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Putting Customs in BlooMilk Squads Options
Teller
Posted: Saturday, May 18, 2013 9:58:03 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/10/2013
Posts: 132
ThumbsUp Is this even possible? If not I hope it becomes added to the site.
jak
Posted: Sunday, May 19, 2013 5:44:11 AM
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Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
RUB A LAMP-Laugh
maybe your dreams will come true
Cassus fett
Posted: Sunday, May 19, 2013 6:18:55 AM
Rank: Advanced Bloo Milk Member
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Joined: 6/10/2010
Posts: 756
Location: The Shadowlands of Kashyyyk
Teller wrote:
ThumbsUp Is this even possible? If not I hope it becomes added to the site.


I would like this feature too.
SignerJ
Posted: Sunday, May 19, 2013 6:47:40 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
It's not possible. It would be neat, but I can also see how it would be far too much work to make possible.

What most people do is they put characters in the squad that equal the point cost of the custom and say in the description what characters are stand ins for what custom.
swinefeld
Posted: Sunday, May 19, 2013 7:12:18 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
As a practical matter, it would be extremely problematic.

Just think about stuff like Affinity, Rapport, Rival, Reinforcements etc. That stuff doesn't work properly in the squad builder right out of the box in most cases. Someone has to tie a bunch of stuff together behind the scenes to make it go. Ahem.

Now add every variable version of those, or other random ideas that people come up with.
Also add that there isn't any timetable for when pieces are added, or removed for that matter.

SignerJ
Posted: Sunday, May 19, 2013 8:32:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
swinefeld wrote:
As a practical matter, it would be extremely problematic.

Just think about stuff like Affinity, Rapport, Rival, Reinforcements etc. That stuff doesn't work properly in the squad builder right out of the box in most cases. Someone has to tie a bunch of stuff together behind the scenes to make it go. Ahem.

Now add every variable version of those, or other random ideas that people come up with.
Also add that there isn't any timetable for when pieces are added, or removed for that matter.




I thought that was the case. It's why I never brought it up before.


By the way, thanks for all you do already.
swinefeld
Posted: Sunday, May 19, 2013 10:13:10 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
SignerJ wrote:
swinefeld wrote:
As a practical matter, it would be extremely problematic.

Just think about stuff like Affinity, Rapport, Rival, Reinforcements etc. That stuff doesn't work properly in the squad builder right out of the box in most cases. Someone has to tie a bunch of stuff together behind the scenes to make it go. Ahem.

Now add every variable version of those, or other random ideas that people come up with.
Also add that there isn't any timetable for when pieces are added, or removed for that matter.




I thought that was the case. It's why I never brought it up before.


By the way, thanks for all you do already.


Thanks for your thanks. Smile I enjoy it, and am happy to be able to take some of the load off Shinja.


Who knows, if the tools improve, it could become a more viable idea... it's a tall order though.


Teller
Posted: Monday, May 20, 2013 7:42:47 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/10/2013
Posts: 132
Yeah, thanks for making Bloo Milk Bloo Milk.
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