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Makashi Style Trainer (GOWK Silver Bullet) Options
FlyingArrow
Posted: Saturday, September 1, 2012 6:54:35 PM
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Joined: 5/26/2009
Posts: 8,428
Given the GOWK thread, here's a full stat card for a potential silver bullet. (The debate about whether such a silver bullet is needed is happening elsewhere.)

Makashi Style Trainer
Cost: 14
HP: 40
Def: 16
Atk: 7
Dmg: 20

SA:
Melee Attack
Makashi Style Mastery
Makashi Style Trainer: Enemy saves for Soresu Style are -4; Soresu Style may not be used against attacks by allies with a Lightsaber.

Force Powers:
Force 2
Lightsaber Precision
blackbeltzman
Posted: Sunday, September 2, 2012 9:11:05 AM
Rank: Hailfire Droid
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Joined: 5/8/2012
Posts: 36
Looks good but I think He should have somthing that nerfs vapaad mastery also, because the main problem isn't gowk, it's mace and gowk on the same team
gwek
Posted: Sunday, September 2, 2012 12:23:22 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/7/2008
Posts: 400
Not sure what it would be, but I think a piece that somehow temporarily negates/suppresses a special ability that has "Style" in the name could be interesting. Since that really represents negating years of Jedi/Sith training, though, I don't know what would be appropriate.
CerousMutor
Posted: Sunday, September 2, 2012 11:15:09 PM
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Joined: 8/27/2008
Posts: 990
Trakata Style Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks when targeted by this character.


Trakata Style Mastery Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks, and cannot reroll failed saves when targeted by this character.


Although I dont think SS or SSM is broken, this is the natural counter.
Not every character has SS or SSM so not every character should have TS or TSM. SS/SSM seems to be a 'Jedi' lightsaber style and TS/TSM is a 'Sith' style.
Job done ThumbsUp
DieAndBeMetal
Posted: Monday, September 3, 2012 7:13:08 AM
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Joined: 2/2/2011
Posts: 131
CerousMutor wrote:
Trakata Style Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks when targeted by this character.


Trakata Style Mastery Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks, and cannot reroll failed saves when targeted by this character.


Although I dont think SS or SSM is broken, this is the natural counter.
Not every character has SS or SSM so not every character should have TS or TSM. SS/SSM seems to be a 'Jedi' lightsaber style and TS/TSM is a 'Sith' style.
Job done ThumbsUp


I +1 this. And Trakata is a really neat style lol. It's kinda like a weaker version of a built in Overwhelming force, and while it is still a powerful ability, it's not gamebreakingly powerful.
FlyingArrow
Posted: Monday, September 3, 2012 7:32:18 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
CerousMutor wrote:
Trakata Style Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks when targeted by this character.


Trakata Style Mastery Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks, and cannot reroll failed saves when targeted by this character.


Although I dont think SS or SSM is broken, this is the natural counter.
Not every character has SS or SSM so not every character should have TS or TSM. SS/SSM seems to be a 'Jedi' lightsaber style and TS/TSM is a 'Sith' style.
Job done ThumbsUp


Not bad abilities, but not a silver bullet. The idea here is to have a piece that Lobot could bring in that would nerf GOWK to the point that he's out of the meta. (Again, not saying it's necessary - just looking at how it could be done.) The Trakata Styles above would hurt GOWK, but not to the point that he wouldn't be worth playing.
markedman247
Posted: Monday, September 3, 2012 1:04:48 PM
Rank: Advanced Bloo Milk Member
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Joined: 5/14/2008
Posts: 2,063
You have to define what "breaks" him.
SSM? Makashi would be ok.
Mettle? - that may need to have the -4 to saves like Exar Ghost or something that disrupts mettle (Dark Machinations-Special abilities whose name contains "Mettle" are suppressed within 6 squares.)
Cost?- Can't unless it is done outside squad building
MotF2?-Force Disrupt
CerousMutor
Posted: Monday, September 3, 2012 3:29:44 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
FlyingArrow wrote:
CerousMutor wrote:
Trakata Style Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks when targeted by this character.


Trakata Style Mastery Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks, and cannot reroll failed saves when targeted by this character.


Although I dont think SS or SSM is broken, this is the natural counter.
Not every character has SS or SSM so not every character should have TS or TSM. SS/SSM seems to be a 'Jedi' lightsaber style and TS/TSM is a 'Sith' style.
Job done ThumbsUp


Not bad abilities, but not a silver bullet. The idea here is to have a piece that Lobot could bring in that would nerf GOWK to the point that he's out of the meta. (Again, not saying it's necessary - just looking at how it could be done.) The Trakata Styles above would hurt GOWK, but not to the point that he wouldn't be worth playing.


Thats the point though. He doesnt need 'nerfed'. Why would you want to totally null a character?? Lol you must have been baly beaten by Obi-Wan! I feel your pain but SS/SSM is not broken. Its the mettle point of him that is bent a bit!
This style also stops that too. GOWK doesnt need a silver bullet because he is not waging waste to every minis board out there Wink If he causes you so much pain just play vong squads or direct damage squads!
There are plenty more minis out there that are more intimidating than the GOWK. Yes he got some help in this set, but so did Luke, Leia, Han, the Mandos, Sith.
Back to a style that helps tone it down.
I dont think 'styles', 'Force powers' and 'abilities' should have direct nullifying counters other wise you may as well just play with the Rebel Storm and Clone Strike sets and nothing else! This is a game of chance and skill, a tough nut to balance but Trakata fits those, props to AndyHatton, Lord Ball & Saber1 for helping with it. Its now available at all good custom character creators'.
FlyingArrow
Posted: Monday, September 3, 2012 3:44:10 PM
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Joined: 5/26/2009
Posts: 8,428
CerousMutor wrote:
Thats the point though. He doesnt need 'nerfed'. Why would you want to totally null a character??


You're in the wrong thread:
http://www.bloomilk.com/Forums/default.aspx?g=posts&t=11480

This is the thread where the assumption is that GOWK should be nerfed out of the meta. How should it be done?

I would advocate that nerfing him with a silver bullet is better than a ban or errata. However, GOWK causes me no undue pain, and I don't advocate a ban/errata/or nerf. I think it's fine how it is.
CerousMutor
Posted: Monday, September 3, 2012 4:01:08 PM
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Joined: 8/27/2008
Posts: 990
FlyingArrow wrote:
CerousMutor wrote:
Thats the point though. He doesnt need 'nerfed'. Why would you want to totally null a character??


You're in the wrong thread:
http://www.bloomilk.com/Forums/default.aspx?g=posts&t=11480

This is the thread where the assumption is that GOWK should be nerfed out of the meta. How should it be done?

I would advocate that nerfing him with a silver bullet is better than a ban or errata. However, GOWK causes me no undue pain, and I don't advocate a ban/errata/or nerf. I think it's fine how it is.


Thats what my repsonse was, you just snipped the first line of my response.
I dont think he needs nerfed either. The Style is relevent to that.
Why create an ability that totally wipes out a character?
Its about balance. Limit his chances of counters or at least make them costly, not make him 'pointless'.
Sorry for repeating myself. Blushing
EmporerDragon
Posted: Monday, September 3, 2012 6:41:30 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/26/2008
Posts: 2,115
Location: Watertown, SD
I'd rather see a good mid-cost piece that can easily deal with GOWK, but doesn't need to be facing him to still be a contributing member to the team.

I'm envisioning something like:

Master Jedi Duelist
Faction: Republic
Cost: 25
HP: 80
Def: 18
Attack: +12
Damage: 20

Affinity (Can be used in a Old Republic or New Republic squad)
Melee Attack
Double Attack
Lightsaber Duelist
Makashi Style Mastery
Djem So Style

Force Powers:
FP: 3
Force Leap
Lightsaber Assault
Force Flurry (Force 2, usable only on this character's turn. This character gains Twin Attack until the end of it's turn).

Basically, something similar to the Jedi Weapons Master, but focuses on Melee.
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