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Dark Forces 2 Mini-set Options
Sithborg
Posted: Tuesday, September 4, 2012 9:02:27 PM
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Joined: 8/24/2008
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Republic

1. Qu Rahn

Imperial

2. Boc
3. Gorc
4. Jerec, Master of the Valley
5. Kyle Katarn, Dark Lord
6. Maw
7. Pic
8. Sariss
9. Yun

New Republic

10. Kyle Katarn, Jedi Knight

Fringe

11. 8t88
12. Kell Dragon
Sithborg
Posted: Tuesday, September 4, 2012 9:08:54 PM
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Yun
Imperial
Cost: 17
HP: 70 Def: 16 Atk: +8 Dam: 20
SA: Unique, Melee Attack, Double Attack, Dark Jedi
Affinity (may in a New Republic squad with a character whose name contains Kyle Katarn), Internal Strife
FP: Force 2, Force Leap, Force Flash (Force 1, range 6, useable on this character's turn; For the rest of the round, target enemy is -4 Atk and cannot target characters further than 6 away)

Qu Rahn
Republic
Cost: 35
HP: 90 Def: 18 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Double Attack, Cunning Attack, Quick Reactions, Force Attuned Reflexes, Affinity (may be in a New Republic squad)
FP: Force 4, Lightsaber Block, Surprise Move, Force Spirit 4
Sithborg
Posted: Wednesday, September 5, 2012 6:40:12 PM
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Posts: 5,201
Gorc
(Large)
Imperial
Cost: 31
HP: 120 Def: 16 Atk: +10 Dam: 30
SA: Unique, Melee Attack, Dark Jedi, Mighty Swing,
Rapport (Costs 1 less when in the same squad as Pic)
Synergy (+4 Atk and +4 Def when within 6 of an ally whose name contains Pic)
Speed 4
Force Powers: Force 3, Force Grip 1, Lightsaber Block, Overwhelming Force

Pic
(Small)
Imperial
Cost: 31
HP: 80 Def: 16 Atk: +8 Dam: 20
SA: Unique, Melee Attack, Dark Jedi, Twin Attack
Rapport (Costs 1 less in the same squad as Gorc)
Synergy (+4 Atk and +4 Def when within 6 of an ally whose name contains Gorc)
Speed 8
FP: Force 3, Force Flash, Lightsaber Deflect
adamb0nd
Posted: Thursday, September 6, 2012 10:43:08 AM
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Joined: 9/16/2008
Posts: 2,294
Love this game. I would have given Yun Bodyguard or Noble Sacrifice, or maybe Internal Strife... or something along those lines, as the whole point of the his character to the story was to lose to kartarn, and then save katarn's life due to kyle showing him mercy in their duel.

Edit: Just noticed he already has IS. Wups.
kobayashimaru
Posted: Thursday, September 6, 2012 4:45:25 PM
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Joined: 8/26/2011
Posts: 915
Score! This is a neat set; a decade overdue hahah
I'll be playing these in the break, they seem WOTC balanced with a bit of meta creep
MaliciousCrumb
Posted: Thursday, September 6, 2012 4:48:06 PM
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Joined: 7/12/2012
Posts: 332
Location: Earth
Can't wait to test out Qu Rahn!
Sithborg
Posted: Saturday, September 8, 2012 9:27:48 PM
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Posts: 5,201
Maw
Imperial
Cost: 35
HP: 100 Def: 18 Atk: +13 Dam: 20
SA: Unique, Melee Attack, Double Attack, Dark Jedi, Flight, Avoid Defeat
FP: Force 4, Sith Rage, Lightsaber Sweep, Force Grip 2, Lightsaber Block

Sariss
Imperial
Cost: 40
HP: 120 Def: 20 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Double Attack, Dark Jedi, Lightsaber Duelist, Synergy (+4 Atk when within 6 of an ally whose name contains Jerec or Kyle Katarn)
FP: Force 4, Lightsaber Defense, Lightsaber Riposte, Lightsaber Assault, Lightsaber Sweep, Force Sense
CE: Non-unique Imperial followers gain +2 Atk and +2 Def when within 6 of an allied Dark Jedi.
Sithborg
Posted: Sunday, September 9, 2012 1:07:05 PM
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Boc
Imperial
Cost: 40
HP: 100 Def: 19 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Double Attack, Twin Attack, Dark Jedi
FP: Force 4, Lightsaber Block, Force Lighting 2, Force Leap, Lightsaber Assault

Jerec, Master of the Valley
Imperial
Cost: 57
HP: 140 Def: 21 Atk: +15 Dam: 20
SA: Unique, Melee Attack, Triple Attack, Dark Jedi, Lightsaber Duelist, Rival (Non-Dark Jedi Unique characters with a Force Rating)
FP: Force 6, Master of the Force 2, Lightsaber Defense, Force Lighting 2, Sith Rage, Lightsaber Throw 1, Force Recharge (Force 1, replaces turn: Remove half the damage on this character, make a save 16 to remove all damage on this character. If this character has less Force Points than his Force Rating, he gains Force Points until he has the same amount as his Force Rating), Force Destruction (Force 4, replaces turn: 60 Damage to target enemy. Target is also activated, save 6.)
CE: Dark Jedi allies gain Gang (+1 Atk for each Dark Jedi ally within 6 of the target). Imperial followers gain +3 Atk and +3 Def when within 4 of the center of the map.
Sithborg
Posted: Thursday, September 13, 2012 5:45:27 PM
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Kell Dragon
(Large)
Fringe
Cost: 37
HP: 100 Def: 13 Atk: +13 Dam: 30
SA: Melee Attack, Savage, Charging Assault +20, Damage Reduction 20, Weak Spot 10

8t88
Fringe
Cost: 25
HP: 60 Def: 18 Atk: 0 Dam: 0
SA: Unique, Droid, Information Broker (Whenever an opponent brings in figures with Reinforcements or Reserves, you may add the same amount of non-unique Fringe figures to your squad after the opponent's figures are revealed)
CE: Non-unique Fringe followers within 6 gain +3 Atk and Ambush.
Sithborg
Posted: Monday, September 17, 2012 12:14:57 PM
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Kyle Katarn, Dark Lord
Imperial
Cost: 75
HP: 140 Def: 23 Atk: +16 Dam: 20
SA: Unique, Melee Attack, Triple Attack, Dark Jedi, Rival (Jerec and non-Dark Jedi characters with a Force Rating)
FP: Force 2, Force Renewal 1, Master of the Force 2, Lightsaber Defense, Lightsaber Riposte, Lightsaber Assualt, Sith Rage, Force Lightning 2, Force Grip 3, Force Destruction
CE: Dark Jedi allies within 6 gain +10 Dam.

Kyle Katarn, Jedi Knight
New Republic
Cost: 55
HP: 120 Def: 21 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Double Attack, Jedi Hunter, Accurate Shot, Blaster 20 (+12 Atk 20 Dam), Disruptive
FP: Force 6, Lightsaber Defense, Master Speed, Force Leap, Dark Temptation
DarthMaim
Posted: Tuesday, September 18, 2012 11:12:29 AM
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Location: Los Angeles, California
Is this set really going to be officially released? I hope so ThumpUp
Jedi_Master
Posted: Sunday, September 23, 2012 7:53:52 AM
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Posts: 110
I thought we went over this last time. We don't need two of the same unique character in one set, nor do we readily need more of a character we already have 4-8 versions of.
Sithborg
Posted: Sunday, September 23, 2012 10:40:20 AM
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1. Realize, while I am a designer, I don't post stuff I'm actually designing in the custom forum. This is me just having fun, and trying different things, and maybe getting some feedback.

2. The nature of the game made 2 Kyles sort of necessary if I wanted the Dark Kyle. Sorry you disaprove, but I've done 3 or 4 Kyles in full Dark Force custom sets. Sort of the nature, when the main character's rolls and gameplay changes from game to game.
surf_rider56
Posted: Sunday, September 23, 2012 3:41:11 PM
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Joined: 9/19/2008
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Location: Orange County, CA
Sithborg wrote:
1. Realize, while I am a designer, I don't post stuff I'm actually designing in the custom forum. This is me just having fun, and trying different things, and maybe getting some feedback.


... and conversely, 99% of what's done in the Custom's forum is never ment to be used other than as fun alternatives or for personnal exercises of the imagination, so complaining in this forum is silly. Now if the V-Setters were giving us two Vaders a set, yea, go for the complaint throat. I never complain at other people's visions of characters and in the comments people give me I've only gotten either compliments or critiques of the pieces, which is what customizers aim for. To say "We don't need that" is very unnecessary in this forum. Don't like it or aren't interested, don't comment.

PS - Sithborg; I've don't most of the Dark Jedi's and Qu in my custom's. Nice interpretations, but I'm interested in Force Recharge. Interesting idea, but it seems to have the potential for some serious abuse. What are your thoughts on creating this FP?
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