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Ultimate Mandos Options
awesome
Posted: Thursday, April 30, 2009 11:52:10 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
this is one of the squades I made (modified a little bit), just wanted to know what you think and what I could do to make it better.

Ultimate Mandos

Mandalore the Ultimate-75
Aurra Sing-37
Mandalorian Captain-23
3X uggie Demos-9
mouse droid-3
ewok scout-6
Mandalorian Commander-28
Mandalorian Scout-19


So now Aurra is extremely deadly, possibly a +19 for 60 to all jedi adjacent to her(or +15 to them or +11-15 to non jedi for 40), and if they are out of site just move up 12 squares to attack,

Ultimate can also be very deadly(if crits it will nearly be over),

and the scout can be very deadly to +12 for 80.

and the Ewok is there for the cunning part so your not relying on operatunist(hed be at a +8 or so, just guessing for 40).

what did you think?
dnemiller
Posted: Thursday, April 30, 2009 11:58:02 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/2/2008
Posts: 538
Location: GC, Missouri
I think 10 is a little low on activations. It will become a real problem if you opponent starts taking some of them out.

NR disruptive will be hard to deal with as a good placement of KKBM will slow your two main attackers down.

I think it will depend on how you run it. Of course having an idea of who you will be running it against you should be fine. If someone runs Dodonna or San effectively that could be trouble but really J against the big Z boy there in Lamar you should own him with it.
awesome
Posted: Thursday, April 30, 2009 12:01:53 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Thanks D, I think at Lamar that Im one of the only ones that has KK JBM but they do run the NR han alot,
but he has low deffence and life.
dnemiller
Posted: Thursday, April 30, 2009 12:04:22 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/2/2008
Posts: 538
Location: GC, Missouri
awesome wrote:
Thanks D, I think at Lamar that Im one of the only ones that has KK JBM but they do run the NR han alot,
but he has low deffence and life.


so no one is running him paired with wedge?

well that is good for you then certainly makes things easier for you.

Is Z still running HAn Cannon?
awesome
Posted: Thursday, April 30, 2009 1:56:01 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Yeah but he switched from that to thrawn every week, easy.
and as I said zack runs him sometimes but me and him are the only ones who really have him (oh and gene).
strate_jakit
Posted: Friday, May 1, 2009 12:43:45 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/17/2009
Posts: 129

In most of my teams i have less than 10 activations, even in 200, and I do pretty good for having "low" activations. 10 is high for me.
RannKonnar
Posted: Friday, May 1, 2009 5:40:17 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/17/2008
Posts: 761
Location: Indianapolis, IN
Take out commander and put in a scout 2 mouse droids and an uggie.
awesome
Posted: Friday, May 1, 2009 8:19:46 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
RannKonnar wrote:
Take out commander and put in a scout 2 mouse droids and an uggie.


the thing about that one is that aurra and ultimate would get totally impaled, its good to mobile out and shoot with everyone unless necessary,

and I dont have 3 mouse droids or 4 uggies only 1 mouse and 3 uggies.
strate_jakit
Posted: Friday, May 1, 2009 8:27:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/17/2009
Posts: 129
RannKonnar wrote:
Take out commander and put in a scout 2 mouse droids and an uggie.


i agree with awesome, the only mando squads i make that don't have the commander, everyone already has mobile
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