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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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I was wondering what the community would think if we created a pay in vset? I got the idea when I was looking at kickstarter, we could he have a fans dream set that people could have their own favorite custom made as part of a non tournament legal set.
Something like: $20 donation gets you 1 copy of the set $60 donation gets you one slot in set to have your dream figure made $100 donation gets you 2 slots $500 gets you your own micro set
And so on..
I know that I have a few custom figures I would love to see made as part of a set.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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PegoLego and I already had a community set made and done and once i get the card into the right format ill be printing them off for everyone who participated.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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To get the same quality as the v set cards, it's a little more expensive than that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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[quote=engineer]To get the same quality as the v set cards, it's a little more expensive than that. [/quote well i have a very high tech printer so i think ill be ok lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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CorranHornsux123 wrote:[quote=engineer]To get the same quality as the v set cards, it's a little more expensive than that. [/quote well i have a very high tech printer so i think ill be ok lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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CorranHornsux123 wrote:PegoLego and I already had a community set made and done and once i get the card into the right format ill be printing them off for everyone who participated. Is there a short cut to see the guys you designed? I would like to see some custom stats
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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coffeebean wrote:CorranHornsux123 wrote:PegoLego and I already had a community set made and done and once i get the card into the right format ill be printing them off for everyone who participated. Is there a short cut to see the guys you designed? I would like to see some custom stats Reveal!!!! JEDI v.s SITH II!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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Lord_Ball wrote:coffeebean wrote:CorranHornsux123 wrote:PegoLego and I already had a community set made and done and once i get the card into the right format ill be printing them off for everyone who participated. Is there a short cut to see the guys you designed? I would like to see some custom stats Reveal!!!! JEDI v.s SITH II!! Thanks L_B
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I don't really like the idea of a rival v-set. There are lots of opportunities to get involved in the current v-sets with playtesting - if you want to get involved, they're looking for playtesters right now. I feel like the v-sets have hit their stride and are making consistently good and professionally designed cards, and it's good to help them out.
I'm a pretty lazy playtester, but I feel that the two pieces I've really sat down with and done multiple playtests on, my ideas have been taken on board (or at least other people have had the same feedback as I have). It's quite satisfying to be able to play with a piece you've had input into at official tournaments.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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engineer wrote:To get the same quality as the v set cards, it's a little more expensive than that. I would've thought the hardest part was, in order, creating usable stats for a character at the "right" cost, creating the card, formating it for printing and then printing it ... printing being easiest because if you have a printer do it, it comes down to cost, not quality. I've been doing cards for years and years and the one time I tried doing a pdf set of cards, it took me weeks (admittedly part time) to set everything up and get the quality just right for one sheet of eight cards. Is printing harder than I'm imagining it on our end opposed to the printers? ... or am I looking at it too simplistically? And as for jumping into the fire and joining a V-Set crew, I would think the average person isn't as good at making stats as they think they are and someone should build up to V-Set member status.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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surf_rider56 wrote:And as for jumping into the fire and joining a V-Set crew, I would think the average person isn't as good at making stats as they think they are and someone should build up to V-Set member status. I wasn't suggesting that people jump straight into the v-set crew - the pathway to the v-set crew has always been through playtesting, noone starts straight off as a designer. I guess if I was a custom maker, I would be keen to get my pieces more exposure, but it also seems silly to have two lots of sets going, when there isn't a huge community playing the game at this point. I'd much rather see us pool all our resources together.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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TheHutts wrote:surf_rider56 wrote:And as for jumping into the fire and joining a V-Set crew, I would think the average person isn't as good at making stats as they think they are and someone should build up to V-Set member status. I wasn't suggesting that people jump straight into the v-set crew - the pathway to the v-set crew has always been through playtesting, noone starts straight off as a designer. Not my point actually. I know its through the playtesting; but being a player gives you a certain perspective but doesn't automatically make you a great "creator" with great ideas. Kinda like the difference between being a player versus coaching; being good at one thing doesn't make you automatically good at the other which was my point, if worded poorly on my side. TheHutts wrote:
I guess if I was a custom maker, I would be keen to get my pieces more exposure, but it also seems silly to have two lots of sets going, when there isn't a huge community playing the game at this point. I'd much rather see us pool all our resources together.
I love comments, but as a card maker I am under no delusions that my one-man setup could compete with the V-Set crews. I'm not conceited enough, just a guy that likes to make cards. I'm frankly better at cardmaking than playing (and if you've seen the way I roll you'd agree )
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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surf_rider56 wrote:I love comments, but as a card maker I am under no delusions that my one-man setup could compete with the V-Set crews. I'm not conceited enough, just a guy that likes to make cards. I'm frankly better at cardmaking than playing (and if you've seen the way I roll you'd agree ) +1 to everything said there. Especially that bit about being better at card-making than playing (I've actually been card making for a lot longer than I've seriously played the game). I think something like this might could be kinda fun as a small-scale project.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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A pay in Vset tends to send the wrong message IMO.
No one wants your money (at least I, and most of the designers i've worked with don't) we just want good ideas and keep the game moving forward to better enjoyment and balance.
IMO, and others disagree, the vsets should be constant rotation with new people. Players shouldn't feel that contributing to the vsets is an unachievable goal but one where effort and application gets you rewards by being involved in figure design.
Every Vset has had a new designer on it and that should continue because it keeps the design with the people who play the game and are willing to test and put the effort in.
This has happened to a degree but because this isn't a specific doctrine with an established proceedure in Vset design people who have put in a LOT of effort in playtesting havn't got the opportunity to get in on the design. As a result playtests for the current vset are at an all time low. This just makes the process a much greater burden for the lead designers and kind of takes away from the large group process that is supposed to keep things balanced.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I'm not interested in the pay-in set, but I do have opinions. It's the Internet, so I suppose I should share them...
* I wouldn't cal it a Vset. We have Vsets, and there's really no reason to use the term as it could get confusing. * I completely understand the desire to see your own cards printed professionally. If interested, by all means do it. * I could be wrong, but since it wouldn't be legal, I don't think the set really would compete with the Vsets except for people who want to see some of their own cards printed. * TheHutts makes a good point about pooling resources, but if someone likes designing and wants to see their card printed, the Vsets aren't really a viable option for most people. Playtesting is time consuming and to do it well you should probably be a good player, too. If playtesting is the way to the design team, most people won't make it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I do agree that the name is the issue for me - if you want to call it a custom set, that's all good.
I'm not involved in the design team in any way, but I do think that if you're playing someone else of a similar skill level and both using relatively efficient squads, that should be enough for a valid playtest? It doesn't always have to be two top tier players going at each other.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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TheHutts wrote:I do agree that the name is the issue for me - if you want to call it a custom set, that's all good.
I'm not involved in the design team in any way, but I do think that if you're playing someone else of a similar skill level and both using relatively efficient squads, that should be enough for a valid playtest? It doesn't always have to be two top tier players going at each other. Yes, certainly every playtest has some value.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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TheHutts wrote: I'm not involved in the design team in any way, but I do think that if you're playing someone else of a similar skill level and both using relatively efficient squads, that should be enough for a valid playtest? It doesn't always have to be two top tier players going at each other.
Yep, that's all it takes usually. Sometimes pieces have niche roles and so you need to test them in that niche. Sometimes you need to test a fig against different squad types. e.g. if you are playing a rock counter piece against a scissors squad and it performs poorly then you should try it again in a match up against a rock squad. If it still performs poorly then it obviously misses the mark. However, often its just about putting the figure on the board and seeing it run. We (me and Timmerb123) just tested a few figs over the weekend for set 7. We had one test that was pretty much dominated by WotC figs but just having the fig of interest on the board together with the other figs was enlightening in of itself because of how the stats and role lined up against the rest of its team. Having a fig as just a list of stats is one thing but then seeing those stats in a game really tells you where it fits in the scheme of things.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Honestly, having random people get a "dream" figure into a set scares me. I don't want to deal with X amount of designers getting pissed off at me because I'm telling them their highly thematic power does not work how they want it, and that the rules are not going to be bent for them. Look at the Sarlaac thread on Gamers. Granted, that is most likely the nightmare scenario (because it did give me nightmares). Even now, some of the designers still make my head hurt.
And I think the true mark of a good designer is designing something for a faction/strategy that you don't necessarily play or like.
Go ahead, and make your custom sets. Now big deal. But there is far more to designing a playable set than coming up with cards. There is much more manpower behind the sets than merely coming up with stats. Designers are expendable. Everyone else, not so much.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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Sithborg wrote:Honestly, having random people get a "dream" figure into a set scares me. I don't want to deal with X amount of designers getting pissed off at me because I'm telling them their highly thematic power does not work how they want it, and that the rules are not going to be bent for them. Look at the Sarlaac thread on Gamers. Granted, that is most likely the nightmare scenario (because it did give me nightmares). Even now, some of the designers still make my head hurt.
And I think the true mark of a good designer is designing something for a faction/strategy that you don't necessarily play or like.
Go ahead, and make your custom sets. Now big deal. But there is far more to designing a playable set than coming up with cards. There is much more manpower behind the sets than merely coming up with stats. Designers are expendable. Everyone else, not so much. Agreed. I try to take a lot of time to make my cards as top-notch as possible, for customs. But there's no way I can invest the man-hours that the V-sets have in playtesting to balance them, and I'm no expert, so some of my custom abilities may not work how I want. They are fun for me to play with, or friends if they want, because we can understand my intention behind the rules. But this set would have a lot of people paying a lot of money with a lot of expectations, that I just don't think it could live up to, some reasons being ones mentioned by Sithborg. That's why I said a SMALL scale project. If maybe like 10 people wanted to put pieces in, and then they were thoroughly tested (obviously, they still wouldn't be legal in tourneys or anything, but enough that they were reasonable), and had only 10 pieces to have a few abilities cleared up, then it might be a nice idea. Allowing an unlimited number of people put a bunch of pieces to print for other people to buy... Well, I think that could do more harm than good. Just my $0.02
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