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thoma138
Posted: Friday, March 8, 2013 1:55:52 PM
Rank: Caamasi Noble
Groups: Member

Joined: 2/19/2013
Posts: 5
I have a couple questions on Override:

1) If someone overrides a door shut, and then the opposing player overrides the same door open, is the door open or do the two overrides just cancel each other out?

2) I played against someone who moved a character with override adjacent to a door, then overrode another door on the other side of the first door. They said it was a legal move because you can use override at any point during your turn so it could be used after the first door opens. Is this correct?

Thanks for the help.
keet fisto
Posted: Friday, March 8, 2013 2:18:38 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/12/2012
Posts: 178
Location: Vancouver, BC
Not a rules guy but i believe....

1) The door is open. You CAN over override an already overrided door. The first player could even go and override this door back closed.

2) I believe this action is legal but not for the reason he explained. Override happens at the end of your turn as does doors opening or closing. The person whos turn it is can decide the order of the end of turn actions and thus could decide to open the first door and then override the second.

Sorry if im wrong...
501 Trooper
Posted: Friday, March 8, 2013 2:20:16 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/17/2011
Posts: 285
Location: Wisconsin
keet fisto is right.
Bubba Fett
Posted: Friday, March 8, 2013 2:22:34 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/13/2012
Posts: 143
Location: Southern Wisconsin
Keet fisto is correct for the first one, but I don't believe the second action is legal. Any action including a door ends a characters turn so opening the second door would not be legal since technically the turn is over after the first door is opened.
fingersandteeth
Posted: Friday, March 8, 2013 2:56:15 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2008
Posts: 522
Location: Chicago
keet fisto wrote:

2) I believe this action is legal but not for the reason he explained. Override happens at the end of your turn as does doors opening or closing. The person whos turn it is can decide the order of the end of turn actions and thus could decide to open the first door and then override the second.



this is correct.

Override and all door control (other than satchel charge, door shatter and the like) happen at the end of a characters turn.

There are a lot of abilities and commander effects that are also tied to the end of the turn and the acting character (the person who's turn it is) can decide which ones to resolve first.

So you move to a door, end your turn and then decide whether to resolve override, doors opening or other end of turn effects in the order you choose.

This way a figure can step to a door, resolve door opening, and then resolve override decisions.

You can reverse it also. Step away from an open door you're holding open, resolve override to close a door you can see through the open door, then allow the door to close, effectively closing 2 doors in one turn.

Commander effects that work at the end of turn can also be used for door shenanigans. You can have Princess Leia walk up to the door, end her turn, resolve a door open and then resolve her CE grant a shot to an ally who can now see through the door.

End of turn effects and doors is a very powerful tactic in SWM, when you understand its limits, and its been around since Rebel Storm.
thoma138
Posted: Friday, March 8, 2013 5:38:04 PM
Rank: Caamasi Noble
Groups: Member

Joined: 2/19/2013
Posts: 5
fingersandteeth wrote:

Commander effects that work at the end of turn can also be used for door shenanigans.


Door shenanigans is how I would describe it too! Smile Now that I'm clued in though, I can use it to my advantage!

These rules can be a bit confusing sometimes so you guys are a big help. Thanks!
adamb0nd
Posted: Friday, March 8, 2013 6:24:27 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,302
Keet Fisto is correct.
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