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V set 6. (spoilers inside) Options
dreadtech
Posted: Thursday, March 7, 2013 10:03:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2008
Posts: 942
Well absolutely nothing is known so far, though rumors are flying around about the set title. Also at lest one of the community characters either the Sarlaac or Trandoshan Hunt Master has been promised to be in this set. (thank markedman247 for the reminder on that bit of info)
I will update this as and when new info comes out. However do not expect much in the next few weeks or even months as set 5 as only just come out. In the mean time feel free to comment on wants and hopes or anything else V6 related.

PLEASE DO NOT POST ANYTHING IF YOU ARE IN ANYWAY INVOLED IN SET6 SUCH AS PLAYTESTING, UNLESS YOU HAVE PERMISSION.

For now I am assuming like all other vsets all factions will be in the set.
UpdateFirst few characters added, set name for set & mini added, also I have added set numbers to factions as stats have started to come out. Faction breakdown is subject to change.NEW No Epic set this time round, however there will be two more Bounty Hunter Challenge characters.


Complete stats now up.

Confirmed title: Command of the Galaxy
Old Republic

01. Arca Jeth, Jedi Master
Cost 35
HP 100
Def 19
Atk 13
Dam 20
Special Abilities
Unique.Melee Attack
Double Attack
Lightsaber Wielder (counts as having a lightsaber)
Parry
Force Powers
Force 2; Force Renewal 2
Force Farsight (Force 3, replaces attacks; Move up to 2 allies with a Force rating and Melee Attack with in 6 squares up to 6 squares)
Mechu Macture 5 (Force 5; replaces attacks; all Droid characters within 6 squares take 30 damage and are considered activated this round; save 16)
Sever Force
Commander Effect
Allies with a Force rating without Force Renewal start the skirmish with +1 Force



02.Covenant Protector
HP 110
Def 18
Att +13
Dam 20
Special Abilities
Covenant. Melee Attack, Twin Attack.
Advantageous Cover [+8 Defense from cover instead of +4]
Synergy +2 [+2 att/def while a Covenant ally is within 6 squares]
Force Powers
Force 4
Force Push 2
Lightsaber Deflect


03. Lucien Draay, Jedi Master
Cost 57
Hit Points 130
Defence 21
Attack 15
Damage 20
Special Abilities
Unique. Covenant. Speed 8
Melee Attack; Triple Attack
Shii-Cho Style [+4 Attack and +4 Defense while 3 or more enemies are within 6 squares]
Force 2. Force Renewal 1; Master of the Force 2
Dispassionate Killer [Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated.]
Force Push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]
CE:
Covenant followers gain Speed 8.
At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack

04. Old Republic Rocket Jumper
Cost 17
Hit Points 50
Defence 16
Attack 8
Damage 20
Special Abilities
double, ambush, bravado + 10, flight, recon

05.Ulic Qel-Droma, Jedi Knight
Cost 34
HP 120
Def 22
Atk 11
Dam 20
Special Abilties
Unique
Melee Attack
Double Attack
Djem So Style
Force-Attuned Reflexes
Synergy +2 (+2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares)
Force Powers
Force 4
Lightsaber Assault
Lightsaber Deflect
Lightsaber Precision

Sith

06. Darth Sion, Lord of Pain
Cost 53
HP 110
Def 16
Atk 11
Dam 20
Special Abilites
Unique. Melee Attack
Double Attack
Ambush
Long Shot 10
Self-Reliant (THis character cannot gain Force Points or spend Force Points from another character)
Force Powers
Force 7
Eternal Hatred
Lightsaber Riposte




07.Tetan Shock Trooper
Cost 14
Hit Points 30
Defence 16
Attack 6
Damage 20
Special Abilities
Double Attack
Brainwashed [If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can]
Mighty Swing [On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies]

08.Vestara Khai
Cost 22
Hit Points 70
Defence 18
Attack 9
Damage 20
Special Abilities
Unique. Lost Tribe. Melee Attack; Twin Attack
Affinity [May be in a squad with a character named Ben Skywalker regardless of faction]
Cunning Attack +10
Shikkar [Replaces turn, usable once per skirmish: touch; deal 10 damage to a living enemy. For the rest of the skirmish, each time that enemy activates it takes 10 damage; this damage cannot be prevented.]
Vicious Attack

Force 3
Force Push 3 , Lightsaber Deflect




Republic

09. Aayla Secura, Jedi Knight
Cost 29
Hit Points 110
Defence 19
Attack 10
Damage 20
Special Abilities
Unique. Melee Attack; Twin Attack
Ataru Style [+4 Attack if exactly one enemy is within 6 squares]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Quinlan Vos is within 6 squares]

Force 2. Force Renewal 1
Brutal Strike [Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn]
Force Pull 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.]
Lightsaber Sweep [Force 1, replaces attacks: Can attack each adjacent enemy once]

10.ARC Trooper Captain Fordo
Cost 27
HP 70
Def 19
Atk 12
Dam 20
Special Abilites
Unique. Order 66
Twin Attack
Disciplined Leader
Grenades 20
Hand Signals (Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character)
Recon
Synergy +4 (Allies whose name contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character)
Commander Effect
Allies within 6 squares named ARC Trooper gain Double Attack)

11.ARC Trooper Scout
Cost 14
Hit Points 40
Defence 14
Attack 5
Damage 20

Special Abilities
Order 66, Cloaked, Pathfinder, Stable Footing, Targeting


12.Cin Drallig
Cost 48
HP 120
Def 21
Atk 15
Dam 20

SA
Unique
Melee Attack
Double Attack
Greater Mobile Attack
Lightsaber Duelist
Lightsaber Training (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen ability.
Parry
Soresu Style

FP
Force 2; Force Renewal 1
Brutal Strike
Lightsaber Precision 2
Lightsaber Riposte

CE
Followers with a Force rating and a lightsaber gain Greater Mobile Attack



13.Clone Trooper with Flamethrower
Cost 11
Hit Points 20
Defence 14
Attack 0
Damage 10
Special Abilities
Burning Attacks
Flamethrower 20

14.Quinlan Vos, Double Agent
Cost 39
Hit Points 110
Defence 21
Attack 12
Damage 20
Special Abilities
Unique, Melee, Double
Affinity
Assassin
Ataru Style Mastery
Con Artist
Internal Strife
It's a Trap!
Vaapad-Style Fighting

Force Powers
Force 2, Renewal 1
Force Cloak
Force Grip 1
Force Lightning 1

Separatist

15.Alto Stratus
Cost 34
Hit Points 90
Defense 18
Attack +12
Damage 20

Special Abilities
Unique. Melee Attack; Double Attack
Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round]
Independent Outfit [Also counts as a Fringe character for the purpose of commander effects]
Jedi Hatred +20 [+20 Damage against enemies with Force ratings]
Never Tell Me the Odds [Suppresses enemy special abilities that modify initiative]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]
Stable Footing [Not slowed by difficult terrain or low objects]
Independent [Your squad may not contain more than one other Separatist commander]

Commander Effect
Allies whose names contain Nimbus gain Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost] and Ambush.
Non-Unique Separatist followers gain Independent Outfit

16.Asajj Ventress, Nightsister
Cost: 35
Hit Points 110
Defence 18
Attack 8
Damage 20
Special Abilities
Unique, Melee Attack,Twin, Attack, Niman style, Assassin, Bounty Hunter +2 ,Parry, Stable Footing
Force Powers
Force 4
Force Cloak
Force Grip
Master Speed

17.Darth Sidious, Supreme Chancellor
17/60
Cost 69
HP 140
Def 19
Atk 16
Dam 20

SA
Unique (counts as Palpatine)
Melee Attack
Quadruple Attack
Lightsaber Duelist
Ambush
Cleave
The Phantom Menace

FP
Force 3; Force Renewal 1
Master of the Force 2
Force Lightning 4
Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.)
Sith Rage

CE
Allies with a Force rating gain Force Renewal 1



18.IG-110 Lightsaber Droid

Cost 27
HP 80
Def 18
Atk 11
Dam 20

SA
Droid
Melee Attack
Double Attack
Cloaked
Lightsaber Duelist
Quick Reactions
Self-Destruct 30



19.Neimodian Trooper
Cost 12
Hit Points 30
Defence 14
Attack 7
Damage 10
Special Abilities
Accurate, Careful Shot, and Deadeye

20.Techno Union Combat Engineer
HP 30
Def 14
Atk 2
Dam 10

SA
Mutant/Cyborg Experimentations (Non-unique living allies with a printed cost of 15 or less gain Cyborg and Slave (this character has Savage and -2 Defense unless an allied commander is within 6 squares)

21.Umbaran Soldier
Cost 15
HP 40
Def 16
Atk 7
Dam 20

SA
Armored Space Suit (Immune to critical hits)
Cloaked
Quick Reactions

Rebel
22. Biggs Darklighter, Rebel Pilot
Cost 27
Hit Points 80
Defence 17
Attack 10
Damage 20
Special Abilities
Unique. Double Attack; Greater Mobile Attack
Red Squadron Ace [Counts as a character named Red Squadron Ace]
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Camaraderie [An ally whose name contains Luke Skywalker gains Pilot]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares]



23. Bothan Spymaster
cost 11
Hit Points 30
Defence 15
Attack 5
Damage 10
Special Abilities
Cloaked, EMP Grenades ,Grenades 10,Traps

24. Luke Skywalker, Hero of Endor
Cost 44

Hit Points 110
Defence 21
Attack 14
Damage 20
Special Abilities
Unique. Melee Attack
Double Attack; Twin Attack, Djem So Style,
Versatility [At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.]
Force 3. Force Renewal 1
Knight Speed , Lightsaber Assault , Lightsaber Defence , Overwhelming Force

25.Major Bren Derlin
Cost 18
Hit Points 60
Defence 17
Attack 7
Damage 20

SA
Advantageous Cover
Stable Footing
Survival Expert (+4 to this character's save rolls)

CE
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad.
Non-unique allies whose names contain SpecForce, Hoth, or Commando gain Squad Assault and Squad Cover.

26.SpecForce Wilderness Fighter
Cost 15
Hit Points 50
Defence 17
Attack 8
Damage 20

SA
Advantageous Cover
Mobile Attack
Stable Footing
Survival Expert (+4 to this character's save rolls)

Imperial

27.Admiral Daala
cost 27

60 HP
14 DEF
+6 ATK
10 DMG

Unique
Rapport [Non-Unique Imperial characters without a Force rating cost 1 less when in the same squad as this character]

Imperial Reserves 20 [If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round]

Prideful [While this character has a higher printed cost than any other character in your squad, Imperial allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated]

CE:
Imperial troopers gain Charging Fire +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage].



28. Admiral Motti
Cost 11
HP 50
Def 16
Atk 6
Dam 10

SA
Unique
Doctrine of Fear
Jedi Hatred 10

CE
Allies whose name contain Death Star gain Improved Spotter 10

29.Captian Needa
Cost 11
Hit Points 40
Defence 14
Attack 4
Damage 10

Special Abilities
Unique

Commander Effect
Once per turn, each non-unique IMP follower may reroll a missed attack at +4 Attack. If the result is still a miss this character is defeated.

30.Darth Vader, Dark Lord of the Sith
Cost 72
Hit Points 140
Defence 23
Attack 16
Damage 20

SA
Unique
Melee Attack
Triple Attack
Dark Armor
Djem So Style
No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed)
(spoiler's note: This ability could also be put on an Anakin and re-labeled as "No! I need him!" :P )

FP
Force 3; Force Renewal 1
Master of the Force 2
Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
Lightsaber Throw 2
Overwhelming Force 2 (Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether this attack hit.
Sith Grip 3
Sith Rage 2
(spoiler's note: This looks like a pretty awesome remake of the old Darth Vader, Jedi Hunter, the original star of Black n' Blue. He has the same base stats, Triple Attack, Dark Armor, and a comparable point cost)

31.Snowtrooper Officer
Cost 12
Hit Points 30
Defence 18
Attack 7
Damage 20

SA
Rapport (Characters named Snowtrooper or Elite Snowtrooper cost 2 less when in the same squad as this character)

CE
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad.
Allies whose names contain Snowtrooper within 6 squares gain Squad Firepower
Imperial Commanders gain Pathfinder.

32.Spacetrooper
Cost 29
Hit Points 70
Defense 16
Attack +8
Damage 40
Special Abilities
Armored Space Suit [Immune to critical hits]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Heavy Weapon [Can't attack and move in the same turn]
Missiles 30 [Replaces attacks, sight: 30 damage to target and to each character adjacent to that target; save 11]
Penetration 20 [Enemies' Damage Reduction is reduced by 20 against this character's attacks]
Rapport [Costs 2 less when in the same squad as a character named Grand Admiral Thrawn]
Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10]
Stable Platform [After making an attack on its turn, this character may immediately use a special ability that replaces attacks]

33. Veteran Snowtrooper
Cost 11
Hit Points 30
Defence 18
Attack 5
Damage 20
Special Abilities
Squad Cover [+4 Defence while 3 allies with the same name as this character are within 6 squares]
Stable Footing [Not slowed by difficult terrain or low objects]

34.Ysanne Isard
Cost 26
Hit Points 70
Defence 17
Attack 8
Damage 20

Special Abilities
Unique, Double Attack, Betrayal
Its a Trap!, Merciless 10,Stealth, Torture 2

CE Imperial Allies gain Merciless 10

New Republic

35.Chewbacca, Galactic Hero
Cost 32
Hit Points 120
Defence 17
Attack 12
Damage 20
Special Abilities
Unique
Wookiee
Pilot, Double Attack, Bodyguard
Camaraderie (Allied Han Solo gains Pilot)
Noble Sacrifice (When he dies, 1 Unique NR ally makes an attack)
Repair 20
Protective +20 (+20 Damage if a wounded ally whose name contains Leia or Solo is within 6 Squares)

36.Galactic Alliance Special Forces Trooper

Cost 19
Hit Points 50
Defence 17
Attack 9
Damage 20

Special Abilities
Double Attack, Intuition, Stable Footing, Stealth

37.Jedi Master K'Kruhk
Cost 34
Hit Points 130
Defence 20
Attack 14
Damage 30

Special Abilities
Unique, Melee Attack, Double Attack, Avoid Defeat, Intuition,

FP
Force 2; Force Renewal 1
Force Heal 30
Force Sense
Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.)
Lightsaber Block

38.Jedi Trainee
COST 18
Hit Points 50
Defence 16
Attack 6
Damage 20
Special Abilities
Melee Attack
Padawan
Trainee (While Adjacent to an ally with Melee Atk and a Force Rating this character uses the printed Atk and Def of itself or the Ally whichever is higher)
Force Powers
Force 2
Lightsaber Defense
Lightsaber Flurry

39.Kyp Durron, Jedi Master
Cost 48
Hit Points 110
Defence 20
Attack 12
Damage 20

Special Abilities
Unique, Pilot, Melee Attack, Double Attack, Bravado 10, Force Attuned Reflexes

FP
Force 5
Brutal Strike
Force Push 3
Lightsaber Throw 2

Commander Effect
Pilot allies get +3 Attack and +3 Defense



40.Zekk
Cost 31
Hit Points 90
Defence 18
Attack 9
Damage 20
Special Abilities
Unique, Melee, Twin, Pilot
Stealth
Synergy (+2/+2 when within 6 of an ally whose name contains Jaina)
Force Powers
Force 4
Dark Temptation
Force Leap
Force Pull 2 (force 2; replace attacks, range 6, Move target large or smaller enemy adjacent to this character. Make an immediate attack against that enemy)
Lightsaber Sweep



Fringe

41. Bespin Guard Captain
Fringe
Cost: 13

Hit Points 40
Defence 14
Attack +6
Damage 10

Bespin Guard [Counts as a character named Bespin Guard]
Advantageous Cover [+8 Defense from cover instead of +4]
Camaraderie [An ally named Lando Calrissian gains Opportunist]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Rapport [Costs 1 less when in the same squad as a character named Lando Calrissian]

Commander Effect:
Allies whose names contain Bespin Guard gain Double Attack.

42.Bespin Security Guard
Cost 7
Hit Points 10
Defence 15
Attack 5
Damage 10

SA
Bespin Guard
Advantageous Attack, Advantageous Cover,
Rapport (costs 1 less when in the same squad as a character named Lando Calrissian)


43.Chiss Captain
Cost 16
Hit Points 50
Defence 16
Attack 7
Damage 10
Special Abilities
Double Attack
Backlash [This character can move and then make all of its attacks against 1 enemy who has already activated this round]
Deceptive [+10 Damage against an enemy who has activated this round]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]

CE: Non-Unique Fringe followers gain Backlash and Deceptive.

44.Czerka Shield Technician
Cost 13
Hit PointsP 30
Defence 13
Attack 0
Damage 10

SA
Melee Attack
Adaptive Shields (enemies without Melee Attack lose Twin Attack while attacking this character or an adjacent ally)
Advanced Destabilize Shields (suppresses Shields abilities of enemies within 6 squares)
Shields 2

45.Sugi
Cost 33
Hit Points 70
Defence 17
Attack 9
Damage 20

Special Abilities
Unique, twin Attack Accurate Shot, Bounty Hunter +4
Critical Wound (Enemies hit by critical hits are considered activated)
Mobile Attack

CE
Allied Bounty Hunters gain Close Quarters Fighting.


46.Talon Karrde, Information Broker
Cost 32
Hit Points 80
Defence 17
Attack 11
Damage 20

SA
Unique
Disruptive
My Pets from Myrkyr (while your squad contains only Fringe characters or characters with Independent Outfit, this character has Ysalamiri)

CE
While your squad contains only Fringe characters, allies get +4 Attack and +10 Damage
Once per round, after Initiantive is determined, 1 Fringe follower can immediately move up to its speed before any other character activates.

47.TODO 360
Cost 13
Hit Points 40
Defence 15
Attack 0
Damage 0

SA
Unique
Droid
Distraction
Flight
Override
Rapport (costs 1 less when in the same squad as a character whose name contains Cad Bane)
Self-Destruct Sequence 20

48.Trandoshan Hunt Master
Cost 25
Hit Points 70
Defence 16
Attack 8
Damage 20

SA
Ambush
Bounty Hunter +2
Double Claw Attack
Regeneration 10
Rend +10

49.Zabrak Enforcer

Cost 14
Hit Points 30
Defence 13
Attack 0
Damage 0

SA
Flamethrower 10
Grenades 10
EMP Grenades
Grenade Launcher
Overload (May use 2 abilities that replace attacks instead of 1 on its turn)

50.Zygerrian Slaver
Cost 8
HP 30
Def 16
Atk 6
Dam 10

SA
Melee Attack
Lightwhip
Slave Driver (replaces attacks, range 6; 1 non-unique living ally with a printed cost equal to or less than this character may immediately move up to double its speed.
Swarm +2

Mandaloreian

51.Elite Supercommando

Cost 25
HP 70
Def 17
Atk 10
Dam 20

SA
Assassin
Beskar'gam
Sniper
Synergy +2 (+2 Attack and +2 Defense while a Unique Mandalorian commander is within 6 squares)
Twin Attack


52.Mandalore the Resurrector
Cost 38
HP 110
Def 19
Atk 13
Dam 20

SA
Unique
Double Attack
Greater Mobile Attack
Accurate Shot
Advantageous Attack
Beskar'gam

CE
Mandalorian allies with Accurate Shot gain Advantageous Attack
Allies named Mandalorian Protector gain Twin Attack


53.Mandalorian Sergeant
Cost 14
HP 50
Def 18
Atk 7
Dam 20

SA
Fall in Line (Non-unique living followers in your squad with a printed cost of 10 or less gain Trooper)
Synergy +4 (+4 Attack while an allied trooper is within 6 squares)

CE
Trooper followers gain Synergy +4 (+4 attack while an allied trooper is within 6 squares)

54.Mirta Gev
Cost 27
HP 60
Def 18
Atk 8
Dam 10

SA
Unique
Twin Attack
Mobile Attack
Beskar'gam
Bounty Hunter +2
Camaraderie (An ally whose name contains Boba Fett gains Mandalorian)
Cunning Attack +20
Evade
Medical Scan (Usable once per round on this character's turn, range 12; remove 10 damage from an ally)
Synergy +2 (An ally whose name contains Boba Fett gets +2 Attack and +2 Defense while within 6 squares of this character)

55 Shae Vizla
Cost: 32 Points
Hit Points 70
Defence 18
Attack 12
Damage 20

Unique
Mobile Attack
Flight
Affinity (Sith)
Bounty Hunter +4
Flamethrower 20
Jedi Hatred
Missiles 20
Stealth
Overload (This character may use Special Abilites that replace attacks one additional time per turn)


Yuuzhen Vong

56.Commander Tsalok
Large base
Cost 35
HP 120
Def 18
Atk 11
Dam 20

SA
Unique
Melee Attack
Melee Reach 2
Double Attack
Force Immunity
Indiscriminate
Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)
Rend +10
Torture 1
Voduun Crab Armor 6

CE
Savage characters are subject to this effect:
Allies named Chazrach get +2 Attack and gain Merciless 10

57.Nom Anor, Executor
Cost 30
HP 80
Def 17
Atk 10
Dam 10

SA
Unique
Melee Attack
Force Immunity
Stealth
Battle Ready (After setup, Yuuzhan Vong characters in your squad (including this character) may move up to double speed immediately before the first activation)
Coomb Spore (Replaces attacks, range 6; Target enemy gets -1 Attack and -1 Defense for the rest of the skirmish and is infected. Each time an infected character activates, it must attempt a save 11. On a failure, that character gets -1 Attack and -1 Defense for the rest of the skirmish. On a success, that character is no longer infected (this effect is cumulative))
Disruptive

CE
Yuuzhan Vong followers gain Stealth

58.Peace Brigade Soldier

Cost 17
HP 50
Def 18
Atk 10
Dam 20

SA
Double Attack
Backlash
Opportunist
Outsider
Stealth
Yuuzhan Vong Collaborator

59.Praetorite Vong Scout
Cost: 9 Points
Hit Points 10
Defence 11
Attack 1
DMG 10
Praetorite Vong Scout (counts as a character named Praetorite Vong Warrior)
Melee Attack
Cloaked
Force Immunity
Forward Positioning
Pathfinder
Recon
Stable Footing

60.

MINI SET: Vehicles of War

1.01.Beast Rider on Drexl
Cost 35
Hit Points 140
Defence 17
Attack 7
Damage 20

Special Abilities
Double Attack
Speed 12
Beast Attack (+30 damage to 1 target within 2 squares; this counts as a melee attack and that enemy is considered adjacent for all purposes during the attack)
Dismount (When this character is defeated, you can immediately add a character named Beast Rider of Onderon to your squad; save 11. The new character sets up in a square this character formerly occupied.)
Flight
Force Immunity

2.Bombad General Jar Jar Binks on Kaadu (Large base)
29 points
Hit Points 70
Defense 18
Attack 8
Damage 10

Special Abilities
unique, speed 10, melee, gungan, bombad general (like boss nass), distraction, draw fire, galloping attack, momentum
Commander Effect - gungans within 6 get + 4 def

Galloping + Distraction rules - unless you're a Poggle Bomb.....
Back to top


3.General Obi-Wan Kenobi on Boga -Huge base
cost 55
Hit Points 180
Defense 21
Attack +14
Damage 20

Special Abilities
Unique. Melee Attack; Double Attack; Speed 8
Galloping Attack [As this character moves, he can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.]
Stable Footing [Not slowed by difficult terrain or low objects]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall]
Force 2. Force Renewal 1
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Precision 2 [Force 2: +20 Damage on next attack]
CE:
Followers with Order 66 gain Mobile Attack [Can move both before and after attacking] and Stealth.

4.Infantry Support Platform
Cost 33
Hit Points 80
Defence 15
Attack 10
Damage 20
Special Abilities
HUGE, Double Attack, Twin Attack, Speed 12, Flight, Order 66
Mobile Attack, Mounted Weapon, Recon


5.Armored Scout Tank Separatists
Large base
Cost 22
HP 50
Def 17
Atk 4
Dam 20

SA
Droid
Speed 10
Flight
Mobile Attack
Recon
Sensors (Allies can ignore cover when targeting enemies within 6 squares of this character)

6.Darth Maul on Swoop Bike Separatists
Large base
Cost 59
HP 130
Defense 21
Atk 14
Dam 20

SA
Unique
Melee Attack
Twin Attack
Charging Assault +10
Deadly Attack
Vehicle (At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.

FP
Force 4
Knight Speed
Sith Rage

7.Durge on Speeder
Cost
Hit Points
Defence
Attack
Damage
Special Abilities

8.Grievous on Tsmau-B Wheel Bike
130 HP
20 def
+11 att
30 dam

Unique, Cyborg, Double, Speed 8
Damage Reduction 10
Galloping Attack
Mounted Weapon
Vehicle - at the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character, and is considered activated this round.
Wall Climber

CE - Non-Unique droids followers within 6 squares gain Double Attack.

9.Luke and Leia on Speeder Rebel
Large base
HP 120
Def 20
Atk 10
Dam 20

SA
Unique (counts as both Luke Skywalker and Leia)
Commando
Speed 12
Flight
Mobile Attack
Strafe Attack

FP
Force 5
Force Sense
Lightsaber Deflect

10.Blizzard Force AT-ST Imperial
Huge base
Cost 47
HP 120
Def 15
Atk 10
Dam 40

SA
Double Attack
Camaraderie (Allies whose name contain AT-ST or Blizzard Scout 1 gain Huge Walker and Stable Footing)
Charging Fire +10
Damage Reduction 10
Huge Walker (ignores Medium or Smaller characters while moving) (spoiler's note: FINALLY)
Rigid
Sniper
Stable Footing

11.URoRRuR'R'R on Bantha
Cost
Hit Points
Defence
Attack
Damage
Special Abilities

12.Tsik-Vai Yuuzhan Vong
Huge base
Cost 23
HP 100
Def 15
Atk 7
Dam 0

SA
Melee Attack
Melee Reach 3
Speed 10
Clamp (An enemy hit by this character's attack takes +10 damage and cannot move this round; save 11 negates)
Flight
Mobile Attack
Net Gun 16 (replaces attacks:range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect)
Recon

dreadtech
Posted: Thursday, March 7, 2013 10:13:38 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/23/2008
Posts: 942
Well might as well get the ball rolling: here are my hopes

Old Republic, really want the rest of Nomi's era characters that we do not have.

Sith, more difficult for me but how about the FU sith.

Rebels, well most of the unique that I did want we now have, so would like Rouge Squadron members for rebel.

New Republic, Again Rouge Squadron members that joined later.

Vong, a new Nom.

Mandalore, duchess and her death watch sister.

Republic, more troops that were not clones.

Fringe, expand on the sub-factions

Imperials, ??????

Seps, more living characters, love Cad and Auura this set.

Well guess thats about it.
markedman247
Posted: Thursday, March 7, 2013 10:38:43 AM
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Posts: 2,063
Weren't the p/t pieces by fans on SWMGamers (Sarlaac or Trandoshan Hunt Master) part of 6?
dreadtech
Posted: Thursday, March 7, 2013 10:53:17 AM
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Posts: 942
markedman247 wrote:
Weren't the p/t pieces by fans on SWMGamers (Sarlaac or Trandoshan Hunt Master) part of 6?


Yes and no, one of these will be in set 6 the other probably set 7. This was confirmed by one of the designers, but not sure which one will be in which set. I have not been on that thread for quite a while so not sure how the Sarlaac could be used, I am sure whatever they came up with for the Sarlaac will be fun though. The Hunt Master would be most welcome.

I will put that info in post 1/
TheHutts
Posted: Thursday, March 7, 2013 11:01:34 AM
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We know the set title, right?
markedman247
Posted: Thursday, March 7, 2013 11:07:46 AM
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Posts: 2,063
TheHutts wrote:
We know the set title, right?


I think it's "Blue Harvest." ;)
swinefeld
Posted: Thursday, March 7, 2013 11:22:49 AM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
unconfirmed title: Command of the Galaxy

Hinted at by Les Eller on the SWM facebook group, and 'CotG' mentioned here by Echo.
dreadtech
Posted: Thursday, March 7, 2013 11:28:35 AM
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Joined: 7/23/2008
Posts: 942
swinefeld wrote:
unconfirmed title: Command of the Galaxy

Hinted at by Les Eller on the SWM facebook group, and 'CotG' mentioned here by Echo.


That's it, I remember reading it but could not find it after when I opened this topic and just could not remember the title, thanks. I will update post 1.
Weeks
Posted: Thursday, March 7, 2013 11:36:48 AM
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For those interested I will have some stuff to share with you for spoilers in the next few weeks. For now enjoy Galactic Heroes!
swinefeld
Posted: Thursday, March 7, 2013 11:44:41 AM
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Location: Southern Illinois
Everyone bust out CoS Mothma and sacrifice many Bothans. Smile
DarkLordVerjal
Posted: Thursday, March 7, 2013 1:02:09 PM
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Joined: 3/27/2008
Posts: 157
We really need a new Mandalore the Ultimate, Darth Sion, Darth Nihl, Cade Skywalker(a Jedi Knight version).
corranhorn
Posted: Thursday, March 7, 2013 3:37:42 PM
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Some of my personal wants;

Booster Terrik
Juno w/ Camaraderie for Galen to give him better defensive cpabilities
Darth Traya- a big one, like she should be (Maybe Epic if there's an ES coming out)
Antares Draco w/ an ImpKnight CE
Jango Fett, Mandalore if there's an Epic Set

markedman247
Posted: Thursday, March 7, 2013 4:11:12 PM
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One that I am supremely aghast that has not made it into any set so far: Ysanne "Iceheart" Isard.
corranhorn
Posted: Thursday, March 7, 2013 4:23:07 PM
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Joined: 3/14/2009
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markedman247 wrote:
One that I am supremely aghast that has not made it into any set so far: Ysanne "Iceheart" Isard.



ThumbsUp ThumpUp Woot BigGrin BlooMilk
Weeks
Posted: Thursday, March 7, 2013 8:26:56 PM
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Command of the Galaxy will feature some main OT pieces that have been asked for. As well as filling out factions in the EU. Expect some new commander effects and new game mechanics that are sure to spice the game up a good bit.

There will also be a mini set that focuses on one aspect of the game that has always been lacking.

Tune in to the Sith Holo News Network next week for the first characters names to be spoiled and an update on the set design process.
501 Trooper
Posted: Thursday, March 7, 2013 9:20:38 PM
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Location: Wisconsin
Weeks wrote:
There will also be a mini set that focuses on one aspect of the game that has always been lacking.


Hmmm . . . YV?
knappskirata
Posted: Thursday, March 7, 2013 9:26:50 PM
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501 Trooper wrote:
Weeks wrote:
There will also be a mini set that focuses on one aspect of the game that has always been lacking.


Hmmm . . . YV?
I don't think so, YV have some new toys, I'm thinking more old republic, sith, imperial, and some vong
dreadtech
Posted: Friday, March 8, 2013 2:29:14 AM
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Posts: 942
Weeks wrote:
Command of the Galaxy will feature some main OT pieces that have been asked for. As well as filling out factions in the EU. Expect some new commander effects and new game mechanics that are sure to spice the game up a good bit.

There will also be a mini set that focuses on one aspect of the game that has always been lacking.

Tune in to the Sith Holo News Network next week for the first characters names to be spoiled and an update on the set design process.


Wow, info so soon on character names, good for us customizers.BigGrin

Well everyone will have different ideas on whats lacking, otherwise YV would not have been mentioned. To me it would be huge, most of my group think it would be some sort of mass battle commanders.

Look forward to everyone's ideas on whats lacking and to the actual answer, when its given out.

Thanks Weeks you have given this thread an excellent talking point to keep it going for a while. Much appreciated
Weeks
Posted: Friday, March 8, 2013 6:53:16 AM
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Posts: 1,195
No problem. I'm really excited about this set and I want you guys to be too.
swinefeld
Posted: Friday, March 8, 2013 7:35:23 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Weeks wrote:
There will also be a mini set that focuses on one aspect of the game that has always been lacking.


More pilot support! Razz

Seriously though, I'm thinking vehicles, transports and such, so 'piloting' could be involved in some fashion.
Also ridable creatures.

The game mechanics for getting on and off them is pretty bad. Need something new to make that more viable.
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