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Rank: Human Bodyguard Groups: Member
Joined: 8/28/2013 Posts: 11
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Hi everyone, long time listener first time caller.
I want help making a really solid 100pt or 150pt squad that can handle a multitude of threats (force lightning is a pretty rough one). I play pretty often with my brother and some friends and its frustrating being the one smacked around all the time.
I've had some decent success with Kazdan based reserves teams and Leia Hoth Commander revive squads but nothing consistent enough to consider myself good at this game.
I want to be better so I offer myself up to your knowledge.
My restrictions are no V-sets, Dark Times is the most recent set I have minis from, and I only have 1 Vong character, but I have a decent amount of all other factions with fringe, seps, republic, and empire being the biggest pools to choose from.
Any ideas, thoughts, directional assistance would be greatly appreciated,
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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A good place to start, what factions do you like the most?
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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General principles to handle force lightning:
Good shooters who just stay away from it Force Immunity - Grand Admiral Thrawn since you don't have Vong Armor of some sort absorb part of the damage... Lightning is usually 30dmg. The big ones usually take too long to charge up for. And, of course, don't bunch up versus Lightning 2.
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Rank: Human Bodyguard Groups: Member
Joined: 8/28/2013 Posts: 11
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I'd go with republic and imperials as the ones I'd like to make good squads with. Seps are cool and all but everyone I play against uses them and I want something different.
My main concerns are IG-88 Assassin Droid, all versions of Grevious (but mostly Droid Army Commander), all Durges, Darth Sidious, and the Dookus (but mostly Serenno and Legacy of the Dark Side).
Like I said I've had some success, like yesterday I did pretty decent with General Windu, R2D2, and Senate Guard bu I still didn't do as well as I would like (aka win). And like I said earlier it can be 100 or 150, I'm fine with either. If its an Imperial team, I would like to base one around a Vader because I like him and have a bunch of them but Dookus and Durges get incredible bonuses against him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2013 Posts: 758
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# * Cost Name HP Def Atk Dmg SA FP CE TFU 32 50 Darth Vader, Unleashed 140 23 15 20 IE 13 33 Emperor Palpatine on Throne 130 21 0 0 IE 24 32 Thrawn (Mitth'raw'nuruodo) 70 18 11 10 DT 19 22 Imperial Inquisitor 70 17 0 0 LotF 27 18 Moff Nyna Calixte 40 14 5 10 AE 33 17 Storm Commando 40 17 6 10 AE 33 17 Storm Commando 40 17 6 10 CotF 30 8 Mas Amedda 30 14 3 10 CotF 59 3 Ugnaught Demolitionist 10 12 0 10
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2013 Posts: 758
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Dominated a lightning squad with this. Super stealthy storm commandoes help get in damage out of the lightnings range; same with Vader unleashed who can grip or throw lots with palps. Inquisitor can boost Vader against non shockers if the need arises, and turn to the dark side/push is more auto damage. Thrawn helps the commandoes even more, letting them swap shoot, swap satchel, etc to prevent lockouts. the uggie can be replaced with a rodian brute if need be for swap fodder. Not the best but I hope it at least helped a bit ;)
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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If you have Thrawn and Lord Vader (or another big Melee beatstick Vader), Black & Blue should work. Black & Blue = Vader & Thrawn. Out-activate your opponent. When he's out of activations, run someone way up to his people. Swap in Vader and kill something. Beginning of the next round, win init with Master Tactician. Swap Vader out with a Brute so they only have a Brute to kill. This version came in 2nd at GenCon in 2010: http://www.bloomilk.com/Squad/90791/gimp-impsIt would have to slim down some to fit into 150.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Following FlyingArrow's suggestion, you could slim down the squad to 150 by using Cad Bane instead of a Vader? It means you still have plenty of room for activations and Ozzel. It would be pretty tough to counter for a Sep squad, unless they're using a Lancer. You can wait them out, then swap in Cad Bane at the end of the round, put 120 damage on something, then win initiative and get Cad Bane out of there.
54 Cad Bane 32 Thrawn (Mitth'raw'nuruodo) 27 Lobot 11 Admiral Ozzel 8 Mas Amedda 18 Rodian Brute x6
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2012 Posts: 835 Location: The Batcave Ota Gotham, Naboo
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Swaps are an excellent strategy, as well as reserves. If you don't have the pieces for a swap, you could try something with more Force Defense, though that also takes time to charge. Lightning has never been a problem for me, but my friends have been playing a lot of Sith squads which just have a lot of annoying Force Powers like corruption. So I have taken to using more Vong. I don't have that large of a faction yet, but I am working on it. It may be worth investing in. To bad about not using V-sets, our group just started using them, and there are a lot of good Vong in those.
Anyway, good luck.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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Well my very first squad i played when i started 5-6 years ago was this one 1.[Republic Commando - Fixer] 2.[Republic Commando - Scorch] 3.[Republic Commando - Sev] 4.[Republic Commando - Boss] 5.[Republic Commando Training Sergeant] 6.[General Aayla Secura] 7.[Ugnaught Demolitionist] http://www.bloomilk.com/Squad/133215/republic-commandosThe Commando Gain Shields and Double Attack it was good squad and well against alot of teams (havent played it since v-sets came out so might be good any more.)
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Rank: Human Bodyguard Groups: Member
Joined: 8/28/2013 Posts: 11
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Thanks everyone for the great ideas, although with my collection I hardly have any of the Imperials you mentioned. I do have all of those Republic figs, except for Aayla. Any decent replacement or archetype to fill her shoes?
Good news though, I won finally using Vader Champion of the Sith, Dark Trooper Phase 3, Night Sister Sith Witch, and a Sandtrooper. I really like the Night Sister and the Dark Troopers but I never really had much synergy with them and a Vader until today.
In case you're curious here's what I have to work with for Imperials:
StormTrooper x6 R-7 DeathStar Protocol Droid SandTrooper Scout Trooper Jagged Fel Royal Guard x3 Elite StormTrooper x2 Heavy StormTrooper Dark Trooper Phase 1 x4 Shadow StormTrooper Dark Trooper x2 StormTrooper Office x2 Coruscant Guard Dark Side Adept NightSister Sith Witch SnowTrooper with E-Web Blaster x2 Dark Trooper Phase 2 Imperial Knight x3 Imperial Sovereign Protector Dark Trooper Phase 3 Antares Draco Anakin Skywalker, Sith Apprentice Darth Vader (starter set one) Darth Vader, Champion of the Sith AT-ST x2 Darth Vader, Dark Jedi Emperor Roan Fel Lord Vader Darth Vader, Jedi Hunter AT-AT Imperial Walker
Any ideas for builds and synergy with those figs at 100 or 150 would be cool, I'd preferably have a Vader and like I said I do enjoy a good Dark Trooper and Sith Witch when they fit well together.
I'm worried though, because my brother just ordered Exar Kun and he seems like he'll be a beast and a half no matter who I use.
Thanks again and sorry in advance if this post was too long.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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Maybe Captain Rex or Commander Cody
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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If you want to use Vader, CotS, you'll want followers who already have a good chance of hitting and/or being able to reroll if something goes wrong. The Sith Witch is alright in that aspect as she's got fp, but she's better off paired up with a Palpatine to use as a battery for lightning. The Dark Trooper unfortunately, has no synergy with Vader as it's a droid.
Try something like this for 150:
Vader, CotS Antares Draco Imperial Knight Lobot Lando Calrissian, Dashing Scoundrel
Use Lobot's Reinforcements to bring in activation filler and/or shooter support.
Basically, Antares and the Knight can make use of Synergy and Vader's CE to make attacks at +17/18 and 30 damage. They can also use fp to reroll should you flub the roll. Lando can provide shooting support as when using Vader's CE and Opportunist, he'll be going at +16 attack and 40 damage. Avoid using Vader's CE for Lando unless it's a sure shot and/or a critical finish as he doesn't get second chances.
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