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V-set 4 and epic expansion loves and hates Options
Jedi_Master
Posted: Thursday, August 9, 2012 10:45:53 AM
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Joined: 8/9/2008
Posts: 110
Simply put, now that the entire set can be seen on swmresources.com, what are you loving/hating from the sets?

Here are mine.

Loves:
The new yoda's ce's (makes the old guys playable ^^)
New Nihilus and his force noms!
Quigon force spirit and sharing the force
Padawan and its potential
Crimson nova all the jedi hunters!
Versatility, so long as it is WELL thought out it makes for an interesting ability.

Hates:
Covert Ops Training; Yay, now my jedi get to roll 11 every time they want to attack. And goodbye strafe...you were hurting last set, now, you dead. Please please PLEASE kill this ability before it spreads.
Squib Trader; Booming voice for the masses. I liked having to think about commander positioning and door control.
Supressive Fire; Overwhelming disruptive...
Rival; I know it makes sense from a story perspective but I really don't like ripping up factions.
Deaths_Baine
Posted: Thursday, August 9, 2012 11:35:15 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/31/2010
Posts: 1,628
Jedi_Master wrote:
Simply put, now that the entire set can be seen on swmresources.com, what are you loving/hating from the sets?

Here are mine.

Loves:
The new yoda's ce's (makes the old guys playable ^^)
New Nihilus and his force noms!
Quigon force spirit and sharing the force
Padawan and its potential
Crimson nova all the jedi hunters!
Versatility, so long as it is WELL thought out it makes for an interesting ability.

Hates:
Covert Ops Training; Yay, now my jedi get to roll 11 every time they want to attack. And goodbye strafe...you were hurting last set, now, you dead. Please please PLEASE kill this ability before it spreads.
Squib Trader; Booming voice for the masses. I liked having to think about commander positioning and door control.
Supressive Fire; Overwhelming disruptive...
Rival; I know it makes sense from a story perspective but I really don't like ripping up factions.



Pretty much agree with everything except I like Rival. I also hate Covert Ops Training probably worst ability ever.
Favorite new piece is probably Zam Wessel.
jlbm347
Posted: Thursday, August 9, 2012 11:44:46 AM
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Joined: 1/20/2010
Posts: 162
Location: Bloomington, Indiana
Is Covert Ops really that bad? I understand that it restricts Strafe Attack, Galloping Attack, and the like but doesn't it also give an incentive to use abilities like Double Attack and Careful Shot. My experience in a competitive setting is zero but from what I understand there is a lot of Greater Mobile running out and hiding going on. Wouldn't this give the Mandalorians an opportunity to survive charging toward the enemy, for which the Training Sergeant also has an ability for, and get in close which is what Mandalorians did in the lore and what many of their pieces are designed for?

Do I want every faction to have something like this? No. But I thought I understood that Yobuck, Skybuck, and Lancers were the gate keepers of many competitive squads and this give Mandalorians a chance to at least get past these gate keepers. As well, it might lead more CIS players to move away from Lancers and Double Pawn lancers and maybe try to play with some of the other pieces that the Seperatists have.

Just my thoughts and like I said I don't know the complexities of competitive play so take this post with that grain of salt.
adamb0nd
Posted: Thursday, August 9, 2012 11:45:27 AM
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Posts: 2,302
I like the squib. I can understand your argument, but booming voice and mouse droids are never going away, so the statement that commander positioning isn't important was really void since imperial entanglements, and as far back as champions if the force for two factions. I feel like the squib helps the game more than hurts it. He levels the playing field a little more for all the other factions, without making mouse droid walls the only competitive solution for non imps/reps.
Echo24
Posted: Thursday, August 9, 2012 12:02:00 PM
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Joined: 9/30/2008
Posts: 1,288
jlbm347 wrote:
Is Covert Ops really that bad? I understand that it restricts Strafe Attack, Galloping Attack, and the like but doesn't it also give an incentive to use abilities like Double Attack and Careful Shot. My experience in a competitive setting is zero but from what I understand there is a lot of Greater Mobile running out and hiding going on. Wouldn't this give the Mandalorians an opportunity to survive charging toward the enemy, for which the Training Sergeant also has an ability for, and get in close which is what Mandalorians did in the lore and what many of their pieces are designed for?

Do I want every faction to have something like this? No. But I thought I understood that Yobuck, Skybuck, and Lancers were the gate keepers of many competitive squads and this give Mandalorians a chance to at least get past these gate keepers. As well, it might lead more CIS players to move away from Lancers and Double Pawn lancers and maybe try to play with some of the other pieces that the Seperatists have.

Just my thoughts and like I said I don't know the complexities of competitive play so take this post with that grain of salt.


If it only hurt Yobuck and the Lancer, I would be totally on board with what you're saying. The problem is that it doesn't give Mandos a way to advance by letting them actually advance better, it just punished the opponent for advancing. It means that if you move in to attack and bring the fight to the Mandos you now have a 50/50 chance of your attack not even happening. Mandos have never had to advance towards the enemy; they are a shooter-heavy faction who plays further back on the board than most. This isn't going to change that at all. Mandos are still going to sit back and shoot, but now if you can survive crossing the board to get to them there is a chance that your attacks get cancelled. I agree that it's one of the worst abilities introduced to the game.

I also don't get the love of the Squib Trader, but for very different reasons than the OP. He seems to think it's too strong and makes the game less strategic; I think it's just not a good piece. I'll save the 10 points and keep positioning my commanders/Mouse Droids well and have a more efficient squad, thanks.


Otherwise, I love Anakin, Lowbacca, Han, and Satele Shan the most. They're my favorite new pieces and I think they are all very playable and bring different things to their factions. I'm very happy that we got a good, cost-effective, stand-alone Han.

I hate Chewbacca in AT-ST just because it feels like a wasted opportunity. I would have much preferred the first V-Set Chewie to be something else (and something good, for that matter). That's just my opinion though. I hate that there are 2 Mara Jades in the same set; the individual characters are fine, but there is no reason at all for them to be in the same set. I hate Yoda; he's not a good piece on his own, and doesn't make the old bad pieces into good pieces. The solution to fixing bad pieces isn't making more bad pieces. The concept is solid (making old Jedi playable is a noble goal, to be sure), but I feel the execution is poor. It probably should have been Rebel-only or Republic-only so they could have focused more on the individual faction.
Uggie Demo
Posted: Thursday, August 9, 2012 12:06:17 PM
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Joined: 8/28/2008
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Oh where do I begin? S&V as well as Jedi vs Sith have brought a bunch of pieces I like into the game, the top favs have to be:

For the remakes:

New Jango Fett Assassin(Love the character, well represented, also very playable in a bunch of different squads)
New Darth Nihilus, LoH(Finally I get to use my old Nihilus piece again, extremely happy about this guy and his abilities/powers, great job design team!!)
New Bao-Dur(Well thought out and balanced, bring on the wave of OR droid squads!)
New Anakin Solo(Very interesting character, gives NR more options)
New Zam Wessel(Need I say anything?)
Sith Bastila Shan(Intuition + Surprise Move = a very happy Wes)

For NEW characters:

Marka ESS(I can't wait to try this guy out, he looks like a ton of fun!)
Fenn Shysa(*Dusts off old Ulic as he types*)
Satele Shan(Very cost efficent OR piece, loving the mix of abilities she has!)
Qui-Gon Ghosty(Stands out from the other spirits in the game, very original CE)
Veteran Ugnaught(ANOTHER UGGIE!! YES)

As for things I dislike the list is very short:

1. Mando Training Srgt. (For obvious reasons, I do think the ability would be okay if it was a save of 6 instead of 11)


All in all the set designers, playtesters, and everyone else involved did a phenomenal job with this set! They keep things balanced between the factions while created new and original characters, abilities, and powers!
Long live SWM!:)

~Wes
MaliciousCrumb
Posted: Thursday, August 9, 2012 12:15:37 PM
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Joined: 7/12/2012
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Location: Earth
I love the new Jango as well, and it makes it worth having Young Boba in your squad. Awesome saber dart ability, though it never poisons. (They always make the darned save!)

Qui-Gon is definitely #2, and I'll be using him tons, and giving Jar Jar force renewal and mettle! It's about time there's a republic force battery.
Yoda is also pretty cool. Like affinity for Republic. Great representation. (the CE is also really abuse-able with Aurra Sing and Zuckuss)
The squib trader is great for me. (I don't have Mas or Mice) I agree with AdamBond on this one.
Boba Fett (the young one) gives me a reason not to trade my lil' mercenary! He badly needed a v-set done of him.
Love that Jabba! I want him now... (Not competitive but probably fun to use.
EMBO!!
EDIT: I completely forgot about Grievous! He's great! Loved him in the mini-series. He was way cooler as the unstoppable 5 jedi battling destroyer. Getting killed by a blaster to the organ was kinda embarrasing, and he wasn't as tough in the movie.

I just don't like:
How the dark eye probe droid isn't separatist.
Do we really need another old Boba? An epic of him? Isn't bounty hunter good enough?
Also, I don't like single shot blaster. We all know that that is to help out Grievous, scourge of the jedi and others, but it just isn't working. GGDAC and Whorm will still see more play than him, no matter how many single shot blasters they throw at us.
I looked at covert ops and thought that it was quite powerful. It can easily ruin melee squads. HOWEVER, I think that it is fairly costed, it is just extremely powerful against some squads and useless against others.

This isn't something that I really don't like, but it's more of a criticism. I think that the new Grievous should've had a commander effect because he was a general at that time, and was commanding a huge amount of super battle droids.

That's about it.
I just gotta get a Twi-Lek BSV now, with that Jango!
theycallmejosh
Posted: Thursday, August 9, 2012 1:19:01 PM
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Joined: 6/18/2012
Posts: 32
My first reaction from the covert ops training was that it was going to make it a lot harder to kill things, mandos in particular. however, there are other ways of killing things that can work... the first, and most obvious is shooting it... there are also force abilities that 'replace' attacks, for all you force using melee experts out there... and if that doesnt work, override a door and make it more than 6 squares away...

all in all, im not too worried about it.... makes the game harder, yes, but who doesnt like a challenge?...

also, squib trader... good, yes, but not as good.... its an extra 10 points that your wasting, and its also an extra turn that you need to keep characters still for so that he can work his magic.... if you're playing a fast paced yobuck/lancer/new bastila/swapping squad, you're gonna lose a lot of ground quickly...
Deaths_Baine
Posted: Thursday, August 9, 2012 1:44:39 PM
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Joined: 5/31/2010
Posts: 1,628
theycallmejosh wrote:
My first reaction from the covert ops training was that it was going to make it a lot harder to kill things, mandos in particular. however, there are other ways of killing things that can work... the first, and most obvious is shooting it... there are also force abilities that 'replace' attacks, for all you force using melee experts out there... and if that doesnt work, override a door and make it more than 6 squares away...

all in all, im not too worried about it.... makes the game harder, yes, but who doesnt like a challenge?...

also, squib trader... good, yes, but not as good.... its an extra 10 points that your wasting, and its also an extra turn that you need to keep characters still for so that he can work his magic.... if you're playing a fast paced yobuck/lancer/new bastila/swapping squad, you're gonna lose a lot of ground quickly...



Only problem is that you would be dealing with most likely cloaked scouts which you wont be able to shoot at.
Mando
Posted: Thursday, August 9, 2012 2:49:41 PM
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Joined: 10/14/2008
Posts: 1,410
Location: Chokio, MN
Jedi_Master wrote:
Simply put, now that the entire set can be seen on swmresources.com, what are you loving/hating from the sets?

Here are mine.

Loves:
The new yoda's ce's (makes the old guys playable ^^)
New Nihilus and his force noms!
Quigon force spirit and sharing the force
Padawan and its potential
Crimson nova all the jedi hunters!
Versatility, so long as it is WELL thought out it makes for an interesting ability.

Hates:
Covert Ops Training; Yay, now my jedi get to roll 11 every time they want to attack. And goodbye strafe...you were hurting last set, now, you dead. Please please PLEASE kill this ability before it spreads.
Squib Trader; Booming voice for the masses. I liked having to think about commander positioning and door control.
Supressive Fire; Overwhelming disruptive...
Rival; I know it makes sense from a story perspective but I really don't like ripping up factions.


I agree with pretty much everything said here. I love the new Nihilus! Awesome peice and well designed. If only the designers of Lord Kaan had been as careful in making a peice as they did with this mini. He start out with 1 force point and you have to store up the force points for a while to be able to do his Drain life 5. If you are facing Force Users, he can be quite effective. He's costed just right for what he does, and represents what he was like in the game. I thought it would have been better to start out Lord Kaan at 3 force points and give him renewal, so at least you have to wait a couple of turns before demolishing your opponents scrubs. Not sure I hate Rival though. It makes a unique shift in play for the Imperials, which is a welcome sight, seeing how Thrawn/Pelleaon are seen in every top tier squad. I think Covert Ops Training will be somewhat fine (but really annoying) as long as it isn't given out to a lot of stuff in the future. The Training Seargant is 34pts so we're not going to see more than 1 of him in a squad. The Republic peice that has it on it will hardly ever see play, imo. It basically is giving out pheromones to every person within 6 squares to some degree. Melee heavy squads will suffer against it, and that makes me a little bit sad as we have seen a huge resurgence of melee squads. But the Mando's needed the boost, and as long as designers are extremely careful to not give it out a lot in future sets, it won't be so huge of a problem.

Now for a couple more likes/dislikes in addition to what was said aready:

Likes:
Marka Ragnos, DFS (basically lets someone he haunts get a limited yet good master of the force 2 with a supply of 4 force points)
Obi Wam Kenobi, Jedi Negotiator and Anakin Skywalker, the Chosen one (I love these two peices together. I'm tempted to play them both with Supreme Chancellor Palpatine. Could be a lot of fun!)
General Greivous, Hero of Hypori (finally a good Greivous that can take out Jedi)
Princess Leia,Rebel Commando and Han Solo, Rebel General (both are awesome additions to the faction and Han is sooooooo useful!)
Sith Recruit (I actually find them usefull when paired with Darth Sion.....hehehehe. Can't wait to pair a couple of these guys with Marka Ragnos,DFS and Sion. You have enough force points to do 4 eternal hatreds and a couple of sacraficial rerolls just in case. Naboo Pilots...ye be warned!)

Dislikes:
Jabba (not a big fan of giving my opponent 60 easy points. The Reinforcements is nice, but his cost is very high and will be hard to fit into squads.)
Veteran Rebel Trooper (meh........)
DRK-1 droid (a big target worth 20pts that does little damage)
Covert Ops Clone Trooper (I can't imagine ever using this peice)
Jedi Battlemaster (the Jedi Weaponmaster is still far superior to this guy in every way just about)
AndyHatton
Posted: Thursday, August 9, 2012 4:06:06 PM
Rank: Moderator
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Joined: 8/9/2009
Posts: 1,935
Likes (there is a lot.)

New Nihilus. My favorite Sith Lord gets a much needed update! KUDOS! (now for Caedus...)
Bao-Dur: Droids in the OR are going to be a blast now
Sith Blademaster: Seems like a lot of fun especially with Bandon and Sidious Hologram
Sith Recruit: An amazing ability on a fun scrub for the Sith.
Han and Leia: Both amazing pieces which have so many interesting and unique uses that it is hard to wrap my head around all the possibilites.
Flim: Imperial non-unique Cannon? YES! My Vader, Agent of Evil Sandtrooper squads have a new trick!
Lowbacca: More Young Jedi Knight characters are always welcome and I love Lowbacca. What isn't to love about Wookiee Jedi?!
Anakin Solo: An awesome update that offers a lot of interesting things to the NR
IG-88A: Can't wait to see multiple IG-88 Squads.
Mara Jade Smuggler: Very excited to try her out. I know a lot of people are dissapointed we got 2 Maras but I love the character and think the Fringe version was overdue. The NR version seems fun but maybe we didn't need an update right now.
Mandalore the Vindicated: Not the biggest Mando player but he just seems like a blast. The Mandos got some great tricks in this set.
New Anakin Skywalker: Offering a really neat version of Anakin that goes well in the Republic and is going to be really fun in the Empire. I can't wait to try him out in both Factions! I do wish he had Sith Affinity, but that makes things very complicated and hard to design for I'm sure.
Qui-Gon Force Spirit: A great and versatile piece that is going to be incredibly useful with a few older Jedi.

And many more...I'm hard pressed to find too many pieces in here I don't want to try...save for factions I don't often play like Vong or Seperatists...though because of that I almost missed Vua Rapuung who I will play. Heeeeellllo Anakin Solo Affinity.

Dissapointment (not necessarily a dislike)

Padme is a very interesting idea I just don't see myself using her very often sadly. (also don't really like Jolt and Cunning together...)

Vet Rebel Trooper: Built in charging fire is nice, but for the cost I'd honetly rather just play 2 normal Troopers and filler. Second Wind will be a great ability...just not here.

And I wish Kenth Hamner's flavor text had been "Kenth Hamner? Was he chosen because he's the dullest Jedi ever? He says two sentences and it puts Kowakian monkey-lizards to sleep." -Han Solo
Tait Ransom
Posted: Thursday, August 9, 2012 6:18:32 PM
Rank: Jedi Weapon Master
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Joined: 7/27/2009
Posts: 26
By and large, I like the new set ... I have yet another reason to lament my lack of a Darth Nihilus. I'm not getting the benefits of Marka Ragnos DFS. For 17 points, a character gets 4 FP, Illusion and can spend points twice per turn. Maybe I'm spoiled by seeing so many DFS who give Force Renewal, but I have a hard time justifying spending 17 points for those benefits. What am I missing here?
AndyHatton
Posted: Thursday, August 9, 2012 6:25:43 PM
Rank: Moderator
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Joined: 8/9/2009
Posts: 1,935
Tait Ransom wrote:
By and large, I like the new set ... I have yet another reason to lament my lack of a Darth Nihilus. I'm not getting the benefits of Marka Ragnos DFS. For 17 points, a character gets 4 FP, Illusion and can spend points twice per turn. Maybe I'm spoiled by seeing so many DFS who give Force Renewal, but I have a hard time justifying spending 17 points for those benefits. What am I missing here?


Normally when a character being haunted is defeated you lose the Spirit, with Marka you get to pick a new Unique piece to haunt. So Marka can bounce around the board for a bit before being defeated. I think that is his main benfit which is great in a faction which tends to have a few large Unique pieces in each squad. Haunt Nihilus, Nihilus is defeated bounce over to Jaq, Jaq is deafeated go over to Bandon and so on until you run out of Uniques. He certainly serves a different purpose than other Force Spirits, which is nice.
DARPH NADER
Posted: Thursday, August 9, 2012 7:01:43 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/29/2011
Posts: 1,246
Location: SWMing now in the 936
With each new v-set there are hits and misses, so here are my takes....

Hits

Rodian Assassin (RU kiddin me) Woot
Embo (great representation)
Lomi Plo (an excellent addition to either a Sith or great with Savage Opp)
Quiggy FS (high time for this entry)
Grievous HoH (a worthy melee beat at last)
Zam (great redux)
Satele Shan (more beef to the OR)

Misses

Flim (for those of you who play tested him, you'll know what I'm talking about. O what might have been!)
NR Mara (why another???)
countrydude82487
Posted: Friday, August 10, 2012 4:48:07 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/26/2008
Posts: 1,233
i agree with alot of what has been said above me.

Likes:
embo
Qui-gon
Greivous
zam
Jango
ig88
Mandalore
obi wan and anakin
Mando Training sergeant
even young boba
Versatility is wonderful and makes alot of sense
Dislikes
Even though i like the mado training sergeant, i hate covert ops and hated it in playtesting.
Laranth tarak, i think they really missed the mark on here.
Imperial Triumvirate, the pieces not the ability, i think they needed more incentive to be played, because as it stands losing swap is huge.
Jabba, can be useful, but also needed more incentive, emplacement just cripples him too much.
Lord Krayt, never will see competitive play because of his cost/ damage output ratio, he is too high costed for my feeling, (but i did want a good representation of krayt like this)
Mara jade Jedi master, too much on one piece, i felt this way even when playtesting and draw fire just doesn't make sense to me, bodyguard instead would have been better.


over all i love the set, just feel that a few things were missed and not done well.
MaliciousCrumb
Posted: Friday, August 10, 2012 10:01:59 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/12/2012
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Can you give relay orders to a clone, and can it always benefit from captain rex's commander effect by counting the squares from itself?
Echo24
Posted: Friday, August 10, 2012 10:09:55 AM
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Joined: 9/30/2008
Posts: 1,288
MaliciousCrumb wrote:
Can you give relay orders to a clone, and can it always benefit from captain rex's commander effect by counting the squares from itself?


No. You do not count as within 6 squares of yourself.
MaliciousCrumb
Posted: Friday, August 10, 2012 10:16:16 AM
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Joined: 7/12/2012
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Hm. That's too bad.
MaliciousCrumb
Posted: Friday, August 10, 2012 10:17:56 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/12/2012
Posts: 332
Location: Earth
Jedi_Master wrote:
Simply put, now that the entire set can be seen on swmresources.com, what are you loving/hating from the sets?

Here are mine.

Loves:
The new yoda's ce's (makes the old guys playable ^^)
New Nihilus and his force noms!
Quigon force spirit and sharing the force
Padawan and its potential
Crimson nova all the jedi hunters!
Versatility, so long as it is WELL thought out it makes for an interesting ability.

Hates:
Covert Ops Training; Yay, now my jedi get to roll 11 every time they want to attack. And goodbye strafe...you were hurting last set, now, you dead. Please please PLEASE kill this ability before it spreads.
Squib Trader; Booming voice for the masses. I liked having to think about commander positioning and door control.
Supressive Fire; Overwhelming disruptive...
Rival; I know it makes sense from a story perspective but I really don't like ripping up factions.

I think that ugnaught demo and mice still have their uses.
1. If you need to blow up a door early. (people do that all the time)
2. For activations.
3. For cannon fodder.
501 Trooper
Posted: Friday, August 10, 2012 10:25:46 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/17/2011
Posts: 285
Location: Wisconsin
Echo24 wrote:
MaliciousCrumb wrote:
Can you give relay orders to a clone, and can it always benefit from captain rex's commander effect by counting the squares from itself?


No. You do not count as within 6 squares of yourself.


Really, I thought so, but I'm not sure, because, technically, he's 0 squares from himself.

What I really don't like, is the ability Energy Shield on the BX Commando droid Spotter. It should be way more points for that ability, and rapport brings him down WAY too low. My brother likes him though (He plays Separatist).

I really like the new Epic Boba. He is amazing, and a good representation from the last 2 Legacy of the Force books.
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