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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Here are the Rules: 1. The character must be cannon and from the chosen faction. (can have affinity) 2. You may update any existing versions you already have and/or create a new one. You may update/create several versions of the character but you must ultimately select 1 you wish to run with. (this must be done by the schedule below) 3. Place a hyperlink in this forum to make it easier to find your character. You can just post the stats or image here but if changes are needed it would be easier (and save space) if you just used a Hyperlink (If you don't know how to post Hyperlinks in a forum setting please ask and we will help you. It's not hardLaugh) 4. Please rate the characters in this contest, however don't be so base as to 1 bomb the other characters in this contest. This is a friendly contest, just have fun, be honest and do your best. 5. Voting will look like this: "I rated so-and-so(A) an 8, so-and-so(B) an 9, and so-and-so(C) a 7. My vote goes to so-and-so(B). (this vote counts as 1 point) Please feel free to comment on why you made your choice, (what you liked) or not and just put your scores. 6. Too make things fair you must vote in order to win the contest. 7. The character that is rated the highest in the Bloo Milk rating system will receive a bonus of 2 points. The winner will be decided by how many points they receive (for example: so-and-so(B) received 3 individual votes and received the bonus 2 for being the highest rated character for a total of 5 points) The schedule will be like this: Monday the winner of last weeks CCC will announce his choice for the character (including his faction), from Tuesday till Friday characters can be created/updated but on Friday you must have picked one character to submit. Then Saturday and Sunday we will vote. On Monday the winner will be announced. Got it? Great! A note from me: I found it pretty hard to choose who I wanted to see in this weeks challenge. I went through stuff I had made in the past and wondered who I wanted to see. My first thought was a few of the characters from the Darth Bane books. Big surprise. I was very close to choosing Lord Kas'im, but I figured hardly any one would know him. my next idea was Githany, but then there was the same problem. I next saw a version of Nat Skywalker A.K.A. Bantha Rawk, Cades Uncle, who is a cool character I want to see, but i'm not the biggest fan of him. I always want a imperial luke, but I rarely use imperials. Another thought was Gor, Grevious's Rock Wart from the clone wars, who would be an awesome addition to living seps, but again theres SO little info on him. Lastly I scoured a bunch of "Top 10 EU character" and Warmaster TsaVong Lah was one of them. I love him, and I think he could use a few changes but we already have a solid version of him. So finally I decided along the same road, for my favorite under dog faction. Supreme Overlord Shimrra. He got a character in V-Set 1, DOTF, and it was a huge let down. So now we need a new version of him and this is a cool way to see what the community thinks! Heres a wookieepedia link for him, but be aware there almost certainly will be Spoilers from the Vong Books in it. http://starwars.wikia.com/wiki/Shimrra_Jamaane
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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I loved the bane books i could have made some good characters from them :D
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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My own entry for my own custom! Supreme Overlord Shimrra
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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Photobucket account still tapped out. The New Lost Twenty did a Shimrra which I was happy with and frankly I'm npt a big Vong fan anyway. Have fun
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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I'll get something in, DB. It might be a few days since I'm not very familiar with Shimmy and I've been a bit busy.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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corranhorn wrote:I'll get something in, DB. It might be a few days since I'm not very familiar with Shimmy and I've been a bit busy. Same here! I actually never finished the NJO I think I stopped right right before reading the Final Prophecy. Though I did skip and read the Legacy of the Force and Fate of the Jedi series'. Next on my list is the Dark Nest Trilogy (right after I finish the Shadows of Mindar)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Here is my entry: Shimrra Jamaane, Puppet Overlord Hit Points: 130 Defense: 22 Attack: 14 Damage: 20 Unique Melee Attack (Can attack only adjacent enemies) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Sweeping Attack (Replaces attacks: Can attack each adjacent enemy once) Virulent Poison +20 (+20 Damage to living enemy; save 16) Ritual Scarring (This character ignores special abilities from allies that alter his printed Attack or Damage rating) Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6) Rapport (Characters whose name contains Slayer cost 2 less when in the same squad as this character) Camaraderie (An allied character named Onimi, Shamed One gains Master tactician and Control Terrain (At the end of its turn, this character can designate 1 door anywhere as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated) Commander Effect: Allied characters named Yuuzhan Vong Slayer gain Advanced Regenaration 10 (Remove 10 damage from this character at the end of their turn), Acrobatic (Ignores enemy characters when moving) and +2 Force Flavor Text "Fools. What choice is there but to use them?" ―Onimi to Shimrra on the Elite "Slayers were elite Yuuzhan Vong soldiers, created at the end of the Yuuzhan Vong War to protect Supreme Overlord Shimrra and fight the Jedi Knights. Their creation was a violation of the Shaping protocols and caste system, associating them with the heresy secretly encouraged by Shimrra. In fact, the Slayers originated as Force-sensitive slaves that had been grown from tissue samples of Jedi and then transformed and altered by the shaper caste." "Their fighting style was very similar to that of the Jedi, concentrating on the use of bladed weapons, deflecting thud bugs and blaster bolts, and full of high leaps and rapid movements, in which it was comparable to the Force-boosted acrobatics the Yuuzhan Vong had seen Luke Skywalker and Anakin Solo perform, derived ultimately from the traditional Ataru style of fighting." -Wookiepedia That Explains the +2 force and Acrobatic SA. and they wore a special armor that regenerated them, I made it so they would regenerate even when moving. BTW this guy works as a dynamic duo with Onimi, Shamed One ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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CorranHornsux123 wrote:I loved the bane books i could have made some good characters from them :D +1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Tomorrow (Friday) is the deadline to enter your character have fun and may the force be with you!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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Here is mine: http://www.bloomilk.com/Custom/15914/shimrra--supreme-overlord-of-the-yuuzhan-vongHe has 180 HPs because he is THE biggest and strongest Vong. His Defense is 18, which isn't horrible, but not excellent, either. His Attack is high enough to be able to hit most anyone without too much difficulty, if not all the time. And he has 30 Damage because, well, he is THE biggest and strongest Vong. Unique and Melee Attack are pretty obvious design decisions. I gave him Melee Reach 2 because he was huge. Force Immunity and Vonduun Crab Armor are auto-includes. Ritual Scarring is to prevent abuse, and it doesn't seem to me like he was the kind of person to benefit from his underlings. Poison +20 because of his weapon, and momentum because, well, he was huge, and he needed an attack/damage boost. Indiscriminate represents his craziness and his willingness to kill anyone. Backlash gives him some mobility and makes Momentum more useful. Scepter of Power is mainly for flavor, though it also gives him an advantage against other Vong squads (not like he needs it). His CE is an (unintentional) re-working of Bandon's CE. It's meant to boost Vong characters in a useful way so that he can earn his keep. I wanted the CE to be able to benefit ALL Vong characters, so I made Savages subject to it (not Droids, for obvious reasons).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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I'll throw my hat into the ring: http://www.bloomilk.com/Custom/15897/supreme-overlord-shimrra-jamaaneVery High HP largely due to a lack of ranged defense, upped his melee defense with Parry to avoid all melee damage not just 10 from crab armor. Vader COTS & Dark Jedi CEs mixed into one with a bonus trigger from Callous.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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For your consideration, I submit ShimrraShimrraCost: 68 Hit Points: 160 Defense: 22 Attack: 15 Damage: 20 Special Abilities Unique. Melee Attack; Triple Attack Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.) Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected) Puppet Ruler (When this character is targeted by a special ability named Puppet Master, it may instead take 2 turns and the movement restriction is ignored.) Scepter of Power (Replaces attacks: range 2; 40 damage to target; save 11 reduces the damage to 20. Huge and smaller targets are considered activated this round; save 16.) Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6) Commander Effect Allies named Yuuzhan Vong Slayer gain Second Wind 20. While your squad contains only Yuuzhan Vong characters, non-Unique allies can take 10 damage to move up to their speed before the first activation of each round. "Would you look upon me and die?"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Creator's design notes:
To me, the Vset version of Shimrra had the basics down but didn't quite hit the right flavor. I traded a few HPs for 1 less defense, kept Unique, Melee, Triple, Force Immunity and VCA6. -Intimidation and Overwhelming power were included to make him a more dangerous piece and reflect his imposing nature. -Scepter of Power fulfilled the desire to give him both extended reach as well as a direct damage option, without needing multiple abilities that might make him too over-the-top. The activation portion is a roundabout nod to the scepter's ability to poison without, again, adding yet another ability. -Puppet Ruler, the signature ability of this piece, builds on the truth of "Shimrra's" rule begun by the Vset Onimi. He can move up to 18 or hit up to 9 times depending on circumstances and play style. -The CE builds in Slayer synergy, depicting their self-healing armored skin in a way that still allows for movment. This works in conjunction with the second half of the CE better than Regeneration 20 would. The CE also gives the faction a limited movement breaker at a price.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Shimrra of Domain Jammane - Pegolego Very interesting set of abilities. Doctrine of fear is very solid on the character. Actually every special ability you gave him feels right and excellent aside from crab armor. I don't think a guy with 220 HP and 19 defense needs any more help staying alive. Very solid character. 9
Shimrra - saber1 Intimidation is an interesting one. I think it should have either the buff or the negative, but both seems a bit excessive. Puppet ruler is also a nice way to fit in the synergy with onimi that I couldn't figure out on my own. Im going to assume that scepter of power targets one all. I also really enjoy the second part of his CE. Really feels just like the vong, cut them selves to get benefits from the gods. 8
Supreme Overlord Shimrra Jamanne -Lord_Ball Pretty solid character, I have abilities like callous on a few of my charcaters but I forgert what I named it. Very accurate. 7
More reviews to come.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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Wow, more entries than last week it looks like; also mine was the last one . And, without further ado, the ratings for week 4! Supreme Overlord Shimrra (Darthbane53) 8 Not really a bad Shimrra, some of the abilities fit very well. A few feel a bit out of character though, and I don't think Sacrifice: Yun Yuuzhan is very useful or beneficial. Supreme Overlord is a bit confusing, and seems to harm allies as well, making him seem not quite worth his cost. Good CE, though that extra +10 base could be dangerous in the Vong. Overlord Shimmra, Destroyer of the Gods (CerousMutor) 7 Crative SHimrra, but not worth the cost it seems to me, and also he seems very confusing, with most of his abilities and CE. Shimrra Jamaane, Puppet Lord (Deathwielded) 10 Awesome! I LOVE dynamic duo customs, and the synergies are very creative; very fitting of the slayers. All the abilities fit nicely too. He may be a tad undercost, but he is pretty situational, and also his stats/HP are fairly low, so I think he's good. Supreme Overlord Shimrra Jamaane (Cassus Fett) 9 I like PoA, though Tact +8 may be a bit much. I like the abilities, and he is close to perfect cost I think, though he has no extra attacks, so he may be a bit overcost. Shimrra, Supreme Overlord of the Yuuzhan Vong (SignerJ) 9 Another great Shimrra! Scepter of Power seems a bit useless, but outside of that, the abilities are great, and he seems well balanced, except, again, ANOTHER +10 Damage for the Vong... I like Indiscriminate on him Supreme Overlord Shimrra Jamaane (Lord Ball) 10 The name is a bit uncharacteristically dry for LB's standards, but I like the custom. High HIGH Hit Points (watch for Gotal Fringers, or worse, *shudders*, Boba Fett), but few and greatly fitting abilities, and the CE is great. THIS manner of defeating allies for boost is well thought out, and I like it! Shimrra (Saber1) 9 Not as simple as the name implies! I think Puppet Ruler can be very dangerous; perhaps TOO dangerous, giving 3 turns to a big character, with Triple Attacks that will very likely hit and cannot be redirected/prevented, with 15 starting attack and intimidation. I think your 'Sceptor' fits well on this character. CE is great, and if it weren't for PR being so strong he would be nearly perfectly balanced I think. AND, Shimrra of Domain Jamaane (pegolego) Which I will refrain from elaborating on in this post So that's it, and obviously my vote is between the apparent return of Lord Ball (yay! ) and Deathwielded (again!? )... Both perfectly execute different tactics I've learned to appreciate... But I think Deathwielded does it a bit better here in the overall picture. Nice entries, all!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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pegolego wrote: Shimrra (Saber1) 9 Not as simple as the name implies! I think Puppet Ruler can be very dangerous; perhaps TOO dangerous, giving 3 turns to a big character, with Triple Attacks that will very likely hit and cannot be redirected/prevented, with 15 starting attack and intimidation. I think your 'Sceptor' fits well on this character. CE is great, and if it weren't for PR being so strong he would be nearly perfectly balanced I think.
Thanks for the feedback. There are a couple of things to keep in mind when looking at Puppet Ruler that are easy to overlook. Puppet Master has some important limitations. First, there is a save involved so it is not automatic. W/o the save, he just gets his 1 turn that round. Second, it has a range of 6 and replaces turn. This requires Onimi to be in position at the start of his turn. Or you can say that it prevents Shimrra from advancing too far beyond Onimi. Beyond the limitations of PM, Shimrra himself doesn't have a way to get multiple attacks on the move. At best, I think he'll get 6 attacks per round. Scenario 1: Shimrra moves 6 and makes 1 attack, killing a scrub or blocker. Onimi uses PM. Shimrra takes an immediate turn, moving 6 and makes 1 attack. Shimrra takes his 2nd immediate turn, attacking 3 times. Total damage output w/o boosts: 100 Scenario 2: Shimrra moves 12. Onimi uses PM. Shimrra moves 12. Shimrra moves 6 and makes 1 attack. Total damage output w/o boosts: 20 Scenario 3: Shimrra attacks 3 times, enemy lives. Onimi uses PM. Shimrra attacks 3 times and defeats enemy. Shimrra uses second immediate attack to move 12 or move 6 and make 1 attack. Total damage output w/o boosts: 120-140. These are the three most likely scenarios, 1 being the most common, 2 making him a deep-strike threat, and 3 making him a real melee monster. The ability to use PM as a deep-strike option is compelling because so few melee pieces can strike deep and none can in this faction. While the raw numbers might give you the shudders when considering the potential output of 3, the math doesn't bare it out. Even with Scarification +10 and Shaper in effect at some point in scenario 3, their range 6 limitation makes it nearly impossible in a 200 point squad to keep it active during all 3 of his turns. So he can hit for 120 damage during his turn and the first immediate turn but much of that will be wasted as few enemies do not have more than 150 HP. On his second immediate turn, he can move and hit for only 20 as he'll be beyond 6 squares of allied bonuses. Is 170 a lot of output? Heck yeah it is. It's fricken Shimrra! Ah, but what about Overwhelming power? Well, Force Immunity already makes his damage unavoidable in many situations, OP just puts him on a new level in the YZ where he (arguably) should be. Again, its fricken Shimrra! For comparison: Darth Maul, Sith Infiltrator. He can hit for 160 damage alone and on the move. Mara Jade, Jedi can hit for 120 damage alone and on the move. Mace Windu, Legacy of the Light Side can hit for 60-200+ alone and on the move.
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