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Vset 6: What do you want to see. Options
Sithborg
Posted: Monday, August 27, 2012 10:21:48 AM
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New set, new thread.

Old thread here.

Go at it.
FlyingArrow
Posted: Monday, August 27, 2012 10:42:15 AM
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Movie characters not yet represented:

Shmi Skywalker
Young Anakin
Jocasta Nu
Dexter Jettster
Owen Lars
Beru Lars
Chief Chirpa
Watto
Sebulba
Imperial Scanning Crew Member

EU Characters:
From Fatal Alliance:
Hex Droids (especially this one)
Eldon Ax
Darth Chratis
Ula Vii
Dao Stryver
Jet Nebula
Clunker
Larin Moxla
Shigar Konshi
Lema Xandret

From Fate of the Jedi:
Vestara Khai
Sarasu Taalon
Abeloth (Uber Epic - perhaps 500 points?)
Natasi Daala
NR Lando


FlyingArrow
Posted: Monday, August 27, 2012 11:05:46 AM
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A cost 3 shooter (with a huge handicap, obviously). Possible handicaps:
* Speed 4 (or even Speed 2)
* Shell-shock: When this character activates, it may not move or attack, save 11.
* Easily intimidated: If a higher-cost enemy ends its turn adjacent to this character, this character is considered activated.
* Brand new recruit: When this character attacks, it uses its printed attack and damage ratings with no modifiers.

SPECIAL ABILITIES:

"Goal" oriented abilities for reaching the opponent's starting zone. Gain a bonus of some sort.

Situational Awareness: When this character is attacked, the enemy uses only its printed Attack and Damage rating.

Bob and Weave: This character may only be attacked once per turn.

Sidestep: When missed by a melee attack, you may place the attacker in another adjacent square. This does not provoke attacks of opportunity.

Glossary for Sidestep: When missed by a melee attack, you may place the attacker to another adjacent square. This does not provoke attacks of opportunity. If this character is adjacent to a pit, they may attempt to move the attacker into the pit. If the attacker fails their pit save, they are defeated. If they make their pit save, Sidestep is canceled.


New forms of activation control:

Patience: If all allies without Patience have activated and an enemy without Patience is unactivated, then you may choose to not activate this character this phase, even if that means activating 0 characters.

Trusted Co-Pilot: After an ally who counts as Han Solo activates, you may immediately activate this character. This does not count as one of your activations this phase. (On a version of Chewbacca, obviously)

Tinkerer: Usable once on this character's turn; an adjacent lower-cost droid is considered activated. (on a low-cost Jawa, for example)

On a NR Luke:
Master Meditation: Force 1, replaces turn; For the rest of the skirmish, enemies who activate force powers whose name contain Meditation must spend 1 more force point (I think this could be added to the 100 point Luke without increasing its cost.)

These are my suggestions collated from the last thread - or at least the ones we haven't seen yet and that I still like.
dreadtech
Posted: Monday, August 27, 2012 1:03:35 PM
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Old Republic
Andur Sunrider; Jedi Spirit
Tott Toneeta
Settle Shan Jedi Master

Sith
Alema Rar
Darth Wyyrlok
Eldon Ax

Rebel
Winter

Imperial
Ysanne Isard
Admiral Daala

New Republic
Iella Wessiri/Antilles
Qwi Xux
Alema Rar
Natasi Daala


Mandalore
Mirta Gev
Dao Stryver


Fringe
Prince Isolder
Booster Terrik (With a CE for characters whose name contains Smuggler or have an SA "Smuggler"
Talon Karrde
Platt Okeefe
Sithborg
Posted: Monday, August 27, 2012 1:08:03 PM
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FlyingArrow wrote:
A cost 3 shooter (with a huge handicap, obviously). Possible handicaps:
* Speed 4 (or even Speed 2)
* Shell-shock: When this character activates, it may not move or attack, save 11.
* Easily intimidated: If a higher-cost enemy ends its turn adjacent to this character, this character is considered activated.
* Brand new recruit: When this character attacks, it uses its printed attack and damage ratings with no modifiers.


Not likely to ever happen. It can have worse stats than a battle droid, with even more restrictions, and I will feel it is too good. Combine Fire with such cheap fodder is not a good idea.
Biggsy
Posted: Monday, August 27, 2012 1:34:06 PM
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Location: Copenhagen, Denmark
Well i know it's a pretty crazy list, but here goes

OLD REPUBLIC:
Kao Cen Darach
Malak, Jedi Crusader (Dark Temptation, Rapport: Revanchist)
Master Arca Jeth
Master Vodo-Siosk Baas
Odan-Urr
Ven Zallow

Elite Old Republic Trooper
Old Republic Heavy Trooper
Old Republic Rocket-Jumper (Flying trooper)
Old Republic Trooper Captain
Onderon Beast Rider (A huge, flying beast)
Tank Droid Mark IV (An upgraded version)

SITH:
Darth Azard
Darth Caedus, Dark Lord of the Sith/Sith Lord (With affinity for NR non-uniques)
Darth Malgus
Darth Plagueis the Wise
Darth Stryfe
Darth Talon, Hand of the Emperor
Darth Wyyrlok III
Eleena Daru
Lord Adraas

Massassi Warrior
Naddist Revolutionary
Sith Heavy Trooper
Sith Trooper Squad Leader (With Relay Orders and a CE for troopers)
Sith Trooper Ensign (Rookie)

MANDALORIANS:
Duchess Satine (With Rival for anything Death Watch)
Hondo Karr
Mandalore the Indomitable on Basilisk
Mandalore the Resurrector (Affinity to be in a Separatist squad and bring Death Watch/Protectors with him)
Rav Bralor

BL-series Battle Legionnaire
Death Watch Lieutenant (Death Watch CE)
Death Watch Trooper
Mandalorian Basilisk Rider (Update)
Mandalorian Royal Guard

REPUBLIC:
ARC Trooper Captain Fordo
Boss Nass (Meesa would really lika dis! With a killer CE for the Gungans)
Captain Tarpals on Kaadu (More Gungan love)
Clone Commander Bly
Clone Commander Deviss
Clone Commander Neyo on BARC Speeder
Coleman Trebor

Alderaan Pilot
ARC Trooper Captain
AT-TE (Where's that vehicle set?)
Clone Cadet (Rookie)
Clone Jumptrooper
Clone Trooper on AT-RT
Clone Trooper Squad Leader (Relay Orders and maybe a CE for the regular Clone Troopers?)
Elite Clone Trooper on BARC Speeder (Another update)
Elite Naboo Soldier/Trooper
Fambaa (Colossal, with a crazy cool shield ability)
Gungan Bombad General
Gungan Catapult
Gungan Warrior on Kaadu (That old one sucks, so a new version would be great)
LAAT/i Gunship (Everyone love these. Maybe we'll see one in a future vehicle set?)
Naboo Flash Speeder (Again, a new one please. This one would have access to the Naboo CE's)
Naboo Security Officer
Naboo Soldier/Trooper Captain
Saber-class Fighter Tank (Another vehicle i'd like to see)
Swamp Speeder (An updated ISP)

SEPARATISTS:
Alto Stratus (The Nimbus Commandos need their great leader)
Captain Daultay Dofine
Darth Sidious, Hologram (For Pete's sake, NO FORCE RENEWAL CE, but maybe boost the living Seps in some way)
Durge on Speeder Bike (Would be cool, but please don't boost the Lancers)

AAT
B1 Battle Droid
B1 Battle Droid on STAP (Remake)
Buzz Droid
Geonosian Elite (Some SA/CE that helps the Geonosians)
Geonosian LR1K Sonic Cannon (Heavy Weapon, maybe a new and more powerful Sonic Attack)
Huge LM-432 Crab Droid (Another remake)
LM-432 Crab Droid (Yet another remake)
Morgukai Warrior
MTT (Another candidate for a vehicle set. Immediate Droid Reinforcements!)
Neimoidian Commander
Neimoidian Pilot
NR-N99 Persuader Droid Enforcer (A remake, geez the Seps have many of these useless huges!)
OG-9 Homing Spider Droid (Remake)
Separatist Commando Captain
Techno Union Engineer (Maybe give him a SA that boosts the two Crab Droids)
Tri-Droid
Vulture Droid Starfighter (Remake)

REBELS:
Ackbar, Supreme Commander (Ackbar needs a playable version with a great CE)
Biggs Darklighter, Red Three/Rebel Pilot
Commander Skywalker on Tauntaun (Stable Footing)
Commander Solo on Tauntaun (Stable Footing)
Garm Bel Iblis, Rebel Leader
General Airen Cracken
Jan Ors
Leia Organa, Captive (A new bikini Leia, perhaps with Pheromones?)
Luke and Leia on Speeder Bike
Luke Skywalker, Rebel Marine
Major Bren Derlin (He could help the Hoth Troopers in some way)
Mon Mothma, Rebel Leader (Reinforcements and a CE for Rebel Troopers)
Nien Nunb, Rebel Pilot
Orrimaarko
Targeter (Winter)

Hoth Trooper Commander
Hoth Trooper on Tauntaun (A new one please, with Stable Footing)
Rebel Commando on Speeder Bike (A new version with Strafe Attack and Speed 12)
Rebel/SpecForce Marine
Rebel Operative
Rebel/SpecForce Saboteur
Rebel Trooper Recruit (Rookie)
Rebel Trooper Squad Leader (With a CE for the Rebel Troopers and Relay Orders)
Tauntaun Handler

IMPERIALS:
Admiral Motti (Maybe with a CE for Death Star Troopers)
Admiral Natasi Daala
Baron Soontir Fel
Blizzard 1 (Though i think we're getting this one already)
General Tagge
Gethzerion (With some killer synergy for the Nightsisters)
Jag Fel (He seriously needs an upgrade. Still with affinity for NR)
Tempest Scout 1
The Emperor, Reborn (Transfer Essence maybe?)
Trooper Davin Felth
Vul Isen (With some mad scientist skills)
Ysanne Isard (With Torture)
Jerec's fellow dark jedi (Sariss, Boc, Maw, Gorc & Pic, Yun) could be fun!

AT-KT (An updated Wookiee Hunter AT-ST)
AT-PT (Would really like to see this one! Large base)
Blizzard Scout/Snowtrooper on Speeder Bike
Death Star Trooper Commander (They suck, so it'd be cool to give them a good CE)
Elite Scout Trooper on Speeder Bike (Upgrade the old one, give it Strafe Attack and speed 12)
Emperor's Royal Guard (These guys are so cool, i'd like them to see some playtime. Emperor's Bodyguard, Rapport: Emperor)
Imperial Army Trooper
Imperial Army Trooper Officer
Imperial Navy Trooper Officer (Same as the DS Trooper Commander)
Imperial Probe Droid (Another update)
ISB Officer
ISB Operative
IT-O Interrogation Droid (Torture, Flight, small base)
Storm Commando Officer
Storm Commando on Speeder Bike
Stormtrooper Cadet (Rookie)
Stormtrooper Captain on Repulsor Sled (The old Repulsor Sled never gets played)

NEW REPUBLIC:
Admiral Gar Stazi (CE for Galactic Alliance)
Alema Rar (Dark Temptation, Affinity for Darth Caedus)
Borsk Fey'lia (With Self Destruct 40?)
Gavin Darklighter (wizard pilot)
General Garm Bel Iblis (Yes, a new one please)
Keyan Farlander
Master K'kruhk
Mon Mothma, Chief of State
Tenel Ka Djo
Wedge Antilles, Rogue Leader (Pilot synergy)
Wurth Skidder
Zekk (Dark Temptation)

Galactic Alliance Guard
Galactic Alliance Officer (CE for the GA)
New Republic Senator
New Republic Trooper Captain (NR Troopers could always use some help)

YUUZHAN VONG:
Harrar
Khalee Lah
Kunra (With synergy for Shamed Ones)
Mezhan Kwaad
Nei Rin
Nom Anor, Executor
Riina Kwaad, The Jedi Who Was Shaped (Would be fun!)
Sgauru (A huge beast)
Tu-Scart (Another huge beast!)
Yomin Carr, Advance Agent
Yu'shaa, The Prophet (Nom Anor's alter ego. CE for Shamed Ones and Rival: Shimrra)
Zenoc Quah

Chazrach Commander
Coral-Implanted Slave (Slave)
Rakamat
Shamed One (They would make an excellent subfaction)
Thrall Herder (SA/CE to boost characters with Slave)

FRINGE:
8T88
Aurra Sing, Bounty Hunter
Aves
Barada (Hutt Cartel)
Bib Fortuna, Majordomo (New one please. Rapport: Jabba)
Booster Terrik (With some kind of smuggler synergy)
Calo Nord, Bounty Hunter
Chief Chirpa (With a cool CE for the Ewoks obviously)
Davik Kang ("The Exchange" subfaction?)
Djas Puhr, Bounty Hunter
Droma
Droopy McCool, Max Rebo & Sy Snootles (Yeah we need the band!)
Gardulla the Hutt
Garindan, Informant/Spy
Ghent, Master Slicer
Guri, Xizor's Bodyguard/Assassin Droid (Such an expensive droid needs a better piece)
Lando Calrissian, Cloud City Administrator (A better version of the original from RS to boost the Bespin Guards)
Lyn Me
Owen & Beru Lars (Not sure what they would do though, yell at Luke and serve bloo milk?)
Paploo on Speeder Bike (Disruptive? Aaiiiiiieeeeeeeeeeeeeeeeaaaaaahh!)
Rav (The badass pirate from Legacy. Pirates need love too)
Ree-Yees (Grenades)
Shae Vizla (Mandalorian)
Snoova
Talon Karrde, Smuggler (We got Mara, now we need Karrde)
Urai Fen (To round out the Zann Consortium)
URoRRUR'R'R on Bantha (Tusken leader with a good CE for them)
Viqi Shesh (With something useful for the Peace Brigade. Diplomat)
Watto

(insert species) Smuggler (We need more smugglers!)
Bespin Guard Security Officer (Yep, to boost the Bespin Guards)
Dark Hellion Swoop Gang Leader
Dathomiri Witch
Desert Skiff (A remake would be sweet)
Dianoga
Elite Bespin Guard
Ewok Catapult
Exchange Gang Boss (Again, Exchange subfaction)
Exchange Gangster
Exchange Marauder
Felucian Warrior
Gran Demolitionist (Grenades, Satchel Charge)
Hutt Cartel Enforcer
Hutt Cartel Lieutenant
Hutt Cartel Racketeer
LIN-Series Demolitions Droid (Mines, Proximity Mines)
Peace Brigade Leader
Peace Brigade Operative
Peace Brigade Recruiter
Pet Rancor (A better version of the original Rancor)
Pit Droid (A cheap droid with Repair and Industrial Repair)
Ryn Spy
Sandcrawler (I hope we see this in a future vehicle set)
Sarlacc (Emplacement, Melee Reach, Huge)
Trandoshan Hunter
Trandoshan Slaver
Tusken Hunter
Tusken Warrior
Utai Warrior
Utapaun Chieftain
Ysalamiri (Emplacement, Ysalamiri, Stealth and low hit points)
YVH-M (Yuuzhan Vong Hunter-Mouse) (It's a Trap! and maybe disrupt cloaked characters?)
Zann Consortium Boss
Zann Consortium Thug
TimmerB123
Posted: Monday, August 27, 2012 1:38:06 PM
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Location: Chicago
Hunt Saboteur - these guys were hired to protect and safely deliver someone with a bounty on their head to a safe destination. They were fast, smart and agile.

19 pts

50 hp
17 def
6 atk
10 dam
Speed 8
Draw Fire
Evade
Agile
Hunt Sabotage (Enemy special abilities with the word "hunter" in it may not be used against any ally adjacent to this character)
AndyHatton
Posted: Monday, August 27, 2012 1:54:22 PM
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Joined: 8/9/2009
Posts: 1,935
I like a lot of what you have Biggsy, but we just got Tenel Ka in Vengeance


For Me:
Darth Caedus
Luke Skywalker, Fallen Jedi
Visas Marr
more ARC Troopers
New Republic Chewbacca
Admiral Ackbar
Jedi Exile

edit:
Desann
Zekk (I'd like young Shadow Academy Zekk or NR Jedi Knight Zekk...hard to say what I want more, but probably Jedi.)
Brakiss and the Shadow Academy
Jan Ors
Tavion
Anja Gallandro
Czerka employees

Are probably my personal biggest wishes.
DieAndBeMetal
Posted: Monday, August 27, 2012 2:35:54 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/2/2011
Posts: 131
NEW KYP DURRON. Please and thank you. :)
FlyingArrow
Posted: Monday, August 27, 2012 2:47:24 PM
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Joined: 5/26/2009
Posts: 8,428
Sithborg wrote:
FlyingArrow wrote:
A cost 3 shooter (with a huge handicap, obviously). Possible handicaps:
* Speed 4 (or even Speed 2)
* Shell-shock: When this character activates, it may not move or attack, save 11.
* Easily intimidated: If a higher-cost enemy ends its turn adjacent to this character, this character is considered activated.
* Brand new recruit: When this character attacks, it uses its printed attack and damage ratings with no modifiers.


Not likely to ever happen. It can have worse stats than a battle droid, with even more restrictions, and I will feel it is too good. Combine Fire with such cheap fodder is not a good idea.


With Gha, the Battle Droid is already a 3-point shooter, and he's not exactly tearing up the meta. He can even be boosted to +8/Twin/30dmg versus adjacents.

Brand New Recruit + Shell Shock would make a Fringe 3-pt shooter considerably worse than a Battle Droid, regardless of stats. Brand New Recruit could (should?) also prevent gaining extra attacks of any sort. Combine fire is considerably less useful when the character might not even be able to move into position... certainly not too good.

A combine-fire option for 3 points seems seems like a reasonable trade-off versus a 24-def in cover blocker (Mouse or boosted Ewok). Just don't ever give it any sort of Rapport. We see the same 3-pt fillers all the time. Often it seems there's an extra Brute, Mouse, or Uggie just for activation's sake - it's not even really needed. A combine-fire shooter would be one more thing you could have as an option.
corranhorn
Posted: Monday, August 27, 2012 3:52:46 PM
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Joined: 3/14/2009
Posts: 1,728
FlyingArrow wrote:
Movie characters not yet represented:

Shmi Skywalker
Young Anakin
Jocasta Nu
Dexter Jettster
Owen Lars
Beru Lars
Chief Chirpa
Watto
Sebulba
Imperial Scanning Crew Member






All of those but 2 are prequel trilogy lol, no surprise there lol. No one likes the PT. :( I agree on Vestara Khai and Daala.
FlyingArrow
Posted: Monday, August 27, 2012 4:08:03 PM
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Joined: 5/26/2009
Posts: 8,428
corranhorn wrote:
All of those but 2 are prequel trilogy lol, no surprise there lol. No one likes the PT. :( I agree on Vestara Khai and Daala.


4 are from OT, but who's counting? (I'd want old Beru and Owen, not the young versions.) A bunch of them are from Episode 1, which really doesn't seem to draw a lot of love.
MaliciousCrumb
Posted: Monday, August 27, 2012 8:32:22 PM
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Posts: 332
Location: Earth
Quote:
New forms of activation control:

Patience: If all allies without Patience have activated and an enemy without Patience is unactivated, then you may choose to not activate this character this phase, even if that means activating 0 characters.

Tinkerer: Usable once on this character's turn; an adjacent lower-cost droid is considered activated. (on a low-cost Jawa, for example

I don't think that patience would ever be made, sorry. It would make for a less exciting game just waiting all your characters out.

Also, Tinkerer wouldn't be made without a save, otherwise you could just keep attacking it and forcing it to activate.
MaliciousCrumb
Posted: Monday, August 27, 2012 8:36:57 PM
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Joined: 7/12/2012
Posts: 332
Location: Earth
FlyingArrow wrote:
Sithborg wrote:
FlyingArrow wrote:
A cost 3 shooter (with a huge handicap, obviously). Possible handicaps:
* Speed 4 (or even Speed 2)
* Shell-shock: When this character activates, it may not move or attack, save 11.
* Easily intimidated: If a higher-cost enemy ends its turn adjacent to this character, this character is considered activated.
* Brand new recruit: When this character attacks, it uses its printed attack and damage ratings with no modifiers.


Not likely to ever happen. It can have worse stats than a battle droid, with even more restrictions, and I will feel it is too good. Combine Fire with such cheap fodder is not a good idea.


With Gha, the Battle Droid is already a 3-point shooter, and he's not exactly tearing up the meta. He can even be boosted to +8/Twin/30dmg versus adjacents.

Brand New Recruit + Shell Shock would make a Fringe 3-pt shooter considerably worse than a Battle Droid, regardless of stats. Brand New Recruit could (should?) also prevent gaining extra attacks of any sort. Combine fire is considerably less useful when the character might not even be able to move into position... certainly not too good.

A combine-fire option for 3 points seems seems like a reasonable trade-off versus a 24-def in cover blocker (Mouse or boosted Ewok). Just don't ever give it any sort of Rapport. We see the same 3-pt fillers all the time. Often it seems there's an extra Brute, Mouse, or Uggie just for activation's sake - it's not even really needed. A combine-fire shooter would be one more thing you could have as an option.


Nobody ever seems to notice that Gha Nacht also costs points, too. It's not like just reducing their cost by 1 without any downside. I agree with Sithborg that it just won't happen.

Also, the V-set team rarely creates a character under 10 points.
General_Grievous
Posted: Tuesday, August 28, 2012 5:15:05 AM
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Joined: 1/8/2010
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FlyingArrow wrote:
[b]

From Fate of the Jedi:
Vestara Khai
Sarasu Taalon
Abeloth (Uber Epic - perhaps 500 points?)
Natasi Daala
NR Lando




+1 to all of those

Some not Legacy comics era types:

Imperial Missionary (RM imperial diplomat or human Bodyguard)
15, hp 30, def 12, ATk 0, dmg 0
SA
Diplomat
Heal 10
Medical Supplies
Recon

Ganner Krieg, Imperial Knight
Antares Draco
Marsisah Fel, Imperial knight
That Galactic Alloance duros leader
Cade Skywalker Epic/Hero

A couple more:
NK1-Necrosis (lesser imperial Grievous)
Palpatine Reborn (permanently corrupted and able to being in and pimp out lesser lukes)

Jan Ors (noble sacrifice and Kyle door boost)
Alto Stratus
Kerra Holt
FlyingArrow
Posted: Tuesday, August 28, 2012 5:47:43 AM
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Posts: 8,428
MaliciousCrumb wrote:
Quote:
Patience: If all allies without Patience have activated and an enemy without Patience is unactivated, then you may choose to not activate this character this phase, even if that means activating 0 characters.

I don't think that patience would ever be made, sorry. It would make for a less exciting game just waiting all your characters out.

It's not any different from being out-activated in a normal game and having to wait for your opponent to finish his activations for the round. If one of your characters had Patience the only difference is that you'd get one last activation after he's done.

MaliciousCrumb wrote:
Quote:
Tinkerer: Usable once on this character's turn; an adjacent lower-cost droid is considered activated. (on a low-cost Jawa, for example)

Also, Tinkerer wouldn't be made without a save, otherwise you could just keep attacking it and forcing it to activate.

That's the point - another form of activation control. On a 5-cost Jawa, the only characters it could affect would be Mice and Battle Droids.
FlyingArrow
Posted: Tuesday, August 28, 2012 5:52:05 AM
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MaliciousCrumb wrote:
Nobody ever seems to notice that Gha Nacht also costs points, too. It's not like just reducing their cost by 1 without any downside. I agree with Sithborg that it just won't happen.

He costs points, but he's also a 5 or 6 point shooter in his own right. My point was that swarms of 20+ Battle Droids aren't dominating anything, and another weak 3pt shooter wouldn't cause any swarm-related issues either. A combine fire option for 3 points would not in any way be overpowered, especially with a handicap. Peace Brigade Thugs hardly even see play at 4 points. But it probably won't happen, even if for no other reason than there are so many other suggestions on this list as well.
adamb0nd
Posted: Tuesday, August 28, 2012 6:33:57 AM
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I would like to see a new lobot and lando, with a focus of making the Cloud City forces a more prominent subfaction. Lobot with camaraderie for Lando would help existing versions, as well as future ones. I was thinking

Camaraderie: Characters named Lando gain +4 attack and Twin attack

This would bring lando DS back into the game, as well as make some of the double attacking landos more lethal, hence, more playable.

Also, I think it would be cool for lando to have something like this:

Remote Caller: If a character named lobot is in your squad, you may activate that character immediately after this characters turn, ignoring the activation rules.

I would like for us to finally get Chief Churpa. Fans have been asking for this one since I first started playing the game during allies and empire... he is long overdue. Teek would like wise be a great figure to put ACCELERATE on.

Mon Calimari and Trandoshan specific CE's, much like Merumeru.

And of coarse, I would like vehicles to function more like vehicles. Special abilities such as the following would greatly assist in this:

Squad Leader (Huge allies with Mounted Weapons gain Troop Cart.)

Defensive Formation (While removed from play by the Troop Cart special ability, this character gains the following: Replaces attack: Adjacent ally with Troop Cart gains +4 defense and Shields 1 until the end of the round, or until this character returns to play.)

Maximum Firepower (While removed from play by the Troop Cart special ability, this character gains the following: Replaces attack: Adjacent ally with Troop Cart gains + 20 damage until the end of the round, or until this character returns to play.)

Stay on the leader! (While removed from play by the Troop Cart special ability, this character gains the following: Replaces attack: Adjacent ally with Troop Cart gains +4 attack and Accurate Shot.)

Wingman (While removed from play by the Troop Cart special ability, this character gains the following: Replaces attack: Adjacent ally with Troop Cart gains +4 attack +10 damage until the end of the round, or until this character returns to play.)

Co-Pilot (If an ally removes both a Pilot and a Co-Pilot from play with the Troop Cart ability, it gains +2 Speed until either character returns to play.)

Here is an example of a piece that would greatly benefit huge vehicles, and let them see more play (and also be more fun!)

Chewbacca, Co-Pilot 27
Hit Points: 100
Defense: 17
Attack: 9
Damage: 20

Unique
Crack Gunner +10
(Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected)
Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Co-Pilot (If an ally removes both a Pilot and a Co-Pilot from play with the Troop Cart ability, it gains +2 Speed until either character returns to play.)


Lord_Ball
Posted: Tuesday, August 28, 2012 7:01:43 AM
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Posts: 1,029

I got the custom ready so bring on the card!
MaliciousCrumb
Posted: Tuesday, August 28, 2012 1:09:56 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/12/2012
Posts: 332
Location: Earth
FlyingArrow wrote:
MaliciousCrumb wrote:
Quote:
Patience: If all allies without Patience have activated and an enemy without Patience is unactivated, then you may choose to not activate this character this phase, even if that means activating 0 characters.

I don't think that patience would ever be made, sorry. It would make for a less exciting game just waiting all your characters out.

It's not any different from being out-activated in a normal game and having to wait for your opponent to finish his activations for the round. If one of your characters had Patience the only difference is that you'd get one last activation after he's done.

What if there were multiple characters with patience on both sides? I don't think that anybody would be doing too much attacking.
As for tinkerer, what point cost do you think that the character should be? About 12 or 14 would keep it from being broken.
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