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Jedi Reflexes Options
General_Grievous
Posted: Saturday, August 2, 2014 11:21:07 PM
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Can a character with Jedi reflexes attack a character when they move adjacent too it? Like not moving away as in a normal AoO but if they just move next to it?
UrbanShmi
Posted: Sunday, August 3, 2014 4:31:11 AM
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Yes, a character with Jedi Reflexes can make an AOO against an enemy that moves adjacent to it.
urbanjedi
Posted: Sunday, August 3, 2014 12:41:46 PM
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To clarify, AoOs are generated when an enemy character is moving. If you are moving, you never generate AoOs where YOU get to attack (only AoOs where your opp gets to attack).

Jedi Reflexes just alters when you can make those and has two distinct parts.

1. Just like Mines, when you move into a square adjacent (after you have moved into that square) your opponent has an opportunity to take an AoO.

2. The second part occurs just like a normal AoO. ALso to remember is that an AoO occurs before anything else happens or would happen because of the movement (ie strafe/momentum/etc), and it ALSO lets you make AoOs on characters with flight.


Hope this helps.

General_Grievous
Posted: Sunday, August 3, 2014 8:40:34 PM
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Thanks, it does a lot, makes Corran Horn getting evade that much more sweet. And I was just thrown off because I was used to AoO being when moving out of a square next to an opponent.
urbanjedi
Posted: Sunday, August 3, 2014 9:42:48 PM
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Yep, that part of AoO remains the same. Jedi Reflexes just also grants an AoO when you move INTO a square adjacent as well.

Also remember a character can still only make 1 AoO per turn.
Sthlrd2
Posted: Saturday, August 9, 2014 6:45:13 PM
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urbanjedi wrote:

2. The second part occurs just like a normal AoO. ALso to remember is that an AoO occurs before anything else happens or would happen because of the movement (ie strafe/momentum/etc), and it ALSO lets you make AoOs on characters with flight.


Hope this helps.



I'm not sure this is entirely accurate. I remember a ruling from Scott (still trying to find it at the moment), where a galloping Yobuck who ends his move next to a character with Jedi Reflexes saying that the Gallop atk happens then then the Jedi Reflexes atk, and then (if any, a regular atk from yobuck). If I can find it I will post it here. It was a couple years ago when I was running Yobuck/Mace at Kokomo regional.
FlyingArrow
Posted: Saturday, August 9, 2014 7:00:10 PM
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Sthlrd2 wrote:
urbanjedi wrote:

2. The second part occurs just like a normal AoO. ALso to remember is that an AoO occurs before anything else happens or would happen because of the movement (ie strafe/momentum/etc), and it ALSO lets you make AoOs on characters with flight.


Hope this helps.



I'm not sure this is entirely accurate. I remember a ruling from Scott (still trying to find it at the moment), where a galloping Yobuck who ends his move next to a character with Jedi Reflexes saying that the Gallop atk happens then then the Jedi Reflexes atk, and then (if any, a regular atk from yobuck). If I can find it I will post it here. It was a couple years ago when I was running Yobuck/Mace at Kokomo regional.


What you say sounds correct, but urbanjedi's comment was attached to a normal AoO. A normal AoO happens in the square the character is leaving, so it happens before anything else that triggers based on movement (strafe/momentum/etc) because those trigger based on entering a square.

The special AoO of Jedi Reflexes that triggers on entering a square should be a simultaneous effect with a galloping attack, so unless there has been a special ruling the acting player (Yobuck) would choose the order (and would naturally choose to Gallop Attack before the AoO). I hope you find the ruling you were looking for.

One thing that wasn't mentioned is that each character still only gets one attack of opportunity per turn. Jedi Reflexes just changes when it happens and who he can attack - it doesn't allow a second one.
swinefeld
Posted: Saturday, August 9, 2014 8:01:08 PM
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Personally, I don't see why the AoO's wouldn't be timed exactly the same way whether the movement is into or out of the adjacent square. The Jedi Reflexes card text and glossary certainly don't make any special distinction about timing. It just changes AoOs to work both directions.

Quote:
Timing: A character makes an attack of opportunity in response to an enemy’s movement. The attack takes
place when the enemy is about to leave the adjacent square, but before it actually does. Pause the movement and make the attack; if the enemy is not defeated, it continues moving.


(My emphasis) Taken straight from the rulebook. Just substitute 'enter' for 'leave'.

Those are just my own opinions.


However Scott officially ruled it to work is the way it works.

Sthlrd2
Posted: Saturday, August 9, 2014 8:08:28 PM
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FlyingArrow wrote:
Sthlrd2 wrote:
urbanjedi wrote:

2. The second part occurs just like a normal AoO. ALso to remember is that an AoO occurs before anything else happens or would happen because of the movement (ie strafe/momentum/etc), and it ALSO lets you make AoOs on characters with flight.


Hope this helps.



I'm not sure this is entirely accurate. I remember a ruling from Scott (still trying to find it at the moment), where a galloping Yobuck who ends his move next to a character with Jedi Reflexes saying that the Gallop atk happens then then the Jedi Reflexes atk, and then (if any, a regular atk from yobuck). If I can find it I will post it here. It was a couple years ago when I was running Yobuck/Mace at Kokomo regional.


What you say sounds correct, but urbanjedi's comment was attached to a normal AoO. A normal AoO happens in the square the character is leaving, so it happens before anything else that triggers based on movement (strafe/momentum/etc) because those trigger based on entering a square.

The special AoO of Jedi Reflexes that triggers on entering a square should be a simultaneous effect with a galloping attack, so unless there has been a special ruling the acting player (Yobuck) would choose the order (and would naturally choose to Gallop Attack before the AoO). I hope you find the ruling you were looking for.

One thing that wasn't mentioned is that each character still only gets one attack of opportunity per turn. Jedi Reflexes just changes when it happens and who he can attack - it doesn't allow a second one.


If Yoda was already adjacent to the character with JR, then yes the AoO would happen first. If yoda was 6 away from the character with JR and wanted to end his move next to that character then Yoda would get his gallop (with momentum if skywalker was in the squad) first, then the JR AoO and then the regular atk from yoda (assuming the JR atk did not kill him)
Quote:

You can't use Gallopping Attack before you move, because it happens when you enter a square. You can't move 0 squares. Which is where the timing comes from. And why the acting player (the person initiating the action that triggers the response, or who moved the piece), can choose whether Gallopping Attack or the Jedi Reflexes "entering" AoO to happen first. So yes, it isn't that great against Gallopping Attack, but normal figures can't make their normal attacks before the "entering" AoO, because you have to resolve the effects of entering the square first. Treat it like Mines.


If that helps at all, that's what I was able to find.
swinefeld
Posted: Saturday, August 9, 2014 8:53:42 PM
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That says that the acting (Yobuck) player decides the order, so can make the Galloping Attack before the JR player makes the AoO. (just as FlyingArrow reasoned above)

There you have it.


I can agree with the logic. I guess the issue I have is with the wording of JR more than anything. I've always took the intent to be "I hit you first". It's missing one word.



urbanjedi
Posted: Sunday, August 10, 2014 8:14:41 PM
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From this thread
http://www.swmgamers.com/forums/viewtopic.php?f=53&t=15352&start=20

Scott says

I have been thinking about this for a while. The big problem with my original thinking of process of leaving and entering a square being simultaneous is the precedent of Snare Rifle on an AoO. Snare Rifle on the AoO interrupts the movement, the character never leaving the square. This obviously throws a wrench into how Strafe would work and my original thought on the simultaneous movement. Given a theoretical combination of a character with Snare Rifle/Clamp with Jedi/Force Attuned Reflexes, obviously, the conditions for Strafe would not be met, so the AoO must come first. So I am changing my original answer:

The AoO of Jedi Reflexes would happen before the Strafe Attack if you start adjacent.

Then Says:

Clarification, this only applies to the normal AoO situation (ie the leaving of a square adjacent), not the entering of a square effect of Jedi Reflexes, which follows the timing of Mines.

urbanjedi
Posted: Sunday, August 10, 2014 8:15:50 PM
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So what I said was 100% correct. If you start away and move into a square adjacent the timing is just like mines.

If you start ADJACENT, the AoO happens before you do anything else.
Sthlrd2
Posted: Monday, August 11, 2014 5:14:08 PM
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My apologies, I misread your first post.
urbanjedi
Posted: Tuesday, August 12, 2014 6:38:20 AM
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no problem Jake. Strafe (and gallop) are such annoying abilities in the rules combined with Jedi Reflexes being another tricky rule set, it is hard to keep straight. I only know it all because I played lancer for 2 years straight and picked both Nickname (before he retired) and Scott's brain constantly about possible interactions.
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