Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
|
Well absolutely nothing is known so far, though rumors are flying around about the set title. Also at lest one of the community characters either the Sarlaac or Trandoshan Hunt Master has been promised to be in this set. (thank markedman247 for the reminder on that bit of info) I will update this as and when new info comes out. However do not expect much in the next few weeks or even months as set 5 as only just come out. In the mean time feel free to comment on wants and hopes or anything else V6 related.
PLEASE DO NOT POST ANYTHING IF YOU ARE IN ANYWAY INVOLED IN SET6 SUCH AS PLAYTESTING, UNLESS YOU HAVE PERMISSION.
For now I am assuming like all other vsets all factions will be in the set. UpdateFirst few characters added, set name for set & mini added, also I have added set numbers to factions as stats have started to come out. Faction breakdown is subject to change.NEW No Epic set this time round, however there will be two more Bounty Hunter Challenge characters.
Complete stats now up.
Confirmed title: Command of the Galaxy Old Republic
01. Arca Jeth, Jedi Master Cost 35 HP 100 Def 19 Atk 13 Dam 20 Special Abilities Unique.Melee Attack Double Attack Lightsaber Wielder (counts as having a lightsaber) Parry Force Powers Force 2; Force Renewal 2 Force Farsight (Force 3, replaces attacks; Move up to 2 allies with a Force rating and Melee Attack with in 6 squares up to 6 squares) Mechu Macture 5 (Force 5; replaces attacks; all Droid characters within 6 squares take 30 damage and are considered activated this round; save 16) Sever Force Commander Effect Allies with a Force rating without Force Renewal start the skirmish with +1 Force
02.Covenant Protector HP 110 Def 18 Att +13 Dam 20 Special Abilities Covenant. Melee Attack, Twin Attack. Advantageous Cover [+8 Defense from cover instead of +4] Synergy +2 [+2 att/def while a Covenant ally is within 6 squares] Force Powers Force 4 Force Push 2 Lightsaber Deflect
03. Lucien Draay, Jedi Master Cost 57 Hit Points 130 Defence 21 Attack 15 Damage 20 Special Abilities Unique. Covenant. Speed 8 Melee Attack; Triple Attack Shii-Cho Style [+4 Attack and +4 Defense while 3 or more enemies are within 6 squares] Force 2. Force Renewal 1; Master of the Force 2 Dispassionate Killer [Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated.] Force Push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller] Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11] Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker] CE: Covenant followers gain Speed 8. At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack
04. Old Republic Rocket Jumper Cost 17 Hit Points 50 Defence 16 Attack 8 Damage 20 Special Abilities double, ambush, bravado + 10, flight, recon
05.Ulic Qel-Droma, Jedi Knight Cost 34 HP 120 Def 22 Atk 11 Dam 20 Special Abilties Unique Melee Attack Double Attack Djem So Style Force-Attuned Reflexes Synergy +2 (+2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares) Force Powers Force 4 Lightsaber Assault Lightsaber Deflect Lightsaber Precision
Sith
06. Darth Sion, Lord of Pain Cost 53 HP 110 Def 16 Atk 11 Dam 20 Special Abilites Unique. Melee Attack Double Attack Ambush Long Shot 10 Self-Reliant (THis character cannot gain Force Points or spend Force Points from another character) Force Powers Force 7 Eternal Hatred Lightsaber Riposte
07.Tetan Shock Trooper Cost 14 Hit Points 30 Defence 16 Attack 6 Damage 20 Special Abilities Double Attack Brainwashed [If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can] Mighty Swing [On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies]
08.Vestara Khai Cost 22 Hit Points 70 Defence 18 Attack 9 Damage 20 Special Abilities Unique. Lost Tribe. Melee Attack; Twin Attack Affinity [May be in a squad with a character named Ben Skywalker regardless of faction] Cunning Attack +10 Shikkar [Replaces turn, usable once per skirmish: touch; deal 10 damage to a living enemy. For the rest of the skirmish, each time that enemy activates it takes 10 damage; this damage cannot be prevented.] Vicious Attack
Force 3 Force Push 3 , Lightsaber Deflect
Republic
09. Aayla Secura, Jedi Knight Cost 29 Hit Points 110 Defence 19 Attack 10 Damage 20 Special Abilities Unique. Melee Attack; Twin Attack Ataru Style [+4 Attack if exactly one enemy is within 6 squares] Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Quinlan Vos is within 6 squares]
Force 2. Force Renewal 1 Brutal Strike [Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn] Force Pull 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.] Lightsaber Sweep [Force 1, replaces attacks: Can attack each adjacent enemy once]
10.ARC Trooper Captain Fordo Cost 27 HP 70 Def 19 Atk 12 Dam 20 Special Abilites Unique. Order 66 Twin Attack Disciplined Leader Grenades 20 Hand Signals (Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character) Recon Synergy +4 (Allies whose name contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character) Commander Effect Allies within 6 squares named ARC Trooper gain Double Attack)
11.ARC Trooper Scout Cost 14 Hit Points 40 Defence 14 Attack 5 Damage 20
Special Abilities Order 66, Cloaked, Pathfinder, Stable Footing, Targeting
12.Cin Drallig Cost 48 HP 120 Def 21 Atk 15 Dam 20
SA Unique Melee Attack Double Attack Greater Mobile Attack Lightsaber Duelist Lightsaber Training (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen ability. Parry Soresu Style
FP Force 2; Force Renewal 1 Brutal Strike Lightsaber Precision 2 Lightsaber Riposte
CE Followers with a Force rating and a lightsaber gain Greater Mobile Attack
13.Clone Trooper with Flamethrower Cost 11 Hit Points 20 Defence 14 Attack 0 Damage 10 Special Abilities Burning Attacks Flamethrower 20
14.Quinlan Vos, Double Agent Cost 39 Hit Points 110 Defence 21 Attack 12 Damage 20 Special Abilities Unique, Melee, Double Affinity Assassin Ataru Style Mastery Con Artist Internal Strife It's a Trap! Vaapad-Style Fighting
Force Powers Force 2, Renewal 1 Force Cloak Force Grip 1 Force Lightning 1
Separatist
15.Alto Stratus Cost 34 Hit Points 90 Defense 18 Attack +12 Damage 20
Special Abilities Unique. Melee Attack; Double Attack Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round] Independent Outfit [Also counts as a Fringe character for the purpose of commander effects] Jedi Hatred +20 [+20 Damage against enemies with Force ratings] Never Tell Me the Odds [Suppresses enemy special abilities that modify initiative] Parry [When hit by a melee attack, this character takes no damage with a save of 11] Stable Footing [Not slowed by difficult terrain or low objects] Independent [Your squad may not contain more than one other Separatist commander]
Commander Effect Allies whose names contain Nimbus gain Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost] and Ambush. Non-Unique Separatist followers gain Independent Outfit
16.Asajj Ventress, Nightsister Cost: 35 Hit Points 110 Defence 18 Attack 8 Damage 20 Special Abilities Unique, Melee Attack,Twin, Attack, Niman style, Assassin, Bounty Hunter +2 ,Parry, Stable Footing Force Powers Force 4 Force Cloak Force Grip Master Speed
17.Darth Sidious, Supreme Chancellor 17/60 Cost 69 HP 140 Def 19 Atk 16 Dam 20
SA Unique (counts as Palpatine) Melee Attack Quadruple Attack Lightsaber Duelist Ambush Cleave The Phantom Menace
FP Force 3; Force Renewal 1 Master of the Force 2 Force Lightning 4 Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.) Sith Rage
CE Allies with a Force rating gain Force Renewal 1
18.IG-110 Lightsaber Droid
Cost 27 HP 80 Def 18 Atk 11 Dam 20
SA Droid Melee Attack Double Attack Cloaked Lightsaber Duelist Quick Reactions Self-Destruct 30
19.Neimodian Trooper Cost 12 Hit Points 30 Defence 14 Attack 7 Damage 10 Special Abilities Accurate, Careful Shot, and Deadeye
20.Techno Union Combat Engineer HP 30 Def 14 Atk 2 Dam 10
SA Mutant/Cyborg Experimentations (Non-unique living allies with a printed cost of 15 or less gain Cyborg and Slave (this character has Savage and -2 Defense unless an allied commander is within 6 squares)
21.Umbaran Soldier Cost 15 HP 40 Def 16 Atk 7 Dam 20
SA Armored Space Suit (Immune to critical hits) Cloaked Quick Reactions
Rebel 22. Biggs Darklighter, Rebel Pilot Cost 27 Hit Points 80 Defence 17 Attack 10 Damage 20 Special Abilities Unique. Double Attack; Greater Mobile Attack Red Squadron Ace [Counts as a character named Red Squadron Ace] Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost] Camaraderie [An ally whose name contains Luke Skywalker gains Pilot] Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11] Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares]
23. Bothan Spymaster cost 11 Hit Points 30 Defence 15 Attack 5 Damage 10 Special Abilities Cloaked, EMP Grenades ,Grenades 10,Traps
24. Luke Skywalker, Hero of Endor Cost 44
Hit Points 110 Defence 21 Attack 14 Damage 20 Special Abilities Unique. Melee Attack Double Attack; Twin Attack, Djem So Style, Versatility [At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.] Force 3. Force Renewal 1 Knight Speed , Lightsaber Assault , Lightsaber Defence , Overwhelming Force
25.Major Bren Derlin Cost 18 Hit Points 60 Defence 17 Attack 7 Damage 20
SA Advantageous Cover Stable Footing Survival Expert (+4 to this character's save rolls)
CE Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad. Non-unique allies whose names contain SpecForce, Hoth, or Commando gain Squad Assault and Squad Cover.
26.SpecForce Wilderness Fighter Cost 15 Hit Points 50 Defence 17 Attack 8 Damage 20
SA Advantageous Cover Mobile Attack Stable Footing Survival Expert (+4 to this character's save rolls)
Imperial
27.Admiral Daala cost 27
60 HP 14 DEF +6 ATK 10 DMG
Unique Rapport [Non-Unique Imperial characters without a Force rating cost 1 less when in the same squad as this character]
Imperial Reserves 20 [If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round]
Prideful [While this character has a higher printed cost than any other character in your squad, Imperial allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated]
CE: Imperial troopers gain Charging Fire +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage].
28. Admiral Motti Cost 11 HP 50 Def 16 Atk 6 Dam 10
SA Unique Doctrine of Fear Jedi Hatred 10
CE Allies whose name contain Death Star gain Improved Spotter 10
29.Captian Needa Cost 11 Hit Points 40 Defence 14 Attack 4 Damage 10
Special Abilities Unique
Commander Effect Once per turn, each non-unique IMP follower may reroll a missed attack at +4 Attack. If the result is still a miss this character is defeated.
30.Darth Vader, Dark Lord of the Sith Cost 72 Hit Points 140 Defence 23 Attack 16 Damage 20
SA Unique Melee Attack Triple Attack Dark Armor Djem So Style No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed) (spoiler's note: This ability could also be put on an Anakin and re-labeled as "No! I need him!" :P )
FP Force 3; Force Renewal 1 Master of the Force 2 Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11) Lightsaber Throw 2 Overwhelming Force 2 (Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether this attack hit. Sith Grip 3 Sith Rage 2 (spoiler's note: This looks like a pretty awesome remake of the old Darth Vader, Jedi Hunter, the original star of Black n' Blue. He has the same base stats, Triple Attack, Dark Armor, and a comparable point cost)
31.Snowtrooper Officer Cost 12 Hit Points 30 Defence 18 Attack 7 Damage 20
SA Rapport (Characters named Snowtrooper or Elite Snowtrooper cost 2 less when in the same squad as this character)
CE Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad. Allies whose names contain Snowtrooper within 6 squares gain Squad Firepower Imperial Commanders gain Pathfinder.
32.Spacetrooper Cost 29 Hit Points 70 Defense 16 Attack +8 Damage 40 Special Abilities Armored Space Suit [Immune to critical hits] Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving] Heavy Weapon [Can't attack and move in the same turn] Missiles 30 [Replaces attacks, sight: 30 damage to target and to each character adjacent to that target; save 11] Penetration 20 [Enemies' Damage Reduction is reduced by 20 against this character's attacks] Rapport [Costs 2 less when in the same squad as a character named Grand Admiral Thrawn] Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10] Stable Platform [After making an attack on its turn, this character may immediately use a special ability that replaces attacks]
33. Veteran Snowtrooper Cost 11 Hit Points 30 Defence 18 Attack 5 Damage 20 Special Abilities Squad Cover [+4 Defence while 3 allies with the same name as this character are within 6 squares] Stable Footing [Not slowed by difficult terrain or low objects]
34.Ysanne Isard Cost 26 Hit Points 70 Defence 17 Attack 8 Damage 20
Special Abilities Unique, Double Attack, Betrayal Its a Trap!, Merciless 10,Stealth, Torture 2
CE Imperial Allies gain Merciless 10
New Republic
35.Chewbacca, Galactic Hero Cost 32 Hit Points 120 Defence 17 Attack 12 Damage 20 Special Abilities Unique Wookiee Pilot, Double Attack, Bodyguard Camaraderie (Allied Han Solo gains Pilot) Noble Sacrifice (When he dies, 1 Unique NR ally makes an attack) Repair 20 Protective +20 (+20 Damage if a wounded ally whose name contains Leia or Solo is within 6 Squares)
36.Galactic Alliance Special Forces Trooper
Cost 19 Hit Points 50 Defence 17 Attack 9 Damage 20
Special Abilities Double Attack, Intuition, Stable Footing, Stealth
37.Jedi Master K'Kruhk Cost 34 Hit Points 130 Defence 20 Attack 14 Damage 30
Special Abilities Unique, Melee Attack, Double Attack, Avoid Defeat, Intuition,
FP Force 2; Force Renewal 1 Force Heal 30 Force Sense Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.) Lightsaber Block
38.Jedi Trainee COST 18 Hit Points 50 Defence 16 Attack 6 Damage 20 Special Abilities Melee Attack Padawan Trainee (While Adjacent to an ally with Melee Atk and a Force Rating this character uses the printed Atk and Def of itself or the Ally whichever is higher) Force Powers Force 2 Lightsaber Defense Lightsaber Flurry
39.Kyp Durron, Jedi Master Cost 48 Hit Points 110 Defence 20 Attack 12 Damage 20
Special Abilities Unique, Pilot, Melee Attack, Double Attack, Bravado 10, Force Attuned Reflexes
FP Force 5 Brutal Strike Force Push 3 Lightsaber Throw 2
Commander Effect Pilot allies get +3 Attack and +3 Defense
40.Zekk Cost 31 Hit Points 90 Defence 18 Attack 9 Damage 20 Special Abilities Unique, Melee, Twin, Pilot Stealth Synergy (+2/+2 when within 6 of an ally whose name contains Jaina) Force Powers Force 4 Dark Temptation Force Leap Force Pull 2 (force 2; replace attacks, range 6, Move target large or smaller enemy adjacent to this character. Make an immediate attack against that enemy) Lightsaber Sweep
Fringe
41. Bespin Guard Captain Fringe Cost: 13
Hit Points 40 Defence 14 Attack +6 Damage 10
Bespin Guard [Counts as a character named Bespin Guard] Advantageous Cover [+8 Defense from cover instead of +4] Camaraderie [An ally named Lando Calrissian gains Opportunist] Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round] Rapport [Costs 1 less when in the same squad as a character named Lando Calrissian]
Commander Effect: Allies whose names contain Bespin Guard gain Double Attack.
42.Bespin Security Guard Cost 7 Hit Points 10 Defence 15 Attack 5 Damage 10
SA Bespin Guard Advantageous Attack, Advantageous Cover, Rapport (costs 1 less when in the same squad as a character named Lando Calrissian)
43.Chiss Captain Cost 16 Hit Points 50 Defence 16 Attack 7 Damage 10 Special Abilities Double Attack Backlash [This character can move and then make all of its attacks against 1 enemy who has already activated this round] Deceptive [+10 Damage against an enemy who has activated this round] Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
CE: Non-Unique Fringe followers gain Backlash and Deceptive.
44.Czerka Shield Technician Cost 13 Hit PointsP 30 Defence 13 Attack 0 Damage 10
SA Melee Attack Adaptive Shields (enemies without Melee Attack lose Twin Attack while attacking this character or an adjacent ally) Advanced Destabilize Shields (suppresses Shields abilities of enemies within 6 squares) Shields 2
45.Sugi Cost 33 Hit Points 70 Defence 17 Attack 9 Damage 20
Special Abilities Unique, twin Attack Accurate Shot, Bounty Hunter +4 Critical Wound (Enemies hit by critical hits are considered activated) Mobile Attack
CE Allied Bounty Hunters gain Close Quarters Fighting.
46.Talon Karrde, Information Broker Cost 32 Hit Points 80 Defence 17 Attack 11 Damage 20
SA Unique Disruptive My Pets from Myrkyr (while your squad contains only Fringe characters or characters with Independent Outfit, this character has Ysalamiri)
CE While your squad contains only Fringe characters, allies get +4 Attack and +10 Damage Once per round, after Initiantive is determined, 1 Fringe follower can immediately move up to its speed before any other character activates.
47.TODO 360 Cost 13 Hit Points 40 Defence 15 Attack 0 Damage 0
SA Unique Droid Distraction Flight Override Rapport (costs 1 less when in the same squad as a character whose name contains Cad Bane) Self-Destruct Sequence 20
48.Trandoshan Hunt Master Cost 25 Hit Points 70 Defence 16 Attack 8 Damage 20
SA Ambush Bounty Hunter +2 Double Claw Attack Regeneration 10 Rend +10
49.Zabrak Enforcer
Cost 14 Hit Points 30 Defence 13 Attack 0 Damage 0
SA Flamethrower 10 Grenades 10 EMP Grenades Grenade Launcher Overload (May use 2 abilities that replace attacks instead of 1 on its turn)
50.Zygerrian Slaver Cost 8 HP 30 Def 16 Atk 6 Dam 10
SA Melee Attack Lightwhip Slave Driver (replaces attacks, range 6; 1 non-unique living ally with a printed cost equal to or less than this character may immediately move up to double its speed. Swarm +2
Mandaloreian
51.Elite Supercommando
Cost 25 HP 70 Def 17 Atk 10 Dam 20
SA Assassin Beskar'gam Sniper Synergy +2 (+2 Attack and +2 Defense while a Unique Mandalorian commander is within 6 squares) Twin Attack
52.Mandalore the Resurrector Cost 38 HP 110 Def 19 Atk 13 Dam 20
SA Unique Double Attack Greater Mobile Attack Accurate Shot Advantageous Attack Beskar'gam
CE Mandalorian allies with Accurate Shot gain Advantageous Attack Allies named Mandalorian Protector gain Twin Attack
53.Mandalorian Sergeant Cost 14 HP 50 Def 18 Atk 7 Dam 20
SA Fall in Line (Non-unique living followers in your squad with a printed cost of 10 or less gain Trooper) Synergy +4 (+4 Attack while an allied trooper is within 6 squares)
CE Trooper followers gain Synergy +4 (+4 attack while an allied trooper is within 6 squares)
54.Mirta Gev Cost 27 HP 60 Def 18 Atk 8 Dam 10
SA Unique Twin Attack Mobile Attack Beskar'gam Bounty Hunter +2 Camaraderie (An ally whose name contains Boba Fett gains Mandalorian) Cunning Attack +20 Evade Medical Scan (Usable once per round on this character's turn, range 12; remove 10 damage from an ally) Synergy +2 (An ally whose name contains Boba Fett gets +2 Attack and +2 Defense while within 6 squares of this character)
55 Shae Vizla Cost: 32 Points Hit Points 70 Defence 18 Attack 12 Damage 20
Unique Mobile Attack Flight Affinity (Sith) Bounty Hunter +4 Flamethrower 20 Jedi Hatred Missiles 20 Stealth Overload (This character may use Special Abilites that replace attacks one additional time per turn)
Yuuzhen Vong
56.Commander Tsalok Large base Cost 35 HP 120 Def 18 Atk 11 Dam 20
SA Unique Melee Attack Melee Reach 2 Double Attack Force Immunity Indiscriminate Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected) Rend +10 Torture 1 Voduun Crab Armor 6
CE Savage characters are subject to this effect: Allies named Chazrach get +2 Attack and gain Merciless 10
57.Nom Anor, Executor Cost 30 HP 80 Def 17 Atk 10 Dam 10
SA Unique Melee Attack Force Immunity Stealth Battle Ready (After setup, Yuuzhan Vong characters in your squad (including this character) may move up to double speed immediately before the first activation) Coomb Spore (Replaces attacks, range 6; Target enemy gets -1 Attack and -1 Defense for the rest of the skirmish and is infected. Each time an infected character activates, it must attempt a save 11. On a failure, that character gets -1 Attack and -1 Defense for the rest of the skirmish. On a success, that character is no longer infected (this effect is cumulative)) Disruptive
CE Yuuzhan Vong followers gain Stealth
58.Peace Brigade Soldier
Cost 17 HP 50 Def 18 Atk 10 Dam 20
SA Double Attack Backlash Opportunist Outsider Stealth Yuuzhan Vong Collaborator
59.Praetorite Vong Scout Cost: 9 Points Hit Points 10 Defence 11 Attack 1 DMG 10 Praetorite Vong Scout (counts as a character named Praetorite Vong Warrior) Melee Attack Cloaked Force Immunity Forward Positioning Pathfinder Recon Stable Footing
60.
MINI SET: Vehicles of War
1.01.Beast Rider on Drexl Cost 35 Hit Points 140 Defence 17 Attack 7 Damage 20
Special Abilities Double Attack Speed 12 Beast Attack (+30 damage to 1 target within 2 squares; this counts as a melee attack and that enemy is considered adjacent for all purposes during the attack) Dismount (When this character is defeated, you can immediately add a character named Beast Rider of Onderon to your squad; save 11. The new character sets up in a square this character formerly occupied.) Flight Force Immunity
2.Bombad General Jar Jar Binks on Kaadu (Large base) 29 points Hit Points 70 Defense 18 Attack 8 Damage 10
Special Abilities unique, speed 10, melee, gungan, bombad general (like boss nass), distraction, draw fire, galloping attack, momentum Commander Effect - gungans within 6 get + 4 def
Galloping + Distraction rules - unless you're a Poggle Bomb..... Back to top
3.General Obi-Wan Kenobi on Boga -Huge base cost 55 Hit Points 180 Defense 21 Attack +14 Damage 20
Special Abilities Unique. Melee Attack; Double Attack; Speed 8 Galloping Attack [As this character moves, he can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.] Stable Footing [Not slowed by difficult terrain or low objects] Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets] Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall] Force 2. Force Renewal 1 Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks] Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11] Lightsaber Precision 2 [Force 2: +20 Damage on next attack] CE: Followers with Order 66 gain Mobile Attack [Can move both before and after attacking] and Stealth.
4.Infantry Support Platform Cost 33 Hit Points 80 Defence 15 Attack 10 Damage 20 Special Abilities HUGE, Double Attack, Twin Attack, Speed 12, Flight, Order 66 Mobile Attack, Mounted Weapon, Recon
5.Armored Scout Tank Separatists Large base Cost 22 HP 50 Def 17 Atk 4 Dam 20
SA Droid Speed 10 Flight Mobile Attack Recon Sensors (Allies can ignore cover when targeting enemies within 6 squares of this character)
6.Darth Maul on Swoop Bike Separatists Large base Cost 59 HP 130 Defense 21 Atk 14 Dam 20
SA Unique Melee Attack Twin Attack Charging Assault +10 Deadly Attack Vehicle (At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.
FP Force 4 Knight Speed Sith Rage
7.Durge on Speeder Cost Hit Points Defence Attack Damage Special Abilities
8.Grievous on Tsmau-B Wheel Bike 130 HP 20 def +11 att 30 dam
Unique, Cyborg, Double, Speed 8 Damage Reduction 10 Galloping Attack Mounted Weapon Vehicle - at the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character, and is considered activated this round. Wall Climber
CE - Non-Unique droids followers within 6 squares gain Double Attack.
9.Luke and Leia on Speeder Rebel Large base HP 120 Def 20 Atk 10 Dam 20
SA Unique (counts as both Luke Skywalker and Leia) Commando Speed 12 Flight Mobile Attack Strafe Attack
FP Force 5 Force Sense Lightsaber Deflect
10.Blizzard Force AT-ST Imperial Huge base Cost 47 HP 120 Def 15 Atk 10 Dam 40
SA Double Attack Camaraderie (Allies whose name contain AT-ST or Blizzard Scout 1 gain Huge Walker and Stable Footing) Charging Fire +10 Damage Reduction 10 Huge Walker (ignores Medium or Smaller characters while moving) (spoiler's note: FINALLY) Rigid Sniper Stable Footing
11.URoRRuR'R'R on Bantha Cost Hit Points Defence Attack Damage Special Abilities
12.Tsik-Vai Yuuzhan Vong Huge base Cost 23 HP 100 Def 15 Atk 7 Dam 0
SA Melee Attack Melee Reach 3 Speed 10 Clamp (An enemy hit by this character's attack takes +10 damage and cannot move this round; save 11 negates) Flight Mobile Attack Net Gun 16 (replaces attacks:range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect) Recon
|