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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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this is one of the squades I made (modified a little bit), just wanted to know what you think and what I could do to make it better.
Ultimate Mandos
Mandalore the Ultimate-75 Aurra Sing-37 Mandalorian Captain-23 3X uggie Demos-9 mouse droid-3 ewok scout-6 Mandalorian Commander-28 Mandalorian Scout-19
So now Aurra is extremely deadly, possibly a +19 for 60 to all jedi adjacent to her(or +15 to them or +11-15 to non jedi for 40), and if they are out of site just move up 12 squares to attack,
Ultimate can also be very deadly(if crits it will nearly be over),
and the scout can be very deadly to +12 for 80.
and the Ewok is there for the cunning part so your not relying on operatunist(hed be at a +8 or so, just guessing for 40).
what did you think?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 538 Location: GC, Missouri
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I think 10 is a little low on activations. It will become a real problem if you opponent starts taking some of them out.
NR disruptive will be hard to deal with as a good placement of KKBM will slow your two main attackers down.
I think it will depend on how you run it. Of course having an idea of who you will be running it against you should be fine. If someone runs Dodonna or San effectively that could be trouble but really J against the big Z boy there in Lamar you should own him with it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Thanks D, I think at Lamar that Im one of the only ones that has KK JBM but they do run the NR han alot, but he has low deffence and life.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 538 Location: GC, Missouri
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awesome wrote:Thanks D, I think at Lamar that Im one of the only ones that has KK JBM but they do run the NR han alot, but he has low deffence and life. so no one is running him paired with wedge? well that is good for you then certainly makes things easier for you. Is Z still running HAn Cannon?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Yeah but he switched from that to thrawn every week, easy. and as I said zack runs him sometimes but me and him are the only ones who really have him (oh and gene).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/17/2009 Posts: 129
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In most of my teams i have less than 10 activations, even in 200, and I do pretty good for having "low" activations. 10 is high for me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2008 Posts: 761 Location: Indianapolis, IN
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Take out commander and put in a scout 2 mouse droids and an uggie.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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RannKonnar wrote:Take out commander and put in a scout 2 mouse droids and an uggie. the thing about that one is that aurra and ultimate would get totally impaled, its good to mobile out and shoot with everyone unless necessary, and I dont have 3 mouse droids or 4 uggies only 1 mouse and 3 uggies.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/17/2009 Posts: 129
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RannKonnar wrote:Take out commander and put in a scout 2 mouse droids and an uggie. i agree with awesome, the only mando squads i make that don't have the commander, everyone already has mobile
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