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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 157
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I've been tinkering with Caedus(Sith Lord) trying to find the ideal team for him, but I seem to keep making relatively the same squad. My friend who I play with and I houseruled him to maintain his Rapport for GAG since he was designed with it in mind. So with the 3 squads I posted below, I'm curious to see which people thing is the most efficient/best squad.
But before you leave, I have 1 more question for all of you; what are some squads you'd build for a competitive tournament in 200pts with Caedus at the center?
--Caedus GAG V1-- 54 Darth Caedus, Sith Lord 23 Lando Calrissian, Hero of Taanab 20 Darth Wyyrlok III 48 Chiss Trooper x3(GAG Special Guard) 16 Grand Admiral Rulf Yage 11 Darth Sidious Hologram 21 Felucian x3(GAG Sniper) 4 Sith Recruit 3 Ugnaught Demolitionist
_________________________________ --Caedus GAG V2-- 54 Darth Caedus, Sith Lord 80 Chiss Trooper x5(GAG Special Guard) 16 Grand Admiral Rulf Yage 13 Czerka Scientist 28 Felucian x4(GAG Sniper) 6 Mouse Droid x2 3 Ugnaught Demolitionist
__________________________________ --Caedus beatstick B-- 62 Darth Revan, Sith Lord 54 Darth Caedus, Sith Lord 27 Darth Bandon 27 Lobot 20 Darth Wyyrlok III 8 Sith Recruit x2
Preferred Reinforcements: (Lobot) 10 Rodian Trader (Lobot) 9 Ugnaught Demolitionist x3
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/13/2011 Posts: 201
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personally the third one is my favorite, I like knowing i get initiative and doing my mass damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 157
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pntkd2 wrote:personally the third one is my favorite, I like knowing i get initiative and doing my mass damage. It actually worked out well, but it was vs a team with lower activations and not a lot of range. But basically I just built up force for a turn or 2 while Revan moved around the map and the Rodian gave Heal 10 to everyone. Then swap out Caedus hopefully getting a double off if he hasn't activated, then next turn Flow Walk deal 60, go again deal 60. Swap him out that turn if he sustains a significant amount of damage, or the subsequent turns, and Heal him back to full with Ugnaughts, and friends.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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simple modification of a recent top 8
--Sith death-- 54 Darth Caedus, Sith Lord 36 Atton "Jaq" Rand 36 Lord Kaan 27 Lobot 20 Darth Wyyrlok III 11 Darth Sidious Hologram 8 2 x Sith Recruit 6 Ugnaught Demolitionist x2
(198 pts. 9 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 157
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fingersandteeth wrote:simple modification of a recent top 8
--Sith death-- 60 Darth Caedus 36 Atton "Jaq" Rand 36 Lord Kaan 27 Lobot 20 Darth Wyyrlok III 11 Darth Sidious Hologram 4 Sith Recruit 6 Ugnaught Demolitionist x2
(200pts. 9 activations)
What makes that squad good/what is the general idea behind using it?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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There's been some talk about the Darth Malgus/Caedus combo on another thread. It does seem good, as although it's low activation, you have two pieces that force movement; Caedus has Makashi against melee, and Malgus has Dark Armour and can get Crab Armour from Vergere, making it tough to get non-melee damage through. The objections against it have been that it will struggle against Vong and Force Bubbling Imperials.
Locally, Sith Bastila and Caedus have been performing very well together.
Personally, I like Galactic Alliance Special Guards in New Republic, but there they've got a more robust piece handing out twin (R23PO). With the Czerka and Galactic Alliance Special Guards together, it's too fragile for my liking - it's too easy for a Lancer, Yobuck, Lord Kaan, Arica, or any mass killer to rip a big chunk of your squad out really quickly. It's obviously really good if you can pull it off though - lots of damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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DarkLordVerjal wrote:fingersandteeth wrote:simple modification of a recent top 8
--Sith death-- 55 Darth Caedus 36 Atton "Jaq" Rand 36 Lord Kaan 27 Lobot 20 Darth Wyyrlok III 11 Darth Sidious Hologram 8 2 x Sith Recruit 6 Ugnaught Demolitionist x2
(199pts. 10 activations)
What makes that squad good/what is the general idea behind using it? Apologies, i put the wrong cadeus down. Kaan now gets FR via sid and so can do more than run in and thought bomb. He can now run in and beat on people until he dies, which is harder due to Illusion, then thought bomb using his remaining force. Cadeus will obviously use SBM to really make the bomb work. Jaq snipes using his force to move faster and reroll everything including avoid defeat saves. Wyyrlock gets force renewal and Zaps/stuns during mop up (which Kaan would probably have hurt and which SBM helps set up). Cadeus lobot taylors
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