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The Coming Darkness - A Custom Set Options
corranhorn
Posted: Thursday, June 6, 2013 6:09:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/14/2009
Posts: 1,728
Hey all! Seeing as I've finally finished up my first custom set (don't ask), I figured it would be cool to post the stats up here and ask for feedback. BigGrin Here's the link to the set's page for anyone anting to put feedback on the actual cards or whatever. http://www.bloomilk.com/Custom/Set/1141/the-coming-darkness

The proportianate amounts od ifferent rarities aren't balanced, didn't see a real need.
1. Bao-Dur's Remote 9 OR
VR Small
HP 20
Def 17
Atk 7
Dmg 10

Unique
Droid
Flight
Rapport (Costs 2 less when in the same squad as a character whose name contains Bao-Dur)

"Can you build me one?" "I would, but then I wouldn't be the only one with a floating sphere following him around, and I kind of like that." ―The Jedi Exile and Bao-Dur

2. Carth Onasi, War Hero 47 OR
VR Medium
HP 110
Def 20
Atk 12
Dmg 20

Unique
Pilot
Soldier (Counts as a character named Old Republic Soldier)
Double Attack
Twin Attack
Advanced Shields 1
Greater Mobile attack
Quick Draw (Whenever this character is targetted by an enemy within 6 squares, he makes a save of 11. On a success this character makes 1 attack against the attacker before they make their attack roll)

"I'm not a warrior, I'm a soldier. There's a difference. Warriors attack and conquer, they prey on the weak. Soldiers defend and protect the innocent—usually from warriors." -Carth Onasi

[Quick Draw is not my creation]


3. Elite Old Republic Trooper 13 OR
C Medium
HP 30
Def 17
Atk 8
Dmg 20

Soldier
Advantageous Cover
Careful Shot +4

Battling the forces of the Sith, these soldiers often accompany Jedi during battles.

[His abilities were based on my thinking that after the constant attacks by various Sith groups, not to mention the Mandalorians, over the decades surrounding KotOR, much of the Old Republic military would have started to adopt defensive tactics (to conserve resources).]

4. Jedi Grand Master 52 OR Republic NR
UC Medium
HP 120
Def 21
Atk 13
Dmg 20
Affinity (May be in a Republic or New Republic squad)
ad)Affinity (Non-Unique Jedi characters may be in this character's squad regardless of faction)
Melee Attack
Triple Attack
Rapport (Non-Unique characters whose names contain Jedi cost 1 less when in the same squad as this character)

Force 3 Force Renewal 1
Master of the Force 2
Lightsaber Defense
Jedi Mind Trick
Force Push 3

CE: Each ally with a Force rating starts with +2 Force.

These pinnacles of the light side lead the Jedi Order through anything from tax fraud to civil war.

5. Jedi Lightsaber Pike Specialist 23 OR Republic NR
UC Medium
HP 90
Def 19
Atk 10
Dmg 20
Affinity (May be in a Republic or New Republic squad)
Melee Attack
Melee Reach 2
Double Attack
Cleave

Force 4
Lightsaber Deflect
Lightsaber Sweep

Lightsaber pikes gave their wielders the ability to keep enemies at a greater range during combat but also hindered the ability to block attacks up close.

6. Jedi Saberstaff Specialist 29 OR Republic NR
UC Medium
HP 90
Def 19
Atk 10
Dmg 20
Affinity (May be in a Republic or New Republic squad)
Melee Attack
Twin Attack
Momentum
Flurry Attack
Ataru Style

Force 4
Lightsaber Defense
Lightsaber Riposte
Surprise Attack

The double-bladed lightsaber, or saberstaff, lent itself to a fast, aggressive fighting style.

7. Kreia, Mentor 56 OR
VR Medium
Hp 110
Def 21
Atk 11
Dmg 20
Unique
Melee Attack
Double Attack
Intuition
Betrayal
Light Tutor
Dark Master

Force 2 Force Renewal 2
Knight Speed
Lightsaber Defense
Force Lightning 4
Force Sense
Healing Aura (Force 3, replaces attacks; remove up to 20 damage from this character and up to two living allies adjacent to this character)

CE: At the end of this character's turn, 1 Unique follower within 6 squares can make 1 immediate attack at +10 Damage.

"There is no truth in the Force. But there is truth in you, exile. And that is why I chose you." ―Kreia

[The choice of Light Tutor and Dark Master together was deliberate. She always talks about how, to find truth, one must look not just to the ways of one side but at the contrast. I'm sure the choice of OR as the faction instead of Fringe will fuel a difference of opinion. I may reconsider. My reasoning was that this is Kreia not just during her travels with the Jedi Exile but also during her career as a Jedi Master.]

8. Master Jedi Investigator 32 OR Republic NR
UC Medium
HP 90
Def 20
Atk 12
Dmg 20
Affinity (May be in a Republic or New Republic squad)
Melee Attack
Twin Attack
Recon
Stealth
Shien Style (When hit by a non-melee attack, this character takes no damage with a save of 11 and target enemy takes 10 damage; save 11)

Force 4
Force Sense
Jedi Mind Trick
Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)

She looked rather pleasantly like a Twi'Lek Satan.

[A tall, cool glass of Bloo Milk for anyone who recognises the flavor text!]

9. Master Vrook Lamar 51 OR
VR Medium
HP 120
Def 21
Atk 13
Dmg 20
Unique
Melee Attack
Double Attack
Disruptive
Ataru Style Mastery
Cunning Attack

Force 3 Force Renewal 1
Force Stun
Force Heal 30
Burst Lightning (Force 1, usable only on this character's turn: range 6; 10 damage)
Lightsaber Defense

"As much as I may wish it otherwise, you are our only hope." ―Vrook, to Revan

10. Mira, Jedi 39 OR
VR Medium
HP 110
Def 21
Atk 12
Dmg 20
Unique
Melee Attack
Twin Attack
Missiles 20
Cunning Attack
Bounty Hunter +6
Paralysis Dart (Replaces attacks, sight; target character takes 10 damage. That character is considered activated this round, save 16)

Force 3 Force Renewal 1
Force Sense
Lightsaber Defense
Knight Speed
Stasis Field (Force 2, usable only on this character's turn; range 6: target enemy and up to 2 characters adjacent to that character all considered activated this round, save 11.)

"I'm Mira. I'm the best bounty hunter in this system—and that's not me bragging, that's fact." ―Mira

11. Old Republic Commando 22 OR
C Medium
HP 50
Def 18
Atk 9
Dmg 20
Twin Attack
Evade
Stealth
Lightsaber Resistance

Wielding a variety of weapons such as blasters and vibroblades, these soldiers represent the best of the Old Republic military.

12. Revan, Jedi Knight 43 OR
R Medium
HP 120
Def 21
Atk 13
Dmg 20
Unique
Melee Attack
Double Attack
Blaster 20 (Replaces attacks: sight; +12 Attack for 20 Damage)
Choose Your Path (At the beginning of the skirmish, choose one of the following Force Powers: Sith Rage or Force Heal 30. Then choose one of the following abilities or Force Powers: Lightsaber Duelist, Force Sense, or +3 Force. This character gains those two abilities for the remainder of the skirmish.)

Force 4
Force Lightning 2
Lightsaber Defense

After having his memory erased by the Jedi Council, Revan sets out to find the Star Forge.

[CyP represents the choices made throughtout KotOR that would set you as either a Jedi Consular, Jedi Sentinel or Jedi Gaurdian; and as either light side or dark side).

13. Revan, Jedi Padawan 30 OR
R Medium
HP 110
Def 19
Atk 11
Dmg 20
Unqieu
Melee Attack
Twin Attack
Arbiter (Usable once per round, range 6: target enemy rerolls their last attack or save.)
Mandalorian Hunter (+4 Attack and +10 Damage against Mandalorian enemies)
Camaraderie (A Unique living ally whose name contains Bastila gains Intuition)

Force 1 Force Renewal 1
Surprise Leap (Forrce 2: Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates. During this movement he can move through enemy characters without provoking attacks of opportunity)
Force Lightning 2

"I have not heard of any new apprentices being accepted for training recently. What brings you to this place, may I ask?" ―Jedi Deesra to Revan upon the latter's arrival at the Dantooine Jedi Enclave

[Revan during his training and trials on Dantooine. (Jedi Guardian, which I think is the canonical class; from Wook "Revan constructed this lightsaber during his retraining, and made it with a blue blade"). F1FR1 represents your low Force point total and how expensive it was (relatively speaking) to use powers. SL represents, obviously, the Guardian class feature. Arbiter represents him solving the murder, and Mando Hunter is due to 1) All the mandos he fought, including Sherruk and 2) You received quests to hunt the Mandos. He gives Bastila Intuition because of their shared vision (Anticipation or Sense the Future didn't seem right). I know, you're thinking Revan should have it himself. However, Bastila seemed much more able to understand the significance of the vision and act on it.]

14. Revan on Swoop Bike 47 OR
VR Large
HP 11
Def 20
Atk 12
Dmg 20
Unique
Melee Attack
Double Attack
Strafe Attack
Never Tell Me The Odds
Speed 10

Force 5
Lightsaber Defense
Lightsaber Riposte

It was hard for Malak's servants to catch up to Revan when he was zooming past them at several hundred KPH.

[Never Tell Me the Odds represents Revan going out on these crazily dangerous tracks for the slim chance he could beat the other racers' times.]

15. Revan, Republic Soldier 27 OR
R Medium
HP 100
Def 20
Atk 11
Dmg 20
Unique
Soldier
Double Attack
Greater Mobile Attack
Accurate Shot
Mettle

Force 3

After having his memory wiped by the Jedi, Revan managed to evade the Sith on Taris through a combination of luck, the Force, and blasterfire.

16. Trask Ulgo 17 OR
R Medium
HP 60
Def 16
Atk 8
Dmg 20
Unique
Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character's next turn, or until he is defeated)
Noble Sacrifice (When this character is defeated, 1 Old Republic ally may make an immediate attack)
Camaraderie (An ally whose name contains Revan gains Parry and Door Gimmick)

"Now hurry up, we have to find Bastila! We have to make sure she makes it off the ship alive!" ―Trask Ulgo

17. Bastila Shan, Blinded By Arrogance 40 Sith
VR Medium
hP 110
Def 21
Atk 12
Dmg 20
Unique
Melee Attack
Twin Attack
Parry
Turn to the Dark Side
Bravado +10

Force 3 Force Renewal 1
Force Lightning 2
Lightsaber Riposte
Master Battle Meditiation (Force 3, replaces turn: Until the start of this character's next turn, this character gains the following Force ability: Allies get +10 Damage and enemies get -6 Attack, minimum 0)

"The Dark Side made stronger than I ever was before. I have a greater command of the Force that all of the most powerful Jedi masters..." -Bastila Shan during her time as Darth Malak's apprentice

[My opinions on ABM are well known, so here's my somewhat watered-down version. Bastila seemed like a very capable duelist, especially while serving Malak, so I hope I've gotten that across to some degree. I've kept her "aggressively costed" at 40. The problem is that most pieces above the 35 point mark won't be viable MBM or ABM-ers, since ther "job" involves them sitting on the sidelines boosting everyone else. Howver, MBM isn't her only use so 40 or so sounds doable.]

18. Darth Nihilus, The Hunger in the Darkness 66 Sith
VR Medium
HP 150
Def 22
Atk 13
Dmg 20
Unique
Melee Attack
Double Attack
Dark Armor
Affinity (A character whose name contains Visas Marr may be in your squad regardless of faction)

Force 2 Force Renewal 2
Pawn of the Dark Side
Sith Hunger
Drain Life 1
The Hunger of Nihilus (Force 5, replaces turn; 40 damage to all living characters within 6 squares; save 11 to reduce damage to 20. Remove damage from this character equal to the damage dealt If any Force-users are defeated by this effect, this character absorbs any and all Force points the defeated Force-users may have had prior to defeat. This Force power cannot be cancelled)

"He is a wound in the Force, more presence than flesh, and in his wake life dies… sacrificing itself to his hunger." ―Visas Marr

[The Hunger of Nihilus is based heavily on one of surf_rider 56's abilities, The Voice of Nihilus! (Used with permission) Check out his Nihilus as well, it's on page 12 of his thread in the Customs forum!]

19. Darth Revan, The Sacrifice 107 Sith
VR Medium
HP 170
Def 24
Atk 19
Dmg 20
Unique
Melee Attack
Triple Attack
Greater Mobile Attack
Cunning Attack +20
Master Tactician
Dark Armor
Melee Duelist

Force 3 Force Renewal 2
Force Lightning 4
Lightsaber Defense
Force Corruption 2
Lightsaber Riposte

CE: Droids are subject to this effect. Allies within 6 squares gain Greater Mobile Attack.

"If we pass beyond this door, we can never go back. The Order will surely banish us." ―Malak

[His piece's title is from a line of Kreia's, where she suggests that Revan did not fall-rather he sacrificed himself so that others would not have to fall. An intruiging take, by a great character, on a great character, so it seemed like a good pick.]

20. Darth Traya, Lord of Betrayal 101 Sith
HP 150
Def 22
Atk 16
Dmg 20
Unique ((Counts as Kreia))
Melee Attack
Triple Attack
Melee Reach 2
Betrayal
Trakata Style Mastery (Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks, and cannot reroll failed saves when targeted by this character.)

Force 3 Force Renewal 3
Master of the Force 2
Drain Life 3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt.)
Anticipation
Lightsaber Defense
Telekinetic Combat (This character must pay Force 1 every time it activates, or it cannot make Melee Attacks this round. This does not count toward Force Point usage limits.)
Insanity (Force 2, usable only on this character's turn, range 6; target enemy and one enemy adjacent to it are considered activated this round, have -4 defense until the end of the round, and cannot make attacks of opportunity until the end of the round, save 11.)
Force Lightning 3
Force Withdrawal

CE: Allies within 6 squares gain Cunning Attack.

"No game of dejarik can be won without pawns, and this may prove to be a very long game." ―Kreia

21. Darth Tenebrous 65 Sith
VR Medium
HP 120
Def 21
Atk 13
Dmg 20
Unique (Counts as Rugess nome)
Bith
Melee Attack
Double Attack
Cunning Attack

Affinity (Non-Unique characters with Mounted Weapon may be in your squad regardless of faction.)
Maxi-Chlorians (If this character is defeated, choose one enemy with a Force rating within 6 squares. That enemy cannot spend Force points for the rest of the skirmish, save 11.)

Force 2 Force Renewal 2
Master of the Force 2
Force Lightning 2
Force Lightning 4
Anticipation
Lightsaber Defense

CE: Allies with Mounted Weapon gain +4 Attack, +4 Defense, and Evade.

"To we who dwell in the Force, normal life is little more than pretense. Our only actions of significance are those we undertake in service to the dark side." ―Darth Tenebrous

[Tenebrous boosts Mounted Weapon pieces because of his non-Sith alter ego, the legendary starship designer Rugess Nome. He dosen't give Cunning Attack because of my custom Darth Traya's CE. Maxi-Chlorians is based off of Robobob's SA of the same name. I made him more powerful than most others probably would have but honestly he seemed like a real awesome baddie.]

22. Malak, Lord of the Star Forge 74 Sith
VR Medium
HP 150
Def 21
Atk 17
Dmg 20
Unique
Melee Attack
Double Attack
Twin Attack
Lightsaber Duelist
Ataru Style
Greater Mobile Attack
Captive Force Energy (When a non-Unique enemy within 6 squares is defeated, you may choose for that character to remain in play: it is considered to have 20 Hit Points, 10 Defense, a Point Cost of 0, cannot roll saves, and is a not a part of either player's squad. Force Powers and special abilities used on the character that would remove damage from the targeting character deal damage normally, but remove 30 damage from the targeting character; if the targeting character has a Force rating, the targeting character gains 1 Force Point)

Force 3 Force Renewal 1
Master of the Force 2
Lightsaber Defense
Lightsaber Riposte
Drain Life 1
Force Lightning 2
Lightsaber Throw 5

"Once again we shall face each other in single combat...and the victor will decide the fate of the galaxy!" Darth Malak, to Revan, on board the Star Forge

[Wook dosen't say he uses AS but everything about his fighting style screams "Ataru" at me. ]

23. Slave of Nihilus 8 Sith
C Medium
HP 10
Def 14
Atk 5
Dmg 10
Opportunist
Thrall (This character may be targeted by Special Abilities and Force powers of allies regardless of whether the Special Abilities or Force powers can only target enemies.)
Rapport (Costs 1 less when in the same squad as a character whose name contains Nihilus)

Force 1
Sith Rage

Darth Nihilus' mere presence gradually turns all those around him into mindless slaves of the dark side.

[Based on the "Dark side slaves" on the bridge of the Ravager.]

24. Advanced Recon Commando 23 Republic
UC Medium
HP 70
Def 18
Atk 12
Dmg 20
ARC Trooper
Stealth
Reverse-Polarity Pulse Grenade (Replaces attacks: range 6; target nonliving enemy is considered activated this round. All nonliving enemies within 6 squares of the target enemy are considered activated this round, save 16. This character gets -2 Defense for the rest of the round.)
Evade
Grenades 20
EMP Grenades
Advantageous Attack
Loner
Intuition

25. Bail Organa, Viceory of Alderaan 24 Republic Rebels
R Medium
HP 70
Def 18
Atk 8
Dmg 20
Affinity (May be in a Rebel squad)
Opportunist
Recon
Aggressive Negotiation
Alderaan Leader (Characters named Alderaan Trooper may be in your squad regardless of faction. This character counts as an Alderaan Trooper)
Alderaanian Reserves (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of Alderaan Trooper characters from this character's faction you your squad, adjacent to this character, immediately before your first activation of the round)

CE: Alderaan allies gain Hit and Run and Opportunist.

"You play a dangerous game, Organa. Next time, you will not get away so easily." ―Lott Dod, to Bail Organa

26. Cin Drallig 72 Republic
VR Medium
HP 11
Def 19
Atk 12
Dmg 20
Unique
Melee Attack
Twin Attack
Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
Shien Style (When hit by a non-melee attack, this character takes no damage with a save of 11 and a chosen enemy, within line of sight, takes 10 damage; save 16)
Shii-Cho Style (+4 Attack and +4 Defense when 3 or more enemies are within 6 squares)
Force 3 Force Renewal 1
Lightsaber Flurry (Force 1, replaces attacks: Make 4 attacks at -10 Damage)
Master Speed
Lightsaber Sweep
Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
"There is one lesson you've yet to learn. How to become one with the Force!"
[This is Cin Drallig from the RotS video game, not as a commander-style instructor piece. Lightsaber Flurry represents his 1000 Strikes attack from the game.I went with Twiin because of its obvious interactions with all his SAs and FPs.]

27. Clone Assassin 29 Republic
C Medium
HP 60
Def 18
Atk 10
Dmg 20
Order 66
Melee Attack
Twin Attack
Acrobatic
Teras Kasi Style
Mobile Attack
Evade
Parry
Speed 8
"You haven't seen anything as fast as I am."
[Stacked card, but I think I get the feel of these guys across]

28. Pablo-Jill 27 Republic
R Medium
HP 100
Def 19
Atk 12
Dmg 20
Unique
Pilot
Melee Attack
Double Attack
Stealth
Noble Sacrifice
Force 2 Force Renewal 1
Lightsaber Defense
Lightsaber Precision
Pablo-Jill, an Ongree Jedi Knight became famous for bringing peace and the rule of law to Ord Mantell but later met his end at the hands of the merciless General Grievous.
[High stats for cost because Grievous described him as a challenging opponent.]

29. Serra Keto 28 Republic
VR Medium
HP 90
Def 19
Atk 11
Dmg 20
Unique
Melee Attack
Twin Attack
Parry
Mobile Attack
Agile
Jar’Kai Style (This character gains Counterattack while there is exactly 1 enemy adjacent to this character. This character gains Lightsaber Duelist while there are two or more enemies adjacent to this character.)
Force 3
Surprise Move
Lightsaber Throw 3 (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)
"You shouldn't have come here." ―Serra Keto, to Darth Vader
[LSThrow 3 represents her special lightsaber throw power from the ROTS game. Fittingly, it uses up all of her Force Points, just as that special power used up most of your Force bar.]

30. Yoda, Jedi Initiate 29 Republic
R Small
HP 90
Def 19
Atk 10
Dmg 20
Unique
Melee Attack
Twin Attack
Agile
Acrobatic
Ataru Style
Force 4
Lightsaber Defense
Force Alter
"When 900 years old you are, be as pimply you will not!"
[This is how I envision a younger Yoda. He's more physically fit, so he gets Twin, Agile, and Acrobat. However, he's not as experienced a swordsman, so regular Ataru and lower stats. Also, his Force abilities are nowhere near what they will become, so Force 4 only, with LSDefense (standard fare) and Force Alter (which represents his burgeoning skils as a Consular and in-combat Force-user).]

31. Count Dooku, Tyranus 64 Separatist
VR Medium
HP 130
Def 23
Atk 16
Dmg 20
Unique
Melee Attack
Triple Attack
Advantageous Attack
Maklashi Style Mastery
Sith Trainer (At the start of the skirmish, choose an allied character with a Force rating. That ally gains 1 Force point and Makashi Style)
Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Fencer’s Positioning (On this character's turn, he may move 2 squares immediately before his first attack of the turn. This movement does not provoke attacks of opportunity)
Force 2 Force Renewal 2
Master of the Force 2
Lightsaber Precision
Lightsaber Riposte
Lightning Blast 3 (Force 3, replaces turn, range 6; target enemy and up to 1 character adjacent to the target take 30 damage and are pushed back 3 squares; characters that take damage are activated; save 6)
CE: Allies with a Force rating gain Jedi Hunter.
"I have gone too far down the dark path ever to return." ―Dooku

[This is Dooku as the Sith Lord. None of the diplomacy, none of the persuasiveness. Nothing but an elegant blade and a penchant for finding Dark Jedi to serve him in his war against the Jedi. Lightning Blast 3 was not originally mine, although I modified it heavily. I used it because Wook said Dooku liked to combine telekinesis with lightning.]

32. Elite Nemoidian Commando 20 Separatist
C Medium
HP 60
Def 17
Atk 10
Dmg 20
Stealth
Evade
Accurate Shot
Cunning Attack
Nothing like Nute Gunray. Nothing.

33. Nemoidian Commander 16 Separatist
UC Medium
HP 50
Def 16
Atk 6
Dmg 10
Cowardly (At the start of the round, if this character is within 6 squares of at least one enemy, it must move up to its speed away from the nearest enemy)
Advantageous Cover
Opportunist
CE: Nemoidian allies gain Extra Attack and Greater Mobile Attack.
They lead, but certainly not from the front.

34. Rune Haako, Trade Federation Officer 14 Separatists
R Medium
HP 40
Def 17
Atk 4
Dmg 10
Unique
Melee Attack
Distraction
CE: Droids are subject to this effect. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
"One ship and a treasure box. If our benefactor really is who he claims to be, such losses are meaningless. And if he is, he is a thing to fear, not to delight. And how can we be certain, in any case? What proof does he offer, Viceroy?"
[Something to help the living Seps. Rune Haako seemed like one of the few competent Nemoidians, seems fitting that he should get a good CE.]

35. Bria Tharen 25 Rebel
R Medium
HP 80
Def 19
Atk 10
Dmg 20
Unique
Synergy (A character whose name contains Han Solo gets +4 Attack while within 6 squares of this character.)
Slaver Hunter (+4 Attack and +10 Damage against enemies with Slave Owner)
Twin Attack
Merciless +20
Mobile Attack
CE: Allied Red Hand Troopers gain Noble Sacrifice (Allies).
"You're wasting my time, vermin. Kill me or let me go—but you'll get nothing from me." ―Bria Tharen, to a slaver

36. C-3PO, Lord of the Ewoks 14 Rebel
VR Medium
HP 60
Def 16
Atk 0
Dmg 0
Unique
Speed 0
Disruptive
Evade
It’s A Miracle! (At the beginning of the skirmish select one allied character with a Force rating. That ally gains Levitation 1.)
Tactician +2
Disruptive
CE: Allied Ewoks gain Evade, +4 Attack, and +10 Damage.
“It’s against my programming to impersonate a deity!”
[Tactician represents C-3PO screaming becuase he saw a stormtrooper and the merry band of Ewoks running after the unfortunate stormie. Or something like that.]

37. Judder Page, Rebel Commando Leader 31 Rebel
R Medium
HP 90
Def 19
Atk 10
Dmg 20
Unique
Twin Attack
Nondescript (This character does not count as a legal target until it makes an attack or targets an enemy)
Hit and Run (When this character combines fire, this character and the attacker may both move 2 squares after the attack is completed)
Experienced Shot (Whenever this character combines fire, he or she may make 1 immediate attack against the same target)
CE: Commando allies gain Hit and Run.
"If you don't see me or my troops, chances are that we're right behind you."
[Part of my ever-ongoing crusade to make combining fire useful, particularly in the Rebs.]

38. Militant Jedi Survivor 34 Rebel
UC Medium
HP 110
Def 20
Atk 12
Dmg 20
Melee Attack
Double Attack
Parry
Intuition
Force 3
Lightsaber Deflect
Lightsaber Assault
Force Push 2
CE: Non-Unique followers within 6 squares gain Opportunist.
Many Jedi survive Order 66 and the subsequent hunt for their kind, some striking back against the Empire.
[This guy is pretty good, giving the Rebs an Attack boost for Commandos and SpecForce squads.]

39. Rebel Commando Spotter 12 Rebel
C Medium
HP 30
Def 18
Atk 3
Dmg 10
Advantageous Cover
Spotter +30
Stealth
Once entrenched, Rebel commandos are harder to get rid of then a Wampa at an Ewok gathering.

40. Rebel Martyr 7 Rebel
UC Medium
HP 10
Def 13
Atk 4
Dmg 10
Noble Sacrifice (When this character is defeated, 1 Rebel follower may make an immediate attack)
"What *gakk* is this *uurgh gakk* around my neck?" -Last words of many Rebel activists

41. Rebel Resistance Fighter 11 Rebel
UC Medium
HP 30
Def 16
Atk 6
Dmg 10
Spotter +20
Stealth
Hit and Run (When this character combines fire, this character and the attacker may both move 2 squares after the attack is completed)
"From the beginning, Agent Loor, the difficulty with the Rebellion has been in locating them." -Ysanne Isard, to Kirtan Loor


42. Brakiss 32 Imperial
VR Medium
HP 100
Def 19
Atk 11
Dmg 20
Unique
Melee Attack
Twin Attack
Arbiter (Usable once per round, range 6: target enemy rerolls their last attack or save.)
Rigged Droids (Replaces turn: choose 2 adjacent Medium Droid allies to gain Self-Destruct 20 for the rest of the skirmish)
Turn to the Dark Side
Force 4
Force Lightning 2
Lightsaber Defense
CE: Non-Unique followers with a Force rating gain Twin Attack.
"We have already found a powerful new leader, a great one but we also need our own group of Dark Jedi Knights, Imperial Jedi, who will cement our factions together and give us will to defeat the wicked and unlawful government of the New Republic and bring about the Second Imperium." ―Brakiss
[I tried to represent his status as a talented, but not necessarily exceptional duelist and Dark Side practitioner. He was known to use lightning, so that went on. Rigged Droids obviously represents his successful plan to bomb the Senate using droids manufactured at his factory and fitted to explode when ready. Arbiter represents his time settling disputes, etc, among the Imperial warlords, and TttDS and the CE represent his Shadow Academy and attempts to turn the Solo twins to the dark side.]

43. Cuis Clone 15 Imperial
Common Medium
HP 50
Def 18
Atk 9
Dmg 20
Melee Attack
Deceptive +10
Lightsaber Duelist
Force 3
"We could simply clone an entire army of the Cuis template. We know what they can do." ―Darth Vader

44. Imperial Informer 7 Imperial
C Medium
HP 10
Def 15
Atk 5
Dmg 10
Informant (At the beginning of the skirmish, choose 1 ally and 1 enemy. The chosen ally gains +4 Attack and +10 Damage against the chosen enemy)
The Few Traitors (You may not include more than 2 copies of this character in the same squad)
Some treacherous individuals fed information on enemy movements to the Empire. Those enemies fed the informers to a rancor.

45. Lieutenant Han Solo 19 Imperial
R Medium
HP 60
Def 17
Atk 10
Dmg 20
Unique
Pilot
Evade
Accurate Shot
Life Debt (A living ally whose name contains Chewbacca gains Bodyguard)
Affinity (A character whose name contains Bria Tharen or Chewbacca may be in your squad regardless of faction)
"I think there was a time that Solo, who had bound his conception of honor to his service to the Empire, forgot that honor could exist outside Imperial service." -Tycho Celchu
[I know Chewbacca didn’t swear a life debt to Han until right after Han left Imp service, but he began his relationship with Han towards the end of Han's imperial service and Life Debt is the best way to represent that. Plus, when I (and probably others too) think "Han in the Imperial Navy" I think "Saved Chewbacca, got life debt."]

46. Sa Cuis 27 Imperial
R Medium
HP 19
Def 19
Atk 10
Dmg 20
Unique
Melee Attack
Twin Attack
Unfailingly Loyal (At the beginning of the skirmish, choose one allied commander. If that ally would take damage from an attack, this character can take it instead. This character gets +10 Damage while within 2 squares of that ally)
Hand of the Emperor
Force 4
Lightsaber Block
Force Sense
CE: Allies with Order 66 gain Jedi Hunter.
"Cuis, Lord Vader. Nothing personal, believe me." ―Sa Cuis introduces himself to Darth Vader before they duel
[He has to be with Emperor Palpy, Sith Lord for that CE to be effective, which is intentional, showing his loyalty to the Emperor.]

47. Sheyvan 29 Imperial
R Medium
HP 100
Def 20
Atk 12
Dmg 20
Unique
Melee Attack
Double Attack
Deceptive +20
Hand of the Emperor
Parry
Force 4
Lightsaber Riposte
Force Bubble
CE: Allied Cuis Clones gain Lightsaber Assault.
An Emperor's Hand who felt betrayed by Palptaine, Sheyvan's rebellion was extinguished as quickly as it had begun.
[He’s a serious melee threat, since Vader considered him a skilled melee combatant.]

48. Andoorni Hui, Rogue Twelve 15 NR
R medium
HP 60
Def 17
Atk 8
Dmg 20
Unique
Pilot
Hunter (After setup, choose 1 of the following: a specific faction, Unique enemies, Droid enemies, or enemies with a Force rating. This character gets +4 Attack and +10 Damage against the chosen type of targets for the rest of the skirmish)
"Andoorni is a huntress who decided that joining the most celebrated hunting band in the galaxy—Rogue Squadron—is a way of furthering her reputation." -Ooryl Qrygg

49. Corran Horn, Rogue Nine 32 NR
HP 100
Def 20
Atk 11
Dmg 20
Unique
Pilot
Affinity (A character named Wedge Antilles may be in your squad regardless of faction.)
Camaraderie (An allly named Wedge Antilles gains Disciplined Leader, Wingman (Allied Pilots within 6 squares gain +4 Defense), and Rout (Whenever a character in your squad defeats an enemy commander, move each other enemy within 6 squares of that commander up to its Speed away from the commander's square. This movement does not trigger attacks of opportunity.))
Long Shot 10 (+4 Attack and +10 Damage when this character is at half Hit Points or less)
Furious Assault (Replaces turn: Can move up to double speed, then attack each legal target once)
Never Tell Me the Odds
Lucky Jedcred Medallion (This character gets +2 to all saves. When this character is defeated, choose a Unique ally. That ally gain Lucky Jedcred Medallion. If there are no Unique allies remaining, this special ability cannot be used)
Force 3
Jedi Mind Trick
Focused Attack (Force 2, usable only on this character's turn: This character ignores cover when determining legal targets)
"Sensors forward, Whistler. Time to remind them that trapping a Rogue dosen't make him dead, just deadlier."
[Corran at the end of X-Wing: Rogue Squadron. Camaraderie is to make the original Wedge (UH) worth using. NTMTO because he says that at least once in the novel. Furious Assault to represent his actions on Talasea inside the base. Reasons for LJM are obvious, he may not have any save abilities yet (there are many events that grant you saves anyway) but Wedge gives him Evade. Focused Attack to represent when he calms himself to focus on taking out the opposing fighters, etc; or when he convinces himself on Talasea that he won't survive but he can help his fellow Rogues to do so and becomes calm. Wingman comes from saber1, it was so perfect that I had to steal it.]

50. Venom Assault Trooper 22 NR
HP 60
Def 17
Atk 9
Dmg 20
Twin Attack
Evade
Recon
Satchel Charge
Charging Fire
Stun Grenade (Replaces attacks: range 6; target and each character adjacent to that target are considered activated this round, save 11.)
Venom assault troopers specialised in boarding actions.

51. Czerka Mercenary 6 Fringe
C Medium
HP 10
Def 15
Atk 7
Dmg 10
Czerka Mercenary
Czerka frequently employed mercenaries to complete "unscheduled" assignments.
52. Czerka Security Chief 21 Fringe
UC Medium
HP 50
Def 16
Atk 9
Dmg 20
Evade
Twin Attack
Merciless
CE: Non-Unique Czerka followers within 6 squares get +4 Attack.
Czerka can afford to hire the best for it. That is, those who are without regard for ethics or morality.

53. Czerka Security Guard 10 Fringe
C medium
HP 30
Def 15
Atk 7
Dmg 20
Merciless 10
"Anytime, anywhere… we're there." -Czerka motto

54. Goto 26 Fringe
VR Medium
HP 60
Def 19
Atk 11
Dmg 10
Unique
Droid
Evade
Cunning Attack
Ion Gun +20
Cloaked
Droid Dominator (Replaces attacks, adjacent non-Unique droid joins this characters squad, save 16)
"You could say I'm something of a… patriot." ―Goto
[Intended to be Goto as a party member, not Goto as the crime lord.]


55. HK-47, Meatbags’ Reckoning 54 Fringe
VR Medium
HP 120
Def 21
Atk 10
Dmg 20
Unique
Droid
Accurate Shot
Twin Attack
Assassin
Jedi Hunter
Evade
Flamethrower 20
Assassination Protocols (If this character rolls a natural 20 on an attack against a target farther than 6 squares away, the target is defeated)
"I am like a veritable fable, warning against the karma caused by murdering others. A morality tale, if you will. What utter irony."-HK-47

56. Jana Lorso 15 Fringe
R Medium
HP 70
Def 16
Atk 5
Dmg 10
Unique
Czerka
Rapport (Non-Unique Czerka allies cost 1 less when in the same squad as this character)
Commerce (By paying 5 Victory Points, you may give one ally +4 Attack and +10 Damage until the end of the round.)
Corporate Sabotage (At the beginning of the skirmish, choose 2 squares on the grid. For the remainder of the skirmish, those squares are considered difficult terrain.)
We’re Hiring (Add one character named Czerka Security Guard to your squad immediately adjacent to this character. Your opponent gains 7 Victory Points. Characters added to your squad through this effect do not yield Victory Points when defeated)
CE: Czerka allies gain Deceptive, Jana Lorso's Bodyguard and Ruthless. Mercenary allies gain Indiscriminate.
"If certain funds must be paid, then Czerka will gladly pay. If competitors removed, then Czerka will do its part to forward progress." -Jana Lorso

57. Jedi-Hunting Bounty Hunter 20 Fringe
UC Medium
HP 70
Def 18
Atk 8
Dmg 20
Jedi Hunter
Parry
Bounty Hunter +4
Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of that turn)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
Cortosis Gauntlet 19 (Whenever this character rolls 19 or better on a save when using Lightsaber Block or Parry against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
Many bounty hunters specialise in capturing Force-sensitive targets, dead or alive.


58. Kath Hound 7 Fringe
C Medium
HP 50
Def 15
Atk 7
Dmg 20
Melee Attack
Savage

59. Kex, Quartermaster Extraordinaire 17 Mandalorian
VR Medium
HP 70
Def 17
Atk 7
Dmg 20
Unique
Close-Quarters Fighting
Munitions Supplies (Replaces turn: choose 1 adjacent ally to gain Grenades 10 for the rest of the skirmish)
Field Supplies (Replaces turn; 1 adjacent ally with nonmelee attacks regains 10 hit points and deals +10 damage on its next attack)
Blaster Rifle Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt)
Explosive Supplies (Replaces turn: Choose 1 adjacent ally to gain Satchel Charge)
"The only advice I'll give you when you're in the jungle, shoot anything that moves. Then shoot the things that don't move, just to be sure." –Kex

60. Yuuzhan Vong Infiltrator 14 YV
C Medium
HP 40
Def 16
Atk 4
Dmg 10
Melee Attack
Spit Poison 20 (Replaces attacks: range 6; 20 damage to target living enemy; save 11)
Sow Discord (Replaces turn: range 6; target enemy must make a save of 11. On a failure, that enemy must make 1 attack againt another enemy piece. This attack follows targeting rules)
Stealth
Yuuzhan Vong spies infiltrated the galaxy long before the invasion fleet struck, attempting to ignite brushfire conflicts and weaken the galactic government.
pegolego
Posted: Tuesday, August 6, 2013 12:20:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Way cool set corran! ThumbsUp ThumpUp BlooMilk
corranhorn
Posted: Tuesday, August 6, 2013 12:27:35 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/14/2009
Posts: 1,728
Thanks peg! Razz
pegolego
Posted: Tuesday, August 6, 2013 12:32:45 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
You're welcome BigGrin . Look at you! 3 posts in like 5 minutes.
pegolego
Posted: Tuesday, August 6, 2013 12:33:40 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Love Kex and that Yuuzhan Vong Infiltrator.
corranhorn
Posted: Tuesday, August 6, 2013 12:37:07 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/14/2009
Posts: 1,728
Kex was funny in the game. He fits the stereotype of "grumpy Mandalorian with a grudge and too many weapons" perfectly! BigGrin
SignerJ
Posted: Tuesday, August 6, 2013 12:40:48 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
I'm going through and posting some critique/suggestions now.
pegolego
Posted: Tuesday, August 6, 2013 12:53:43 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
@corranhorn, sounds almost like Deadpool LOL
corranhorn
Posted: Tuesday, August 6, 2013 12:54:33 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/14/2009
Posts: 1,728
pegolego wrote:
@corranhorn, sounds almost like Deadpool LOL




Deadpool with jungle bugs crawling inside his armor. Flapper
Thanks Sig!
surf_rider56
Posted: Tuesday, August 6, 2013 1:28:24 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/19/2008
Posts: 1,740
Location: Orange County, CA
"She looked rather pleasantly like a Twi'Lek Satan ..." Twi'Lek aside, the line isfrom Philip Marlowe, one of my favorite detective (Sub Blonde for Twi'Lek.)
corranhorn
Posted: Tuesday, August 6, 2013 1:35:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/14/2009
Posts: 1,728
surf_rider56 wrote:
"She looked rather pleasantly like a Twi'Lek Satan ..." Twi'Lek aside, the line isfrom Philip Marlowe, one of my favorite detective (Sub Blonde for Twi'Lek.)



And your BlooMilk, sir!
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