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Miniature Review #8: Kreia Options
harryg
Posted: Saturday, November 9, 2013 9:28:22 PM
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Hey all! Harryg here reviewing kreia
Kreia Fringe Cost: 43

Hit Points: 100
Defense: 20
Attack: 11
Damage: 20

SA:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Flurry Attack (Whenever this character scores a critical hit, she can make 1 immediate extra attack)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
Force Powers:
Force 4
Drain Life 3 (Force 3, usable only on this character's turn: range 6; 20 damage to target living enemy and to each living enemy adjacent to target, save 11. Remove damage from this character equal to the damage dealt.)
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Alright stats are all ok, attack on the low side but it can be boosted. Triple is good, and so is flurry to add to her offense. It's a trap lets her support her team very well, and betrayal while only having a 5% chance of happening, could scare your opponent into backing off. Force 4 stinks, meaning she need a force battery to be worth her points. Force cloak gives her some defense, and drain life can be very nice when she is low on hp. Best combinations would be rieekan/tbsv for evade/GMA, republic for gowk/gen Skywalker , imperial for opportunist/swap/palps on throne, seps for twin, and even fringe for talon info broker. In conclusion, kreia is a decent beat stick available to every faction. She can become very powerful for her cost, but is only really worth it with a force battery. 8/10
darthbinks1
Posted: Sunday, November 10, 2013 6:45:12 AM
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Excellent review! I have Kreia and really love her for her cost points. 43 points is pretty low for a triple attack and I love cloaked. These kind of pieces I love to run with Grand Master Yoda. She goes to plus 3 on att. and def., give her cloaked and she's set to go.
Shockfett
Posted: Tuesday, November 12, 2013 3:49:44 AM
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How does this work?

opportunist/swap/palps
harryg
Posted: Tuesday, November 12, 2013 4:41:56 AM
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Palps is a battery, thrawn gives swap, opportunist.
Shockfett
Posted: Tuesday, November 12, 2013 5:47:25 AM
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What is the strategy of using swap?
markedman247
Posted: Tuesday, November 12, 2013 7:39:02 AM
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Shockfett wrote:
What is the strategy of using swap?


Swap refers to Thrawn's/K-3PO/Sith Sudious/Panaka's CE to swap characters within 6 (Panaka's is restricted to Medium-sized). Simply, you set up inexpensive minis to extend out to swap with a more potent piece. It becomes more complicated as options grow but an example is send Stormtroopers @ 5 points. Once they are within strike range (6 squares or less to target), you swap for a Darth Vader.

That's the simple method. It has advanced a bit with potent cunning attackers swapping for potent opportunists.
adamb0nd
Posted: Tuesday, November 12, 2013 8:36:12 AM
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Joined: 9/16/2008
Posts: 2,302
markedman247 wrote:
Shockfett wrote:
What is the strategy of using swap?


Swap refers to Thrawn's/K-3PO/Sith Sudious/Panaka's CE to swap characters within 6 (Panaka's is restricted to Medium-sized). Simply, you set up inexpensive minis to extend out to swap with a more potent piece. It becomes more complicated as options grow but an example is send Stormtroopers @ 5 points. Once they are within strike range (6 squares or less to target), you swap for a Darth Vader.

That's the simple method. It has advanced a bit with potent cunning attackers swapping for potent opportunists.


To expand upon this, most competitive swap squads are based on the Imperial and Republic factions, who until recently, were the only factions with access to Booming Voice (via Mas Ameda). This allowed for a board wide swap. Tactics include those listed above. Thrawn was particularly good for this, as you could use a high activation squad to move last, get a fast piece (3 point rodian brute can move 12 squares ignoring difficult terrain) and then swapping in a beat stick (typically some rendition of Vader), do increased damage with him thank's to Thrawn's CE which gives him opportunist, win initiative via Thrawn's Master Tactician, and then swap vader out with another cheap piece before you opponents can attack him back.

Rebels and Sith have had access to swap pieces for a very long time now, but without access to booming voice, it's a little tricky to pull off well, even with the help of mice droids or other pieces with Relay Orders.

Sith now have access to Booming voice, as well as other "Swap" abilities, for example, the V-Set Revan and Krayt. I do not know if squads containing those 2 character's are considered swap squads by the community, but I would consider them so, since the basic mechanic and strategy remains the same.

To keep it relevant to this thread, a piece like Kreia is ideal for a swap squad. She has great offensive abilities, but very little in the way to protect her once she becomes adjacent to an enemy. Swapping her in and out lets her attack, while not being retaliated against in return.
SignerJ
Posted: Tuesday, November 12, 2013 9:10:53 AM
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Joined: 1/2/2012
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