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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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So I was looking through the new cards, namely the epics, namely epic #2. I see that Exar has a new ability called Sith Alchemy 6.
Sith Alchemy 6: (Force 6, replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Sith Mutant to your squad. The new character sets up in a square that enemy formerly occupied.)
This ability seems pretty underwhelming, as if you look at it, right now we only have 1 'Sith Mutant' and 6 force points for these guys seems WAY excessive. So does this mean were getting a new Elite Sith Mutant coming up? Seems most likly, that or the design team really hates Mutants!
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Living enemies within 6, doesn't target, so can hit multiple characters, and make multiple Mutants. edit Quote:Sith Alchemy 6 [Force 6, replaces attacks: Living enemies with 20 Hit Points or less remaining within 6 squares are defeated. You can immediately add characters whose names contain Sith Mutant to your squad. The new characters set up in a square each enemy formerly occupied.]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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swinefeld wrote:Living enemies within 6, doesn't target, so can hit multiple characters, and make multiple Mutants. edit Quote:Sith Alchemy 6 [Force 6, replaces attacks: Living enemies with 20 Hit Points or less remaining within 6 squares are defeated. You can immediately add characters whose names contain Sith Mutant to your squad. The new characters set up in a square each enemy formerly occupied.] It is kinda of what Celeste Morne's Sith Alchemy could have been had she been a bit more expensive or, dare I say, "Epic."
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