|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/10/2013 Posts: 132
|
Is this even possible? If not I hope it becomes added to the site.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
|
RUB A LAMP- maybe your dreams will come true
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
|
Teller wrote: Is this even possible? If not I hope it becomes added to the site. I would like this feature too.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
|
It's not possible. It would be neat, but I can also see how it would be far too much work to make possible.
What most people do is they put characters in the squad that equal the point cost of the custom and say in the description what characters are stand ins for what custom.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
As a practical matter, it would be extremely problematic. Just think about stuff like Affinity, Rapport, Rival, Reinforcements etc. That stuff doesn't work properly in the squad builder right out of the box in most cases. Someone has to tie a bunch of stuff together behind the scenes to make it go. Ahem. Now add every variable version of those, or other random ideas that people come up with. Also add that there isn't any timetable for when pieces are added, or removed for that matter.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
|
swinefeld wrote:As a practical matter, it would be extremely problematic. Just think about stuff like Affinity, Rapport, Rival, Reinforcements etc. That stuff doesn't work properly in the squad builder right out of the box in most cases. Someone has to tie a bunch of stuff together behind the scenes to make it go. Ahem. Now add every variable version of those, or other random ideas that people come up with. Also add that there isn't any timetable for when pieces are added, or removed for that matter. I thought that was the case. It's why I never brought it up before. By the way, thanks for all you do already.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
SignerJ wrote:swinefeld wrote:As a practical matter, it would be extremely problematic. Just think about stuff like Affinity, Rapport, Rival, Reinforcements etc. That stuff doesn't work properly in the squad builder right out of the box in most cases. Someone has to tie a bunch of stuff together behind the scenes to make it go. Ahem. Now add every variable version of those, or other random ideas that people come up with. Also add that there isn't any timetable for when pieces are added, or removed for that matter. I thought that was the case. It's why I never brought it up before. By the way, thanks for all you do already. Thanks for your thanks. I enjoy it, and am happy to be able to take some of the load off Shinja. Who knows, if the tools improve, it could become a more viable idea... it's a tall order though.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/10/2013 Posts: 132
|
Yeah, thanks for making Bloo Milk Bloo Milk.
|
|
Guest |