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FORGOTTEN BATTLES: Rules, Character Lists, and Map List Options
FlyingArrow
Posted: Wednesday, January 23, 2013 12:38:40 PM
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Joined: 5/26/2009
Posts: 8,428
RULES FOR... GALAXY AT WAR: FORGOTTEN BATTLES

Structure of the War

The war is between two factions. Each faction is made up of an equal number of players, and each faction has one player serving as the Supreme Commander. There will be 6 rounds in the war. Each round will last 2 weeks, during which time each player is expected to play one skirmish against an opponent from the other faction.

Each round, the Supreme Commander assigns a set of characters to each player in their faction. Players make squads using only their assigned characters. (Players do not have to use all of the assigned characters – in many cases that would be impossible anyway.) The Supreme Commanders also determine which maps the players will play on as follows:

Side 1 (dark side) is Separatist.
Side 2 (light side) is Republic.

Round 1: Side 1 Supreme Commander selects maps and assigns one to each player in his faction.
Round 2: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.
Round 3: Side 1 Supreme Commander selects maps and assigns one to each player in his faction.
Round 4: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.
Round 5: Side 1 Supreme Commander selects maps and assigns one to each player in his faction.
Round 6: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.

Supreme Commanders must ensure that each player has access to the map that they are assigned. Once a map has been assigned to a player, that player and his opponent will play on that map. Both players know the map before they build their squad. Once a map has been selected, it may not be selected again in future rounds. (Unless there are so many players that maps must be re-used or there are players who do not have access to any unused maps. In that case, maps may be re-used once all maps have been used once.)

Players sign up in pairs with an opponent from the other side. Players will play against their assigned opponent each round unless two (or more) pairs of opponents all agree to swap opponents for a round. If players agree to swap opponents, the SWM characters stay with the maps that the Supreme Commanders assigned. In other words, if two pairs swap opponents, two players also have to swap pieces.

Scoring

Each skirmish is worth a number of points equal to the round number. For example, in Round 3, each skirmish is worth 3 points to the faction that wins the skirmish. Points are added up for the whole war, and the faction with the most points at the end of the war wins. Tiebreaker goes to the Light Side (since they usually win in canon).

Penalties

If a Supreme Commander fails to allocate characters to his players for a round by the deadline, the faction is left in disarray and the players must fight the battles with no additional allocation - only the characters that are available to everyone.

If a Supreme Commander fails to select maps by the deadline when it’s his turn for the selection, maps will be selected at random from the maps that have not yet been used in the war, and for each player the random selection will be limited to those maps the player has available to them.

If two players fail to play their skirmish by the deadline, neither player may receive any allocation for the next round.

If a Supreme Commander makes an illegal allocation (e.g. assigning the same Unique to two different players), all players receiving an illegal allocation automatically lose their skirmishes for that round, and some characters are also lost for the war. If a Restricted piece is allocated to more players than is permitted, the Restricted piece may not be used by anyone for the rest of the war. If a Unique is allocated to more than one player, the Unique may not be used by anyone for the rest of the war. Note that this means all versions of the Unique character are lost, not just one version of the person (as is the case when a character is defeated during a skirmish).



Restricted, Unrestricted, and Unique Lists

In separate posts in this thread, you will find the Restricted, Unrestricted, and Unique lists.

Characters on the Unrestricted list may be used by any player in any combination.

Characters on the Restricted list may be used by either only a limited number of players in a faction per round, or used in a limited quantity per squad, or both. The limitations are specified in the Restricted list.

Characters on the Unique list may be used by only one player per Round. Many characters have multiple Star Wars Miniatures versions. If you are assigned a character that has multiple versions, you may choose which version to use. If a Unique character is defeated in a skirmish, that VERSION of the Unique character may no longer be used for the rest of the war. So if the character has only one version, the character is dead. If the character has multiple versions, the character was injured but then spent some time in a bacta tank to heal.

Each round, the Supreme Commanders decide which players get which characters. Supreme Commanders can discuss these decisions freely with the rest of their factions.


Fringe Bonuses

Initially, each side has access primarily to only its own faction, with just a few exceptions. Some of the maps have Fringe Bonuses tied to them, so that the winner on that map will be able to use certain Fringe characters for the rest of the war. All Fringe Bonuses are Unique or Restricted, so the Supreme Commander will have to decide who gets the newly acquired pieces during allocation each round. Additionally, all Fringe Bonuses come together as a package - the whole package must be given to the same player. For example, if the Imperials win Rodia, the Supreme Commander must give all the Fringe Rodians to the same player. He may not give the Rodian Brutes to one player while giving the Rodian Raiders to another player.

(Note that there is some slight overlap between non-unique races and the Black Sun vigos. So it is possible to give two players a Rodian Black Sun Vigo if your side has won both the Rodia battle and the Coruscant battle.)

The complete list of bonuses is below.


BlooMilk Threads

The campaign will be coordinated through a number of threads in the VASSAL and Online Play forum:

* Rules, Character Lists, and Map List. These rules are posted in this thread. The Restricted, Unrestricted, and Unique lists, and the list of used/unused maps are posted in this thread. When Unique characters are defeated, this thread will be updated to reflect that. You can also use this thread to ask questions about the campaign.

* Standings, Schedule, and Results. This thread will contain the current standings and the schedule of maps as chosen by a Supreme Commander, and it is where players will post their results.

How to Post Results: Results should state: both players, the winner, both players allocated pieces (the Uniques and Restricted pieces your Supreme Commander gave you for the round), the map used, and any Unique characters that were defeated.

* Chit chat. Use this thread for discussion about the campaign.

Supreme commanders might also create their own threads specifically for their own faction.


Deadlines

Rounds will be two weeks long, running from Tuesday to Tuesday. The Supreme Commander who is selecting maps for the round must announce the map selections (in the Standings thread on BlooMilk) by 8pm EST on the day the Round starts, preferably much earlier than that.

Both Supreme Commanders must then tell their factions their character allocations (i.e. which player gets what characters) by Friday at noon EST – again, preferably earlier. That gives the players two full weekends plus a couple of days to get their games in.

Players must post their results (in the Standings thread on BlooMilk) by 8pm EST on the last day of the round.


Individual Games

Players will play standard 200-point games with gambit and with a time limit. In-person games will have a 60-minute time limit. Vassal games will have a 90-minute time limit. Because the map is predetermined, players simply roll for setup. Winner either chooses side or defers. Epic characters are illegal in this format.

Retreat: A player may move a character off the battle grid. By doing so, the player forfeits the skirmish, and all other characters that the player left on the battle grid are defeated. The character that left the battle grid, however, is not defeated. This is a way to keep a Unique from being defeated, even in a loss.


Reinforcements, Reserves, Affinity, etc.
There are a number of ways to bend squad-building rules: Reinforcements, Reserves, Affinity, and commander effects that allow characters from other factions to be part of the squad. For all of these abilities, you may assume that a character can bring in any character from their own faction. However, for other factions or Fringe characters, you are limited to the pieces that are allocated to you.

Examples: Characters with Order 66 cannot be brought into Imperial squads. Lobot's Reinforcements and Reserves are severely limited. Garm Bel Iblis Reinforcements can bring in any Rebels - not only those allocated to the player - but cannot bring in any New Republic pieces. Admiral Ozzel can bring in any Imperial pieces with Reserves, even those not allocated to the player. Grand Admiral Rulf Yage can include any non-unique Imperial troopers and pilots, even those not allocated to the player, but may not include any Sith pieces.


Replaced Characters
There are abilities that allow a player to replace a character with a new character.

If the original character is Unique and is defeated when it is replaced (e.g. Dismount, Force Essence), then that version of the original character cannot be re-used in future skirmishes in the war. If the original character is not defeated when it is replaced (e.g. Versatility), then the original character may be re-used in future skirmishes in the war.

If a newly placed character is Unique and is defeated, then that version cannot be re-used in future skirmishes in the war. The short version of the rule: when a character is defeated, the version of the character on the board when it is defeated may not be re-used in future skirmishes in the war.

Force Spirits may always be re-used in future skirmishes, even if defeated. Han Solo in Carbonite may only be used once during a war.
FlyingArrow
Posted: Wednesday, January 23, 2013 12:39:13 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
UNIQUES


This is the starting list. During the campaign, look for the updated lists in the standings thread:
http://www.bloomilk.com/Forums/default.aspx?g=posts&t=12048

REPUBLIC:
Omega Squad (allocated together): Republic Commando Atin, Republic Commando Darman, Republic Commando Fi, Republic Commando Niner, Etain Tur-Mukan, Bardan Jusik
Mas Amedda
R2-D2, Astromech Droid
Padme Amidala (5 versions + 1 shared version)
Qui-Gon (4 versions)
Barriss Offee (2 versions)
Nahdar Vebb
Odd Ball
Captain Typho
Gree (2 versions)
Jar Jar Binks
Ahsoka (2 versions)
Captain Antilles
Panaka (2 versions)
Captain Tarpals
Cody (2 versions)
Admiral Yularen
The Dark Woman
Kenobi (7 versions)
Stass Allie
Bacara
Foul Moudama
Mon Mothma
Ki-Adi Mundi (2 versions)
Roron Corobb
Shaak Ti (2 versions)
Anakin (7 versions + 1 shared)
Chewbacca of Kashyyyk
Quinlan Vos (2 versions)
Saesee Tiin (2 versions)
Tarfful
Aayla Secura (2 versions)
Plo Koon (2 versions)
Agen Kolar (2 versions)
Bail Organa
Captain Argyus
Depa Billaba
Even Piell
Luminara Unduli (2 versions)
A’Sharad Hett
Eeth Koth
Kit Fisto (3 versions)
Rex (2 versions)
K’Kruhk (2 versions)
Null ARC Trooper Captain Ordo
Voolvif Monn
Supreme Chancellor Palpatine
Merumeru
Yoda (5 versions)
Master Kota
Mace Windu (5 versions)


SEPARATIST:
Poggle the Lesser
San Hill
Rune Haako
Captain Mar Tuuk
Gunray (2 versions)
General Whorm Loathsom
OOM-9
Sora Bulq
Asajj Ventress (3 versions)
Wat Tambor (2 versions)
Sidious (4 versions; includes 2 Sith versions)
Durge (2 versions)
Aurra Sing (2 versions; includes 1 fringe version)
Grievous (8 versions)
Savage Opress
Jango Fett (3 versions; includes 2 fringe versions)
Dooku/Tyranus (5 versions)
Darth Maul (5 versions; includes 1 Sith version)
Boba Fett (only the 2 young versions)
Zam Wesell (2 versions)
Cad Bane
Embo
Bossk (3 versions)
Dengar (3 versions)
Gha Nhackt
T3-M4



FlyingArrow
Posted: Wednesday, January 23, 2013 12:40:03 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
This is the starting list. During the campaign look for the updated list (including Fringe Bonuses) in the standings thread:
http://www.bloomilk.com/Forums/default.aspx?g=posts&t=12048

RESTRICTED


ONE PER PLAYER
The following Fringe pieces do not need to be allocated by the Supreme Commanders. All players may use these pieces, but each squad may only have one copy of each piece. Note! The Ugnaught Demolitionist is NOT on this list. The Human Engineer has Satchel Charge:

Mouse Droid
R4 Astromech Droid
R5 Astromech Droid
R7 Astromech Droid
Treadwell Droid
Human Engineer

_______________________________________________
_______________________________________________

The following pieces may only be used by one Republic or Separatist player per round. The Supreme Commander for each faction will allocate the pieces to the players in the faction. The player may build a squad with as many copies of the pieces as they like (or no copies of the pieces if they prefer).

REPUBLIC
Delta Squad (allocated together): Republic Commando - Sev, Republic Commando - Boss, Republic Commando - Fixer, Republic Commando - Scorch
Royal Handmaiden (Must be allocated with Amidala)
Kota's Elite Militia (Must be allocated with Kota)
Kota's Militia (Must be allocated with Kota)
Kashyyyk Trooper
Naboo Pilot
ARC Trooper
Aerial Clone Trooper Captain
Covert Ops Clone Trooper
Elite Clone Trooper
Naboo Trooper
Elite Senate Guard
Clone Trooper on Gelagrub
Galactic Marine
AT-RT
501st Legion Clone Trooper
Clone Trooper Pilot
Wookiee Scoundrel
Elite Clone Trooper Commander
Gray Jedi
Jedi Battlemaster
Youngling
Senate Commando
Clone Trooper on Speeder
501st Clone Trooper
Wookiee Jedi
501st Legion Clone Commander
ARC Trooper Sniper
Gungan Artillerist
Gungan Shieldbearer
Clone Trooper with Repeating Blaster
Republic Commando Training Sergeant
Star Corps Trooper
Jedi Instructor
ARF Trooper
Antarian Ranger
Jedi Weapon Master
Spaarti Clone Trooper Demolitionist
Rodian Diplomat

SEPARATIST
Series II Destroyer Droid
BX Commando Droid Spotter
B3 Ultra Battle Droid
Chameleon Droid
IG Lancer Droid
EG-05 Jedi Hunter Droid
Crab Droid
IG-100 MagnaGuard Artillerist
BX Commando Droid Sniper
LR-57 Combat Droid
B2 Super Battle Droid
T-Series Tactical Droid
Bodyguard Droid
Huge Crab Droid
A-Series Assassin Droid
Droideka
IG-100 MagnaGuard
Security Battle Droid
Super Battle Droid Commander
Hailfire Droid
Neimoidian Warrior
A-DSD Advanced Dwarf Spider Droid
Geonosian Drone
Nimbus Commando
Elite Commando Droid
Commando Droid
Commerce Guild Homing Spider Droid
Droid Starfighter in Walking Mode
Corporate Alliance Tank Droid
Dark Side Acolyte
FlyingArrow
Posted: Wednesday, January 23, 2013 12:41:03 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
UNRESTRICTED


REPUBLIC:
Saleucami Trooper
Gungan Cavalry on Kaadu
Jedi Knight
Flash Speeder
Clone Trooper Grenadier
Gungan Infantry
Heavy Clone Trooper
Alderaan Trooper
Wookiee Berserker
Gungan Soldier
Senate Guard
Clone Trooper with Night Vision
Clone Trooper Gunner
Clone Trooper Sergeant
Jedi Padawan
Wookiee Scout
Jedi Guardian
ISP Speeder
Clone Trooper Commander
Polis Massa Medic
Mon Calamari Knight
Utapau Trooper
AT-TE Driver
Naboo Soldier
Elite Clone Trooper Grenadier
Clone Trooper on BARC Speeder
Clone Trooper


SEPARATIST:
Battle Droid Officer
Battle Droid Sergeant
Commando Droid Captain (If used, must be played with at least two Commandos)
Geonosian Overseer (If used, must be played with at least two Geonosians)
Destroyer Droid
A4-Series Lab Droid
Battle Droid
Dwarf Spider Droid
Heavy Super Battle Droid
Super Battle Droid
Separatist Commando
Battle Droid Lieutenant
Octuptarra Droid
Techno Union Warrior
Rocket Battle Droid
Geonosian Soldier
Battle Droid Sniper
Neimoidian Soldier
Battle Droid on STAP
Geonosian Picador on Orray
Muun Guard
Quarren Isolationist
FlyingArrow
Posted: Wednesday, January 23, 2013 12:41:34 PM
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Joined: 5/26/2009
Posts: 8,428
Anchorhead (Klatooine) - Fringe Bonus: Klatooinian non-uniques
Asteroid Base (Ryloth) - Fringe Bonus: Twi'lek non-uniques
Badlands (Ambria)
Black Pit Slums
Boarding Action
Bothan Spynet (Clak'Dor VII) - Fringe Bonus: Figrin D'an
Cantina Map (Rodia) - Fringe Bonus: Rodian non-uniques
Christophsis (Broken)
Christophsis (Intact)
Cliffside Citadel
Cloud City - Fringe Bonus: Lobot and Bespin Guards
Command Deck
Commander's Office
Commercial Spaceport (Skor II) - Fringe Bonus: Squib Trader
Coruscant Streets - Fringe Bonus: Xizor + Black Sun non-uniques
Crystal Caves of Ilum
Deep Caverns (Arkania)
Desert Sanctum
Dxun Camp
Echo Base
Echo Base Outpost
Endor Bunker
Exodus Class Cruiser
Felucia - Fringe Bonus: Felucians and Felucians on Rancors
Freight Transit Station
Geonosis Arena Pit
Grand Atrium
Grand Plaza
Hall of Judgement
Hangar Deck
Jabba's Palace (Tatooine) - Fringe Bonus: Jabba + Gamorrean & Weequay non-uniques
Jedi Enclave
Kashyyyk Treetop City
Khoonda (Dantooine) - Fringe Bonus: Jarael (representing an unattached force user)
Korriban by JediCartographer - Fringe Bonus: Czerka Scientist
Korriban by WotC
Modular Base
Mos Eisley (Updated Version)
Mos Eisley Docking Bay (Saleucami) - Fringe Bonus: Tyber Zann & Zann Consortium non-uniques
Mos Eisley Marketplace
Mos Eisley Residence (Tatooine) - Fringe Bonus: Jawa and Tusken Raider non-uniques
Mos Eisley Town Hall
Mustafar
Mustafar Plateau
Muunilinst Commerce Plaza
Nelvaan Snow Fields
Nightclub
Off World Cargo Docks (Eshan) - Fringe Bonus: Echani Handmaiden non-uniques
Off World Shipping Center (Alsakan) - Fringe Bonus: Evazan
Off World Transport Facility
Offworld Docking Port
Old Casino
Ossus Landing Platform
Outer Rim Fueling Station
Outlaw City
Peaceful City (Ithor) - Fringe Bonus: Momaw Nadon and Ithorian Scout
Power Regulation Chamber
Rancor Pen
Rattatak Arena
Remote Listening Post
Rhen Var Citadel (Rhen Var) - Fringe Bonus: Jolee Bindo & Zayne Carrick (representing unattached force users)
Royal Palace
Security Deck
Simulation Deck
Sinkhole
Smuggler's Base (Hondo Ohnaka and Pirates)
Spicemines of Kessel
Star Forge
Strike Force Carrier
Swamp Caves (Ando) - Fringe Bonus: Ponda Baba
Taris Lower City
Taris Undercity
Teth Courtyard
Teth Monastery
Theed Palace
Throne Room
Tractor Beam Reactor Coupling
Ugnaught Mines (Gentes) - Fringe Bonus: Ugnaught non-uniques
Yavin Ruins
Yavin Sanctuary
General_Grievous
Posted: Wednesday, January 23, 2013 6:02:07 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/8/2010
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Maybe fringe bonus of Hondo Ohnaka and pirates if you take Smuggler's base.
And munn tactician for munnilest if he's not assigned to the Seps.

And with the stacked uniques the seps should get one Bounty Hunter a round like the Imperials last time. Plenty to choose from which would be era appropriate:
Greedo
Dengar
Bossk
Young Boba
Embo
Cad Bane

This would help a bit to mitigate the drastically different numbers.
knappskirata
Posted: Saturday, January 26, 2013 8:28:11 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/1/2012
Posts: 643
I do not think Bane is a good idea for a unique, maybe a bounty hunter throw in for 1 round, but not as a unique. Some recommendations
T series bulk droid
4-Lom
FlyingArrow
Posted: Saturday, January 26, 2013 9:20:46 PM
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Joined: 5/26/2009
Posts: 8,428
I put all 5 bounty hunters (not Greedo) as regular uniques for the seps. The seps still have something like 40 uniques fewer than Republic has. For imbalance, Cad Bane is no worse than Mace or GOWK or any of the other high-cost tier 1 pieces. This will be an interesting war. Each side has a group of dominant Tier 1 pieces (e.g. Mace, GOWK, Yobuck, Lancers, GGDAC, Cad Bane). If you are facing one and you don't have one yourself, it could be a short battle. Interesting mental game for the SCs to play.
DARPH NADER
Posted: Saturday, February 2, 2013 11:36:23 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/29/2011
Posts: 1,246
Location: SWMing now in the 936
Pray tell, why has the B2 SBD landed on the restricted list?
FlyingArrow
Posted: Saturday, February 2, 2013 3:57:41 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
DARPH NADER wrote:
Pray tell, why has the B2 SBD landed on the restricted list?


Because it's good. Way better than a Super Battle Droid. Good things are restricted.
DARPH NADER
Posted: Saturday, February 2, 2013 4:57:28 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/29/2011
Posts: 1,246
Location: SWMing now in the 936
FlyingArrow wrote:
DARPH NADER wrote:
Pray tell, why has the B2 SBD landed on the restricted list?


Because it's good. Way better than a Super Battle Droid. Good things are restricted.


/shrug
knappskirata
Posted: Monday, February 4, 2013 7:12:50 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/1/2012
Posts: 643
The spaarati clone demo is restricted? Why?
FlyingArrow
Posted: Monday, February 4, 2013 7:39:51 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
knappskirata wrote:
The spaarati clone demo is restricted? Why?


Because the Separatists' only satchel charge is also restricted. Human Engineers for everybody.
juice man
Posted: Monday, February 4, 2013 8:00:09 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
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Location: Akron Ohio, just south of dantooine.
knappskirata wrote:
The spaarati clone demo is restricted? Why?

Because it's good. Good things are restricted.BigGrin
DARPH NADER
Posted: Tuesday, February 5, 2013 3:13:54 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/29/2011
Posts: 1,246
Location: SWMing now in the 936
juice man wrote:
knappskirata wrote:
The spaarati clone demo is restricted? Why?

Because it's good. Good things are restricted.BigGrin


/uugh
knappskirata
Posted: Wednesday, February 20, 2013 9:54:52 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/1/2012
Posts: 643
Someone needs to figure out what reserves for players will be
Nuts Gunray
Lobot
Lobot CLO
Palpatibe(Relublic)
Xizor
juice man
Posted: Thursday, February 21, 2013 6:31:17 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
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Location: Akron Ohio, just south of dantooine.
From "Before Endor"

Reinforcements, Reserves, Affinity, etc.
There are a number of ways to bend squad-building rules: Reinforcements, Reserves, Affinity, and commander effects that allow characters from other factions to be part of the squad. For all of these abilities, you may assume that a Rebel character can bring in any Rebel character, and an Imperial character can bring in any Imperial character. However, for other factions or Fringe characters, you are limited to the pieces that are allocated to you.

Examples: Characters with Order 66 cannot be brought into Imperial squads. Lobot's Reinforcements and Reserves are severely limited. Garm Bel Iblis Reinforcements can bring in any Rebels - not just those allocated to the player - but cannot bring in any New Republic pieces. Admiral Ozzel can bring in any Imperial pieces with Reserves, even those not allocated to the player. Grand Admiral Rulf Yage can include any non-unique Imperial troopers and pilots, even those not allocated to the player, but may not include any Sith pieces

So I would think:

Nuts Gunray - any Sepi
Lobot -any Fringe allocated to you
Lobot CLO -any Fringe allocated to you
Palpatibe(Relublic) -any Rep
Xizor -any Fringe allocated to you

Sound right?
FlyingArrow
Posted: Thursday, February 21, 2013 6:39:09 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
juice man wrote:
From "Before Endor"

Reinforcements, Reserves, Affinity, etc.
There are a number of ways to bend squad-building rules: Reinforcements, Reserves, Affinity, and commander effects that allow characters from other factions to be part of the squad. For all of these abilities, you may assume that a Rebel character can bring in any Rebel character, and an Imperial character can bring in any Imperial character. However, for other factions or Fringe characters, you are limited to the pieces that are allocated to you.

Examples: Characters with Order 66 cannot be brought into Imperial squads. Lobot's Reinforcements and Reserves are severely limited. Garm Bel Iblis Reinforcements can bring in any Rebels - not just those allocated to the player - but cannot bring in any New Republic pieces. Admiral Ozzel can bring in any Imperial pieces with Reserves, even those not allocated to the player. Grand Admiral Rulf Yage can include any non-unique Imperial troopers and pilots, even those not allocated to the player, but may not include any Sith pieces

So I would think:

Nuts Gunray - any Sepi
Lobot -any Fringe allocated to you
Lobot CLO -any Fringe allocated to you
Palpatibe(Relublic) -any Rep
Xizor -any Fringe allocated to you

Sound right?


Correct. Note that Lobot automatically comes with Bespin guards and Xizor automatically comes with the rest of the Black Sun pieces, so you at least have those options. You also have the one-each restricted pieces if you didn't build them into your base squad (Mouse, R7, R5, Human Engineer, etc.).

(This rule is repeated above - you didn't have to go back to the Before Endor thread to find it.)
juice man
Posted: Friday, February 22, 2013 2:02:40 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Blushing
jak
Posted: Wednesday, March 20, 2013 7:05:52 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/17/2010
Posts: 3,681
Location: Beggers Canyon Tatooine
Sidious (4 versions; includes 2 Sith versions

who, exactly, does this include?
a character search for Sidious, shows these 4 Sith/CIS versions

Darth Sidious Hologram
Darth Sidious
Darth Sidious, Sith Master
Darth Sidious, Dark Lord of the Sith


I'm getting mixed answers on weather Sid-o-gram is allowed for the CIS in this scenarioConfused
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