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YV Seer + melee reach 2 Options
TimmerB123
Posted: Friday, September 5, 2014 9:37:11 AM
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So this came up during TILE WARS at GenCon

If you have a YV Seer and Shedao Shai, does he get Melee reach 3?



juice man
Posted: Friday, September 5, 2014 11:01:38 AM
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Hopefully Melee Reach 4. Asked about the Armed and Op. glossary earlier to check on this.
FlyingArrow
Posted: Wednesday, September 10, 2014 10:38:41 AM
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I wouldn't think so. It's not a ranged special ability, is it?
juice man
Posted: Wednesday, September 10, 2014 11:12:34 AM
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That's the question. MR 2, is it a range of 2, thus making it MR 4 with the Seer?
FlyingArrow
Posted: Wednesday, September 10, 2014 12:09:43 PM
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juice man wrote:
That's the question. MR 2, is it a range of 2, thus making it MR 4 with the Seer?


True. I just didn't read it that way. I had read it as targeting yourself and changing the definition of adjacent: "When making an attack on its own turn, this character treats all characters within 2 squares as adjacent for all purposes." And then "2 squares" is just explaining the new definition of adjacent - not a range on the ability and so not extended by the Seer. But I can see how it could be read the other way, too.
juice man
Posted: Wednesday, September 10, 2014 12:15:36 PM
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Tim didn't think it worked that way, and, since it was tile wars (fun), we went with it. Melee Reach 4 kicks a$$ though.

Edit: we went with just MR 2, no added range.
FlyingArrow
Posted: Wednesday, September 10, 2014 12:17:24 PM
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I'm just one more opinion. I'm sure an official ruling will appear soon enough.
DarkDracul
Posted: Saturday, September 13, 2014 6:54:53 PM
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Abilities with a Range have "range x" in their definitions.
For Instance; Spit poision, Thud bug, Blast bug, Coomb Spore, Puppet Master, Flamethrower, Net Gun 16.. ect.
These "Ranged" abilities have a listed "range x" of squares for you to count to a defender's square.

Abilities that say "up to" or "within" are conditions for the ability but do not provide a listed range.
For instance; firejelly, shaper, scarification, melee reach, disruptive... ect
Those abilities do not have a listed "range x". They do not get increased +2 squares.

If it did work that way Nom would get a 8 square Disruptive Bubble.
The Tsik-Vai (MR-3) would be Melee Reach 5!
swinefeld
Posted: Sunday, September 14, 2014 1:21:57 PM
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DarkDracul wrote:
Abilities with a Range have "range x" in their definitions.
For Instance; Spit poision, Thud bug, Blast bug, Coomb Spore, Puppet Master, Flamethrower, Net Gun 16.. ect.
These "Ranged" abilities have a listed "range x" of squares for you to count to a defender's square.

Abilities that say "up to" or "within" are conditions for the ability but do not provide a listed range.
For instance; firejelly, shaper, scarification, melee reach, disruptive... ect
Those abilities do not have a listed "range x". They do not get increased +2 squares.

If it did work that way Nom would get a 8 square Disruptive Bubble.
The Tsik-Vai (MR-3) would be Melee Reach 5!


If only it were that simple, but it isn't. 'Within x squares' is well-established as range in WotC. You can look at the glossary of Booming Voice for an example. Also, you have to consider the specific wording carefully. As you noted, 'within x squares' can be a condition that must be met rather than a range, therefore who is affected is also important.

I'm not answering the OP question yet because I am taking time to look at the SAs that may be involved.
juice man
Posted: Monday, September 15, 2014 3:31:15 AM
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Had the Nom/Seer combo in Tile Wars and Mystery Map and didn't even think of an 8 square Disruptive bubble. That would change TW's drastically.
If the Tsik Vai had Melee Reach 5 then maybe we might see one played, somewhere.BigGrin
jak
Posted: Tuesday, September 16, 2014 10:46:59 AM
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another wacky SA......
where do these ideas come fromConfused
swinefeld
Posted: Tuesday, September 16, 2014 12:34:59 PM
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jak wrote:
another wacky SA......
where do these ideas come fromConfused


The idea was simple, but the execution may have some unintended issues.

Melee Reach isn't one of them. It's not affected.


juice man
Posted: Tuesday, September 16, 2014 12:43:37 PM
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swinefeld wrote:
The idea a was simple, but the execution may have some unintended issues.

Melee Reach isn't one of them. It's not affected.
What is? Disruptive 8 would be wicked.
DarkDracul's post makes sense.
swinefeld
Posted: Tuesday, September 16, 2014 6:13:54 PM
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juice man wrote:
swinefeld wrote:
The idea a was simple, but the execution may have some unintended issues.

Melee Reach isn't one of them. It's not affected.
What is? Disruptive 8 would be wicked.
DarkDracul's post makes sense.


I'm still sorting that out. Clearly, anything that has range; x on the card is affected.
juice man
Posted: Tuesday, September 16, 2014 7:13:06 PM
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Well, given that Melee Reach has the word "within" x; and it is not affected, wouldn't it stand to reason that all other "within" abilities also don't get this extra 2.
Seems like something that we shouldn't make too complex.(yeah, close the barn door after the horse is long gone)
DarkDracul
Posted: Thursday, September 18, 2014 5:56:39 PM
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Glossary entry for Melee Reach says...
When making an attack on its own turn, this character treats all characters within 2 squares as adjacent for all purposes. This character can be affected by enemy special abilities or Force powers that specify adjacent characters and interrupt this attack, such as Self-Destruct.

If "within x squares" is a range then I'm not seeing why the Seer CE does not increase the MR-x range by 2.
MR-x is a SA that has a Range to treat characters within x squares as adjacent (non-ranged).
How does that happen before the Seer's CE extends the within x squares range?

The only reason I can think of why it wouldn't work is if characters within x squares are considered adjacent during the "range" square counting portion of the MR-x special ability. It does say, "When making an Attack,..." and all characters with Melee Reach have Melee Attack and can only attack adjacent characters, Adjacency is not Range.
But this is so confusing...
swinefeld
Posted: Thursday, September 18, 2014 9:11:38 PM
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I totally get that it is confusing. WotC was inconsistent with how range was expressed, and the way Melee Reach works was changed at least once during WotC days. What is most important is who/what is affected by the ability as worded.

It's a fine line, but Melee Reach applies to 'this character'. The only range a character has to itself is 'touch'. The 'condition' is that the enemy character can't be more than 2/3 squares away.

If it said "Enemies within 2/3 squares count as adjacent for all purposes when this character attacks on its turn" it would be directly affecting the enemy character.

For another example, let's look at Synergy:

+4 Attack while an ally whose name contains XYZ is within 6 squares

vs 'reverse' synergy

An ally whose name contains XYZ gets +4 Attack while within 6 squares of this character

The first affects the character with the ability (so not a range, the other characters proximity is a condition, same as with GOWK's CE, or 3 same-named characters for Squad abilities), while the 'reversed' version is affecting another character within range.

So, to summarize, if the ability says 'range; x' or affects other characters or terrain with x squares, it can be extended. If it affects the character with the ability, no.


Lastly, I'm still looking at Disruptive...

DarkDracul
Posted: Monday, May 22, 2017 11:32:21 PM
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So does Nom get an 8 square Disruptive Bubble?
swinefeld
Posted: Thursday, May 25, 2017 11:07:07 AM
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DarkDracul wrote:
So does Nom get an 8 square Disruptive Bubble?


Are you a Necromancer? Razz

Um, I'll have to revisit this, as there are some new CE suppression examples to compare it with.
Hopefully they will help clarify the situation.
DarkDracul
Posted: Thursday, May 25, 2017 12:04:01 PM
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swinefeld wrote:
Are you a Necromancer? Razz

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