Choice 9 comment which you chose please. My friend asked me to have someone make it for him so Cerous Mutor will be releasing Lord Starkiller.
The voting is not a competition to see whose is better its to see which piece is most popular with the community.
Those who made people do not vote for your own piece, please vote for one of your colleges characters (:
Pegolego's and I are not up there because its Our Set but if you want to vote for us just comment(:
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AndyHatton's Character :DLuke Skywalker, Praxeum Headmaster (New Republic 56) Hit Points: 120 Defense: 21 Attack: 13 Damage: 20Unique Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cooperation (This character is considered a follower for New Republic Commander Effects.)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
Praxeum Headmaster (Allied Force Users with a printed cost of 30 or less can spend their own Force points once per turn and spend Force points from this character once per turn)
Force PowersForce 3 Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
Force Essence (When this character is defeated, you may immediately set up a character named Luke Skywalker, Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)
Commander EffectWhenever a New Republic follower with a Force rating and a printed cost of 30 or less uses 1 or more of its Force points that character gains 1 Force point.
"Pass on what you have learned." ―Yoda to Luke Skywalker___________________________________________________________________________________________________________________
Cassus Fett's Character :D Ludo Kressh, Sith Warlord ( Sith 75)Hit Points: 140Defense: 21Attack: 14Damage: 20Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Rival (This character can not be in a squad with a character whose name conatins Naga Sadow.)
Virulent Poisoned Sith Blade (This characters melee attacks deal an extra 20 Damage to living enemies; save 16.)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
Force PowersForce 2Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Sith Alchemy 2 (Force 2, replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Massassi Sith Mutant to your squad. The new character sets up in a square that enemy formerly occupied.)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Battlemind (Force 4: Replaces Turn; This Character gains Speed 8, +2 Attack, +2 Defense and +10 damage for the next 2 rounds. (This ability does not stack)
Commander Effect Allied followers gain +4 Attack. Allied characters with a force rating start with +1 Force Points and may reroll each failed save once.
"I fight for the Sith Empire, Naga Sadow… you fight for yourself!" ―Ludo Kressh, to Naga Sadow___________________________________________________________________________________________________________________
Harryg's Character :DVodo-Siosk Baas, Holocron Guardian (Old Republic 52) Hit Points: 120Defense: 21Attack: 12Damage: 20Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Trainer (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
Jedi Holocron (Replaces turn, this character gains Force Spirit 6 and Holocron Legacy (When this character is defeated, you may choose a Unique ally with a Force rating. That character gains Lightsaber Trainer. Any 'at the start of the skirmish' instances are immediately resolved.)
Force PowersForce 3Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Weapon (Force 1, replaces attacks: +10 Damage until the end of the skirmish)
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Signerj's Character :DKyle Katarn, Enraged Jedi (New republic 70) Hit Points: 150Defense: 22Attack: 17Damage: 20Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Rival (This character cannot be in a squad that contains a character whose name contains Darth Caedus)
Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
Force PowersForce 3Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Master Precision (Force 2: This character gets +10 Damage on all melee attacks this round)
Kyle Katarn finally unleashed his inner rage against Darth Caedus on the /Anakin Solo/, becoming an unstoppable glowing star of fury and savagery.___________________________________________________________________________________________________________________
DarthBane53's Character :DLuke Skywalker Sith Apprentice (Imperial 31) Hit Points: 70Defense: 18Attack: 9Damage: 20Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Rapport (Allies named Imperial Sentinel cost 10 less when in the same squad as this character)
Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Hand of the Emperor (This character can spend his own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn)
Force PowersForce 4Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Improved Illusion (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
"And now, my young apprentice... Your father is dead. Have you come to join me? Will you take the place that rightfully belongs to you–at my side." ―Palpatine___________________________________________________________________________________________________________________
Robobob's Character :DAnakin Skywalker, The Fallen (Republic 48) Hit Points: 120Defense: 19Attack: 12Damage: 20UniquePilotCyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (Maybe in a Sith, or Imperial squad.)
Versatile (After setup, but before the first activation of the game, choose either +2 Attack, +2 Defense or +2 Speed. This character gets the chosen bonus for this skirmish.)
Jedi Guardian (If this character is in a Republic squad, he gains Cunning Attack and Greater Mobile Attack.)
Sith Apprentice (If this character is in a Sith squad, he gains Jedi Hunter and Dark Armor.)
Imperial Enforcer (If this character is in an Imperial squad, he gains Extra Attack and Djem So Style)
Force PowersForce 1Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect Trooper followers get +10 damage against enemies with Commander Effects.
"Remember, Obi-Wan, if the prophecy is true, your apprentice is the only one who can bring the Force back into balance." ―Mace Windu to Obi-Wan Kenobi___________________________________________________________________________________________________________________
Lord_Ball's Character :DSylvar (Old Republic 40)Hit Points: 110 Defense: 20 Attack: 12 Damage: 20 Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Furious Assault (Replaces turn: Can move up to double speed, then attack each legal target once)
Impulsive Sith Hunter (If a Unique allied character is defeated, for the remainder of the skirmish this character has Sith Hunter+4 Attack and +10 Damage against Sith enemies)
Force PowersForce 5 Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)
Sylvar made it her personal mission that Ulic Qel-Droma answer for his crimes.___________________________________________________________________________________________________________________
CorranHorn's Character :DSith-Possessed Jedi (Fringe 27) Hit Points: 100Defense: 18Attack: 10Damage: 20Special AbilitiesMelee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Vicious Attack (Triple damage instead of double on a critical hit)
Luke, Is That You? (This character does not count as a legal target for enemies with a Force rating until it makes an attack or uses an ability that deals damage)
Force PowersForce 4Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Dark Aura (Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves)
Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
Any Sith spirit lucky enough to snag a passing Jedi will only be ripped free by the cold hand of a second death.___________________________________________________________________________________________________________________
CerousMuto's Character :DIkrit (New Republic 23)Hit Points: 80 Defense: 18 Attack: -- Damage: -- Special AbilitiesUnique Rapport (Costs 1 less when in a squad with an ally whoes name contains Solo.)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Noble Sacrifice (When this character is defeated, 1 New Republic ally with a Force rating may make an immediate attack)
Camraderie (Anakin Solo and Tahiri Veila gain Mettle and +2 Attack and + 2 Defence when in a squad with this character)
Force PowersForce 5 Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Persuation (Force 3, Replaces turn: Enemy characters within 6 squares automatically move 6 squares, moved characters are activated this round; save 11.)
Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
Commander EffectAllies with Apprentice or Padawan in their name and who have a Force rating gain +1 Force point when activated.
"Trained by Yoda, and self exiled on Yavvin 4; the diminutive Kushiban Ikrit, developed a strong bond with Anakin Solo and Tahiri Veila."___________________________________________________________________________________________________________________
My Friend's Character :DLord Starkiller, Sith Infinities (Sith, Imperial 89)Hit Points: 160 Defense: 20 Attack: 13 Damage: 30 Special AbilitiesUnique, Melee; Triple Attack Affinity (May be in a squad with a character with the name of Darth Sidious or Emperor Palpatine.)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
Loner (+4 Attack if no allies are within 6 squares)
Paradox (This character cannot be in a squad with a character whose name contains Vader)
Force PowersForce 3 Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightening Blast 2 (Force 4, replaces attacks, range 6; target and each character within 3 squares of target take 30 damage and are pushed back 6 squares; characters that take damage are activated; save 11.)
Commander EffectThis character only benefits from Special Abilities and Comander Effects from an ally whose name contains Sidious or Palpatine. This character can only spend additional Force points gained from an ally whose name contains Sidious or Palpatine (This character can combine its own Force points with that character's when spending Force points.)
"With Lord Vader defeated, Darth Sidious enslaved Galen Marek; and so rose Lord Starkiller."___________________________________________________________________________________________________________________
PegoLego's Character :DJEK-14, The Phantom Clone (Separatists 45) Hit Points: 100Defense: 20Attack: 12Damage: 20Special Abilities UniqueMelee Attack, Double AttackBravadoJedi HunterForce Fuel (this character can only spend force points or use force abilities while at half hit points or more)
Force PowersForce 2; Force Renewal 2Master Grip (Force 4, replaces attacks: sight; 30 damage and target enemy cannot attack or move this round. Save 16 to avoid the non-damaging effect)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
Force Shield (Force 4, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Characters with Force Immunity ignore this ability.)
The lone survivor of Count Dooku's experiment to create an army of force-powered Clone's using energy from Jedi's Lightsaber crystals, JEK-14 is powerful enough to be the downfall of the Republic.___________________________________________________________________________________________________________________
CorranHornSux123's Character :D (mine)
Darth Bane, Russan Survivor (Sith 100) Hit Points: 260Defense: 23Attack: 17Damage: 30Special AbilitiesUniqueMelee Attack (Can attack only adjacent enemies)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
Orbalisk Regen (When this character activates remove 20 damage from this character.)
Orbalisk Armor (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Force powers whose names contain Lightning ignore this special ability.)
Orbalisk Poison (If this character takes damage from Force Powers with Lightening, it takes double the damage dealt and loses Orbalisk Regenerative Armor until this characters next turn)
Rule of Two (only 1 Unique character with a Force rating may be in a squad with this character, that character may spend this characters Force Points once per turn and its own Force Points once per turn)
Force PowersForce 3Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Mass Lightning 5 (Force 5, replaces turn; 40 damage to up to 4 enemies within 4; Huge and smaller characters damaged by this power are activated unless they successfully make a SAVE 16)
Holocron (If this character is defeated, immediately add remaining Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish; it also gains one of this character's force powers.)
“Equality is a lie A myth to appease the masses. Simply look around and you will see the lie for what it is! There are those with power, those with the strength and will to lead. And there are those meant to follow those incapable of anything but servitude and a meager, worthless existence."___________________________________________________________________________________________________________________
Additional Info.
Harryg i had to change ur Holocron Name to Jedi Holocron because my Bane had a Holocron Ability already. I hope that's ok.
This Goes with CorranHorns Character: Drain Life 1 represents the Sith trying to absorb more life energy wherever it can. Vicious Attack and Bloodthirsty represent how fiercely the spirit will fight to keep its new body. L,ITY represents other Jedi assuming that this is their old friend, until he stabs them in the back. Finally, he is Fringe because I see this as covering not only Sith taking control of Jedi during the Sith Wars of the past, but also, say, a Jedi archaeologist being possessed while on a remote expedition and not necessarily having any Sith available to join.
Also a big Thank You to everyone who participated! you guys were great and i think This community Set shows how well we can all work together! i hope i have a chance to work with all of u again!