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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Imagine it's 2010, and Masters of the Force has been out for a while. There are no v-sets. People are sick of the same things winning all the time. and as an alternate way to balance the game, the best Wizards pieces are banned. I made a list of my choices for 30 of Wizards' key pieces. I generally chose: - the best Tempo control pieces - the best mass killers - the best movement breakers (Panaka isn't on my list, but I think he's much less effective without Mas Amedda) -the modern double/twin GMA shooters (including Mando Scouts and TBSV which have the potential to be twin/double shooters too). - modern pieces with really good CEs (eg Wedge, Rieekan, General Skywalker) - cannon CEs - Princess Leia, Bothan Noble I kept on: - Han Solos and Darth Vaders - some really good pieces, but there are a lot of relatively similar options, and they lose power without Princess Leia and Thrawn respectively. - a lot of fringe pieces - R7s, Lobot, Mouse Droids, Ugnaughts all probably belong in the best 30 pieces list, but I don't think any influence squad choice too much. I don't entirely like my list - I think getting rid of Ganner is almost enough to take the rest of the New Republic out of the contention without banning the others - but there we go. You can make your own list instead, or tweak the below one instead, if you want! Quote:Republic Mas Amedda, R2-D2 Astromech Droid, General Skywalker, Captain Rex, General Obi-Wan Kenobi, Yoda on Kybuck
Seps General Grievous Droid Army Commander, General Whorm Loathsom, IG Lancer Droid, San Hill
New Republic Ganner Rhysode, General Wedge Antilles, Han Solo Galactic Hero
Imperial Thrawn (Mitth'raw'nuruodo), Arica, Admiral Ozzel, Grand Admiral Thrawn
Rebels General Rieekan, Luke Skywalker Rebel Commando, General Dodonna, Princess Leia, Luke's Snowspeeder, General Crix Madine, Bothan Noble
Mandalorian Mandalorian Scout
Fringe Cad Bane, Twi'lek Black Sun Vigo, Dash Rendar Renegade Smuggler, IG-86 Assassin Droid, Gha Nachkt (edited on for Mara Jade Jedi) - If you take away all these, what does it do to the game? Would it make the game more balanced and interesting, or less dynamic and fun? - Would there more options or less options at the competitive level? - What would be some good squads out there, with the above pieces removed?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Firstly, I think that it takes a lot of flavour and fun away from the game banning all the power pieces. I'm glad that they went with the option of expanding the game, rather than contracting it.
Based on my list, I think that even with having lots of pieces banned, the movie factions would still be dominant. Although with a lot of the heavy shooters gone, some of the more expensive pieces like Grand Master Luke Skywalker or Darth Bane might suddenly be a viable option.
Rebels still have access to Force Push squads, swarm squads with the Ithorian Commander and Han in STA, Luke's Landspeeder, and some other good shooter Hans. Elite Rebel Commandos aren't as powerful without Crix, but they're still going to be useful.
Gungan Artillerists might suddenly hit the top tables with no Lancer or Yobuck around. Senate Commandos with Argyus and a Gungan Shieldbearer or two are probably a good squad as well.
Not entirely sure about Seps, but they'd probably benefit from other factions losing their movement options. Pieces like the B3 Ultra Battle Droids and Durge Jedi Hunter might become very useful, and they still have access to Gha Nachkt and lots of mouse droids.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
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I find this... Interesting, if you remove these pieces you destroy some very good squad combos some that aren't even OP. You also missed a bunch of "cheesy" broken combos. Super stealth (all factions applicable), Nom Bombs, some of the insane combos you can pull off with clone troopers and the right CE's, Bith black sun vigos are pretty beast and lets not forget the original GGDAC the Battle Droid Officer.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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I would take out San Hill from the list and throw in the Battle Droid Officer, since I think that does more for the Separatists. Or get remove the Bothan Noble from the list, keep San Hill on the list, and add the Battle Droid Officer.
Either way, the BDO should be on the list.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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SignerJ wrote:I would take out San Hill from the list and throw in the Battle Droid Officer, since I think that does more for the Separatists. Or get remove the Bothan Noble from the list, keep San Hill on the list, and add the Battle Droid Officer.
Either way, the BDO should be on the list. I think the Rebels would dominate if they got to keep the Bothan Noble - you'd see Han Solo Scoundrel or Boba BH with a bunch of Nobles (and probably a Force Sense piece as well). I think the Seps would be very strong if they got to keep San Hill and no one else had any tempo control. On the other hand, I don't think the BDO is a big issue at all. A lot of Droids have low attack ratings to start with; I think Wizards just assumed that you'd have a Battle Droid Officer in every Sep droid squad. For instance, the Chameleon Droid, a decent piece overall and released in 2008, only has an attack rating of 6. It's an auto-include for a droid squad, but I don't think it really warps anything - with the IG-86 and Lancer gone, it mainly just makes mediocre droids decent. Cassus fett wrote:I find this... Interesting, if you remove these pieces you destroy some very good squad combos some that aren't even OP. You also missed a bunch of "cheesy" broken combos. Super stealth (all factions applicable), Nom Bombs, some of the insane combos you can pull off with clone troopers and the right CE's, Bith black sun vigos are pretty beast and lets not forget the original GGDAC the Battle Droid Officer. You can make your own list too if you want! I do think that without access to Cad Bane, and with Lobot/Treadwell Droid available, Nom Bombs aren't too much of an issue. The Clones lose GMA without Rex, and I don't think I've ever seen the BBSV used for anything except the BBSV/TBSV combo to give Greater Mobile to a piece with Stealth. I think the squad types you listed all had their moments during Wizards history, and are good examples of potential Negative Play Experiences, but weren't a major part of the competitive game in 2010 - I looked at the 2010 GenCon Championship squad sheets, and there was only one Nom Anor, and the only superstealth piece was one Nyna. Superstealth might be more of a dominant strategy in a meta with no Yobuck or Lancer though. As some context, these are the squad lists for the top 8 from GenCon 2010 after Swiss: 47 Luke's Landspeeder 27 Ferus Olin 27 Han Solo on Tauntaun 20 Princess Leia 17 Bothan Noble 14 General Rieekan 9 General Dodonna 8 Juno Eclipse 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 3 Mouse Droid 3 Mouse Droid 3 Mouse Droid 3 Mouse Droid 51 Yoda on Kybuck 47 General Skywalker 28 Dash Rendar, Renegade Smuggler 27 Lobot 23 Captain Panaka 9 R2-D2 Astromech Droid 8 Mas Amedda 4 Gran Raider 3 Ugnaught Demolitionist 51 Yoda on Kybuck 47 General Skywalker 28 Dash Rendar, Renegade Smuggler 27 Lobot 23 Captain Panaka 9 R2-D2 Astromech Droid 8 Mas Amedda 4 Gran Raider 3 Ugnaught Demolitionist 71 Lord Vader 32 Thrawn (Mith'raw'nuruodo) 27 Lobot 23 Jarael 11 Admiral Ozzel 8 Mas Amedda 5 Imperial Dignitary 3 Rodian Brute 3 Rodian Brute 3 Rodian Brute 3 Rodian Brute 3 Rodian Brute 3 Rodian Brute 3 Rodian Brute 51 Yoda on Kybuck 33 Captain Rex 27 Ferus Olin 27 Lobot 23 Captain Panaka 11 Human Bodyguard 9 R2-D2 Astromech Droid 8 Mas Amedda 5 Rodian Diplomat 3 Rodian Brute 3 Ugnaught Demolitionist 9 General Dodonna 14 General Rieekan 16 General Crix Madine 20 Princess Leia 27 Han Solo, Smuggler 27 Luke Skywalker, Rebel Commando 8 Obi-Wan, Jedi Spirit 16 Elite Rebel Commando 16 Elite Rebel Commando 12 Gha Nachkt 27 Lobot 2 Mouse Droid 2 Mouse Droid 2 Mouse Droid 2 Mouse Droid 54 Kyle Katarn, Jedi Battlemaster 45 Mara Jade, Jedi 29 Ganner Rhysode 28 Dash Rendar, Renegade Smuggler 10 Jagged Fel 9 General Dodonna 8 R7 Astromech Droid 5 Caamasi Noble 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 57 General Grievous, Droid Army Commander 36 Darth Sidious 30 IG Lancer Droid 30 IG Lancer Droid 16 IG-86 Assassin Droid 12 Gha Nachkt 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 3 Ugnaught Demolitionist 2 Mouse Droid 2 Mouse Droid 2 Mouse Droid 2 Mouse Droid 2 Mouse Droid
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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With Mouse Droids and Panaka, Republic swap squads will still be an option; but who do they swap? Maybe something like Grandmaster Yoda, Ferus Olin, and a pair of JWMs; I had fun and a but of success with that around that time, except with GOWK and Mas instead of Yoda and Mice. It's a very hardy squad that could kill most of the squishy shooters once it closed the distance. Map lists would be important for it.
Rebel Swarms would definitely have a way in, although Kyle JBM would keep those in chek. But what in the world would you play Kyle with? Kyp Durron and Luke FS go alright with him (I got 2nd place in 2 Regionals in 2009 with those guys), but losing General Wedge and Dodonna hurts that squad. Maybe Kol Skywalker could come back to play, I always liked him.
Boba Fett Mercenary and Han Scoundrel would probably be the go-to shooters. You could play the two of them with Obi Force Spirit on Han to get some really powerful cunning shooting, then maybe do an MTB engine so you always win init.
I'm going to have to think more about this. It's a very, very interesting topic, though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2012 Posts: 241 Location: Lost in the Unknown Regions with 20 Ewoks
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Since this is a list of the "best pieces" not broken ones do you think people like Kol and Sid Hologram should be there too?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Joseph blob wrote:Since this is a list of the "best pieces" not broken ones do you think people like Kol and Sid Hologram should be there too? I was mainly thinking in terms of pieces that were behind the dominant strategies in Star Wars at GenCon 2010 - so tempo control, movement breakers, evade, scrub killers, double/twin/gma shooters etc. I think Sid Hologram is one of the strongest 30 pieces that Wizards made - he has a really unique and powerful CE - but Sith didn't really have enough other top level pieces before the v-sets to make them strong contenders overall, so removing Sid wouldn't do much to the meta. And Kol's definitely a good piece, but I think losing Wedge is enough to push him back into the pack.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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It is always tough, because you have to predict what will rise up in it's place.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Echo24 wrote: It's a very, very interesting topic, though. It'd also make for an interesting league/tournament.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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Pieces that I would remove. There are about 20 listed. Mainly tech with a couple of clearly stupid pieces. I considered leaving wedge and reiken in because i think those factions suffer most in this exchange. I'd mainly remove major movement breakers and let pieces move on their own accord and i'd rid the slow tempo control completely (Tarkin gets a bye because he actually needs LOS and if you can set it up more power to you, it takes skill).
I think by the end of the game every faction pretty much got some great pieces but the top 5 got some stupid pieces. Messing with the tempo of the games activations was not something i was fond of and i've been abusing tow ever since r2 was released. Thrawn's were both incredible figs and although it took a while once people figured out what San hill was all about he was in every tourney, often winning. It just so happens that removing thrawn takes away ysalimiri which makes force sence better to stop superstealth.
I don't think that cad bane is as potent without swap or tow because he is quite a low hp fig for cost. I think in this meta boba merc might be more annoying to pin down. Likewise Arica now has to step out to get her shots and take the punishement. Without thrawn or movement breaking shooters need to earn their shots.
I think without these figs the game is very interesting without any V sets at all.
REpublic
R2 astromech Yoda buck panaka mas amedda GOWK
rebel dodonna princess leia bothan noble crix K3po Reiken Luke Commando
NR Ganner Wedge
Seps Lancer San Hill Whorm
Imperials Thrawns ozzel
Fringe Lobot Gha Nacht MTB
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Rank: Advanced Bloo Milk Member Groups: Member
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fingersandteeth wrote: Fringe Lobot Gha Nacht MTB
I was interested in your fringe choices - I agree with Gha Nacht - so much that I actually went and added my original list to include him, but what are your reasons for Lobot and the MTB? I agree that they're powerful, but I'm interested to know why their exclusion would help to even out the field.
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Rank: Advanced Bloo Milk Member Groups: Member
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fingersandteeth wrote:Pieces that I would remove.
REpublic
R2 astromech Yoda buck panaka mas amedda GOWK
No Captain Rex?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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TheHutts wrote:fingersandteeth wrote: Fringe Lobot Gha Nacht MTB
I was interested in your fringe choices - I agree with Gha Nacht - so much that I actually went and added my original list to include him, but what are your reasons for Lobot and the MTB? I agree that they're powerful, but I'm interested to know why their exclusion would help to even out the field. MTB because i hate the domination of initiative by any piece and if Revan is the only piece with MT then that actually might help vanilla Sith. Lobot because he would be, without fail, in every competitive squad. He is now and without movement breaking an advantage like squad adaptation is just too good to exclude. I'd also just like to see people turn up with a squad, sit down and fight it out, without spending 5 mins to pull out your 6 extra activations or whatever. Just keeping it simple as i can. pretty weak piece without tow or swap to keep him safe.
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Rank: Advanced Bloo Milk Member Groups: Member
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Thanks for talking about this on Sith Holonews Network (http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=63807&cmd=tc) last week - I was at the dentist, so I missed it live and am just catching up now. My main interest in starting this thread was whether banning a select group of pieces would: a) Open up the WOTC meta so that lots of different squads would be able to compete. b) Just result in a different small handful of squads that dominate.
For those of you who haven't heard it, the consensus on the show was (b) - that squads unaffected by the hypothetical bans like Exar Kun's UPS squad would do really well.
It's also worth noting that fingersandteeth, who's a noted meta expert, reckons some select bannings could really open the game up, so it could go either way.
To be honest, I did completely forget about those tier 2 movement breakers like Exar, K3PO, and Sidious when making my list.
But either way, I think the direction the game has taken with the v-sets has been far more exciting and interesting than it ever would have by banning the interesting pieces. But the power pieces from Wizards are still huge influences on the game - mass killing, tempo control, and movement breaking will always be significant parts of the game.
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TheHutts wrote: To be honest, I did completely forget about those tier 2 movement breakers like Exar, K3PO, and Sidious when making my list.
I don't think there's any need to ban those, if that's what you were suggesting. Not sure it was.
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Rank: Advanced Bloo Milk Member Groups: Member
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corranhorn wrote:TheHutts wrote: To be honest, I did completely forget about those tier 2 movement breakers like Exar, K3PO, and Sidious when making my list.
I don't think there's any need to ban those, if that's what you were suggesting. Not sure it was. All this stuff's hypothetical - just a what would happen if the game had gone down the path of shaking things up by restricting the meta rather than by adding things to it. I wasn't suggesting that we ban those pieces at all, just picking them out as 30 key pieces, and asking what would happen if they were banned. To be honest, I'm barely familiar with those tier 2 movement breaker pieces, as I wasn't around for Exar's heyday, I've never seen K3PO on the table, and not much Sidious either. But on SHNN they basically thought that the second tier movement options would come back as major options if the other big game changers like tempo control and efficient movement breakers were gone, and a handful of squads that weren't affected by the restrictions, including Exar Kun's UPS squad, would dominate. So a less diverse meta than what they've created with the v-sets.
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:corranhorn wrote:TheHutts wrote: To be honest, I did completely forget about those tier 2 movement breakers like Exar, K3PO, and Sidious when making my list.
I don't think there's any need to ban those, if that's what you were suggesting. Not sure it was. All this stuff's hypothetical - just a what would happen if the game had gone down the path of shaking things up by restricting the meta rather than by adding things to it. I wasn't suggesting that we ban those pieces at all, just picking them out as 30 key pieces, and asking what would happen if they were banned. To be honest, I'm not barely familiar with those tier 2 movement breaker pieces, as I wasn't around for Exar's heyday, I've never seen K3PO on the table, and not much Sidious either. But on SHNN they basically thought that the second tier movement options would come back as major options if the other big game changers like tempo control and efficient movement breakers were gone, and a handful of squads that weren't affected by the restrictions, including Exar Kun's UPS squad, would dominate. So a less diverse meta than what they've created with the v-sets. I agree with much of what you say, by the way what does SHNN stand for?
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Rank: Advanced Bloo Milk Member Groups: Member
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Sith Holonetwork News - it's on at every Thursday evening at 10pm EST - Darth Jim, UrbanJedi, Leshippy, Echo24, and Lou are among the people who discuss what's been happening in Star Wars Miniatures over the last week. It normally lasts around an hour and a half. http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=63807&cmd=tc - you can also listen to old episodes at that link.
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Rank: Advanced Bloo Milk Member Groups: Member
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TheHutts wrote:Sith Holonetwork News - it's on at every Thursday evening at 10pm EST - Darth Jim, UrbanJedi, Leshippy, Echo24, and Lou are among the people who discuss what's been happening in Star Wars Miniatures over the last week. It normally lasts around an hour and a half. http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=63807&cmd=tc - you can also listen to old episodes at that link. SICK! i think I just found my new time sink!
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