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shmi15
Posted: Thursday, August 21, 2014 11:10:41 AM
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Not really sure where this needs to go, so if it needs to be moved feel free.

I just wanted some feedback on some abilities I've created for a set. Interactions, wording, anything that I just overlook.

1. Dodge: When hit by an attack from a nonadjacentenemy,this charactertakesnodamage and can immediately move 1 square with a save of 11

2. Defensive Force- This character can use Force Powers thatnegate damage onallies within 3 squares



3. Mandalore's Armor (Whenever this charactertakesdamage, he reduces the damage dealt by 10 with a save of 11; When attackedby a characterwitha Force Rating,this charactergetsa +4 defense.)


4. Mandalorian Charge: Replaces turn,this charactercanrun12 squares andmake allofit's attacks against an enemy who has notyetbeen activated.

5. Jedi Stance- Ifthis characterisactivated,Thischaracter, andAllies with a Force Rating within 6 squares who are activated get +3 Defense


6. Focused Combat- replaces turn.This charactermay make anattack againsteachenemy within 6 squares. This character must end his movement adjacent to an enemy

7. Attuned With The Force:This character may use a Force Power thatreplaces an attack at the end of his turn.


8. Hero- non uniques may not have their base attack raised while attacking this character.


Thanks for input and suggestions, and sorry again if this is in the wrong place.
FlyingArrow
Posted: Thursday, August 21, 2014 11:14:29 AM
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Focused Combat probably needs to say it doesn't target. Can a Melee Attacker do this as well?

Hero: A non-unique who attacks this character does not benefit from any bonuses to their Attack. (What about damage?)
shmi15
Posted: Thursday, August 21, 2014 11:17:43 AM
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Focused combat is actually on a melee piece, a Yoda to be specific. But I'm having trouble with the wording.

And yes, their damage can, just not attack.
FlyingArrow
Posted: Thursday, August 21, 2014 11:25:34 AM
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Focused Combat conflicts with Melee Attack.

Three options:

* works like Melee Reach 6 where each character within 6 squares is considered adjacent. Weird interactions may occur, but probably not much weirder than Melee Reach 3.
* works like Telekinetic Combat where he's making non-melee attacks.
* works like Strafe Attack where he moves around and is adjacent to each enemy as he attacks them but returns to his starting location when he's done.

Melee attacks while not adjacent just isn't going to work.

(Side note: this thread probably belongs in Customs if any mod wants to move it.)
swinefeld
Posted: Thursday, August 21, 2014 11:58:16 AM
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Thread moved. Smile
pegolego
Posted: Thursday, August 21, 2014 1:12:02 PM
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Oh, I forgot to send it in, but I already fully texted out all the abilities for most of the stuff from the set, and I re-worded most of the custom SA's whose intentions I understood, but that weren't properly worded (or not done so easily enough to understand).

I'll go find some of the ones in question and PM them to you and see if they help any Smile
kobayashimaru
Posted: Friday, August 22, 2014 4:04:10 PM
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Howdy Shmi (is that like Smee... from Hook, or Shmi, as in Anakin's mom? cool either way)

Great SA's/CE's here! You're experimenting, and thats awesome!
My concrit is simple since the scope for honed feedback is brief,
just beware how your pieces might interact with all the other VSet pieces, and be on the lookout for potentially broken combos and cost accordingly. BigGrin

Specifically regarding mandalorian charge: this seems like a weaker version of the already officially existing Ambush (move up to speed and attack a single unactivated target) or a regular SBD's Charging Fire (move up to 12 squares and attack one target - can't combine fire in this attack) - was that intentional, so as to lower the mandalorian unit's net cost?
What would the difference be? Do mandalorian charge's allowed to combine fire? Is a mandalorian charge get to make additional attacks, where x is the number of attacks a player can do to the mandalorian? (ie, the mandalorian makes the victim attack themselves on the round they charge at the target).
Do mandalorian charges avoid attacks of opportunity/repostes?
See, especially with those existing abilities ontop of the proliferation of superstealth and Greater Mobile Attack... I just don't see how Mandalorian Charge brings anything unique at the present time.

Focused Combat is interesting: could you shed some more light on the stylistic intent behind it: what does it represent?
Sorta like aing-tii flow walking/superspeed and cramming loads of attacks into a very short space of time (ala The Flash of DC Fame)?
I think Flying Arrow has layed the options out there; this otherwise could result in weird stuff where a person can attack through a closed door/wall/pit... hehe, which isn't so bad, if that character is called "Dark Woman".
It would also make attacks of opportunity, retaliation options etc... harder to process: consider this, you attack through a wall, can the victim you've attacked, attack you back through the wall? Or do their attack of opportunity targetting rules mean they can't, because a wall is in the way?
Or this: you attack over a pit, can the person on the other side of the pit retaliate, even though 5 squares of pit are in the way?

Dodge is a bit of a hodgepodge: its sorta like Rolling Cleave and Evade, rolled into one. I like it. Its like Advanced Evade.

Attuned with the Force: interesting!
how does this work? So, lets say im using General Skywalker v2, and he's got Attuned With the Force.
He also still has Greater Mobile Attack, and uses lightsaber sweep. Can he potentially use Lightsaber Sweep twice in a turn? Or is it a case where I make all my twin Greater Mobile Attacks, and THEN I get to Lightsaber Sweep on top of that? (so 2 attacks + up to 8 more attacks from Lightsaber Sweep, each with Twin... so 18 attacks at +20odd, for 20DMG each).
That could be quite damaging! BigGrin

I'm looking forward to any new abilities and characters you come up with,
and particularly any new abilities which are terrain-deforming/ alter the turn structure or game mechanics,
"Force Maelstrom: F3, Range 12, Replaces Attacks, this attack does 2 attacks per square of green-bordered low terrain, 3 per yellow bordered... between the attacker and the victim." This represents Vader hurling relentless amounts of objects at luke at bespin (which, according to Star Wars Purge, was really just Vader doing to Luke what the Conclave at Kessel had done to Vader 20 odd years prior...).
Abilities that force people to consider placement and terrain would be very welcomed!

Or hows abouts
landmines: all greenbordered squares explode in a 2 square radius, any living character on those squares is instantly defeated, save 16.
Characters with Armor, Mounted Weapon, or Flying, ignore this effect.
This represents IED's etc, which FFG is exploring as equipment in its new Star Wars BoardGame (which on a related tangent, sucks just that little bit, because it doesn't incorporate the colour targetting system of Tannhauser etc).

We need more abilities to mitigate against "gambit campers" as a strategy.
As loathe as I am to say this, we also need a way to mitigate against droid swarms etc... area of effect ion weaponry, or stuff that freezes them and makes them skip turns/activations.

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