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Grand Moff Tarkins CE Options
pegolego
Posted: Sunday, May 26, 2013 7:27:14 AM
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It says that if he has line of sight to an enemy you can choose to activate up to 3 characters in that phase or whatever, but does that mean anywhere up to 3 (even 1), or up to 3 with at least the 2 activations?
EmporerDragon
Posted: Sunday, May 26, 2013 8:14:05 AM
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If Tarkin's CE is triggered, you can activate 1, 2 or 3 characters that phase.
pegolego
Posted: Sunday, May 26, 2013 8:17:48 AM
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Oh, goody! Thanks!
blondy
Posted: Sunday, May 26, 2013 10:02:02 AM
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I you have Tarkin and Ozzel on the same squad which one is in effect?
Sithborg
Posted: Sunday, May 26, 2013 11:11:50 AM
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You must obey both CE's, so you can only activate 1.
DarthMaim
Posted: Wednesday, May 29, 2013 2:45:59 AM
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If I win iniative, and I choose to go first, if Tarkin has los to the enemy, can I activate 3?
swinefeld
Posted: Wednesday, May 29, 2013 5:10:26 AM
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DarthMaim wrote:
If I win iniative, and I choose to go first, if Tarkin has los to the enemy, can I activate 3?


Yes.
pegolego
Posted: Wednesday, May 29, 2013 6:40:20 AM
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On a side note, for things like Twi'Lek Black Sun Vigo's CE, what decides if you get the GMA, as you probably will move out of range at some point? Do you have to always be within 6 of it while using the GMA, or do you have to start your turn within 6?
swinefeld
Posted: Wednesday, May 29, 2013 7:04:58 AM
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pegolego wrote:
On a side note, for things like Twi'Lek Black Sun Vigo's CE, what decides if you get the GMA, as you probably will move out of range at some point? Do you have to always be within 6 of it while using the GMA, or do you have to start your turn within 6?


You check for the CE when you want to use it, so say you move and want to make a double attack, you must be within 6 when making the attacks.

CEs that involve starting/ending moves within 6 will say so on the card.
(See Cad Bane, Bounty Hunter or General Skywalker)
pegolego
Posted: Wednesday, May 29, 2013 7:19:50 AM
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Ok, that's a bit strange, and it may make some other CE's a bit confusing. Thanks!
keet fisto
Posted: Wednesday, May 29, 2013 9:42:51 AM
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pegolego wrote:
Ok, that's a bit strange, and it may make some other CE's a bit confusing. Thanks!


You do the check exactly when you use the ability. I can't think of a simpler way to rule that. Which other CE's are you talking about that get confused by this?
pegolego
Posted: Wednesday, May 29, 2013 10:11:40 AM
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Well, actually, GMA taking place in the middle of a turn is PROBABLY the most confusing instance of this, but any other multipart abilities could be difficult to determine whether or not you benefit.
Sithborg
Posted: Wednesday, May 29, 2013 1:11:58 PM
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Mobile Attack and Greater Mobile Attack are the only two, since they interrupt movement. Once you start a replaces turn/attacks ability, you don't lose it in the middle of the usage.
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