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New set, new thread. Old thread here.Go at it.
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Movie characters not yet represented:
Shmi Skywalker Young Anakin Jocasta Nu Dexter Jettster Owen Lars Beru Lars Chief Chirpa Watto Sebulba Imperial Scanning Crew Member
EU Characters: From Fatal Alliance: Hex Droids (especially this one) Eldon Ax Darth Chratis Ula Vii Dao Stryver Jet Nebula Clunker Larin Moxla Shigar Konshi Lema Xandret
From Fate of the Jedi: Vestara Khai Sarasu Taalon Abeloth (Uber Epic - perhaps 500 points?) Natasi Daala NR Lando
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A cost 3 shooter (with a huge handicap, obviously). Possible handicaps: * Speed 4 (or even Speed 2) * Shell-shock: When this character activates, it may not move or attack, save 11. * Easily intimidated: If a higher-cost enemy ends its turn adjacent to this character, this character is considered activated. * Brand new recruit: When this character attacks, it uses its printed attack and damage ratings with no modifiers.
SPECIAL ABILITIES:
"Goal" oriented abilities for reaching the opponent's starting zone. Gain a bonus of some sort.
Situational Awareness: When this character is attacked, the enemy uses only its printed Attack and Damage rating.
Bob and Weave: This character may only be attacked once per turn.
Sidestep: When missed by a melee attack, you may place the attacker in another adjacent square. This does not provoke attacks of opportunity.
Glossary for Sidestep: When missed by a melee attack, you may place the attacker to another adjacent square. This does not provoke attacks of opportunity. If this character is adjacent to a pit, they may attempt to move the attacker into the pit. If the attacker fails their pit save, they are defeated. If they make their pit save, Sidestep is canceled.
New forms of activation control:
Patience: If all allies without Patience have activated and an enemy without Patience is unactivated, then you may choose to not activate this character this phase, even if that means activating 0 characters.
Trusted Co-Pilot: After an ally who counts as Han Solo activates, you may immediately activate this character. This does not count as one of your activations this phase. (On a version of Chewbacca, obviously)
Tinkerer: Usable once on this character's turn; an adjacent lower-cost droid is considered activated. (on a low-cost Jawa, for example)
On a NR Luke: Master Meditation: Force 1, replaces turn; For the rest of the skirmish, enemies who activate force powers whose name contain Meditation must spend 1 more force point (I think this could be added to the 100 point Luke without increasing its cost.)
These are my suggestions collated from the last thread - or at least the ones we haven't seen yet and that I still like.
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Old Republic Andur Sunrider; Jedi Spirit Tott Toneeta Settle Shan Jedi Master
Sith Alema Rar Darth Wyyrlok Eldon Ax
Rebel Winter
Imperial Ysanne Isard Admiral Daala
New Republic Iella Wessiri/Antilles Qwi Xux Alema Rar Natasi Daala
Mandalore Mirta Gev Dao Stryver
Fringe Prince Isolder Booster Terrik (With a CE for characters whose name contains Smuggler or have an SA "Smuggler" Talon Karrde Platt Okeefe
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FlyingArrow wrote:A cost 3 shooter (with a huge handicap, obviously). Possible handicaps: * Speed 4 (or even Speed 2) * Shell-shock: When this character activates, it may not move or attack, save 11. * Easily intimidated: If a higher-cost enemy ends its turn adjacent to this character, this character is considered activated. * Brand new recruit: When this character attacks, it uses its printed attack and damage ratings with no modifiers.
Not likely to ever happen. It can have worse stats than a battle droid, with even more restrictions, and I will feel it is too good. Combine Fire with such cheap fodder is not a good idea.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/12/2009 Posts: 302 Location: Copenhagen, Denmark
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Well i know it's a pretty crazy list, but here goes
OLD REPUBLIC: Kao Cen Darach Malak, Jedi Crusader (Dark Temptation, Rapport: Revanchist) Master Arca Jeth Master Vodo-Siosk Baas Odan-Urr Ven Zallow
Elite Old Republic Trooper Old Republic Heavy Trooper Old Republic Rocket-Jumper (Flying trooper) Old Republic Trooper Captain Onderon Beast Rider (A huge, flying beast) Tank Droid Mark IV (An upgraded version)
SITH: Darth Azard Darth Caedus, Dark Lord of the Sith/Sith Lord (With affinity for NR non-uniques) Darth Malgus Darth Plagueis the Wise Darth Stryfe Darth Talon, Hand of the Emperor Darth Wyyrlok III Eleena Daru Lord Adraas
Massassi Warrior Naddist Revolutionary Sith Heavy Trooper Sith Trooper Squad Leader (With Relay Orders and a CE for troopers) Sith Trooper Ensign (Rookie)
MANDALORIANS: Duchess Satine (With Rival for anything Death Watch) Hondo Karr Mandalore the Indomitable on Basilisk Mandalore the Resurrector (Affinity to be in a Separatist squad and bring Death Watch/Protectors with him) Rav Bralor
BL-series Battle Legionnaire Death Watch Lieutenant (Death Watch CE) Death Watch Trooper Mandalorian Basilisk Rider (Update) Mandalorian Royal Guard
REPUBLIC: ARC Trooper Captain Fordo Boss Nass (Meesa would really lika dis! With a killer CE for the Gungans) Captain Tarpals on Kaadu (More Gungan love) Clone Commander Bly Clone Commander Deviss Clone Commander Neyo on BARC Speeder Coleman Trebor
Alderaan Pilot ARC Trooper Captain AT-TE (Where's that vehicle set?) Clone Cadet (Rookie) Clone Jumptrooper Clone Trooper on AT-RT Clone Trooper Squad Leader (Relay Orders and maybe a CE for the regular Clone Troopers?) Elite Clone Trooper on BARC Speeder (Another update) Elite Naboo Soldier/Trooper Fambaa (Colossal, with a crazy cool shield ability) Gungan Bombad General Gungan Catapult Gungan Warrior on Kaadu (That old one sucks, so a new version would be great) LAAT/i Gunship (Everyone love these. Maybe we'll see one in a future vehicle set?) Naboo Flash Speeder (Again, a new one please. This one would have access to the Naboo CE's) Naboo Security Officer Naboo Soldier/Trooper Captain Saber-class Fighter Tank (Another vehicle i'd like to see) Swamp Speeder (An updated ISP)
SEPARATISTS: Alto Stratus (The Nimbus Commandos need their great leader) Captain Daultay Dofine Darth Sidious, Hologram (For Pete's sake, NO FORCE RENEWAL CE, but maybe boost the living Seps in some way) Durge on Speeder Bike (Would be cool, but please don't boost the Lancers)
AAT B1 Battle Droid B1 Battle Droid on STAP (Remake) Buzz Droid Geonosian Elite (Some SA/CE that helps the Geonosians) Geonosian LR1K Sonic Cannon (Heavy Weapon, maybe a new and more powerful Sonic Attack) Huge LM-432 Crab Droid (Another remake) LM-432 Crab Droid (Yet another remake) Morgukai Warrior MTT (Another candidate for a vehicle set. Immediate Droid Reinforcements!) Neimoidian Commander Neimoidian Pilot NR-N99 Persuader Droid Enforcer (A remake, geez the Seps have many of these useless huges!) OG-9 Homing Spider Droid (Remake) Separatist Commando Captain Techno Union Engineer (Maybe give him a SA that boosts the two Crab Droids) Tri-Droid Vulture Droid Starfighter (Remake)
REBELS: Ackbar, Supreme Commander (Ackbar needs a playable version with a great CE) Biggs Darklighter, Red Three/Rebel Pilot Commander Skywalker on Tauntaun (Stable Footing) Commander Solo on Tauntaun (Stable Footing) Garm Bel Iblis, Rebel Leader General Airen Cracken Jan Ors Leia Organa, Captive (A new bikini Leia, perhaps with Pheromones?) Luke and Leia on Speeder Bike Luke Skywalker, Rebel Marine Major Bren Derlin (He could help the Hoth Troopers in some way) Mon Mothma, Rebel Leader (Reinforcements and a CE for Rebel Troopers) Nien Nunb, Rebel Pilot Orrimaarko Targeter (Winter)
Hoth Trooper Commander Hoth Trooper on Tauntaun (A new one please, with Stable Footing) Rebel Commando on Speeder Bike (A new version with Strafe Attack and Speed 12) Rebel/SpecForce Marine Rebel Operative Rebel/SpecForce Saboteur Rebel Trooper Recruit (Rookie) Rebel Trooper Squad Leader (With a CE for the Rebel Troopers and Relay Orders) Tauntaun Handler
IMPERIALS: Admiral Motti (Maybe with a CE for Death Star Troopers) Admiral Natasi Daala Baron Soontir Fel Blizzard 1 (Though i think we're getting this one already) General Tagge Gethzerion (With some killer synergy for the Nightsisters) Jag Fel (He seriously needs an upgrade. Still with affinity for NR) Tempest Scout 1 The Emperor, Reborn (Transfer Essence maybe?) Trooper Davin Felth Vul Isen (With some mad scientist skills) Ysanne Isard (With Torture) Jerec's fellow dark jedi (Sariss, Boc, Maw, Gorc & Pic, Yun) could be fun!
AT-KT (An updated Wookiee Hunter AT-ST) AT-PT (Would really like to see this one! Large base) Blizzard Scout/Snowtrooper on Speeder Bike Death Star Trooper Commander (They suck, so it'd be cool to give them a good CE) Elite Scout Trooper on Speeder Bike (Upgrade the old one, give it Strafe Attack and speed 12) Emperor's Royal Guard (These guys are so cool, i'd like them to see some playtime. Emperor's Bodyguard, Rapport: Emperor) Imperial Army Trooper Imperial Army Trooper Officer Imperial Navy Trooper Officer (Same as the DS Trooper Commander) Imperial Probe Droid (Another update) ISB Officer ISB Operative IT-O Interrogation Droid (Torture, Flight, small base) Storm Commando Officer Storm Commando on Speeder Bike Stormtrooper Cadet (Rookie) Stormtrooper Captain on Repulsor Sled (The old Repulsor Sled never gets played)
NEW REPUBLIC: Admiral Gar Stazi (CE for Galactic Alliance) Alema Rar (Dark Temptation, Affinity for Darth Caedus) Borsk Fey'lia (With Self Destruct 40?) Gavin Darklighter (wizard pilot) General Garm Bel Iblis (Yes, a new one please) Keyan Farlander Master K'kruhk Mon Mothma, Chief of State Tenel Ka Djo Wedge Antilles, Rogue Leader (Pilot synergy) Wurth Skidder Zekk (Dark Temptation)
Galactic Alliance Guard Galactic Alliance Officer (CE for the GA) New Republic Senator New Republic Trooper Captain (NR Troopers could always use some help)
YUUZHAN VONG: Harrar Khalee Lah Kunra (With synergy for Shamed Ones) Mezhan Kwaad Nei Rin Nom Anor, Executor Riina Kwaad, The Jedi Who Was Shaped (Would be fun!) Sgauru (A huge beast) Tu-Scart (Another huge beast!) Yomin Carr, Advance Agent Yu'shaa, The Prophet (Nom Anor's alter ego. CE for Shamed Ones and Rival: Shimrra) Zenoc Quah
Chazrach Commander Coral-Implanted Slave (Slave) Rakamat Shamed One (They would make an excellent subfaction) Thrall Herder (SA/CE to boost characters with Slave)
FRINGE: 8T88 Aurra Sing, Bounty Hunter Aves Barada (Hutt Cartel) Bib Fortuna, Majordomo (New one please. Rapport: Jabba) Booster Terrik (With some kind of smuggler synergy) Calo Nord, Bounty Hunter Chief Chirpa (With a cool CE for the Ewoks obviously) Davik Kang ("The Exchange" subfaction?) Djas Puhr, Bounty Hunter Droma Droopy McCool, Max Rebo & Sy Snootles (Yeah we need the band!) Gardulla the Hutt Garindan, Informant/Spy Ghent, Master Slicer Guri, Xizor's Bodyguard/Assassin Droid (Such an expensive droid needs a better piece) Lando Calrissian, Cloud City Administrator (A better version of the original from RS to boost the Bespin Guards) Lyn Me Owen & Beru Lars (Not sure what they would do though, yell at Luke and serve bloo milk?) Paploo on Speeder Bike (Disruptive? Aaiiiiiieeeeeeeeeeeeeeeeaaaaaahh!) Rav (The badass pirate from Legacy. Pirates need love too) Ree-Yees (Grenades) Shae Vizla (Mandalorian) Snoova Talon Karrde, Smuggler (We got Mara, now we need Karrde) Urai Fen (To round out the Zann Consortium) URoRRUR'R'R on Bantha (Tusken leader with a good CE for them) Viqi Shesh (With something useful for the Peace Brigade. Diplomat) Watto
(insert species) Smuggler (We need more smugglers!) Bespin Guard Security Officer (Yep, to boost the Bespin Guards) Dark Hellion Swoop Gang Leader Dathomiri Witch Desert Skiff (A remake would be sweet) Dianoga Elite Bespin Guard Ewok Catapult Exchange Gang Boss (Again, Exchange subfaction) Exchange Gangster Exchange Marauder Felucian Warrior Gran Demolitionist (Grenades, Satchel Charge) Hutt Cartel Enforcer Hutt Cartel Lieutenant Hutt Cartel Racketeer LIN-Series Demolitions Droid (Mines, Proximity Mines) Peace Brigade Leader Peace Brigade Operative Peace Brigade Recruiter Pet Rancor (A better version of the original Rancor) Pit Droid (A cheap droid with Repair and Industrial Repair) Ryn Spy Sandcrawler (I hope we see this in a future vehicle set) Sarlacc (Emplacement, Melee Reach, Huge) Trandoshan Hunter Trandoshan Slaver Tusken Hunter Tusken Warrior Utai Warrior Utapaun Chieftain Ysalamiri (Emplacement, Ysalamiri, Stealth and low hit points) YVH-M (Yuuzhan Vong Hunter-Mouse) (It's a Trap! and maybe disrupt cloaked characters?) Zann Consortium Boss Zann Consortium Thug
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Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Hunt Saboteur - these guys were hired to protect and safely deliver someone with a bounty on their head to a safe destination. They were fast, smart and agile.
19 pts
50 hp 17 def 6 atk 10 dam Speed 8 Draw Fire Evade Agile Hunt Sabotage (Enemy special abilities with the word "hunter" in it may not be used against any ally adjacent to this character)
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I like a lot of what you have Biggsy, but we just got Tenel Ka in Vengeance
For Me: Darth Caedus Luke Skywalker, Fallen Jedi Visas Marr more ARC Troopers New Republic Chewbacca Admiral Ackbar Jedi Exile
edit: Desann Zekk (I'd like young Shadow Academy Zekk or NR Jedi Knight Zekk...hard to say what I want more, but probably Jedi.) Brakiss and the Shadow Academy Jan Ors Tavion Anja Gallandro Czerka employees
Are probably my personal biggest wishes.
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NEW KYP DURRON. Please and thank you. :)
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Sithborg wrote:FlyingArrow wrote:A cost 3 shooter (with a huge handicap, obviously). Possible handicaps: * Speed 4 (or even Speed 2) * Shell-shock: When this character activates, it may not move or attack, save 11. * Easily intimidated: If a higher-cost enemy ends its turn adjacent to this character, this character is considered activated. * Brand new recruit: When this character attacks, it uses its printed attack and damage ratings with no modifiers.
Not likely to ever happen. It can have worse stats than a battle droid, with even more restrictions, and I will feel it is too good. Combine Fire with such cheap fodder is not a good idea. With Gha, the Battle Droid is already a 3-point shooter, and he's not exactly tearing up the meta. He can even be boosted to +8/Twin/30dmg versus adjacents. Brand New Recruit + Shell Shock would make a Fringe 3-pt shooter considerably worse than a Battle Droid, regardless of stats. Brand New Recruit could (should?) also prevent gaining extra attacks of any sort. Combine fire is considerably less useful when the character might not even be able to move into position... certainly not too good. A combine-fire option for 3 points seems seems like a reasonable trade-off versus a 24-def in cover blocker (Mouse or boosted Ewok). Just don't ever give it any sort of Rapport. We see the same 3-pt fillers all the time. Often it seems there's an extra Brute, Mouse, or Uggie just for activation's sake - it's not even really needed. A combine-fire shooter would be one more thing you could have as an option.
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FlyingArrow wrote:Movie characters not yet represented:
Shmi Skywalker Young Anakin Jocasta Nu Dexter Jettster Owen Lars Beru Lars Chief Chirpa Watto Sebulba Imperial Scanning Crew Member
All of those but 2 are prequel trilogy lol, no surprise there lol. No one likes the PT. :( I agree on Vestara Khai and Daala.
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corranhorn wrote:All of those but 2 are prequel trilogy lol, no surprise there lol. No one likes the PT. :( I agree on Vestara Khai and Daala. 4 are from OT, but who's counting? (I'd want old Beru and Owen, not the young versions.) A bunch of them are from Episode 1, which really doesn't seem to draw a lot of love.
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Quote:New forms of activation control:
Patience: If all allies without Patience have activated and an enemy without Patience is unactivated, then you may choose to not activate this character this phase, even if that means activating 0 characters.
Tinkerer: Usable once on this character's turn; an adjacent lower-cost droid is considered activated. (on a low-cost Jawa, for example I don't think that patience would ever be made, sorry. It would make for a less exciting game just waiting all your characters out. Also, Tinkerer wouldn't be made without a save, otherwise you could just keep attacking it and forcing it to activate.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:Sithborg wrote:FlyingArrow wrote:A cost 3 shooter (with a huge handicap, obviously). Possible handicaps: * Speed 4 (or even Speed 2) * Shell-shock: When this character activates, it may not move or attack, save 11. * Easily intimidated: If a higher-cost enemy ends its turn adjacent to this character, this character is considered activated. * Brand new recruit: When this character attacks, it uses its printed attack and damage ratings with no modifiers.
Not likely to ever happen. It can have worse stats than a battle droid, with even more restrictions, and I will feel it is too good. Combine Fire with such cheap fodder is not a good idea. With Gha, the Battle Droid is already a 3-point shooter, and he's not exactly tearing up the meta. He can even be boosted to +8/Twin/30dmg versus adjacents. Brand New Recruit + Shell Shock would make a Fringe 3-pt shooter considerably worse than a Battle Droid, regardless of stats. Brand New Recruit could (should?) also prevent gaining extra attacks of any sort. Combine fire is considerably less useful when the character might not even be able to move into position... certainly not too good. A combine-fire option for 3 points seems seems like a reasonable trade-off versus a 24-def in cover blocker (Mouse or boosted Ewok). Just don't ever give it any sort of Rapport. We see the same 3-pt fillers all the time. Often it seems there's an extra Brute, Mouse, or Uggie just for activation's sake - it's not even really needed. A combine-fire shooter would be one more thing you could have as an option. Nobody ever seems to notice that Gha Nacht also costs points, too. It's not like just reducing their cost by 1 without any downside. I agree with Sithborg that it just won't happen. Also, the V-set team rarely creates a character under 10 points.
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FlyingArrow wrote:[b]
From Fate of the Jedi: Vestara Khai Sarasu Taalon Abeloth (Uber Epic - perhaps 500 points?) Natasi Daala NR Lando
+1 to all of those Some not Legacy comics era types: Imperial Missionary (RM imperial diplomat or human Bodyguard) 15, hp 30, def 12, ATk 0, dmg 0 SA Diplomat Heal 10 Medical Supplies Recon Ganner Krieg, Imperial Knight Antares Draco Marsisah Fel, Imperial knight That Galactic Alloance duros leader Cade Skywalker Epic/Hero A couple more: NK1-Necrosis (lesser imperial Grievous) Palpatine Reborn (permanently corrupted and able to being in and pimp out lesser lukes) Jan Ors (noble sacrifice and Kyle door boost) Alto Stratus Kerra Holt
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Rank: Moderator Groups: Member
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MaliciousCrumb wrote:Quote:Patience: If all allies without Patience have activated and an enemy without Patience is unactivated, then you may choose to not activate this character this phase, even if that means activating 0 characters. I don't think that patience would ever be made, sorry. It would make for a less exciting game just waiting all your characters out. It's not any different from being out-activated in a normal game and having to wait for your opponent to finish his activations for the round. If one of your characters had Patience the only difference is that you'd get one last activation after he's done. MaliciousCrumb wrote:Quote:Tinkerer: Usable once on this character's turn; an adjacent lower-cost droid is considered activated. (on a low-cost Jawa, for example) Also, Tinkerer wouldn't be made without a save, otherwise you could just keep attacking it and forcing it to activate. That's the point - another form of activation control. On a 5-cost Jawa, the only characters it could affect would be Mice and Battle Droids.
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MaliciousCrumb wrote:Nobody ever seems to notice that Gha Nacht also costs points, too. It's not like just reducing their cost by 1 without any downside. I agree with Sithborg that it just won't happen. He costs points, but he's also a 5 or 6 point shooter in his own right. My point was that swarms of 20+ Battle Droids aren't dominating anything, and another weak 3pt shooter wouldn't cause any swarm-related issues either. A combine fire option for 3 points would not in any way be overpowered, especially with a handicap. Peace Brigade Thugs hardly even see play at 4 points. But it probably won't happen, even if for no other reason than there are so many other suggestions on this list as well.
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I would like to see a new lobot and lando, with a focus of making the Cloud City forces a more prominent subfaction. Lobot with camaraderie for Lando would help existing versions, as well as future ones. I was thinking
Camaraderie: Characters named Lando gain +4 attack and Twin attack
This would bring lando DS back into the game, as well as make some of the double attacking landos more lethal, hence, more playable.
Also, I think it would be cool for lando to have something like this:
Remote Caller: If a character named lobot is in your squad, you may activate that character immediately after this characters turn, ignoring the activation rules.
I would like for us to finally get Chief Churpa. Fans have been asking for this one since I first started playing the game during allies and empire... he is long overdue. Teek would like wise be a great figure to put ACCELERATE on.
Mon Calimari and Trandoshan specific CE's, much like Merumeru.
And of coarse, I would like vehicles to function more like vehicles. Special abilities such as the following would greatly assist in this:
Squad Leader (Huge allies with Mounted Weapons gain Troop Cart.)
Defensive Formation (While removed from play by the Troop Cart special ability, this character gains the following: Replaces attack: Adjacent ally with Troop Cart gains +4 defense and Shields 1 until the end of the round, or until this character returns to play.)
Maximum Firepower (While removed from play by the Troop Cart special ability, this character gains the following: Replaces attack: Adjacent ally with Troop Cart gains + 20 damage until the end of the round, or until this character returns to play.)
Stay on the leader! (While removed from play by the Troop Cart special ability, this character gains the following: Replaces attack: Adjacent ally with Troop Cart gains +4 attack and Accurate Shot.)
Wingman (While removed from play by the Troop Cart special ability, this character gains the following: Replaces attack: Adjacent ally with Troop Cart gains +4 attack +10 damage until the end of the round, or until this character returns to play.)
Co-Pilot (If an ally removes both a Pilot and a Co-Pilot from play with the Troop Cart ability, it gains +2 Speed until either character returns to play.)
Here is an example of a piece that would greatly benefit huge vehicles, and let them see more play (and also be more fun!)
Chewbacca, Co-Pilot 27 Hit Points: 100 Defense: 17 Attack: 9 Damage: 20
Unique Crack Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected) Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon) Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead) Co-Pilot (If an ally removes both a Pilot and a Co-Pilot from play with the Troop Cart ability, it gains +2 Speed until either character returns to play.)
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I got the custom ready so bring on the card!
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FlyingArrow wrote:MaliciousCrumb wrote:Quote:Patience: If all allies without Patience have activated and an enemy without Patience is unactivated, then you may choose to not activate this character this phase, even if that means activating 0 characters. I don't think that patience would ever be made, sorry. It would make for a less exciting game just waiting all your characters out. It's not any different from being out-activated in a normal game and having to wait for your opponent to finish his activations for the round. If one of your characters had Patience the only difference is that you'd get one last activation after he's done. What if there were multiple characters with patience on both sides? I don't think that anybody would be doing too much attacking. As for tinkerer, what point cost do you think that the character should be? About 12 or 14 would keep it from being broken.
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