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Krayt's Come Back Options
Uggie Demo
Posted: Wednesday, April 11, 2012 1:04:59 PM
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Joined: 8/28/2008
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Location: Indianapolis
Darth Krayt 76
Atton "Jaq" 36
Dash Rendar 28
Admiral Rulf 16
Exar Spirit 14

Remaining points = 30. Thinking maybe Lobot and a mouse?
jak
Posted: Thursday, April 12, 2012 5:57:24 AM
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Uggie Demo wrote:


Remaining points = 30. Thinking maybe Lobot and a mouse?


yep! that's the ticket!Bored
saber1
Posted: Thursday, April 12, 2012 7:56:19 AM
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Location: At the controls
Similar build to a squad I built some time ago, though I opted for Bandon over Dash. Both should be potent.
Uggie Demo
Posted: Thursday, April 12, 2012 9:08:38 AM
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Location: Indianapolis
Dash at +10 for 20 always is just too good to pass up!
Biggsy
Posted: Thursday, April 12, 2012 10:45:32 AM
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How about the Klatooinian Captain to help out the 3 pilots?
Uggie Demo
Posted: Thursday, April 12, 2012 11:27:35 AM
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He'd help out Atton and Dash, but not Krayt.
Weeks
Posted: Thursday, April 12, 2012 12:43:13 PM
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Joined: 7/23/2009
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I'd consider holosid over exar. Dash getting rerolls and renewal is really nice. That also lets you fire with GARY some more without fear of losing him. That would put you up to 33 points left. Then you have options for a third benefiter from Krayts CE like a Gloom Walker or bringing in the Klatoonian Captain (Who also gets renewal) then you can fill it out with fodder. WIth that Combo your dudes are moving 10 squares and doing Full Attacks! Theres not a lot of ways to hide from guys moving 10 squares.
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