Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/5/2010 Posts: 77
|
Cassus takes away an opponents Tactician, Jusik takes away Stealth/SS, and the Mando CIO takes away Tempo control.
DWS advance ahead blowing doors open. Keep the Czerka, the 2 Mando Scouts, and the Mando Tactician together. Besides the +4 to initiative, and being able to activate 2 or 3 at the start of a phase, the Tactician will be your primary Jolt shooter against a target by way of the Czerka (if its safe enough, you could even use Cassus in this manner). One or both DWS get in range to use Traps on the Jolted target, and then 1 or both Scouts go to work on it. The CIO and the DWS will be your primary Fire Support Mission users, by way of Cassus.
Besides spamming Force Sense, Jusik can go around healing and blowing doors open, and occasionally, when possible, using JMT2 to help activate characters for the Mando Scouts to Opportunist. If you get ADM'ed by Bastila its not nearly as severe a loss as some squad builds, and Vong may find little value with them since the Yammosk would have to either spot an opponent or have characters within 2 squares; which I believe increases the value of this squad.
Every squad has at least 1 achilles heel, and this one's is low HP. Facing another squad full of cloaked followers is any squads potential achilles heel, so that goes without saying.
Won the Portland, OR. Regional with this squad. 4-0. Defeated a good GOWK/Mace squad (Roguejedi421), an Imp Atris/Echani squad, the Silri Swap squad (Azavander), and a Warmaster Lah squad (stinkracer). Two of those games were only 2 point victories. One of those squads I went against was playing extremely defensive (Sirli Swap), and the other was the Vong squad; which just took some time to defeat.
The map I used was the Rancor Pen.
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/5/2010 Posts: 77
|
I'd take it to Nationals but cant make the trip to Indiana this summer, so maybe someone else out there can use it :)
|