Howdy!
Thanks for putting up a discussion thread,
I'm blown away by the boom in discussions and the high critical thinking/concrit feedback we're witnessing here on Bloomilk - it had been quiet for a long time.
Further, we have managed to avoid flamewars throughout our discussions, which is conduct that is to be highly commended.
Apologies for potentially sounding a broken record (i prefer the term "consistent"), and for the novella that follows, there's just so much food for thought on these issues.
I have to state biases upfront; having played w40k, chess etc and other games, I believe the games-culture is more important than the game-in-itself.
Also, I only play the Clone Wars era (Republic, Separatists, Fringe), so these factions have always had a lot of options
I think we need some more data, some more info to help put things in perspective,
and luckily TheHutts has done some tentative analysis of the 'power levels' in the WotC sets vs the VSets (up to the time of TheHutts's analysis); and there were some interesting findings
- there was 'more power creep' from WotC set to WotC Set relative to WotC/VSet or within the VSet to VSet group (a counter intuitive outcome, but awesome to see from the terms of reference etc)
- VSet pieces, excluding "Epics" and some of the Staggered Activation cards that have come out, are generally no more than at most 1 standard deviation more powerful than a randomly chosen WotC set piece.
- Top Tier squads are rarely 100% VSet.
So, there's some data points. I would very much like to see even more data, and a condensed 'winning gameplay gamestate' guides, similar to Combinatorial Chess gamestate analysis.
From another angle, it is possible to play 'puritan SWMinis' and only play using "Official" WotC figures and cards... nothing beyond Masters of the Force (or the last official WotC set). Before the game starts, both sides should agree to play using VSet cards or not.
That's the beauty of Roland Barthes "The Author is Dead"/Magritte/Derrida - this idea of 'personal cannon' and deciding what is or is not a part of that... each to their own. You can home-rule whatever you want to; when you go to 'tournament', you play by tournament rules
that reminds me of the IT Crowd and 'street letters and numbers'.
A game is supposed to be fun - if people are only playing 'to win', that's their prerogative and if this becomes a recurring problem, you can then bring in these ultra-rare limited cards, they're super new and just printed,
like the Superhero Cards or the Deity cards that were made a long time ago...
Such as "The Force" 500pt 'I Win' limited edition card, it's an invisible miniature... you know the one?
Luckily, we have many options for 'extra' stat cards,
we have the PLETHORA of SurfRider56's awesome cards, we've got a bunch of digital cards customs that are on here.
There's loads of options and avenues to explore - ways to game and have fun.
This game is as much fun as Chess, but with more potential for longevity.
Provided people take the time to introduce the game to people via public exhibition matches, friendly games and games in 'exotic locales' - SWMini players are from all over the world, all sorts of gender identity and culture backgrounds, and have played minis in some awesome places.
All of that said,
I do not think the meta is broken as yet... I certainly do not endorse emulating a MtG method of playing the game -
corporate scrips and "milking the sacred cash cow" issues aside, MtG is for a very different audience, and is a 'play to win' style game, as much fun as it is. Retiring sets and designing the game to have each set 'have its day' and deliberately making broken pieces/combos you know you are going to retire or cause debate... that's 'trolling' and profiteering.
I've seen a lot of "friendships" lost or tested over MtG - subjectively, it seems to incite arguments (arguments seem to be more prevalent where MtG is played).
To the issue of 'longevity of the game';
what is meant by the phrase is that, the number of total players playing the game at any time (t) is decreasing, to the point where the game eventually ceases to be played when no-one knows how to or wants to play - that is the natural tendency of all things.
These things are what they are, neither optimist or pessimist - it is what it is - and if we accept the reality, we can prevent these undesired outcomes.
we have to be pragmatic in approaching the state of the game - it has been out of production for near on 5 years, and is still going strong.
There is not much data on: prize support, advertising and promotion levels for SWMinis or Bloomilk, game leagues and numbers of new players brought in vs number of players which become inactive,
total census of playerbase of SWMinis vs other game formats (such as FFG's Imperial Assault, ie competing with other game options).
That said, we need to understand what it is, the 'thing-in-itself', so as we can act appropriately to ensure the longevity of the game.
The game player base has ostensibly contracted somewhat,
but primarily due to decreases in awareness of the game, and the withdrawal of prize support/incentives; alongside the context of 'the great recession/great depression mk 2' in many parts of the world - many people have less time for recreational pursuits etc, and this factor is increasingly why people who were in the game are having to leave etc, - "real world is getting in the way of the fun."
in addition to the fact that SWMinis was a type of 'gashapon' - with a primary audience etc... so people's tastes change etc.
We can compensate for some of these factors, by:
- speaking in other languages and reaching out to the star wars gamers from other languages;
swminis is popular in many other places, and not many may be proficient or aware of Bloomilk etc, which are predominantly in English.
We need more data about how many units of minis were made for Languages other than English, and what numbers of players there might be in other cultures. Google Analytics isn't complete for searching here...
- advertising SWMinis more to new people etc, (subliminals, placements on social media shows etc).
- having papercraft/pepakura options for people to start off their star wars minis journey/as valid mode of gameplay. Cost of entry is an often cited 'barrier' potential gamers have to playing the game, from my experience with public exhibition matches/running tournaments. I am happy to play SWMinis against papercraft tokens or models, provided they are scotchguarded or kept away from sources of moisture
I believe SWMinis is a great game - as good as W40K or Chess,
it's a great game because people from all different ages, genders, cultures and backgrounds can play - everyone can have fun, 8 to 808-years-of-age (i'm sure that Peter Cushing would play SWMinis), differentlyabled,... people can have fun!
the SWMinis game as with chess, encourages good sportspersonship and conduct, is in part a collaborative game
and the best bit?, SWMinis encourages math skills passively with students/players.
So, hopefully bloomilk and SWMinis will continue to thrive long into the future