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Sith Alchemy 6? Options
Darthbane53
Posted: Wednesday, August 1, 2012 9:06:31 AM
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Joined: 7/26/2010
Posts: 1,390
Location: Florida
So I was looking through the new cards, namely the epics, namely epic #2. I see that Exar has a new ability called Sith Alchemy 6.

Sith Alchemy 6: (Force 6, replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Sith Mutant to your squad. The new character sets up in a square that enemy formerly occupied.)

This ability seems pretty underwhelming, as if you look at it, right now we only have 1 'Sith Mutant' and 6 force points for these guys seems WAY excessive. So does this mean were getting a new Elite Sith Mutant coming up? Seems most likly, that or the design team really hates Mutants!
swinefeld
Posted: Wednesday, August 1, 2012 9:30:49 AM
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Joined: 1/30/2009
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Location: Southern Illinois
Living enemies within 6, doesn't target, so can hit multiple characters, and make multiple Mutants.

edit
Quote:
Sith Alchemy 6 [Force 6, replaces attacks: Living enemies with 20 Hit Points or less remaining within 6 squares are defeated. You can immediately add characters whose names contain Sith Mutant to your squad. The new characters set up in a square each enemy formerly occupied.]
markedman247
Posted: Wednesday, August 1, 2012 10:22:00 AM
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Joined: 5/14/2008
Posts: 2,063
swinefeld wrote:
Living enemies within 6, doesn't target, so can hit multiple characters, and make multiple Mutants.

edit
Quote:
Sith Alchemy 6 [Force 6, replaces attacks: Living enemies with 20 Hit Points or less remaining within 6 squares are defeated. You can immediately add characters whose names contain Sith Mutant to your squad. The new characters set up in a square each enemy formerly occupied.]


It is kinda of what Celeste Morne's Sith Alchemy could have been had she been a bit more expensive or, dare I say, "Epic."
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