RegisterDonateLogin

Hokey religions and ancient weapons are no match for a good milk at your side.

Welcome Guest Active Topics | Members

STAP through walls Options
kezzamachine
Posted: Tuesday, April 2, 2013 3:03:34 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
http://www.bloomilk.com/Squad/127408/walks-through-walls

Sharron and I came up with this while we were riffing about squads the other day. He's run it and said it is pretty scary. Dr Daman faced it and he said its pretty scary. I co-created it and I'm pretty scary (although that may be a different thing we're talking about).

I'm not convinced about the complete makeup of the filler, but I think this is pretty good. STAP strafe through walls? I like.
sharron
Posted: Thursday, April 4, 2013 5:02:40 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/11/2009
Posts: 460
Loved it Kez :D I brought in dr E.
juice man
Posted: Thursday, April 4, 2013 5:49:48 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Haven't been able to run my version, yet.Unsure
http://www.bloomilk.com/Squad/126770/ghosts-in-the-walls
Dark temptation scares me. (on both sides)
knappskirata
Posted: Thursday, April 4, 2013 6:24:47 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/1/2012
Posts: 643
What if you used Foul Moudama? Both use force phase, then on AniStap's next turn he uses it again
Galactic Funk
Posted: Thursday, April 4, 2013 6:37:46 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/25/2011
Posts: 806
Location: Wisconsin
knappskirata wrote:
What if you used Foul Moudama? Both use force phase, then on AniStap's next turn he uses it again


Foul wouldn't be able to carry him through a wall so they would both have to use it independently just to get into position. In the end the benefit you could receive is probably pretty situational. AniSTAP has plenty of movement as is. Doombot can tow him 12 then move 16 via the Klat. Capt, a total of 28 with flight and phasing and strafing for those final 16 squares.
AndyHatton
Posted: Thursday, April 4, 2013 6:46:44 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Galactic Funk wrote:
knappskirata wrote:
What if you used Foul Moudama? Both use force phase, then on AniStap's next turn he uses it again


Foul wouldn't be able to carry him through a wall so they would both have to use it independently just to get into position. In the end the benefit you could receive is probably pretty situational. AniSTAP has plenty of movement as is. Doombot can tow him 12 then move 16 via the Klat. Capt, a total of 28 with flight and phasing and strafing for those final 16 squares.


Foul can carry people through walls with Master Lift and Force Phase

http://www.bloomilk.com/Forums/default.aspx?g=posts&t=12260
Galactic Funk
Posted: Thursday, April 4, 2013 8:25:38 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/25/2011
Posts: 806
Location: Wisconsin
Wow. Guess I missed that one. I never would have guessed that. Still I think I would rather roll w/ doombot. You can get him and Coleman for the price of Foul.
qvos
Posted: Saturday, April 6, 2013 8:39:31 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
Great squads to run guys. Im going to give these and other ideas based on this a try!
knappskirata
Posted: Saturday, April 6, 2013 9:05:40 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/1/2012
Posts: 643
Galactic Funk wrote:
Wow. Guess I missed that one. I never would have guessed that. Still I think I would rather roll w/ doombot. You can get him and Coleman for the price of Foul.
If you modified the squad a little, you could probably use both, for two different characters
Galactic Funk
Posted: Saturday, April 6, 2013 4:22:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/25/2011
Posts: 806
Location: Wisconsin
knappskirata wrote:
Galactic Funk wrote:
Wow. Guess I missed that one. I never would have guessed that. Still I think I would rather roll w/ doombot. You can get him and Coleman for the price of Foul.
If you modified the squad a little, you could probably use both, for two different characters


Yes you could. But what do you want to drop to add him? I think you would have to lose Lobot and since your tech options take a hit in that scenario you may also need to drop Coleman and the uggies and have 24 points to work with if my math is correct.

You can't drop Ferus imo because the Dark Temptation option w/ his twin and movement could be absolutely devastating to some squads.

The Klat Cpt is critical for his movement as is The Dark Woman for phasing.

I'm sure Foul could be huge in certain circumstances but for me I just don't want to give up Lobot and the options he could bring in.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.