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CALLING ALL CREATORS FROM JEDI VS. SITH II!!!! Options
pegolego
Posted: Tuesday, June 24, 2014 7:01:35 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Me and CHS123 have been talking this week, and we've decided that we are going to attempt a project to deliver good, balanced custom stats created by the community (not intended in ANY WAY to be OFFICIAL or whatever, I just want them to be good enough that if you and a friend agree to allow them you can feel good about using them with WotC/V-set pieces if you like, but have them useful at the same time), with MATCHING CUSTOM PROXIES, designed by CHS123 himself, of course!

We're batting around some ideas like a box/package design for them, what other stuff we could put in the box etc. (we are very open to suggestions at this point Smile)... But our first order of business is this:

PLAYTESTING THE CUSTOMS! We are going to be using (if none of the creators mind) that old Jedi vs. Sith II community custom set (we probably will re-name it though, any ideas there either?)

Since we already know what the set-list looks like (the 11 pieces from JvS2), anyone involved can go ahead and be playtesting any pieces they like from the set (in person is fine, or you can set up some games on Vassal), voicing any concerns or telling how well the piece played, then post results/reports in a playtesting thread that I'll make.

At the end of it all, once all the pieces are finalized, to the satisfaction of their creator, but also the rest of the creators who will be participating (we want to make sure everyone who might get a set will like and want to use all the cards and minis, but the creator also has to be happy with their own finished product, or this isn't fun for everybody anymore Smile), I will be personally taking the templates you guys may have seen for card fronts and backs, then making all the custom cards in nice, uniform manner, before taking them to be printed on some form of card stock (I haven't exactly figured out those few details yet). CHS123 will probably be able to begin making the first batch of customs soon, since we already know the characters, BUT we want to give the creators a chance to voice some ideas they may have for those as well (nothing TOO extravagant; I know it'd be awesome to repaint an epic WotC sculpt, then add Force Lightning to it or whatever, but we have to consider budgets here too lol.

Then, anybody who wants a copy of (card and custom miniature) their own piece can order one, or you can order the whole JvS2 set!!! We're going to have to figure out a price that is fair but will cover the printing/customizing/shipping costs as well.

Any suggestions are welcome! I look forward to seeing this through, I hope it works out and everybody has some fun in the process BigGrin

~pegolego
pegolego
Posted: Tuesday, June 24, 2014 7:12:45 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Also, I may not have made it clear, but we'd love any tips/playtesting help from anyone who wasn't an original designer, as well! And anybody can order the pieces/set Smile

If this goes well, it may happen again in the future, too.
Lord_Ball
Posted: Tuesday, June 24, 2014 9:32:00 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,029
sounds great
harryg
Posted: Tuesday, June 24, 2014 11:36:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2013
Posts: 757
I know I designed a Vodo Siosk Baas for a community set but I can't remember if this was the set. Could Someone check the set list and see if this was that set?
CorranHornsux123
Posted: Tuesday, June 24, 2014 12:28:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/4/2013
Posts: 1,093
harryg wrote:
I know I designed a Vodo Siosk Baas for a community set but I can't remember if this was the set. Could Someone check the set list and see if this was that set?


You made it for our set i believe. ill double check
pegolego
Posted: Tuesday, June 24, 2014 7:19:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
It was this one, harryg. I'll bump the original :)
pegolego
Posted: Tuesday, June 24, 2014 7:25:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Oh, btw, I've decided that whoever submits the highest amount of quality playtests (me and CHS don't count, if we do most) will receive a $10 credit for pego's Minis & More! So, there's some incentive to help get these tested lol Wink
CorranHornsux123
Posted: Tuesday, June 24, 2014 7:28:51 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/4/2013
Posts: 1,093
CorranHornsux123 wrote:
New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New New
Choice 9 comment which you chose please. My friend asked me to have someone make it for him so Cerous Mutor will be releasing Lord Starkiller.

The voting is not a competition to see whose is better its to see which piece is most popular with the community.

Those who made people do not vote for your own piece, please vote for one of your colleges characters (:

Pegolego's and I are not up there because its Our Set but if you want to vote for us just comment(:
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AndyHatton's Character :D

Luke Skywalker, Praxeum Headmaster (New Republic 56)

Hit Points: 120
Defense: 21
Attack: 13
Damage: 20

Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cooperation (This character is considered a follower for New Republic Commander Effects.)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
Praxeum Headmaster (Allied Force Users with a printed cost of 30 or less can spend their own Force points once per turn and spend Force points from this character once per turn)

Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
Force Essence (When this character is defeated, you may immediately set up a character named Luke Skywalker, Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.)

Commander Effect
Whenever a New Republic follower with a Force rating and a printed cost of 30 or less uses 1 or more of its Force points that character gains 1 Force point.

"Pass on what you have learned." ―Yoda to Luke Skywalker
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Cassus Fett's Character :D

Ludo Kressh, Sith Warlord ( Sith 75)

Hit Points: 140
Defense: 21
Attack: 14
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Rival (This character can not be in a squad with a character whose name conatins Naga Sadow.)
Virulent Poisoned Sith Blade (This characters melee attacks deal an extra 20 Damage to living enemies; save 16.)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)

Force Powers
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Sith Alchemy 2 (Force 2, replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Massassi Sith Mutant to your squad. The new character sets up in a square that enemy formerly occupied.)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Battlemind (Force 4: Replaces Turn; This Character gains Speed 8, +2 Attack, +2 Defense and +10 damage for the next 2 rounds. (This ability does not stack)

Commander Effect
Allied followers gain +4 Attack. Allied characters with a force rating start with +1 Force Points and may reroll each failed save once.

"I fight for the Sith Empire, Naga Sadow… you fight for yourself!" ―Ludo Kressh, to Naga Sadow
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Harryg's Character :D

Vodo-Siosk Baas, Holocron Guardian (Old Republic 52)

Hit Points: 120
Defense: 21
Attack: 12
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Trainer (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
Jedi Holocron (Replaces turn, this character gains Force Spirit 6 and Holocron Legacy (When this character is defeated, you may choose a Unique ally with a Force rating. That character gains Lightsaber Trainer. Any 'at the start of the skirmish' instances are immediately resolved.)

Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Weapon (Force 1, replaces attacks: +10 Damage until the end of the skirmish)
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Signerj's Character :D

Kyle Katarn, Enraged Jedi (New republic 70)

Hit Points: 150
Defense: 22
Attack: 17
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Rival (This character cannot be in a squad that contains a character whose name contains Darth Caedus)
Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
Sith Hunter (+4 Attack and +10 Damage against Sith enemies)

Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Master Precision (Force 2: This character gets +10 Damage on all melee attacks this round)

Kyle Katarn finally unleashed his inner rage against Darth Caedus on the /Anakin Solo/, becoming an unstoppable glowing star of fury and savagery.
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DarthBane53's Character :D

Luke Skywalker Sith Apprentice (Imperial 31)

Hit Points: 70
Defense: 18
Attack: 9
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Rapport (Allies named Imperial Sentinel cost 10 less when in the same squad as this character)
Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Hand of the Emperor (This character can spend his own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn)

Force Powers
Force 4
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Improved Illusion (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)

"And now, my young apprentice... Your father is dead. Have you come to join me? Will you take the place that rightfully belongs to you–at my side." ―Palpatine
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Robobob's Character :D

Anakin Skywalker, The Fallen (Republic 48)

Hit Points: 120
Defense: 19
Attack: 12
Damage: 20

Unique
Pilot
Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (Maybe in a Sith, or Imperial squad.)
Versatile (After setup, but before the first activation of the game, choose either +2 Attack, +2 Defense or +2 Speed. This character gets the chosen bonus for this skirmish.)
Jedi Guardian (If this character is in a Republic squad, he gains Cunning Attack and Greater Mobile Attack.)
Sith Apprentice (If this character is in a Sith squad, he gains Jedi Hunter and Dark Armor.)
Imperial Enforcer (If this character is in an Imperial squad, he gains Extra Attack and Djem So Style)

Force Powers
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 Damage on all attacks this turn)

Commander Effect
Trooper followers get +10 damage against enemies with Commander Effects.

"Remember, Obi-Wan, if the prophecy is true, your apprentice is the only one who can bring the Force back into balance." ―Mace Windu to Obi-Wan Kenobi
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Lord_Ball's Character :D

Sylvar (Old Republic 40)

Hit Points: 110
Defense: 20
Attack: 12
Damage: 20


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Furious Assault (Replaces turn: Can move up to double speed, then attack each legal target once)
Impulsive Sith Hunter (If a Unique allied character is defeated, for the remainder of the skirmish this character has Sith Hunter+4 Attack and +10 Damage against Sith enemies)

Force Powers
Force 5
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)

Sylvar made it her personal mission that Ulic Qel-Droma answer for his crimes.
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CorranHorn's Character :D

Sith-Possessed Jedi (Fringe 27)

Hit Points: 100
Defense: 18
Attack: 10
Damage: 20

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Vicious Attack (Triple damage instead of double on a critical hit)
Luke, Is That You? (This character does not count as a legal target for enemies with a Force rating until it makes an attack or uses an ability that deals damage)

Force Powers
Force 4
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Dark Aura (Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves)
Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)

Any Sith spirit lucky enough to snag a passing Jedi will only be ripped free by the cold hand of a second death.
___________________________________________________________________________________________________________________

CerousMuto's Character :D

Ikrit (New Republic 23)

Hit Points: 80
Defense: 18
Attack: --
Damage: --


Special Abilities
Unique
Rapport (Costs 1 less when in a squad with an ally whoes name contains Solo.)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Noble Sacrifice (When this character is defeated, 1 New Republic ally with a Force rating may make an immediate attack)
Camraderie (Anakin Solo and Tahiri Veila gain Mettle and +2 Attack and + 2 Defence when in a squad with this character)

Force Powers
Force 5
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Persuation (Force 3, Replaces turn: Enemy characters within 6 squares automatically move 6 squares, moved characters are activated this round; save 11.)
Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)

Commander Effect
Allies with Apprentice or Padawan in their name and who have a Force rating gain +1 Force point when activated.

"Trained by Yoda, and self exiled on Yavvin 4; the diminutive Kushiban Ikrit, developed a strong bond with Anakin Solo and Tahiri Veila."
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My Friend's Character :D

Lord Starkiller, Sith Infinities (Sith, Imperial 89)

Hit Points: 160
Defense: 20
Attack: 13
Damage: 30


Special Abilities
Unique, Melee; Triple Attack
Affinity (May be in a squad with a character with the name of Darth Sidious or Emperor Palpatine.)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
Loner (+4 Attack if no allies are within 6 squares)
Paradox (This character cannot be in a squad with a character whose name contains Vader)

Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightening Blast 2 (Force 4, replaces attacks, range 6; target and each character within 3 squares of target take 30 damage and are pushed back 6 squares; characters that take damage are activated; save 11.)

Commander Effect
This character only benefits from Special Abilities and Comander Effects from an ally whose name contains Sidious or Palpatine. This character can only spend additional Force points gained from an ally whose name contains Sidious or Palpatine (This character can combine its own Force points with that character's when spending Force points.)

"With Lord Vader defeated, Darth Sidious enslaved Galen Marek; and so rose Lord Starkiller."
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PegoLego's Character :D

JEK-14, The Phantom Clone (Separatists 45)

Hit Points: 100
Defense: 20
Attack: 12
Damage: 20

Special Abilities
Unique
Melee Attack, Double Attack
Bravado
Jedi Hunter
Force Fuel (this character can only spend force points or use force abilities while at half hit points or more)

Force Powers
Force 2; Force Renewal 2
Master Grip (Force 4, replaces attacks: sight; 30 damage and target enemy cannot attack or move this round. Save 16 to avoid the non-damaging effect)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
Force Shield (Force 4, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Characters with Force Immunity ignore this ability.)

The lone survivor of Count Dooku's experiment to create an army of force-powered Clone's using energy from Jedi's Lightsaber crystals, JEK-14 is powerful enough to be the downfall of the Republic.
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CorranHornSux123's Character :D (mine)

Darth Bane, Russan Survivor (Sith 100)

Hit Points: 260
Defense: 23
Attack: 17
Damage: 30

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
Orbalisk Regen (When this character activates remove 20 damage from this character.)
Orbalisk Armor (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Force powers whose names contain Lightning ignore this special ability.)
Orbalisk Poison (If this character takes damage from Force Powers with Lightening, it takes double the damage dealt and loses Orbalisk Regenerative Armor until this characters next turn)
Rule of Two (only 1 Unique character with a Force rating may be in a squad with this character, that character may spend this characters Force Points once per turn and its own Force Points once per turn)

Force Powers
Force 3
Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Mass Lightning 5 (Force 5, replaces turn; 40 damage to up to 4 enemies within 4; Huge and smaller characters damaged by this power are activated unless they successfully make a SAVE 16)
Holocron (If this character is defeated, immediately add remaining Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish; it also gains one of this character's force powers.)

“€œEquality is a lie A myth to appease the masses. Simply look around and you will see the lie for what it is! There are those with power, those with the strength and will to lead. And there are those meant to follow those incapable of anything but servitude and a meager, worthless existence."
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Additional Info.

Harryg i had to change ur Holocron Name to Jedi Holocron because my Bane had a Holocron Ability already. I hope that's ok.

This Goes with CorranHorns Character: Drain Life 1 represents the Sith trying to absorb more life energy wherever it can. Vicious Attack and Bloodthirsty represent how fiercely the spirit will fight to keep its new body. L,ITY represents other Jedi assuming that this is their old friend, until he stabs them in the back. Finally, he is Fringe because I see this as covering not only Sith taking control of Jedi during the Sith Wars of the past, but also, say, a Jedi archaeologist being possessed while on a remote expedition and not necessarily having any Sith available to join.

Also a big Thank You to everyone who participated! you guys were great and i think This community Set shows how well we can all work together! i hope i have a chance to work with all of u again! Woot Laugh ThumbsUp ThumpUp Heart BlooMilk BigGrin Love BlooMilk BlooMilk


Here's the list lol
SignerJ
Posted: Tuesday, June 24, 2014 7:38:49 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
I'm not sure if I mind or not, but it doesn't really matter, as mine would be ineligible anyway. Kyle Katarn, Enraged Jedi is a piece based on an Alternate Universe fanfiction story. In other words, non-canon.

[deleted self-plug]

EDIT: Also, it isn't really designed to be truly "balanced." It's more of a fun/themed piece, and I was not at the point in my customs-making "career" when I made it to be designing pieces for balance and playability. It probably wouldn't convert well. (Though I still think that the non-canon bit is more of a problem.)
CorranHornsux123
Posted: Tuesday, June 24, 2014 7:45:42 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/4/2013
Posts: 1,093
SignerJ wrote:
I'm not sure if I mind or not, but it doesn't really matter, as mine would be ineligible anyway. Kyle Katarn, Enraged Jedi is a piece based on an Alternate Universe fanfiction story. In other words, non-canon.

[deleted self-plug]

EDIT: Also, it isn't really designed to be truly "balanced." It's more of a fun/themed piece, and I was not at the point in my customs-making "career" when I made it to be designing pieces for balance and playability. It probably wouldn't convert well. (Though I still think that the non-canon bit is more of a problem.)


You make a whole new custom for this if you would like signer just send it to me and pego whenever u can or we can try to convert Kyle to make him playable lol it's up to you
pegolego
Posted: Tuesday, June 24, 2014 7:49:58 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
SignerJ wrote:
I'm not sure if I mind or not, but it doesn't really matter, as mine would be ineligible anyway. Kyle Katarn, Enraged Jedi is a piece based on an Alternate Universe fanfiction story. In other words, non-canon.

[deleted self-plug]

EDIT: Also, it isn't really designed to be truly "balanced." It's more of a fun/themed piece, and I was not at the point in my customs-making "career" when I made it to be designing pieces for balance and playability. It probably wouldn't convert well. (Though I still think that the non-canon bit is more of a problem.)


No problem being Non-cannon, it's a fan made set anyway Smile, but if you'd like to make another piece for the set, you are more than welcome to come up with one, we'll hold your spot, as CHS123 said, if you are still interested. I totally understand lol, and it's most important that YOU are happy with the result.
engineer
Posted: Tuesday, June 24, 2014 7:58:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2008
Posts: 469
Location: Kalamazoo, MI
Have you checked the font size for some of those SA and FP?
pegolego
Posted: Tuesday, June 24, 2014 8:06:50 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Like on the cards I'll be printing?
SignerJ
Posted: Wednesday, June 25, 2014 7:47:46 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
If you don't have issues with the non-canon bit, then go ahead, you can use it. Should I go ahead and make the piece more accurately costed and balanced?
(As a side note, I've been trying very hard to make balanced, well-costed pieces and statblocks for my custom set Galaxy in Turmoil, so I'd like to think that I'm getting pretty decent at it.)

Also, do you know which fonts to use for what text on the card, and do you have the card templates?
pegolego
Posted: Wednesday, June 25, 2014 8:07:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
I'll be making the cards myself, and I don't really have set sizes and such yet; I just fit it and then make the other cards match lol (I've only made a few before, but they will be PERFECT _as close to that as they can be, at least_ if I'm going to do this lol).

We'll play test them to help balance them, but you can go ahead and eye-ball it to get it started if you like.
Cassus fett
Posted: Saturday, July 19, 2014 6:23:30 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/10/2010
Posts: 756
Location: The Shadowlands of Kashyyyk
I'm all good with you using my character. How should i play test? Format, point level? Where should i put any play reports?
pegolego
Posted: Tuesday, August 5, 2014 4:01:32 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
@Cassus Fett, sorry I didn't get back to you before now, I didn't see the post yet.

Playtests should be in 200, standard rules, generally, since that is what is standard these days. But if you want to report how they played in other points/formats, feel free BigGrin

Just Bloomail any play reports to me, and thanks! BlooMilk

I don't think each piece will need but a couple tests, with any potentially abusable builds, to see if they need tweaks.
pegolego
Posted: Thursday, September 4, 2014 6:32:35 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Hey everybody! We are going to start getting this together soon now Smile

What we're going to do is this: You can test your piece on your own etc. (and, everybody: Feel free to change your piece to another if you like), and I'll go through one at a time with each of you and spend some time testing your piece with you on Vassal (if you have Vassal, of course lol), for a few games or whatever until we are both happy with both how it looks and how it is balance-wise.

After we are happy with the stat-block, you can discuss with CorranHornsux123 (now using BFMV123, as he lost his password) on what you'd like your custom mini to look like, ideally.

Once all 10 pieces and their stat blocks are worked out, we can start taking orders and then producing the set!

Unfortunately, it looks like some of the creators don't really use Bloo anymore Crying, so we may have to replace some of those user's pieces (meaning we may have openings for new users).

Thank you for your patience, everyone! I'm excited to get this project underway BigGrin
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