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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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So we are starting very, very early design on V-set 9, and I wanted some input from the community about things that they do and don't like in the game. Specifically, what peoples favorite and least favorite game mechanics are. By "game mechanic", I mean anything from a general concept like cover or doors to a type of special ability, like things that rely on whether the target has activated (Cunning, Opportunist, etc.) or things that do AoE damage. It could also be a mechanic like Force Abilities, or a specific FP or SA like Vehicle or Self Destruct. It could also be a CE, like Tempo Control or free shots like Princess Leia or the Bothan Noble.
You don't have to pick you absolute favorite and absolute least favorite, more of just generally things that when you play or when you see across the table you say "Oh cool, this will be fun" or "I hope this is over quickly....". A reasoning of WHY you like or don't like it would be even more helpful.
Here are my choices:
Favorite game mechanic: Bodyguard. Choosing where damage goes can be a massive advantage. I used it a LOT in my 2010 Championship run. Bodyguards make it into my squad pretty often, because I consider it one of the best abilities in the game. It's mostly good because there are obvious "breaks" in significant HP amounts. The difference between 50 HP and 60 HP is usually not a big gap, but the difference between 80 HP and 90 HP is often huge. Even relatively low-HP Bodyguards can often help move a character up to the next significant HP level, which can be the different between losing a piece and the game and keeping the piece alive and winning it.
Lease favorite game mechanic: Gigantic movement breakers. By "gigantic" I mean most of the board, usually most of the board and back. The biggest culprits of this are Republic squads with Yobuck and Lancer squads. Yobuck can get towed by R2 for 12 squares then run 26 for a total of 38 squares of movement (or 28 and hitting the enemy at the end twice). That's a whole lot of movement, but the icing is really when Panaka then swaps him out for even more movement. With the Lancer, the big offense is really with Pawn of the Darkside. With that ability it's moving an easy 48 squares per round. That's why I don't have a problem with the movement on the Vehicles of War subset; for one thing, they are pretty expensive, and also none of them even approach the Lancer in movement. At best Durge can go half as far.
So what are your favorite and least favorite game mechanics?
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Least favorite: tracking ongoing effects. When it was just a few it was fine. Who got haunted? Who is corrupted? Okay - I can handle that.
The Vsets have greatly multiplied this. Burning Attacks, Lightsaber Trainer, Con Artist (with separate CEs possibly chosen for each of 6 different Con Artists in the squad), did so-and-so use this once per round ability, this character is Malfunctioning. And it just goes on.
No real complaint about any individual ability. I just think we have enough of them at this point. New abilities should resolve in one turn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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cloaked totally blows. T'was a time when only 2 pieces had it. now thanx to Vsets it's as common as STD's in a crack-whore
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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I really like interactions with terrain. Rigged Detonators is a great example. I'd like to see more abilities like that. Something like:
Dive for Cover: When hit by an attack from a nonadjacent enemy, with a save of 11 this character may move to an adjacent low objects square without provoking attacks of opportunity; the damage is reduced to 10
That ability also falls into another category that I like: small movement breakers. 1 to 3 squares at a time.
(Another of my favorite games is Capes & Cowls. It is a super-hero skirmish boardgame where the board consists for colored and numbered squares. There are 4 colors and 4 numbers. Many of the heroes' powers trigger based on the color or number they are standing on, which is an abstraction of having the better positioning.)
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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jak wrote:cloaked totally blows. T'was a time when only 2 pieces had it. now thanx to Vsets it's as common as STD's in a crack-whore +10 Particularly Cloaked shooters. Cloaked with Self-Destruct is even worse. There is no need for Melee hate in this game. Cloaked Melee pieces aren't so bad. Also agree that massive movement breakers are NPE. I think I'm still the only one clamoring for more 3-pt (or even 2-pt) pieces, but I'm definitely not asking for any cheap attackers or anything worth spamming like Geonosian Drones. I just want more tech options at that level - options where it's just not worth taking more than 1 or 2 of them. You could even give them this ability so that they don't even work as activation fodder: HiveMind/DroidSynchronization/WhateverName: When this character activates, allies with the same name are considered activated.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Another +1 for the dislike of movement breakers. I can understand making it more of a game of action, but was it really that bad spending the first round getting everyone into position?
I also don't care much for Tempo Control as rather than encouraging good squad building, it makes people throw a bunch of fodder in the squad simply to outactivate their opponent.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/17/2009 Posts: 489
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Least favorite mechanic...Vong. Ok maybe it is not a mechanic, but it is my least favorite things to play, design, research, or think about.
OK Seriously, lack of really good melee pieces that can stand up or have at least a 50/50 chance against a really good shooter. We talked about this on the SHNN the other week. There are only a hand full of Melee pieces that can drop 80+ damage from range 6-8. While shooting for 80 Dam a round is not unheard of and is clearly easier to play. If you play melee and have to dock and dodge all the way to get to a shooter and then not be able to drop them once you base them is really not good.
The other one at the top of my list is the number of squad types that each faction can field that are competitive. Republic have the most options and I would say that Imperials have the least. Besides the emergence of Dalla squads, when did you last see some one do well with out one of the two thrawn pieces?
Now the plus side of things is this has improved from the begining of the vsets and each faction is more playable then it was.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 207 Location: Southern California
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EmporerDragon wrote:I also don't care much for Tempo Control as rather than encouraging good squad building, it makes people throw a bunch of fodder in the squad simply to outactivate their opponent. Indeed, anything that encourages/promotes/fosters slow play upsets me. When you just look at your opponents squad and you know it's gonna be a low point game, that will go until time runs out. I love pieces that promote synergy. I want to use all my pieces as a team, not just the new hotness.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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Least Favorite Mechanics:
1.2 point Self Destructing Pieces.
2. Multiple Pieces with Rapport for the same pieces. Booming Voice, one of my least favorite abilities in the whole game.
3.The Vehicle Ability.
4.Galloping/Strafe Attack.
5.Any ability that someone has where they can Attack and do unpreventable damage.
6.The Energy Shield ability. 7.ALL THE ANTI MELEE HATE IN THE GAME.
MY ABSOLUTE LEAST FAVORITE MECHANIC IN THIS GAME RIGHT NOW?! More and More and More games are not being completed , and more and more games are ending with the winner accumulating less than 100 total points!
*Communications Jammer*- Enemy characters within LOS do not benefit from Booming Voice.
Favorite Mechanics: 1.Camaraderie- awesome ability that makes 2 good pieces.
2.Synergy, another great ability that helps make 2 pieces good together.
3. Advantageous Cover- I think this ability should go on more beatsticks, since there at an extreme disadvantage anyways against these swarm squads.
4. Disruptive
*Master and Apprentice*- At the start of the skirmish choose an ally with a Force Rating, a lightsaber, and a lower point cost, this character and that character gain Synergy +3, +3 with each other*
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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shmi15 wrote:Least Favorite Mechanics:
5.Any ability that someone has where they can Attack and do unpreventable damage.
7.ALL THE ANTI MELEE HATE IN THE GAME.
MY ABSOLUTE LEAST FAVORITE MECHANIC IN THIS GAME RIGHT NOW?! More and More and More games are not being completed , and more and more games are ending with the winner accumulating less than 100 total points!
Yes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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shmi15 wrote:
*Communications Jammer*- Enemy characters within LOS do not benefit from Booming Voice.
This particular ability wouldn't make sense, thematically, as the idea of a 'Booming Voice' reaching the whole army across the battlefield wouldn't be overwhelmed by a 'communications jammer' I'd think... It's not a comm device, it's a voice. Would be a cool idea to negate Relay Orders though, I'd think, though maybe not reasonable.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/20/2010 Posts: 172
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least favorite mechanics:
1. force immunity/ysalamari?(however you spell it)- I cant stand that 3-4 point storm troopers can stand in the bubble and force users are just screwed... lame.
2. Act control- use it a lot, but hate it because as stated before people will just spam pieces that do nothing but turn
favorite mechanics:
1. Forced Movement- I love abilities that move other people be it your opponent moving you with force push, force pull (one of my favorite underused abilities), battle manipulation, repulse, etc. or abilities like the new one in old republic, (can't think of it) I think this adds to the tactics used in the game, but is also not as bad as true movement breakers
2. Distraction- Really love this ability, not super powerful, but can be game changing, I don't know how many times I have seen a well placed frigin dan, or salacious crumb just cripple a squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Favorite:
Force Lightning 4. Just a great force power that can shift the balance of a game into your favor if you have the force points for it.
Least Favorite:
Diplomat. I wouldn't mind if I never saw this ability again. Agressive Negotiations is fine, cause there are more ways to cancel it, but the just plain straight up Diplomat ability is by far my least favorite ability. I have to always question a rules expert about this ability. I wish there were mroe abilities that could counter Diplomat. It used to be originally that Lightsaber Sweep could bypass Diplomat, but for some reason they latter changed it so you can't. This made no sense to me, and if there was one rule change that I could enforce, it would be to make it so lightsaber sweep could take out diplomats.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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jak wrote:cloaked totally blows. T'was a time when only 2 pieces had it. now thanx to Vsets it's as common as STD's in a crack-whore Won't ask how you got your facts.... Did some research: V-Sets ----- 22 Cloaked characters WotC -------- 3 Cloaked characters V-Sets ----- 13 Force Cloaked WotC -------- 4 Force Cloaked
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/28/2013 Posts: 548
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Activation control is lame. I use it often especially with ig-86's/seperatist squads and such, but it slows down a game and to me it's like the four corner stall in basketball back in the 50's. Yes someone won using it, but nobody cared.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Favourite mechanic - hitting stuff with Lightsabers
Least favourite - Tempo control
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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crazybirdman wrote:EmporerDragon wrote:I also don't care much for Tempo Control as rather than encouraging good squad building, it makes people throw a bunch of fodder in the squad simply to outactivate their opponent. Indeed, anything that encourages/promotes/fosters slow play upsets me. When you just look at your opponents squad and you know it's gonna be a low point game, that will go until time runs out. I love pieces that promote synergy. I want to use all my pieces as a team, not just the new hotness. FlyingArrow wrote:I really like interactions with terrain. Rigged Detonators is a great example. I'd like to see more abilities like that. Something like:
Dive for Cover: When hit by an attack from a nonadjacent enemy, with a save of 11 this character may move to an adjacent low objects square without provoking attacks of opportunity; the damage is reduced to 10
That ability also falls into another category that I like: small movement breakers. 1 to 3 squares at a time. leshippy wrote: OK Seriously, lack of really good melee pieces that can stand up or have at least a 50/50 chance against a really good shooter. We talked about this on the SHNN the other week. There are only a hand full of Melee pieces that can drop 80+ damage from range 6-8. While shooting for 80 Dam a round is not unheard of and is clearly easier to play. If you play melee and have to dock and dodge all the way to get to a shooter and then not be able to drop them once you base them is really not good.
The other one at the top of my list is the number of squad types that each faction can field that are competitive. Republic have the most options and I would say that Imperials have the least. Besides the emergence of Dalla squads, when did you last see some one do well with out one of the two thrawn pieces?
Now the plus side of things is this has improved from the begining of the vsets and each faction is more playable then it was. shmi15 wrote:Least Favorite Mechanics: 7.ALL THE ANTI MELEE HATE IN THE GAME.
MY ABSOLUTE LEAST FAVORITE MECHANIC IN THIS GAME RIGHT NOW?! More and More and More games are not being completed , and more and more games are ending with the winner accumulating less than 100 total points!
Favorite Mechanics: 1.Camaraderie- awesome ability that makes 2 good pieces.
3. Advantageous Cover- I think this ability should go on more beatsticks, since there at an extreme disadvantage anyways against these swarm squads.
I agree with all of the above
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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Least Favorite. (see less of/see more counters of) Overly used Activation control. I want to see more counters to this like Black ops. The only exception to this is I think the Sith faction really needs an Activation control piece. I think out of ALL the factions they deserve it the most. (excluding the rebels) Waiting 1000 to strike again during the Rule of 2 sounds like activation control to me. The Sith faction has MANY high costing pieces and thus almost always suffer from lack of acts.
Most favorite (want to see more of) I want to see more good pieces in the 6-8 point range. Not extremely good, but I want some more options then either an R7 or 2 Mice/Uggies. (of course I'm generalizing) I want to see Melee pieces become more important in the game, they need some really good anti-shooter abilities. I think the V-set teams have done a great job adding GMA to the Republic and New Republic factions for their jedi. Lets keep it up and continue making the Jedi really good. Decent movement Breakers, not anything crazy, but I would like to have more feasible options. I don't want huge Swapping, or something that moves a character 12+ squares.
I would like to see a counter to Booming voice also.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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TheHutts wrote:Favourite mechanic - hitting stuff with Lightsabers
+1 Hard to argue with this...and I agree!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Deathwielded wrote: I would like to see a counter to Booming voice also. Laryngitis?
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