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Snackbar Supreme Options
Galactic Funk
Posted: Thursday, March 7, 2013 10:11:08 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/25/2011
Posts: 806
Location: Wisconsin
--Snackbar Supreme--
34 Mirith Sinn
27 Lobot
25 Admiral Ackbar, Supreme Commander
22 R2-D2 and C-3PO, Galactic Heroes
68 Galactic Alliance Special Guard x4
9 General Dodonna
8 R7 Astromech Droid
6 Ugnaught Demolitionist x2

(199pts. 12 activations)

So with this squad Mirith is cloaked and basically gives the special guards cloaked. R2-P0 gives them twin to go with double and backlash. Dodonna has activation control so they all get their opportunist. Ackbar gives them Accurate against a chosen enemy and w/ disciplined leader it can't be suppressed. His Combine all Fire Power is an SA so that can't get disrupted either and helps hit targets. Plus with them being cloaked helps keep Ackbar safe with Diplomat. Recon and It's a Trap also get added into the mix not to mention R2-P0's Disruptive.

It's still pretty fragile if it gets bum rushed by a squad (especially w/ disruptive). I think Wicket would be a good addition to make sure you roll high enough to hit consistently. I thought about some scouts w/ their spotter and what not. They would make the perfect 2nd character combining fire. I don't want to drop any of the special guards as is though just to add a guy whose abilities are very situations that will die from a single shot.

I wonder how effective it would be to take the accurate shot against some tech pieces or low HP characters that you could take out in 1 activation and then pick a new character. If your opponent is afraid to open a door because they know they would lose the piece you might be able to dictate much of what goes on.

End ramble
AndyHatton
Posted: Thursday, March 7, 2013 10:24:40 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
I like this, I think adding the scouts would be nice for combining fire purposes and door gimmicking. Plus with their cloaked from Mirith, they aren't so fragile. 1 hit yes, but the Special Guards aren't too much tougher. BUT it is really hard to justify taking out a GASG when they are so good, especially with Ackbar's accurate. Another great thing is Dodonna can throw his book to help folks without getting activated (if you are bold enough to send him out, which might get tricky since there won't be many other legal targets.) Lobot can bring in tech or folks to combine fire.
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