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What do you think X, Y, and Z Factions need? Options
Deaths_Baine
Posted: Friday, October 12, 2012 11:49:39 AM
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Alright in my last post ThereisnoTry brought up what I think a good topic for discussion would be. With the current state of the game what do you think each faction still lacks and needs to be competitive, mainly speaking about Mandos, Vong, Rebels, but feel free submit ideas for any faciton. I'll go first

Mandos: I feel like they are so close here with death shots, bodyguard shots, and Mando the Vindicated. I would like to see them get a true melee piece that can run interference and hang with the other factions beats for a little bit.

Vong: not really a huge Vong player, but I loved the addition of Vua and the chick with Bo'tus spore(can't think of her name). I think Vong have some great options for bomb squads with nom and onimi can be brutal with the bo'tus spore chick. I really think they just need a way to close the gap on good shooter heavy squads, not sure how to accomplish this without basically copying a different factions movement breaker... maybe something like vong allies gain speed of 8, so they can move faster and engage quicker.

Rebels: I don't really feel like they are to far off and of the three I think they need the least amount of help, but I would love to see the specforce continued, I like what they have going on and would like to see Rebels without ERC's doing well. I would also like to see a new Master Kota that could be the rebels high end melee beat.
Sithborg
Posted: Friday, October 12, 2012 1:14:24 PM
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The big problem with Rebels right now, is that GOWK is big. The new Han and Leia are great, but they strengthen a strategy that is GOWK's strength, the big single hit. Seriously, Han, RH with Opportunist +20 and Leia's CE, nasty. Luke, Commando with Cunning +20, Advantageous, and Leia's CE, very fun. The issue is that they attack once or twice a turn. Easy for GOWK to shrug off. I think a few figs with Suppressive Fire would be just perfect for them. I've seen quite a few opinions that they need a stat booster, which I agree is necessary for their non-uniques (maybe not Commandos).

Vong are close. And tricky to design for. They have amazing damage boosts available to them. Make it easier for them to do that damage, they become unfun very fast. Still, I would like to see Peace Brigade get a boost, to encourage either pure Peace Brigade or a mix.

Mandos I think are up there now. Beskargam is fine for the most part, but I would like to see some new Mandos with strait up damage reducing capabilities, like Damage Reduction or Tera Kasi.
Deaths_Baine
Posted: Friday, October 12, 2012 1:21:39 PM
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Sweet a new Mando Melee beat with Teras Kasi style would actually be a lot of fun.
markedman247
Posted: Friday, October 12, 2012 1:46:00 PM
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Vong: I know this is probably a very unpopular idea but something like Death Shots (I had the most fun stealing that CE with them as it fits them more than anyone in the game) or something like Poison when defeated. I would add some ranged attackers with Force Immunity but I can't think of any units that would fit this mold in their faction.
Deaths_Baine
Posted: Friday, October 12, 2012 2:04:30 PM
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markedman247 wrote:
Vong: I know this is probably a very unpopular idea but something like Death Shots (I had the most fun stealing that CE with them as it fits them more than anyone in the game) or something like Poison when defeated. I would add some ranged attackers with Force Immunity but I can't think of any units that would fit this mold in their faction.



Well Sithborgs peace brigade idea can cover the ranged attackers.I am not sure if somewhere in the lore there was a peace brigade officer or something that had something we could abstract to give him yslamari. Death shots with them would make a lot of sense, especially when after the vong was killed their amphistaff would continue choking, or whatever.
Bubba Fett
Posted: Friday, October 12, 2012 2:11:25 PM
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Mando melee beef would be good. No really good beatsticks right now. Mando Force users are almost to where they need to be.
markedman247
Posted: Friday, October 12, 2012 2:18:42 PM
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Deaths_Baine wrote:
markedman247 wrote:
Vong: I know this is probably a very unpopular idea but something like Death Shots (I had the most fun stealing that CE with them as it fits them more than anyone in the game) or something like Poison when defeated. I would add some ranged attackers with Force Immunity but I can't think of any units that would fit this mold in their faction.



Well Sithborgs peace brigade idea can cover the ranged attackers.I am not sure if somewhere in the lore there was a peace brigade officer or something that had something we could abstract to give him yslamari. Death shots with them would make a lot of sense, especially when after the vong was killed their amphistaff would continue choking, or whatever.


The Vong never went down without a fight. Even to their dying breath, they were the epitome of spite. Hence, the cloud of poison upon self-destruct or something of that nature. I know vong bombs are such a passe concept which were revived once the slaves were introduced. Also, very good at sacrificing others to get what they needed. All pawns to the greater game. So, I could even see something like a Sith Recruit unit being able to be sacrificed for another attack.
Weeks
Posted: Friday, October 12, 2012 3:24:13 PM
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markedman247 wrote:
Deaths_Baine wrote:
markedman247 wrote:
Vong: I know this is probably a very unpopular idea but something like Death Shots (I had the most fun stealing that CE with them as it fits them more than anyone in the game) or something like Poison when defeated. I would add some ranged attackers with Force Immunity but I can't think of any units that would fit this mold in their faction.



Well Sithborgs peace brigade idea can cover the ranged attackers.I am not sure if somewhere in the lore there was a peace brigade officer or something that had something we could abstract to give him yslamari. Death shots with them would make a lot of sense, especially when after the vong was killed their amphistaff would continue choking, or whatever.


The Vong never went down without a fight. Even to their dying breath, they were the epitome of spite. Hence, the cloud of poison upon self-destruct or something of that nature. I know vong bombs are such a passe concept which were revived once the slaves were introduced. Also, very good at sacrificing others to get what they needed. All pawns to the greater game. So, I could even see something like a Sith Recruit unit being able to be sacrificed for another attack.


Hmmm, this is interesting. When you said that first thing that came to my head was Mystic Feedback Damage from heroclix. I'm going to be thinking on this.
FlyingArrow
Posted: Friday, October 12, 2012 3:32:57 PM
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I'm sure Vong have their fans and they won't like my opinion, but I have no problem with them being subpar in the meta and just serving as a spoiler to keep the meta from shifting too far to force-heavy squads. All of the other factions have far greater amount of canon to draw from (and it's growing for all of them), so straining to bring in more and more minis for minor Vong characters to try and get them (or keep them) up to speed seems unnecessary to me.

I'm not saying to cut them off entirely, but if they only get half the pieces of the other factions and never reach tier 1, that's fine with me.
Deaths_Baine
Posted: Friday, October 12, 2012 3:35:34 PM
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FlyingArrow wrote:
I'm sure Vong have their fans and they won't like my opinion, but I have no problem with them being subpar in the meta and just serving as a spoiler to keep the meta from shifting too far to force-heavy squads. All of the other factions have far greater amount of canon to draw from (and it's growing for all of them), so straining to bring in more and more minis for minor Vong characters to try and get them (or keep them) up to speed seems unnecessary to me.

I'm not saying to cut them off entirely, but if they only get half the pieces of the other factions and never reach tier 1, that's fine with me.



Well, there is a good point about running out of vong stuff to make, but with all the clans and stuff present in the Vong universe you can draw from them for awhile.
shmi15
Posted: Friday, October 12, 2012 4:55:07 PM
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I would hope Suppressive fire is never made again... Its such a bad idea to throw it around IMO. Especially on Non Unique characters that really don't deserve it.

As for my wishes to make a faction better... I think Sith need better CE for a cheaper cost. I have always been a fan of the faction, but have had no excitement to run them for what they are... Just big beats. I know its tough to come up with ideas of insignificant Commanders, but I always thought it would be cool to make Holocrons that had Emplacement, but your Opponent could set them up anywhere on your side of the map, and they would give whatever character of your army either really cool abilities, or Force Powers.

I know that adds a whole new element to the game, but I could see that being useful.

Another thing that I have been a fan of is another emplacement piece that I think would set Mandos up to be a Force to be wreckoned with.

A Mandalorian Communications Tower. Give it emplacement, and you can count CE from it but to a range of 12! Low HP, but its Relay Orders can not be Disrupted, or maybe only 1 Mando CE can not be disrupted, something to that nature.
DonStamos
Posted: Friday, October 12, 2012 11:06:36 PM
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There's still plenty of stuff that could be added for the Vong. The Peace Brigade, as mentioned before, would go a long, long way towards filling in the shooter gap, but they aren't a faction-pure solution (since they should be fringe).

Thing is, the Vong had reasonable range in the books and comics, easily far enough for the scale the maps have. Since the razor/thud bugs are limited to six squares, why not do some shapers that extend the range to 8 or 12, but keep the other restrictions?

Or, for shooter defense, a shaper who gives the Crab Armor save (at 16, probably) to ranged attacks?

There could also be a dovin basal piece with emplacement that could "drag" enemy units closer to it. Would need a new ability, though.

B'Shith Vorrik could be a Unique piece; he was the Vong commander who chased Pellaeon around the Remnant for battle, so he could have a CE that supports melee units' closing ability.

A tsik vai huge piece would give the Yuuzhan Vong flight and hopefully some added closing ability.

As far as Vong pieces that I can think of (novels only, atm) that could be made:

Shamed One
Yu'Shaa (Nom Anor)
Mezhan Kwaad
Supreme Overlord Quoreal
Prefect Da'Gara
Harrar
Grutchin
Yo'gand
Steng
Malik Carr
Plenty of room to play with the shaper, intendant, warrior and priest castes, as well as pieces with ooglith masquers, blorash jelly and such.
Vua'sa
Vagh Rodiek
Artillery Beast http://starwars.wikia.com/wiki/Artillery_beast
Sgauru & Tu-Scart
adamb0nd
Posted: Saturday, October 13, 2012 8:48:46 AM
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Bubba Fett wrote:
Mando melee beef would be good. No really good beatsticks right now. Mando Force users are almost to where they need to be.

Isn't Jaina just that?
fett19
Posted: Saturday, October 13, 2012 10:23:38 AM
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mandos really need act control but then again what squad doesnt
TimmerB123
Posted: Saturday, October 13, 2012 11:03:52 AM
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fett19 wrote:
mandos really need act control but then again what squad doesnt


No they don't - they have the only hard counter to act control - black ops
Deaths_Baine
Posted: Saturday, October 13, 2012 12:20:00 PM
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TimmerB123 wrote:
fett19 wrote:
mandos really need act control but then again what squad doesnt


No they don't - they have the only hard counter to act control - black ops



Yeah the problem I run into with mandos is that even if I use Black Ops, I am still outacted by quite a bit.
General_Grievous
Posted: Saturday, October 13, 2012 12:22:40 PM
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Love the Vong "death shot" idea, when this character is defeated you may immediately spit poison at one enemy character within 6 squares kind of deal. Also I think they would do well with a recon piece or two (considering they scouted for generations) as well as a piece that gives out counterattack to non-unique warriors, advantageous defense and bloodthirsty/droid hunter.

Seps need a force battery or at least a way to get renewal. And a commander to boost huges!
Example:

General Loathsoam, ground force commander
15, hp 60, def 16, atk 8, dmg 10
rapport 10 for huge droids
CE
huge droid followers gain advanced shields 1 and flanking attack

Finally the seps need Grievous wheelbike with dismount, because that's bad ass


Republic
Kamonein cloner with order 66 reserves/reinforcements

Old Republic/ Sith more The Old Republic specialized characters with beefy cards to represent different classes (I.E. cyborg commando or Chiss agent

Imperial Boosts for the lesser force users, NK1 Necrosis, a healer diplomat (Imperial Mission)

Rebel hero versions of the other main characters

New Republic Jedi Instructor Luke to train and boost the lesser force users, shamed ones

Mandolorian - cheap recruit scrubs

Fringe - cheap 3 point option, peace brigade boost, more Zann, more dathomiri, tough skin boosts to huge fringe
R5Don4
Posted: Saturday, October 13, 2012 1:01:31 PM
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Any need to take care of mouse walls anymore? Momaw solved it?
Sithborg
Posted: Saturday, October 13, 2012 1:03:44 PM
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General_Grievous wrote:

Fringe - cheap 3 point option, peace brigade boost, more Zann, more dathomiri, tough skin boosts to huge fringe


What more 3 pt options do you need? We have the Ugnaught, Mouse Droid, Rodian Brute?, and the Ewok.
Deaths_Baine
Posted: Saturday, October 13, 2012 1:33:29 PM
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Sithborg wrote:
General_Grievous wrote:

Fringe - cheap 3 point option, peace brigade boost, more Zann, more dathomiri, tough skin boosts to huge fringe


What more 3 pt options do you need? We have the Ugnaught, Mouse Droid, Rodian Brute?, and the Ewok.


I think people are just tired of the same old 3 point filler pieces, but I agree a 3 point piece that is fringe that can shoot/combine fire is a bad idea.
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