmish game, play it as if it were a normal door. But in a fun game or scenario play, you could do it like you describe. Or if role-playing, the way it's drawn gives you some variables as well.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.