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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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So our play group did a fun tournament for new years, just me Trevor and Bronson. And this very odd scenario came up that I thought I would inquire to what everyone else thought about the match.
First, we had a Swiss inspired tournament, pick one faction, build 3 200 point armies, all with the Unique restrictions, and you picked one map, you reveal your squads, then your opponent picks one squad of yours that you can not use, then you pick one of the two, and then you battle! ( Great tournament idea BTW, and very very fun)
But now, to the odd match. I'm not going into the details of the squads, but it was a very offensive squad vs possibly the BEST defensive squad minis can make. I played cautious, b/c his squad had some good fire power once I got into the fight, he had no shooters, and I had one, no swap squads.
The match lasted 5-6 rounds, which, oddly, the first 2 rounds were strictly positioning with me taking control of Gambit. At the end of the hour, I had done damage to 2 of his character ( Or 1 twice, I can't remember) and he was able to heal them back to full health. He killed an uggie and R2-D2 Atromech, (so he collected 11 points there, and had 1 round of gambit)But, I left an R7 in the middle next to Gambit for the whole match, so I collected 20 points of gambit for just sitting there... So our match ended, 20-16.... Me.
So, my question, should this be allowed? I definitely don't think I came away from that match with a victory, but with the current rule set I was allowed to win by playing cautiously by the rules. I rarely complain when I win, but if I had lost that way, I would be FURIOUS!
So..... My question with the new year rolling around.... Can we incorporate a rule, that says you can't get a win if you don't kill a piece? I know its tedious, but its the little things that make me mad. Any thoughts on this?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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I don't really see such a rule as necessary. If you can manage to hold onto gambit for that long without losing a single piece, you've used a valid strategy and won fairly. Additionally, if he had no shooters, that's such a glaring tactical mistake that victory shouldn't be expected in most cases. One thing I don't quite understand... " He killed an uggie and R2-D2 Atromech" Aren't you proposing a rule whereby the situation that you are annoyed by could continue? Seems a bit starnge.
One last thing, for the sake of argument would you mind posting your squad?
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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And if no one kills a piece? Points were scored. That is the whole point of Gambit. The tournament rules are as fair as can be, in order to encourage interaction and produce a winner, since ties do not exist in the tournament rules.
What happened is far more fair then what happens when you get into tiebreakers (ie highest cost piece closer to the middle).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Sithborg wrote:
What happened is far more fair then what happens when you get into tiebreakers (ie highest cost piece closer to the middle).
+1.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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the best wins are, in no special order A- lockout B-total annihilation C-sitting in gambit w/large emplaced piece, for many rounds D-assassinating the enemy's commanders E-scoring 1 more point that your opponent when time expires F-avoiding the enemy so they can't attack you MULTIPLE CHOICE Q? what is your opinion?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/12/2010 Posts: 564
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I was the guy running the other squad, I lost the match. The score could have been a lot higher in all fairness but I won no inits, and Rich was able to play defensively where I killed nothing major. I got Mace down to 30 hp, and when he won init he Master lifted him to safety. I'm not upset at how I lost the match. Tournament rules are as fair as they can possibly be. I'm very happy with our current system.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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No, that shouldn't change. The real question is did the winner (the guy who killed no pieces) TRY to kill anything? If so, everything was legit, that's just how the game works. If you spent the whole game running around, avoiding conflict, and just barely getting Gambit every round, that should be considered stalling. From what I gather I don't think that is what happened, though.
If both players just roll terribly the entire game and nobody dies, or only 1 character dies, no one should be specifically punished for that. Imagine you get into gambit and spend the whole game there. You have shooters mobile attacking in and out of Gambit, but you keep rolling incredibly roll by cursed luck and/or your opponent keeps rolling high on defensive abilities. Your opponent doesn't even try to get Gambit. Time is called, your opponent runs out and kills one of your Ugnaughts with an accurate shot. Now he has 3 points and has killed a character, you have say 30 points but haven't killed anything, despite trying your best. Giving the win to the player who couldn't even get Gambit all game would be terribly unfair, much worse than giving it to the player who killed nothing
The main thing is that if you're trying to kill something and just failing because of whatever reason (your opponent has a very defensive squad, you are rolling really low, or some combination thereof), you shouldn't be punished. If you spend the whole game specifically avoiding engagement, that's textbook stalling and a judge should be called early in the game to give a warning to the offender, and if it continues it should result in a game loss for him.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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How could someone gain gambit and be accused of stalling? The point of gambit is to force confrontation. If you are the one gaining gambit, then the other person would have to be the one doing the stalling, regardless of what you're doing with your other pieces.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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FlyingArrow wrote:How could someone gain gambit and be accused of stalling? The point of gambit is to force confrontation. If you are the one gaining gambit, then the other person would have to be the one doing the stalling, regardless of what you're doing with your other pieces. if the player out activates the opponent, and gains gambit with the last activation of his squad that round, and then wins init, then retreats said piece,that could cause emotions to come into play ps- Echo is most always correct (+ he's a pretty cool dude) THANX OBAMA!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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jak wrote:FlyingArrow wrote:How could someone gain gambit and be accused of stalling? The point of gambit is to force confrontation. If you are the one gaining gambit, then the other person would have to be the one doing the stalling, regardless of what you're doing with your other pieces. if the player out activates the opponent, and gains gambit with the last activation of his squad that round, and then wins init, then retreats said piece,that could cause emotions to come into play ps- Echo is most always correct (+ he's a pretty cool dude) THANX OBAMA! Jak has the truth to it. Stalling is specifically avoiding confrontation such that the game ends in a tie and you win via tiebreakers. This can be done while still getting Gambit. It would be pretty uncommon, and there are definitely some maps where it's impossible, but we have judges specifically to sort out stuff like this. The point of Gambit is to force confrontation, yes, but it doesn't always accomplish that. It's a step in that direction, but it's really up to the players to confront each other. Just being in the center of the map doesn't mean confrontation is happening necessarily. Although if you notice, in my second paragraph example the player in Gambit definitely isn't stalling, and in fact the other player probably is.
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