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We hijacked The Hutts Regional thread.
It's a valid conversation but deserved its own thread.
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Rank: Advanced Bloo Milk Member Groups: Member
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I copied in some of the relevant recent bits from the previous thread, just so we can pick up where we left off: thereisnotry wrote:As I've mentioned a few times, I really hope that we're over-reacting and that we don't actually have a restricted meta (the GOWK-Snowspeeder meta was ugly). But having played against several of the NZ guys before, I highly respect their skill and knowledge of the game. So if the NZ guys are saying that Daala is dominating over there, I'm expecting she probably will over here too. fingersandteeth wrote:Wihtout the Zygs you have a different version of Naboo squads. Its more numerous with higher output but there are no deathshots, no evade and very little twin.
When you can predict the 12 square movement these piece have you can pick them off using stealth or mobile and get ahead forcing the Imperial player to play more aggressively, kind of like the Naboo play but with differences. You are hoping that the opponent leaves something hanging.
With the Zygs all bets are off because the range is now 24 and its much much harder to hide from and the imperial player can just trade the 4 pointer for something more expensive and turn the tables. Once ahead the imperial player forces the opponent into the meat grinder.
I'm convinced the Zyg is the issue, even with all the strafe hate. Yobuck doesn't really fear the LINs that much especially if he can gallop away 5-6 troopers on his way taking 40 dmg, but with a mid round 24 range strike to take out the republics swap fodder or R2 the Dalaa squad has answers for what would be (should be) the troopers squad Achilles heel.
Best fix other than outright banning it is the "fringe" fix. That keeps brutes and uggies being used which makes for some silly swap shennanigans 1st round but it prevents troopers and pilots from getting it which is currently the big issue. and quoting myself (sorry!): TheHutts wrote:Other NZers should correct me if I'm wrong, but I think that the build we're most concerned about in NZ is Dr Daman's with 15 Raxus Prime Troopers, Daala, Piett, GARY, Needa, Mas Amedda, two Zygerrians, Stormtrooper on Repulsor, and Flim. That's mainly about the deep strike.
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flyingarrow wrote:Does changing it to Fringe just move the problem to Talon Karrde? What are his best builds with Zygerrians? No, i don't think it moves it to Karrde although you will get some pretty fast moving fringe pieces you're looking at a +20 +8 dmg boost (Karrdes bonus and cunning from jabba). The peace brigade thugs seem to be the fringe equivalent to the raxus and snows but then they won't get charging fire so the end product is much less intense. You lose activation control and possible accurate so it just makes a much more competitive fringe squad than a dominating Imperial squad.
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just looking at the actual squad that Hutts threw around, it comes to 186 pts. No door control and no act control and no palleon. I assume that you use the last 14 pts for an r7 and 2 uggies, but that seems very light on door control, and now it is also light on acts. If you go with ozzel and 1 uggie, then you have zero door control and its game over. Now I suppose that you could drop Flim or Needa, but I was specifically looking at what appears to be one of the most worrisome Daala squad.
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Rank: Advanced Bloo Milk Member Groups: Member
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urbanjedi wrote:just looking at the actual squad that Hutts threw around, it comes to 186 pts. No door control and no act control and no palleon. I assume that you use the last 14 pts for an r7 and 2 uggies, but that seems very light on door control, and now it is also light on acts. If you go with ozzel and 1 uggie, then you have zero door control and its game over. Now I suppose that you could drop Flim or Needa, but I was specifically looking at what appears to be one of the most worrisome Daala squad. Pretty sure it's an R7 and 2 Ugnaughts. It's Dr Daman's baby though.
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don't forget that a Zyg + uggie = 18 square blown door.
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fingersandteeth wrote:don't forget that a Zyg + uggie = 18 square blown door. For a tank squad that's 11 points well spent in many cases.
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for any squad that would rather no doors that's awesome.
I would imagine that Daala squads prefer no doors once the commanders are in safe places.
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urbanjedi wrote:just looking at the actual squad that Hutts threw around, it comes to 186 pts. No door control and no act control and no palleon. I assume that you use the last 14 pts for an r7 and 2 uggies, but that seems very light on door control, and now it is also light on acts. If you go with ozzel and 1 uggie, then you have zero door control and its game over. Now I suppose that you could drop Flim or Needa, but I was specifically looking at what appears to be one of the most worrisome Daala squad. This build doesn't fit Ozzel/Pellaeon - I guess Dr Daman's decided that crazy movement (wall climbing Raxus, 2 Zygerrians, a repulsor sled, cannon shot from Flim), with solid attack bonuses (hence GARY, Piett, Needa) is the best way to go with Daala squads, and from the results he's had, there's little reason to doubt it. I guess you can find potential weaknesses in this specific build - you can outactivate it with no Ozzel, the +13 might struggle to break down big defenders (although with 15 Raxus at +13 for 40s, I'd still say advantage this build), and strafe/gallop has a chance (although the bigger strafers from Vehicles of War probably don't have the speed to keep up, and a Lancer would have to played very carefully against all the movement this Imperial squad has).
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Quote:Daala + Zygerrian + Snowtrooper Officer = potentially broken Daala + Zygerrian (Raxus Primes) = potentially broken Daala + Snowtrooper Officer (see Weeks' 90dmg Snowtroopers w/no Zygerrians) = potentially broken Snowtrooper Officer + Zygerrian = Not sure. Take a look at one attempt. (I think it's not broken.) http://www.bloomilk.com/Squad/137780/no-daala-snowtroopersDaala alone = not broken Zygerrian +Raxus Prime (no Daala) = not broken Snowtrooper Officer alone = not broken Quote:a. Troopers get a great movement breaker in Zygerrian b. Troopers get another great movement breaker in Charging Fire c. Troopers get +4/+20 damage from Daala's Prideful and the Charging Fire bonus d. Snowtroopers get a 3 point reduction in their cost from two new stacking Rapport e. Snowtroopers get +4/+10 damage from a new squad ability and an old one that is now useful due to (a) being able to fit in more troopers due to Rapport and (b) counting every ally as having the same name f. LIN and Buzz Droid provide good protection from strafe Quoting myself from the other thread - a list of bonuses that Imperial troopers got in 2 sets. If the current Daala setup is broken, which combination(s) of the above break it? My opinions are above. It's so much that you don't need (and can't even really fit) all of it.
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From the Hutt Regional Thread:
I had high hopes of dethroning Dave and prepared fairly well. I needed a 2pt win to be in contention for a Top4 spot but a 3-1 or 3-0 win would see me though easily. After considering several options, I decided against Strafe (too fragile! if Dave ran Daala) and went with Naboo Troopers. Dave sat down and revealed... *da-daaa!* Daala with 15 Raxus Primes. I hadn't necessarily picked his squad, but I did know he'd go with something shooty.
I won map roll and chose Rhen Var. Dave declined to setup first and I chose the buildings end. He then setup to me. First round was positioning - my 23 activations to his 28 - but I made a couple of mistakes... I had 2 pilots which I pushed out too far and I also left R2 exposed. Dave was, with 2 Zygerians and Charging Fire, able to get a Raxus all the way into my side on Round 1 and get R2. Amazing. He also found a place to sneak his Repulsor Sled down the side of the map. He thought it was a risk, but it wasn't much of one as, winning intiative for Round 2, I couldn't get a piece to him to kill it with out having to roll 2 17s to do so. I completely forgot Speed 12 and Charging Fire and Dave, on the second activation of Round 2, charged into my commanders and killed Mon Mothma. Game.
Now, this is not a good example of the extremeness of Daala. Yes, she was able to allow Dave to setup and execute an amazing move... but it is more an example of me forgetting some abilities and how to lock doors. What I am concerned about, however, is how we in the Hutt have been warped by this piece. Mike Smuggler (who came to watch the game with Aaron/Sharron) asked me almost straight away: "Daala or Daala counter?" It has affected us in the Hutt so much that we're only running one of the two. Dave, after his lightning fast victory, commented that 'Daala is a negative play experience for the opponent and that it is also a negative play experience for the player running her' and there was then some light talk about how we may have to consider what we do with her at the Nationals.
Anyhoo - hats off to Dave. Well played and good luck in the knockouts!
(Kerry Logan Just want to say - it took me longer to write that than it did to lose.)
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Weird question: was it the sheer number of activations?
I mean 28 to 23? What's the average activation count now? I remember the 10-mouse dump plus the main squad being annoying.
Geeze! I quit playing after B****stilla was released (mostly due to anger issues and time), but now seeing 20+ squads might make me rethink playing again.
Maybe I'm just forgetting the last few metas changes
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For a while not too long ago, tank squads (with low activations) were doing well (Mace/GOWK, Zannah/Caedus, etc), and the meta adjusted to accommodate them, since the high-activation squads generally didn't have what it took to crack the armor of the tanks. But now tanks are dropping in effectiveness again, which allows the high-act squads to flourish again.
This matter is only further compounded now that the new gatekeeper (Daala) brings squads of 20+ activations to the table.
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markedman247 wrote:Weird question: was it the sheer number of activations?
I mean 28 to 23? What's the average activation count now? I remember the 10-mouse dump plus the main squad being annoying. Neither squad had tempo control, so the number of activations isn't too much of an issue. Things were quite diverse before Daala - squads with 8 activations and squads with 30 activations and tempo control were both pretty viable. I think tank squads (and melee in general) would have been further improved by the Czerka Shield Tech last set - it helps a lot against stuff like Cad Bane/Thrawn squads and Naboo Pilots. But it does nothing against most Daala squads. It would be OK if most tank/melee squads struggled against Daala, if other things kept her under control. But our findings so far are that there's very little that can consistently beat Daala and be generally a well balanced squad.
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FlyingArrow wrote:Quoting myself from the other thread - a list of bonuses that Imperial troopers got in 2 sets. If the current Daala setup is broken, which combination(s) of the above break it? My opinions are above. It's so much that you don't need (and can't even really fit) all of it. I realize that this probably isn't everyone's primary concern, but if Daala squads dominate at 200 points, I'm worried about what they'll do at 250, or even 300, where they can fit in everything, plus some.
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SignerJ wrote:FlyingArrow wrote:Quoting myself from the other thread - a list of bonuses that Imperial troopers got in 2 sets. If the current Daala setup is broken, which combination(s) of the above break it? My opinions are above. It's so much that you don't need (and can't even really fit) all of it. I realize that this probably isn't everyone's primary concern, but if Daala squads dominate at 200 points, I'm worried about what they'll do at 250, or even 300, where they can fit in everything, plus some. My experience has been that you NEED an activation limit when you start to get much over 200. That was already the case before Daala...now it's absolutely necessary with Daala.
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I don't think daves raxus prime squad is the most formidable Daala squad out there. But it has never lost. It hasn't even come close to losing. Granted it hasn't played a lancer, but that's only 1 squad, that it MAY struggle with. It's demolished anything in its path. I've played it about 6 times, plus watched it destroy Daala, and naboos. I severely dislike this piece, I feel like it will destroy the meta we had before her. And also, for me and possibly others , it has made A LOT of Vset 7 almost boring , because all of the cool characters (eg Bane) will get demolished in a game against Daala.
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I'm not trying to hate on anything done by the designers or anything like that, I am in awe of what you guys do, and am unbelievably grateful!! And whatever happens with this piece I will always play this game ;) but the enjoyment factor for the moment, is gone, because I don't want to play her, but I don't want to lose. What to do?
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In my opinion, a decision should be made on Daala before the regional season starts here in the States. The game is already at a all time low. Having a season full of NPE's isn't something the game can take right now. Players will drop like flies.
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sharron wrote:I'm not trying to hate on anything done by the designers or anything like that, I am in awe of what you guys do, and am unbelievably grateful!! And whatever happens with this piece I will always play this game ;) but the enjoyment factor for the moment, is gone, because I don't want to play her, but I don't want to lose. What to do? And thats the thing, the people talking about this are not people who complain about the V-sets. I do think that says something. I'm a huge V-set fan, but I'm not liking what Daala does right now. sharron wrote: And also, for me and possibly others , it has made A LOT of Vset 7 almost boring , because all of the cool characters (eg Bane) will get demolished in a game against Daala. Agreed 100% theultrastar wrote:In my opinion, a decision should be made on Daala before the regional season starts here in the States. The game is already at a all time low. Having a season full of NPE's isn't something the game can take right now. Players will drop like flies. I will not lie, and perhaps it is childish of me, but if I think that Daala is going to dominate the Regionals I may not go. I know I'm not the best player in the world, and I'm perfectly ok with losing, but I don't want to get ROCKED because I'm not playing Daala or Anti-Daala. I agree that this break in the meta (if that even what it is) is not what the game needs.
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