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instances of accidentally playing SWM wrong Options
shatterpoint7
Posted: Sunday, December 29, 2013 10:34:36 AM
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what ways have you played the game wrong, and how did you realize your mistake?

The 1st time I played, my friend had the ROTS starter, and he played where if you had fewer pieces left then your opponent you could activate them to make up for the difference (grievous, 2 Super Battle droids activate vs. Obi Wan activating 3 times)

In one of the few play groups I went to while visiting Dayton Ohio, we played 300 pts, and someone had republic. he said you could stack GOWK and Yoda JA commander effects together, so all of his jedi had +7 attack and +7 defense! I knew they didnt stack, but I didnt want to cause a big ruckus.
Chrinch
Posted: Sunday, December 29, 2013 10:48:44 AM
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Haha, our group thought that as well...

Our biggest blunder was thinking you had to put your characters in order of activation and that you had to stick to the same order throughout the entire game.

Our second one was thinking that if characters were in cover no matter the distance you could attack any one you wanted.
FlyingArrow
Posted: Sunday, December 29, 2013 12:10:51 PM
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From last night we had the following rules errors played in the other game...

* Slave Driver was extended by a Mouse Droid even though it's not a commander effect
* Bravado was taken against non-adjacent enemies
CerousMutor
Posted: Monday, December 30, 2013 9:37:03 AM
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Oh i have a few Flapper

Stacking abilities with MOTF and Darth Bane spring to mind.
Move six, Light Saber Assault, for two attacks, twice; so 4 attacks at 20 for 160 against anything with a force rating. Kill anything he went up against, except Exar Kun

Ah there were many a titanic battleswith a Darth Bane squad against an Exar Kun squad.
Blushing
pegolego
Posted: Monday, December 30, 2013 9:47:29 AM
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OH I did some of this once!... Tw_...

Nevermind....

Probably the biggest one I can think of at the moment is that I was confused into playing where you could only attack nearest enemies (regardless of cover).

Then there was counting diagonals as 1 square for CE's...

And the DOORS! Man those things were confusing... I used to think you could move and mobile attack next to a door and then move away and let it close...
markedman247
Posted: Monday, December 30, 2013 10:23:01 AM
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One of my worst incedents (when I first started playing) was mistaking Thud Bug as an attack. So, double attacking with Thud Bug on CotF Maul. Needless to say, I won the first ge and lost the second when the other player, more experienced, chimed in. I had to apologize profusely to my previous opponent over that.
sharron
Posted: Monday, December 30, 2013 10:45:42 AM
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A few years ago Kezzamachine played a vong squad with shimmers and nom, and was using the ooglith masquer on shimrra, played a game, and played me 2nd round. After I pointed out masquer was only non uniques, he had to sincerely apologise to the player from the first round. Although I don't think dr Daman minds so much now that he wins everything ;)
Darthbane53
Posted: Monday, December 30, 2013 1:49:47 PM
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I expect to get crucified for this one, but to this day, mainly because I didn't understand it when I was young when I started, but my play group still doesn't play with stealth, accurate shot, or the shoot a closest enemy rule. Never had a problem playing. We do use super stealth though.
theultrastar
Posted: Monday, December 30, 2013 4:39:25 PM
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Just about anyone who used pieces with Camaraderie, like Jan Ors, who didn't realize that when Jan Ors dies the benefits don't go away. A fine example is the Vassal Championship.
Deathwielded
Posted: Monday, December 30, 2013 4:58:03 PM
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I have played without the "nearest target" rule, with a messed up idea of Stealth, (which was much weaker then it really is) a wrong interpretation of Recon (thinking I needed two of characters with Recon to see the enemy for it to work) and several other minor infractions.
SignerJ
Posted: Monday, December 30, 2013 5:09:06 PM
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When I first read the rules, I missed two little words. Because of that, for the first couple months I played the game, I didn't know that there was such thing as "phases." I thought that only two characters were activated each round.

I am very glad that I got that issue corrected.
pegolego
Posted: Monday, December 30, 2013 5:13:26 PM
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Oh, and one time, I was playing Poggle Bombs in an Epic game. First turn of the game, I get gripped across the map, but I make the save 16, so no self-destruct, right? Well, I hadn't played PB's before, and was told that it STILL blows up, just gets resurrected, so needless to say, I lost that game FAST LOL. But, one time I was playing black 'n blue against the same opponent with the V-set 72 point Vader, and I used Sly Moore to move a rodian 12, then moved the rodian 12 more, then swapped.... Yeah, that one ended pretty quick too lol.

And, when I first started, someone told me you could spend FP's to reroll initiative...

I'm slowly remembering more and more of this stuff lol.
EmporerDragon
Posted: Tuesday, December 31, 2013 12:16:00 AM
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For me, the biggest rule mistakes when I was a newbie was that I thought that Spotter stacked and that bonuses multiplied. And with my general reputation in the LGS as the rules guy, everyone else played that way until we realized the mistake a couple weeks later. The LGS sold a lot of Aqualish Spies in the meanwhile though.
Darthbane53
Posted: Tuesday, December 31, 2013 8:29:14 AM
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EmporerDragon wrote:
For me, the biggest rule mistakes when I was a newbie was that I thought that Spotter stacked and that bonuses multiplied. And with my general reputation in the LGS as the rules guy, everyone else played that way until we realized the mistake a couple weeks later. The LGS sold a lot of Aqualish Spies in the meanwhile though.


Reminds me that I used to think combine fire stacked as well. My brother would wind up tearing through darth bane with 30 battle droids all combining to get +18 or so attack lol
harryg
Posted: Tuesday, December 31, 2013 8:30:56 AM
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Thought force weapon stacked. Paired GLMS with a pile of force adepts.
Galactic Funk
Posted: Tuesday, December 31, 2013 9:03:47 AM
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Darthbane53 wrote:
EmporerDragon wrote:
For me, the biggest rule mistakes when I was a newbie was that I thought that Spotter stacked and that bonuses multiplied. And with my general reputation in the LGS as the rules guy, everyone else played that way until we realized the mistake a couple weeks later. The LGS sold a lot of Aqualish Spies in the meanwhile though.


Reminds me that I used to think combine fire stacked as well. My brother would wind up tearing through darth bane with 30 battle droids all combining to get +18 or so attack lol


Actually you played that correctly. Combined fire does stack.
FlyingArrow
Posted: Tuesday, December 31, 2013 9:13:19 AM
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But do note that abilities that trigger on combined fire such as Spotter or Flanking Support do not stack, even though combined fire itself does stack. (Just remember to activate everyone who combines fire.)
CerousMutor
Posted: Tuesday, December 31, 2013 9:34:05 AM
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Darthbane53 wrote:
I expect to get crucified for this one, but to this day, mainly because I didn't understand it when I was young when I started, but my play group still doesn't play with stealth, accurate shot, or the shoot a closest enemy rule. Never had a problem playing. We do use super stealth though.


Used to use this as house rules too.
DARPH NADER
Posted: Tuesday, December 31, 2013 3:08:19 PM
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My favorite gaff occured when captaingig and I forgot about the errata on the Cloud City map. So we were moving and shooting through windows etc...
theYode
Posted: Wednesday, January 1, 2014 2:19:49 PM
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Oh boy, my friends and I have had plenty:

* Ignoring walls when counting range for commander effects and special abilities

* Stacking the same commander effects

* Having the choice to declare a door open or closed when adjacent to it

* Drawing a line from only one corner of an attacker's square to only one corner of a defender's square to determine cover (as opposed to sweeping through the defender's entire square to see if the line passes through an obstruction)

* Ignoring line of sight for grenades

* Restricting force point usage by a character to once per round instead of per turn

* And massive confusion about targeting enemies in cover

BUT WE'VE GOT IT DOWN NOW (I think Razz)
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