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Stats Attack and Defense Options
Deathwielded
Posted: Monday, November 17, 2014 7:43:05 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/19/2013
Posts: 1,249
I have been thinking this way for awhile and I wanted to get your thoughts guys.
For me I imagine that certain attack score belong to certain types of characters (boost sometime included but usually not) Defense too.
Here is a summery of what I think

Defense

23 Defense is the Pinnacle of Defense and dodging. Reserved for the greatist Jedi/Sith or incredible (way above Average) defensive characters.

22 Defense is Jedi Master level Defense or Extremely skilled defenders. Very hard to hit and very defensive.

21 Defense is improved Jedi Defense and a very high defense for non-force users.

20 Defense is what I think of as the normal Jedi Defense level. Skilled characters without the force can get this good, but not usually

19 Defense. This is the defense level that most Skilled characters can get too, lots of training or talent to get this good or better.

18 Defense. Harder to hit, typically the easiest to hit Jedi would have their defense at this level. (though not always)

17 Defense. Above average defense.

16 Defense. Stormtrooper defense. Armor or basic Military Training. AKA Average combat defense

13-15 Defense Civilian defense levels. Not trained

9-12 Defense. Basically a wall, doesn't bother to dodge at all

Attack

+16 Absolute Expert. Master Duelists of Dooku's Caliber or above (anything higher is just showing off)

+15 Combat Expert Darth Vader, Yoda, Obi-wan and Revan level. (also Tsavong Lah and some Mandalores)

+14 Jedi Master level attack. (No non-force rating characters has attack this high)

+13 Above Average Jedi Attack. The most Skilled Shooters are in this class.

+12 Very Skilled or Talented. Average for a Jedi

+11 Around Average for a Jedi. Deadly attackers who are skilled

+10 Above average attackers

+9 Average for a Good attacker. (IMO)

8 and lower is grunt level attack scores.


Now these scores are for BASE stats, not counting boosts like Cunning Attack. But I tend to see boost as how good they are in those certain situations.


What are you guy's thoughts on this?
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