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Top 5 Favorite Special Abilities? Options
pntkd2
Posted: Sunday, March 17, 2013 5:37:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/13/2011
Posts: 201
personally mine are 1. Disruptive
2. Evade
3. GMA
4. Accurate Shot
5. Opportunist
knappskirata
Posted: Sunday, March 17, 2013 5:48:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/1/2012
Posts: 643
Cloaked
Jolt
Opportunist
GMA
Twin
Bubba Fett
Posted: Sunday, March 17, 2013 6:30:09 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/13/2012
Posts: 143
Location: Southern Wisconsin
I gonna have to go with
1 Twin
2 GMA
3 Cloaked
4 Booming Voice/Coordinated Command
5 Beskar'gam
Cassus fett
Posted: Sunday, March 17, 2013 7:07:20 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/10/2010
Posts: 756
Location: The Shadowlands of Kashyyyk
1.Twin Attack
2.Disentigration
3.Stealth
4.Bounty Hunter +(whatever #)
5.Evade

Honerable mentions goes to Vouundan Crab armour 6, Intuition, and Greater Mobile Attack
swinefeld
Posted: Sunday, March 17, 2013 7:42:48 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
In no particular order:

Coordinated Command
Shatter Beam
Furious Assault
Stable Footing
Accurate Shot
pastorbudwine@mac.com
Posted: Monday, March 18, 2013 6:21:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/4/2008
Posts: 279
Twin
Cloaked
Accurate
Evade
Parry
spryguy1981
Posted: Monday, March 18, 2013 6:54:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,488
Resol'nare
Greater Mobile
Accurate Shot
Booming Voice
Satchel Charge
den25
Posted: Monday, March 18, 2013 7:11:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 270
Cloaked
Greater Mobile
Twin
Accurate Shot
Override

If it were top 6, Stealth would be in there too.
coffeebean
Posted: Monday, March 18, 2013 7:33:40 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2011
Posts: 211
Betrayal
Vonduun crab armor 6
Force immunity
Stomp
Damage reduction 20
Weeks
Posted: Monday, March 18, 2013 7:40:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
Master Tactician
Booming Voice
Traps
Reinforcements
Satchel Charge
Echo24
Posted: Monday, March 18, 2013 8:56:28 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/30/2008
Posts: 1,288
Bodyguard - Easily my favorite ability in the game. Focusing your fire on specific pieces is really important to winning, and having to spread that damage around can really mess up plans. Something that would normally one-shot a character suddenly can't kill them. Oh, and having a 10 HP Bodyguard take a 30+ Damage shot is just awesome.

Traps - Really a well thought-out ability. It's super useful, but you have to be up in the thick of things to use it.

Override - Yeah, a lot of people hate it, but I think that doors and opening/closing them adds a really strong tactical element to the game. Getting locked out sucks, but if both squads have enough Override and are able to keep them safe I think it adds some real depth to the game. Much more interesting than Satchel Charge, which reduces the tactical depth of the game.

Accurate Shot - You don't see as much of this in the game as you used to. Putting little uggies and Mouse Droids in the way to get shot by Rex or Cad Bane is kind of lame, though. I like shooting whoever I want!

Jolt - Ooooo, I love Jolt. Or any of the activating abilities really. Losing a turn with your big guy is a BIG deal. Games generally go 5-9 rounds, with the first round or two just being positioning and the last round or two of longer games usually just being clean up, so if one of your main pieces gets jolted in one of those important rounds that can easily swing the balance of a game. On more than one occasion I've won a game that I was on the losing side of because of a well timed Jolt or Stingbeam or something like that.
adamb0nd
Posted: Monday, March 18, 2013 10:31:23 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,302
Ewok
Mount
Troop Cart
Desert Skiff
emplacement
corranhorn
Posted: Monday, March 18, 2013 11:44:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/14/2009
Posts: 1,728
Not in any order

Twin Attack
Greater Mobile Atack
Override
Booming Voice
Accurate Shot



Honorable mention goes to Resol'nare.
Mando
Posted: Monday, March 18, 2013 12:04:54 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/14/2008
Posts: 1,410
Location: Chokio, MN
1. Resol'nare
2. Jolt
3. Bodyguard
4. Drain Life Energy
5. Accurate Shot
fingersandteeth
Posted: Monday, March 18, 2013 12:11:15 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2008
Posts: 522
Location: Chicago
cunning
accurate
tow cable
greater mobile
disruptive
Sithborg
Posted: Monday, March 18, 2013 12:35:52 PM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Dark Inspiration (need to make a new Dooku with it)
Snare Rifle (can be highly frustrating to characters)
Intuition (very fun and strategic ability)
Teras Kasi Style (I like straight up damage reducers)
Cay's Legacy (very limited potential in making a return, but it is the ultimate in thematic abilities)
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