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So...I thought Mace Windu was not tier one........... Options
Deaths_Baine
Posted: Wednesday, May 2, 2012 1:48:19 PM
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Ha, so I see Mace Windu won a regional and went 6-0. And played against storm commandos and death shot mandos.... But wait... I thought mace windu was not a tier one piece that would get destroyed by shooters....
Discuss......
Sithborg
Posted: Wednesday, May 2, 2012 2:07:41 PM
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He has won one out of 5 of the Regionals. If you not the top 4, you will also notice he isn't exactly burning up the top tables.

I don't think many were arguing against him being a competitive piece, most were arguing against him being overpowered. I think Regionals has shown this.

I know for my personal playstyle, he is a bit to unreliable for me.
TheHutts
Posted: Wednesday, May 2, 2012 2:10:51 PM
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Mace has been played quite a few times at five Regionals this year (I'd guess maybe about 10 times), and this is the first time that he's even made the top 4 (see http://www.bloomilk.com/Forums/default.aspx?g=posts&t=10891).

I'd say the key this time was that it was run well by a good player - he said in his report that the Mando match could have gone either way, while he used support pieces like Dr Evazan and Lobot's reserves in creative ways that helped him against the Weir squad.

My interpretation is that right now that Republic squads centered on Mace are just one of about twenty or thirty good squad types that are capable of winning a regional.
Echo24
Posted: Wednesday, May 2, 2012 2:38:43 PM
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Regionals are less competitive than Gencon, you're taking any comments about Mace out of context, 1 out of 5 regionals is really not very good, he's losing a lot more than he's winning, small sample size, etc. Take your choice of proof that this doesn't change anything about what anyone said. Getting to the top 4 just 1 in 20 times sounds pretty bad to me considering he's been played probably more regularly than any other squad type this year, but you take those odds if you'd like.
billiv15
Posted: Wednesday, May 2, 2012 2:48:17 PM
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Echo24 wrote:
Regionals are less competitive than Gencon, you're taking any comments about Mace out of context, 1 out of 5 regionals is really not very good, he's losing a lot more than he's winning, small sample size, etc. Take your choice of proof that this doesn't change anything about what anyone said. Getting to the top 4 just 1 in 20 times sounds pretty bad to me considering he's been played probably more regularly than any other squad type this year, but you take those odds if you'd like.


Even more importantly, no one is playing anti-Mace squads either. That should tell people all you need to know. The meta doesn't need to prepare for Mace any more than any other squad, and it's still not dominating. This is entirely the opposite of GOWK a couple of years ago where the entire Meta was shifting around it.
Weeks
Posted: Wednesday, May 2, 2012 3:25:53 PM
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I won a regional with Plo Koon Jedi Master. I guess I'll claim he is tier 1 too.
adamb0nd
Posted: Wednesday, May 2, 2012 4:38:48 PM
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I noticed a cad bane squad won too... that's cray cray
TheHutts
Posted: Wednesday, May 2, 2012 4:45:30 PM
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adamb0nd wrote:
I noticed a cad bane squad won too... that's cray cray


IMO, this is the most surprising Regional winning squad of the 200 point era:

Colorado Springs, CO (May 9th 2010)
62 Boba Fett, Bounty Hunter
55 Grand Master Yoda
34 Quinlan Vos, Infiltrater
15 Lobot, CLO
11 ARF Trooper
9 R2-D2, Astromech Droid
8 Mas Amedda
6 Ugnaught Demolitionist x2

Not that it's bad, it just has lots of pieces that don't normally win tournaments.
Deaths_Baine
Posted: Wednesday, May 2, 2012 5:39:43 PM
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billiv15 wrote:
Echo24 wrote:
Regionals are less competitive than Gencon, you're taking any comments about Mace out of context, 1 out of 5 regionals is really not very good, he's losing a lot more than he's winning, small sample size, etc. Take your choice of proof that this doesn't change anything about what anyone said. Getting to the top 4 just 1 in 20 times sounds pretty bad to me considering he's been played probably more regularly than any other squad type this year, but you take those odds if you'd like.


Even more importantly, no one is playing anti-Mace squads either. That should tell people all you need to know. The meta doesn't need to prepare for Mace any more than any other squad, and it's still not dominating. This is entirely the opposite of GOWK a couple of years ago where the entire Meta was shifting around it.


First off explain to me how force immune shooters, and death shot mandos are not anti-mace, if I recall most people were saying oh the way to kill mace are multiple 50-60 hitpoint shooters spread out... pretty much what those squads were....

Lets see, we have an accurate shot echani squad that won a regional, a cade bane squad that won a regional, an old republic squad that won a regional (which got destroyed by the mace squad he faced there), a mace windu squad that won a regional, and a mando squad that won a regional..... how is that not anti mace lol, 3-5 regional winning squads are what you all would consider anti-mace squads.

And winning any regional is a good thing and should be taken into account... oh wait an atlanta/chicago guy didn't win i guess it doesn't matter.......
Deaths_Baine
Posted: Wednesday, May 2, 2012 5:47:56 PM
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Weeks wrote:
I won a regional with Plo Koon Jedi Master. I guess I'll claim he is tier 1 too.



lol, back before vsets i could see that actually.
TheHutts
Posted: Wednesday, May 2, 2012 6:39:05 PM
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I do think, that while people aren't building specific hate squads against Mace, he is a factor in squad choice, just because he's being played so often. You need to be able to hit his 26-30 defense in cover with your shooters, and you don't want an all melee squad (unless you're force immune) where he can riposte your ass.

There have been 72 squads played in regionals so far this year, and I'd estimate that there have been roughly 12 Mace squads played (there aren't complete results from some regionals). Only one of those twelve Mace squads has made the top 4 in any of the 5 Regionals. If Mace was as strong as the other things being played, you'd expect 3-4 Mace squads in the top 4s.
billiv15
Posted: Wednesday, May 2, 2012 7:16:16 PM
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Deaths_Baine wrote:

First off explain to me how force immune shooters, and death shot mandos are not anti-mace, if I recall most people were saying oh the way to kill mace are multiple 50-60 hitpoint shooters spread out... pretty much what those squads were....
Force immune shooters are being run to counter Bastilla more than Mace, and further, squads such as echani squads were great last year as well. Urbanjedi's squad did not change a bit. I suppose you could say its anti-Mace, but his wife made it over a year ago.

As for people running Weir, again, I think it's versatility and anti-Bastila as much as anything. I've yet to talk to anyone who said they built their winning squad solely to combat Mace, which is not true of a couple of years ago.

Deaths_Baine wrote:
Lets see, we have an accurate shot echani squad that won a regional, a cade bane squad that won a regional, an old republic squad that won a regional (which got destroyed by the mace squad he faced there), a mace windu squad that won a regional, and a mando squad that won a regional..... how is that not anti mace lol, 3-5 regional winning squads are what you all would consider anti-mace squads.
I think you overstate the point. Just because a squad is good against Mace, does not mean the designer made it to combat Mace specifically. High damage shooters have always been good and popular. This is one of the exact things we actually said in the Great Mace debates, that there were already plenty of squads out there that would keep Mace in check. Most of which were present in their basic same form before we released Mace.

Deaths_Baine wrote:
And winning any regional is a good thing and should be taken into account... oh wait an atlanta/chicago guy didn't win i guess it doesn't matter.......
Unnecessary comment.

Here's a question. If Matt had won in Michigan (3-2 with a version of one of my Vong squads), would that have counted as "anti-Mace"? Does my Sith squad count? I beat a Mace squad easily in Michigan, but oddly enough, I didn't even consider Mace while designing it. It was designed entirely to test Zannah for some future Sith designs that we had concerns about, and I needed to run Zannah in a tournament to get a real feel for the piece.

I think you are generalizing too strongly, and making claims the evidence does not support. Again, you'd have to ask the people who won all these events, what they designed around. But I can promise you, having talked with quite a few people, that they aren't concerned with Mace the way GOWK was an issue a couple of years ago. Which was my primary point. Sure, some consider Mace. I think tank squads in general are pretty good, and I've yet to see what I consider the best Mace squad played by a top player as of yet. But you can still make a pretty awesome tank squad with other pieces as well. I believe one went 3-2 at Michigan, from an average player.

But finally, you can trust we will keep watching the results, doesn't matter which regional they come from. The skill of the players always matters, but please don't make it into an elitist thing. We've had far too much of those kinds of drama through the years. You all know skill matters at least as much as the pieces on the board, there's no need to make dismissive rude comments about it.
adamb0nd
Posted: Wednesday, May 2, 2012 8:11:33 PM
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billiv15 wrote:

I think you are generalizing too strongly, and making claims the evidence does not support. Again, you'd have to ask the people who won all these events, what they designed around. But I can promise you, having talked with quite a few people, that they aren't concerned with Mace the way GOWK was an issue a couple of years ago. Which was my primary point. Sure, some consider Mace. I think tank squads in general are pretty good, and I've yet to see what I consider the best Mace squad played by a top player as of yet. But you can still make a pretty awesome tank squad with other pieces as well. I believe one went 3-2 at Michigan, from an average player


Very valid point. I think the fact that of all the first place squads, only one is a mace squad reflects oneof two things
A. no one else played mace
Or
B. This player was very effective with him

I think that by saying "mace won, he's broken" really is unfair to the player. Clearly other people played have squads, but they did not have nearly the same success.
Weeks
Posted: Wednesday, May 2, 2012 8:19:06 PM
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Deaths_Baine wrote:
Ha, so I see Mace Windu won a regional and went 6-0. And played against storm commandos and death shot mandos.... But wait... I thought mace windu was not a tier one piece that would get destroyed by shooters....
Discuss......


What exactly are you after here? Do you want people to line up and say "you were right, we were wrong, Mace is the greatest thing since sliced bread" I really hope not, but that seems to be what you want.

Mace won a regional, get over it. Mando's with a czerka build won a regional too. As did a spit swarm. You should be saying Hinkbert, a guy that has gone out of his way to study and learn from some of the best players in the game, came up with an awesome strategy, played exactly as he needed to, and used characters in new and interesting ways enough to both confuse and overwhelm his opponents who weren't ready for it won a regional. Cause thats what happened.

Instead you made it about you.

If you look at the guys that have won all the regionals until now. Every single one of them played the best on that given day, and going in were considered among the better players. Some random guy didn't show up with a squad and win. The only Mace squad that has even cracked top 4 was this one, and he got some help from some friendly dice backed by a solid gameplan.

Please get off your soapbox about mace dude. He's a good piece but I'm really tired about hearing about him.
DieAndBeMetal
Posted: Wednesday, May 2, 2012 9:04:00 PM
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I believe I have heard too much of Mace...
But, here is something to consider. I believe Mace to be extremely powerful. And Congrats to Hinkbert on winning his regional with a great squad. I mean this in absolutely no offensive way possible, but what I think Baine wants to see is how Mace is handled in the hands of a Hall of Famer/one of the best players on the planet. How would the squad do then?

Just some food for thought.
Hinkbert
Posted: Wednesday, May 2, 2012 9:15:10 PM
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Personally, I don't think any squad right now is going to do well if it is built to beat a narrow build of squads. With as diverse as the game is right now your best off with a balance and a squad that can handle playing against a lot of tactics. A well built Mace squad, paired with either Gowk or Skyguy or whoever else, can do that. You just need to look past the fact that Mace can do a lot of damage, and maximizes his other strengths while remembering that 1 crit from him can change the entire game.

I just like that Mace makes it possible to build low activation squads and win. If there's anything I have grown sick of since returning to this game it's "fodder". But hey, that's just me.
TheHutts
Posted: Wednesday, May 2, 2012 9:15:33 PM
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DieAndBeMetal wrote:
And Congrats to Hinkbert on winning his regional with a great squad. I mean this in absolutely no offensive way possible, but what I think Baine wants to see is how Mace is handled in the hands of a Hall of Famer/one of the best players on the planet. How would the squad do then?


No disrespect to anyone either, but I think that a Mace squad, especially a high defence build with GOWK, has a lower skill threshold and is more forgiving than a technical squad like a Lancer or a swap squad. Reading his play reports, Hinkbert did a great job of building in an interesting squad twist and bringing in good options with Lobot. I'm not sure that a Hall of Famer or a Gencon champion would necessarily be able to improve on it that much.
DieAndBeMetal
Posted: Wednesday, May 2, 2012 9:22:50 PM
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TheHutts wrote:
DieAndBeMetal wrote:
And Congrats to Hinkbert on winning his regional with a great squad. I mean this in absolutely no offensive way possible, but what I think Baine wants to see is how Mace is handled in the hands of a Hall of Famer/one of the best players on the planet. How would the squad do then?


No disrespect to anyone either, but I think that a Mace squad, especially a high defence build with GOWK, has a lower skill threshold and is more forgiving than a technical squad like a Lancer or a swap squad. Reading his play reports, Hinkbert did a great job of building in an interesting squad twist and bringing in good options with Lobot. I'm not sure that a Hall of Famer or a Gencon champion would necessarily be able to improve on it that much.


And I completely agree. It is an easier squad to run. But, no matter the skill level of a squad, the person behind the squad makes all the difference. Another thing- It's so hard to consider what really is too powerful now because of the fact that it all comes down to who you face, not how good your squad is. If you run Mace at a regional with no vong, you have a higher chance of winning. Simple as that. Again, I'm not taking anything away from Hinkbert. I suck at using Mace haha that's not my playstyle at all.
Hinkbert
Posted: Thursday, May 3, 2012 5:14:19 AM
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I'm still interested in what some of the veteran players would describe at tier 1 now. Are Storm Commandos tier 1 now? They haven't won a regional, but they've sure been represented a lot. And if so, which version? That question, for me at least, strikes at the heart of the problem for trying to define the nebulous idea of tier 1 squads. It's easy enough to describe nearly necessary support pieces for different factions (Doombot, Thrawn, Yammosk, etc.) but the damage dealers have quite a lot of diversity now, so I'm curious about what others think makes a squad "tier 1" now.

Now as for Mace/Gowk and skill level (and this may just be my ego feeling likes it's taking a hit) I don't think Gowk is just a low level skill piece that new players can use (and possibly abuse) just because of his phenomenal defensive capabilities. Now, I'm not saying that anyone is saying that either, and I'm not taking any comments personally since most of you don't know me and I'm still new to the scene, but I'd like to play devil's advocate and present my argument for why Gowk/Mace can work, no matter what skill level. The defensive capabilities that Gowk brings to the game means you have a general idea of how far you can reach with the squad in comparison to other, less defensive squads. Knowing, statistically, how many hits Gowk and can take and defend against is a sound strategy and one I rely on frequently because it suits me. So when you have so few activations, like my squad does, you know you can generally rely on Gowk to get some soresu saves and you use your movement breakers to advance across the map as quickly as you can while hiding behind Gowk. For Mace, one of the main reasons I use him with Gowk, is that he generally only misses with 1s. It still amazes me when players attack pieces and even if they only need a 5, they become mystified if they miss even once out of, say, 4 attacks. That makes sense though, statistically speaking. So that's why I like using a beefed up Mace, so he frequently always has a 95% chance to hit.

Anyway, as I said before, I think balance is key and finding a way to make the pieces you like (not necessarily the characters you like, but the pieces) work for you is the best way to play the game.
billiv15
Posted: Thursday, May 3, 2012 5:16:45 AM
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Hinkbert wrote:

Now as for Mace/Gowk and skill level (and this may just be my ego feeling likes it's taking a hit) I don't think Gowk is just a low level skill piece that new players can use (and possibly abuse) just because of his phenomenal defensive capabilities.


I would never say that either. Melee pieces are always harder to run than shooters. Congrats on the win btw!
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