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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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No SHNN tonight, but I discovered this gibberish while surfing the galactic airwaves...
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tcetmdaeedanehtua0a:icsocehtHesdemabittidti'ioefnaamd'nan[gyhhhrealC7sarohrtsas,atevbglj oauiettp2eSos,taitamtclneeas[ocnkdsartAehsiaptn[i[kdeir8iqMemtttkatdv/sduauic3cnetrsmgat ugaameptpyaaleshsoesAaPeTeGeteckat]n]ycmlkn[rtLdtsh,hsicuIarud1hdtaiD[oclnt,0o1SrarnieA r'rbcaawl]biSlbrr2ftnRytlismtatsdicnercifsn,Hmstu1eeehc;lnrctaPtoeeynr0enstt[Rmtascedaaetk2 0tmcrttni6grRaeeccpnstciEnhhianke9etcrtea3hhmaet2tmGhasWnrasrsnvaeeA4w+tlu]mDaosdaDp aacl2vieeeasneaSh,eeAIs1sriehawiaRgttdctlcgeo]st;aaoteelima]nrcr]onldik3geeettdtftamamak2 dcavmittSiguefha6sPpaagewitAedrhaFaraalhrccWrsayaBeeg20si[satejsmaCumeocetrshateEcacs rtninagerscancrcei1paneonaoah,00aiae]eodshgeEposnitecpasmSry1o0sag
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/17/2009 Posts: 489
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I will take a crack at it.
Darth_Jim
HP 80 ATK +3 Def 9 Dam 20
Avoid Defeat Piolit Lift Rival - Characters with Savage cannot be in the same squads as this character.
I think i have some letters and numbers left :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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leshippy wrote:I will take a crack at it.
Darth_Jim
HP 80 ATK +3 Def 9 Dam 20
Avoid Defeat Piolit Lift Rival - Characters with Savage cannot be in the same squads as this character.
I think i have some letters and numbers left :)
Love it. CE - Enemy savage characters that attack this character are defeated after their next activation
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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00000000 111111 2222222 333 4 66 7 8 9 ''' ,,,,,,, / : ;; [[[[[[[[ ]]]]]]]] + AAAAAA B CC DDD EEE F GG HH II L M PPP RRRR SSSSSS T WW
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa bbbbb cccccccccccccccccccccccccccccccccccc ddddddddddddddddddddd eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee fffff gggggggggggggg hhhhhhhhhhhhhhhhhhhhhhhhh iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii jj kkkkkkkkk llllllllllllllll mmmmmmmmmmmmmmmmmmmmmm nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn oooooooooooooooooooo pppppppppp q rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr sssssssssssssssssssssssssssssssssssssssssss ttttttttttttttttttt ttttttttttttttttttt tttttttttttttttttttttttttttt uuuuuuuuuuu vvvvv wwww yyyyyyy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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and as to my assessment of the Figure. I am seeing:
8 Listed abilities Potential Commander Effect no force Powers (lack of F's) 3 Full Stops ( .'s) 2 ; Non-Unique (No U) and no abilities that boost attack or defense as there is only 1 (+) sign
So to star out My Guess will be:
Hit Points 80 Defense 17 Attack + 9 Damage 20 Special Abillities Melee Attack
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Could Also have : Willing to serve [Counts as a follower for purposes of allied commander effects]
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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You have mixed up periods with apostrophes in your assessment. You are correct that it is non-Unique (for the obvious reason). Everything is indeed spelled out just as on the card. Carry on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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swinefeld wrote:You have mixed up periods with apostrophes in your assessment. You are correct that it is non-Unique (for the obvious reason). Everything is indeed spelled out just as on the card. Carry on. Right-o Then. no periods means no commander effects.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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That solitary capital L couldn't be very many things. It could be a name, otherwise it should be one of these abilities:
Laminanium Armor Leia's Bodyguard Life Debt (loooool)
The other "L" abilities either have a "+" or a period, so it can't be any of them. My pick is that the name has a capital L.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 205
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I guess:
Domain Lah Subaltern
with Thud Bug.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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I Dont think it could be thud bug because of the (.)
Thud Bug[Replaces attacks: range 6; 10 damage, living target is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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We have a lot of numbers that aren't often used in abilities (three 3's, a 4, two 6's, a 7, an 8, and a 9). Only four of these can realistically be used for the base stats. There must be several abilities that use at least one of them, and they can't be Squad abilities.
Edit: forgot about the cost which can use two odd numbers, durrr. That still leaves us with at least three of these numbers in abilities.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/12/2011 Posts: 234
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Just a heads up, countrydude, I think you've added 3 extra 'p's to your ordering (should be 10 of them), and you've missed an 'm' (should be 22).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Voren_Chalco wrote:Just a heads up, countrydude, I think you've added 3 extra 'p's to your ordering (should be 10 of them), and you've missed an 'm' (should be 22). sorry about that i fixed it on my post. Separating isnt always easy lol.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Hit Points 90 Defense 18 Attack + 7 Damage 10
Special Abillities Heal 30 [Replaces attacks: touch; remove 30 damage from a living character]
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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countrydude82487 wrote:
Hit Points 90 Defense 18 Attack + 7 Damage 10
Special Abillities Heal 30 [Replaces attacks: touch; remove 30 damage from a living character]
I picked a tricky one here. Unusual at the very least.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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On my phone not sure I have time for a full guess but
Sarlacc Pit Emplacement
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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AndyHatton wrote:On my phone not sure I have time for a full guess but
Sarlacc Pit Emplacement Nope, nothing about this piece has been mentioned publicly as far as I'm aware.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Darth O wrote:We have a lot of numbers that aren't often used in abilities (three 3's, a 4, two 6's, a 7, an 8, and a 9). Only four of these can realistically be used for the base stats. There must be several abilities that use at least one of them, and they can't be Squad abilities.
Edit: forgot about the cost which can use two odd numbers, durrr. That still leaves us with at least three of these numbers in abilities. Maybe some Reserves on 6? There are a few capital Rs available.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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TheHutts wrote:Darth O wrote:We have a lot of numbers that aren't often used in abilities (three 3's, a 4, two 6's, a 7, an 8, and a 9). Only four of these can realistically be used for the base stats. There must be several abilities that use at least one of them, and they can't be Squad abilities.
Edit: forgot about the cost which can use two odd numbers, durrr. That still leaves us with at least three of these numbers in abilities. Maybe some Reserves on 6? There are a few capital Rs available. That seems to work with what we have. It could either be Sith, Republic, Separatists, Rebels, or Imperials. Unless it's something like pilot or trooper reserves.
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