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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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This post is my review and could not care in the least if you disagree. So please write up your own reviews without commenting on other members reviews. This will keep this thread from been locked. All views are welcome but just keep it to your thoughts please. Remember that reviews are also going to depend on how the player plays, Casual or Tournament level. DCI rules or win by defeating all enemies.
Mine is from a casual players point of view, so remember that when reading.
Command of the Galaxy
For me have not had time to go over them in detail but for the most part I do think this will become my favourite vset so far, Yes one or two things don't make sense to me even then the character still seems usable such as Arca having Force Sever?.
Old Republic
Arca Jeff, Why Force Sever? he never had this ability in-fact other than Nomi Sunrider I didn't think any of her generation of Jedi did. This is something Nomi use instinctually and was not something that could be learned or tort. So why are we seeing this again and again? Still for 35 points Arca Jeff is playable and I do like he's other Force Powers.
Covenant Protector. Nice hit Points as well as expanding the Covenant Sub-Faction. I don't think he is anything special but a nice addition to the faction & sub-faction.
Lucian Draay Jedi Master. Well I guess he was sort of expected, A covenant Commander, He is reasonably costed and he is playable but is best with other covenant characters, but that in itself can pose problems as you become overly melee heavy to get the best out of hes CE.
Rocket Jumper My favourite Old Republic character. He does need support and support for him is light on the ground but he will get better as more commanders come out. he is still playable though as he is.
Ulic Needs a force battery which despite been asked for, Old Republic still don't have,. He does offer a lot though for hes cost so see him been used.
Beast Rider. Disappointed in this one. Huge are always difficult to play and as the beast rider did not come out within the same set I cannot see much use for this character yet. Which makes Old Republic still the only faction that really does not have a huge to use at the moment. When the beast rider does come unless he happens to be above par I doubt I will ever use this one.
Old Republic overview
I do worry that Old Republic are not getting the commanders they need. both commanders this set are limited while other factions are still get commanders that affect all allies. I do like most of the Old Republic characters this set individually. but as a faction I still feel they got the least out of all the factions again.
Sith Sion Cannot fine any fault with this character. A+
Tetan ST I would have cost him at 12, but otherwise a fair edition to the sith, not sure if he will see much play but not every character can be top tier, as such I think he is a welcome addition.
Vastara Well I personally do not like Shikkar SA as it has no save, however as it is a once per game I can live with it. My real concern though is that every lost tribe character will get this, hope not, but time will tell. Other than Shikkar I like this character a lot. I see her been used a lot. Shikkar is probably the reason she will se above average play. Still don't care for that SA though.
As sith did not get a character in the mini set this was disappointing,
Overview of sith Better than I was expecting, only real oversight IMO was no huge in VOW. Did Republic really need 3 in that set? did Seps need 4?
Republic Aayla For 29 points whats not to like A+
Fordo Quite powerful same as many of the unique clones, A good character for hes cost, just not sure he was needed.
ARC Scout This is more in line with what clones should be, still a point or three below with what he should cost having Cloaked & Targeting.
Cin This character has been ask for some time now, I think they did a fantastic job considering he is such a minor character. Should please most who wanted him. A
Clone Flamethrower Again a job well done. A+ You do troopers well, clone commanders such as Frodo are a little over the top.
Quinlan A lot for his points, I think he will see a fair bit of play. A
Jar Jar. Over done, he has an attack of 8? really Jar Jar? A fair character good for his cost but I don't think this is a fair representation of Jar Jar.
Obi-Wan Another character with Galloping attack for this faction? OK represents the character well, just was not needed at all. giving 3 spaces to republic for the mini set was over kill.
Infantry platform. same as above about having 3 VoW for republic, this character if you take off order 66 could have been on any faction. a missed opportunity there. A well balance mini and useable, just not needed at the present time for the faction its on. Considering Sith were the only faction not represented in VoW, this was a poor oversight IMO.
Republic overview Republic got quite a lot of representation mainly due to the mini set. I like Aayla the most but Quinlan and Cin are also very well made minis and come a very close second, Also the clone troops are welcome and IMO should be well liked. Fordo is in affect just like any other non-unique Clone Commander or non-unique stormtrooper commander, I know Rex was a heavy hitter but don't feel all named clone should be equal to this. So yes he is a good mini will see play and excellent for he's cost. Was he really that good though????
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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My 8 year old has a contribution to the reviews thread. He is currently crying (yes real tears) and claiming that he HATES Darth Sion and says that Eternal Hatred is "totally unfair".
He thinks its totally borken.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Galactic Funk wrote:My 8 year old has a contribution to the reviews thread. He is currently crying (yes real tears) and claiming that he HATES Darth Sion and says that Eternal Hatred is "totally unfair".
He thinks its totally borken.
Haha awww, that makes me feel bad. You should play Darth Sion and have him play a character with Force Absorb or Force Defense so he can beat up on Sion some.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Dude, don't feel bad. He's been swimming all day and is way over tired. He also made some tactical mistakes that hey wouldn't change even when I gave him the chance.
I should have put a smiley on my last message because I find the whole thing quite amusing. Given some time he will probably be using Sion at Friday league nights.
Sion is certainly not overpowered. Even w/ Recruits you know a time will come and you will fail the save of 6 twice in a row. That's risky enough to keep him from being a mainstay in a competitive Sith squad. He is loads of fun to use though. Bandon, Wyyrlok and Recruits are his best friends.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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This is my 2c - from favourite to least favourite
Old Republic - I think they did well here, some strong pieces that will hopefully see competitive play. Arca Jeth - a movement breaker for Old Republic is awesome. Something that I thought they'd never get, but it does make sense since the character giving it is more expensive than most other movement breakers, and it's restricted to melee force users.
Covenant Protector - sweet piece, with high hit points, twin, and good stats, especially when used in tandem with each other. I like the idea of a couple of them charging in for a fast strike with Arca Jeth's help.
Rocket Jumper - nice little throw in shooter - potentially useful as Old Republic didn't have much in that price range - he will be good in squads that can't quite fit Carth ORS or Jaq.
Ulic - Djem So is always nice, might be a good meta-call option in some squads.
Lucian Draay, Jedi Master - I do really like him, but can't see him getting much play at 200 points. I think Dreadtech is correct about having to play a melee oriented squad to get the most out of him.
Beast Rider - he's pretty much a scenario piece, right?
Sith - they got a ton of good pieces last set, so it makes sense that they didn't get much this time. It's also worth noting that two non-Sith pieces will probably see more Sith play than any of the below? Shae Vizsla and the new GAG guy are both pretty good.
Vestara Khai - nice melee piece that could be good. I still like Darth Talon, SA better in that price range. I think Shikkar is too slow acting and hard to set up to really be much use - seems more like a flavour ability. She's probably better in New Republic though with Anakin for Lightsaber Assault.
Tetan ST - interesting boostable shooter. 30 HP is scary though.
Sion - I think he has too many counters to be really good (Mace, Pellaeon, Luke Master of the Order, and Talon Kardde are four popular pieces that will all turn off his Eternal Hatred and eat him for breakfast). Still I can see some players gravitating to him, and him being really annoying if you don't have those counters in your squad.
Republic - they got a lot of good stuff - they were arguably the best faction already in terms of having tournament options, and they just got even more toys. I think their lack of tempo control/tempo control counters makes them easier to work with for designers, plus they have a lot of potential characters with all the movies and TV series. Cin Drallig - he's got good defense for a 48 point piece, maybe rock squads with 3-4 mid cost Jedi will be good enough to see some tournament play.
Fordo - makes ARC Troopers really good. Hand signals is perfect for him.
Quinlan - looks lots of fun.
Aayla - solid mid-cost Jedi.
Infantry Support Platform - a huge piece that might actually be good? I liked the idea of a couple of them with GOWK and Rex - I'm keen to try that.
Bombad General Jar Jar - anything that can clownstomp Poggle Bombs is A OK with me.
Clone with Flamethrower - nice throw in for a Tarpals squad.
Obi-Wan - fun, but he's on the casual end of things.
ARC Scout - I'm not really feeling it - he would be a good reserves option, but Republic don't really have any solid ways to get Republic reserves.
Separatists - they're totally loaded with really strong options this set, easily the big winners from these sets - they got the best vehicles, a scary beatstick, Alto Stratus opens up new builds, and even their other stuff is solid.
Grievous on Tsmeu-6 Wheel Bike - love the Vehicle tricks, lots of options.
Durge on Speeder - same with this guy.
Darth Sidious, Supreme Chancellor - not sure how strong he will pan out, but I think he's great. Can move himself around, lots of offence and little defence.
Alto Stratus - Nimbus Commando squads are looking pretty good.
Asajj Ventress, Nightsister - solid addition for Cad Bane BH squads.
Darth Maul on Swoop Bike - moving Sith Infiltrator around seems like a fun game.
Armored Scout Tank - Sensors seems like it could be very useful in a high activation faction. Like giving IG-86s accurate shot.
IG-110 Lightsaber Droid - Seps got a lot of great stuff! This guy is way down the list, but still looks perfectly playable to me.
Techno Union Combat Engineer - interested to see what people do with this.
Neimoidian Trooper, Umbaran Soldier - neither of these have really jumped out at me, but again they might have their uses.
Rebels
Luke Skywalker, Hero of Endor - he's the glamour piece this set, and he's good. Double/twin/Djem So/Overwhelming is all great, and he's eligible for a few upgrades too (more damage from Vander and/or Leia Commando). The main downside is that you can't play him with his faction's best movement breaker (Luke Commando).
Biggs Darklighter, Rebel Pilot - efficient shooter and giving Luke pilot is great.
Bothan Spymaster - Cloaked traps is super helpful for Rebels
Luke and Leia on Speeder - probably on the scenario end of things, but there's some potential there (between boosts from Crix and Page it can get some potential damage).
Major Bren Derlin - I like the squad abilities for SpecForce. Maybe not top tier, but helpful.
SpecForce Wilderness Fighter - I wouldn't have rated this guy too highly, but echo24 was pointing out on SHNN last week that they are quite good to make your opponent shoot at (assuming you're also packing Rieekan). 25 defense in cover, and only needs 7 for Evade saves.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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TheHutts wrote:
Bombad General Jar Jar - anything that can clownstomp Poggle Bombs is A OK with me.
Did you know that there is a way he can clownstomp naboo pilots and naboo trooper death shot squads also? Let me explain: Watto+Celeste Morne+ Jar Jar on Kaadu = 30 dmg galloping attack with distraction. Oh and Jar Jar blows up. Anakin tried so hard to warn people in episode 1 that this was going to happen. Looks like its going to happen a lot now.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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dreadtech wrote:Considering Sith were the only faction not represented in VoW, this was a poor oversight IMO.
Unfortunately Mandos missed out in the mini set as well. But, whatever happens, we have got the Basilisk, and they have not.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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Mando wrote:TheHutts wrote:
Bombad General Jar Jar - anything that can clownstomp Poggle Bombs is A OK with me.
Did you know that there is a way he can clownstomp naboo pilots and naboo trooper death shot squads also? Let me explain: Watto+Celeste Morne+ Jar Jar on Kaadu = 30 dmg galloping attack with distraction. Oh and Jar Jar blows up. Anakin tried so hard to warn people in episode 1 that this was going to happen. Looks like its going to happen a lot now. You can't use Jar Jar with Watto, he is a Commander
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Bob Chizo wrote:dreadtech wrote:Considering Sith were the only faction not represented in VoW, this was a poor oversight IMO.
Unfortunately Mandos missed out in the mini set as well. But, whatever happens, we have got the Basilisk, and they have not. Missed that, but true no mando either.
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Rank: Aqualish Assassin Groups: Member
Joined: 1/11/2011 Posts: 7
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I usually keep quiet, but I'll bite this time. I will also state that I haven't kept up with the V-Sets very well after V-Set 3. So forgive me on any lack of understanding on an ability or two that I am unfamiliar with. I also play casual, and kill 'em all style. DCI rules and point system aren't for me.
Only other thing I will mention is that I have never been a fan of the random BS you find in sourcebooks and second hand storytelling. Most information is actually from a real source, but the majority of it is always made up for these books. It's essentially fan fiction/fanboy nonsense. This is my opinion, I don't care if you disagree, and I will judge with those views in mind.
I am picking and choosing who to talk about. Just the ones that I really like, dislike, or had a concern with. And anything else I probably kinda like :)
Arca Jeth, Jedi Master - Lightsaber Wielder? is this because his recommended model doesn't have one? Sever Force was made into a big deal by Nomi using it on Ulic in the comics. Not sure this guy needs it especially as we never saw him use it. In fact reading about him on wookieepedia to see where the influence came from, it is apparently from a sourcebook. Feels cheap to see a character gain such an ability when he could easily have had something more in line with the character as presented in several comics. Force Farsight, while also sourcebook inspired is at least an interesting tacticial and conditional ability, and the droid destroying ability is a nice bonus in general. I think he is very combat capable, but given his strategic arsenal he is under cost by a bit. An actual force battery CE would have been nice too, if even specific to OR. I have been pretty harsh with him, but I have a great love for the TOTJ comics, so this isn't my ideal interpretation.
Covenant Protector - While the Covenant played a small part in comics I do have to say I enjoy that Sub faction. I think this is a great piece with nice defense and offensive abilities. This right here makes me jealous that Death Watch doesn't get more love as a sub faction...
Lucien Draay, Jedi Master - I was always disappointed when Kol came out because it cheapened Draay, but now he's back and with more punch. Dispassionate with Master of the Force 2? yeah, I will take that gamble easily. This right here is what good representation and subfaction support are all about.
Old Republic Rocket Jumper - A bit too tough for just 17 points IMO, but OR can use it.
Uliq Qel-Droma, Jedi Knight - I think his synergy could have included Nomi as well, granting more options. I'm also very surprised that he does not have renewal.
Darth Sion, Lord of Pain - LOL what? One nasty Customer right here. Pretty good interpretation, just liek Lucien.
Tetan Shock Trooper - Cannon fodder, but why no affinity to the Old Republic?? And it is nice to know that compatred to the Rocket Jumper, 3 points gets you something wayyyy better.
Quinlan Vos, Double Agent - Is Con Artist actually needed here?
Alto Stratus - I think his CE could have included the old Sep Commandos as well for bravado and ambush. Good opportunity to get a real old piece playable, especially seeing as those are exactly the Nimbus in the first place.
Admiral Daala - The stats don't reflect her incompetence properly lol.
Snowtrooper Officer - Excellent Trooper Squad Buffs.
Spacetrooper - About time!
Ysanne Isard - For a long time I felt like the Empire was getting a lot of dribble, and always wondering to myself "We get this.. and not Isard?" Well now she is here in all her nasty. I think the only thing missing would have been a vendetta against Rogue Squadron. Maybe an anti Rebel Pilot CE or ability. Something flavorful of that sort. Otherwise good stuff right here, I like this one a lot.
Jedi Master K'kruhk - Another K'kruhk? Why not?!?! lol. Always been a big personal favorite, it's even one of the few Hasbro figures I picked up in the last ten years. I just had to. Considering his long tenure in the Galaxy, I would have personally liked to see him beefier. Maybe a full on Lightsaber Defense. The guy is just durable. Regardless of anything else, I think he deserved Master of the Force 2, and while Mettle comes to mind, I am not sure that is for him. A stronger avoid defeat might have been nice. Maybe come back with 20 or 30 HP. I know he has the heal ability, and that makes certain combinations tricky. I think its a good representation, but liek I said, one tweek or so to be beefier would have been nice.
Both Bespin Security Guys - I always hated pulling these in packs... why more? lol, but for real they are pretty neat.
Talon Karrde, Information Broker - Bi*chin!
I'm going to group the Mandos together, and start by saying I am disappointed at no Death Watch representation for Mandos. Otherwise looks pretty cool
Shae Vizsla - What a disappointment that she isn't in the SWTOR game. just the trailers and a book... Cool stats tho.
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