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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/12/2012 Posts: 178 Location: Vancouver, BC
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Well I'm really admiring the workmanship put into map creation. I think I'd like to have a crack at it myself. The problem is that I wouldn't trust myself to design a decent layout.
Any one know of a map design I could apply some new graphics too?
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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keet fisto wrote:Well I'm really admiring the workmanship put into map creation. I think I'd like to have a crack at it myself. The problem is that I wouldn't trust myself to design a decent layout.
Any one know of a map design I could apply some new graphics too? Why not start small? Make some tiles
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 832
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I wouldn't be afraid of that. Just go for it.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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R5Don4 wrote:I wouldn't be afraid of that. Just go for it. If you do just go for it, i'd suggest updating revenge of the sith starter map. Its a good map, but unfair for melee pieces, who get slaughtered when they attempt to cross the completely open center.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/12/2012 Posts: 178 Location: Vancouver, BC
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adamb0nd wrote:keet fisto wrote:Well I'm really admiring the workmanship put into map creation. I think I'd like to have a crack at it myself. The problem is that I wouldn't trust myself to design a decent layout.
Any one know of a map design I could apply some new graphics too? Why not start small? Make some tiles Really cool idea. I'll start with a tile. Perhaps if you all like my art skillz it will encourage more project ideas.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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adamb0nd wrote:R5Don4 wrote:I wouldn't be afraid of that. Just go for it. If you do just go for it, i'd suggest updating revenge of the sith starter map. Its a good map, but unfair for melee pieces, who get slaughtered when they attempt to cross the completely open center. Oh, that map...I can't tell you how many times I've lost huge chunks of my squad trying to get to cover against shooter-heavy squads on that map....In casual play I just put a tile in he center with some walls. To combine both of adamb0nd's ideas, you could design a tile to put in the center of the RotS starter map.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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corranhorn wrote:Oh, that map...I can't tell you how many times I've lost huge chunks of my squad trying to get to cover against shooter-heavy squads on that map....In casual play I just put a tile in he center with some walls. To combine both of adamb0nd's ideas, you could design a tile to put in the center of the RotS starter map. Nice idea. (side note, I've been on both sides of the slaughter you described many times ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/12/2012 Posts: 178 Location: Vancouver, BC
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proposed layout for said tile that would fix the ROTS Starter map?
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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that would be really cool. not sure what to recommend, but red wall instead of green cover (or a mix of both) would be nice. one idea could be a fallen ceiling beam, since the ship is falling apart
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