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Custom Booster Pack Contest Options
SignerJ
Posted: Saturday, April 18, 2015 12:27:04 PM
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Anyone want to do a custom booster pack contest? It'll work like this: I'll use the randomizer on Bloo to "open a booster pack" for each person who wishes to participate, and the person will then make a "custom booster" using those seven figures. After around two weeks, or once everyone has submitted their work, we'll vote for our top three favorite custom booster packs.
I'm thinking of starting with packs from the KotOR set at the moment.

So, is anyone interested?
Amadeus
Posted: Saturday, April 18, 2015 3:20:22 PM
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Just to clarify, do you mean design custom stats for each figure? I'm definitely interested in participating, sign me up! :D
CorellianComedian
Posted: Saturday, April 18, 2015 4:47:58 PM
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Amadeus wrote:
Just to clarify, do you mean design custom stats for each figure? I'm definitely interested in participating, sign me up! :D


And if so, do we make custom stats for the character represented, or do we make custom characters (as in, not necessarily pre-existing in the Star Wars Universe)

But I am also definitely interested!
harryg
Posted: Saturday, April 18, 2015 6:08:54 PM
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I wan do it BigGrin
SignerJ
Posted: Saturday, April 18, 2015 7:22:57 PM
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Amadeus wrote:
Just to clarify, do you mean design custom stats for each figure? I'm definitely interested in participating, sign me up! :D


Yep, custom stats!

CorellianComedian wrote:
And if so, do we make custom stats for the character represented, or do we make custom characters (as in, not necessarily pre-existing in the Star Wars Universe)


There was another of these a while back, and it focused on pre-existing Star Wars characters, so I think we should stick with that (for this one, at least). Also, how well a creator's seven pieces fit with the assigned proxies was one of the more common things to influence judging.
CorellianComedian
Posted: Saturday, April 18, 2015 8:10:24 PM
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So, we make custom stats for pre-existing characters, but the characters do not have to be the actual characters represented by the figures, right? For instance, if I happen to get Lucien Draay, I don't necessarily have to make a custom Lucien Draay, it just needs to be someone who could be represented by Draay's mini?

Also, do they have to resemble boosters in the way that only one character is Unique?

I think I almost have this figured out BigGrin

Count me as officially signed up!
kobayashimaru
Posted: Saturday, April 18, 2015 11:38:30 PM
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Dang, I was hoping to see custom booster box art hehe BigGrin

If its re-designing a random booster of custom stats, I'd sure be happy to give it a go!
ESPECIALLY if its KOTOR era, its a great game.

This'll be fun BigGrin
SignerJ
Posted: Sunday, April 19, 2015 8:28:17 AM
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CorellianComedian wrote:
So, we make custom stats for pre-existing characters, but the characters do not have to be the actual characters represented by the figures, right? For instance, if I happen to get Lucien Draay, I don't necessarily have to make a custom Lucien Draay, it just needs to be someone who could be represented by Draay's mini?


That's it!

Quote:
Also, do they have to resemble boosters in the way that only one character is Unique?

I'm genuinely not sure about this. Last time around, there was no restriction, but there was also the suggestion that this restriction be added in order to make the contest more challenging. (Note: the Unique you design would not necessarily have to be represented by the Unique character in the original booster pack, if that makes sense.)

Which would you all prefer? Limiting each custom booster pack to one Unique, like an actual booster, or just being more free-form, with however many Uniques the creator desires?
Amadeus
Posted: Sunday, April 19, 2015 9:10:28 AM
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I personally don't mind the restriction. The temptation is just to build a bunch of uniques or rare complex pieces, but there is a certain elegance to making a simplistic common that is interesting not because it has a ton of SA but because the design makes sense and meshes with existing pieces.

I'm fine with either way though. :)
General_Grievous
Posted: Sunday, April 19, 2015 12:13:30 PM
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I'm in too and I think the one unique per box is more challenging and to do that unless others don't want too
harryg
Posted: Sunday, April 19, 2015 2:20:19 PM
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I agree one unique per box is good. When does this start?
SignerJ
Posted: Sunday, April 19, 2015 2:31:27 PM
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I'm thinking I'll give one more day for people to show interest, and then use the random booster pack generator to assign each person's proxies on Tuesday? And then set the deadline for, say, May 5th or so?

And, just to check, the people who have shown interest so far are the following?:
harryg
General_Grievous
Amadeus
kobayashimaru
CorellianComedian

This is a pretty solid group. BigGrin



EDIT: And it seems like general consensus is to follow standard booster pack rules, so let's go with that. It'll definitely make things more fun!
CorellianComedian
Posted: Sunday, April 19, 2015 7:17:55 PM
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Sounds good! One Unique and May 5th it is!
kobayashimaru
Posted: Sunday, April 19, 2015 11:03:10 PM
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this sounds more and more like fun!
there is a pretty huge group already
I'd like to vouch for Surf if I could... BigGrin (Surf mightn't be able to participate, but that'd add an interesting dynamic).
Also, Biggsy, LilyWan and Lord Ball, if they could - those guys are inspiring; excellent for ideas bouncing, and great at the cost-balancing.

CerousMutor if you're ready willing and able, I'd vouch for you too. BigGrin


1 booster sans artpackwork by May 5th (may the force be with us day)
1 Unique, maybe 1 Huge, and 5 other characters.
1 Rare/VR, 3 Common, 3 uncommon (or 1 Rare, 2 Uncommon, 4 Common).

I have to agree with what Amadeus has said; its going to be tough to come up with just the right fit for the non-uniques.
surf_rider56
Posted: Tuesday, April 21, 2015 12:01:41 PM
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Amadeus wrote:
I personally don't mind the restriction. The temptation is just to build a bunch of uniques or rare complex pieces, but there is a certain elegance to making a simplistic common that is interesting not because it has a ton of SA but because the design makes sense and meshes with existing pieces. :)


Exactly why 90% of my cards are non-uniques .... I could be tempted, but I've got a new set of cards coming soon, so it depends on what "booster" we play with .....


General_Grievous
Posted: Wednesday, April 22, 2015 4:42:26 PM
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Do we have the pieces we are designing for yet?
SignerJ
Posted: Wednesday, April 22, 2015 7:16:42 PM
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General_Grievous wrote:
Do we have the pieces we are designing for yet?


Yeah, sorry about that, I got caught up with some stuff yesterday. The booster packs are the following:

Set: KotOR


harryg: Mira; Sith Trooper Captain; Massif; GenoHaradan Assassin; Gungan Artillerist; Gungan Soldier; Old Republic Guard
General_Grievous: Luke Skywalker, Jedi; Boma; Shyrack; Wookiee Elite Warrior; Mandalorian Scout; Wookiee Trooper; Sith Guard
Amadeus: General Wedge Antilles; Gungan Shieldbearer; Rakghoul; Wookiee Elite Warrior; Juggernaught War Droid; Tusken Raider Scout; Gungan Soldier
kobayashimaru: Squint; Mandalorian Quartermaster; Sith Trooper Captain; Echani Handmaiden; Wookiee Elite Warrior; Mandalorian Commando; Jawa Scout
CorellianComedian: Jarael; ASN Assassin Droid; Elite Sith Trooper; Echani Handmaiden; GenHaradan Assassin; Mandalorian Scout; Juggernaught War Droid
surf_rider56 (if you're interested): Darth Vader, Scourge of the Jedi; Sith Marauder; Old Republic Captain; GenoHaradan Assassin; Mandalorian Scout; Juggernaught War Droid; Mandalorian Commando
SignerJ: Jarael; Sith Marauder; Elite Sith Trooper; Czerka Scientist; Tusken Raider Scout; Gungan Soldier; Old Republic Guard

Deadline is May 6th.

Using pieces already made is acceptable, though I think making new pieces would be encouraged.
When you post your custom booster pack, please label the Commons, Uncommons, and the Rare/Very Rare.
And...I think that's about it? Feel free to ask any questions you might have.
kobayashimaru
Posted: Thursday, April 23, 2015 2:12:33 AM
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Reserved for Stats BlooMilk
^I'm not 110% up with the metagame, so I reserve the right to make pieces that are danged uncompetitive, and which will have been minimally playtested with the local group and random strangers from demo games between now and the due date BigGrin play at your own peril heh.
Exegetical design notes can be appended if need be, as I'm drafting these in Word and Ctl+C'ing.


Alek Squinquargesimus, Jedi Veteran (Squin-kwarg-es-ee-mus)
Rare
Regular 1x1 square base
Faction: Old Republic
Cost: 65points
HP: 110
DEF: 21
ATK: +14
DMG: 20

Special Abilities
Unique - Counts As Squint, Darth Malak.
Force Ascetic - can only use printed Force abilities from this card, unless other CEs/Light-Tutor notwithstanding.
Crowd Fighting - +2 for every adjacent Sith/enemy with a printed Force Rating
Lightsaber Duelist
Makashi Style: When hit by an adjacent melee attack, no damage on save 16. Soresu, Niman and Shii-Cho are at -4ATK while adjacent.
Melee Attack
Twin Attack
Impulsive Internal Strife

Force Powers
Force 3. Force Renewal 1.
Force Heal 20.
Force Maelstrom: Force 3, Replaces Activation, within 6 Squares of a 2x3 area of green edged or yellow edged terrain, and LOS to target. Target in the area takes a 60Dmg melee attack Splash 30 and is considered activated (save 17). Optional: Force Upkeep 1, continue to replace activation; target in LOS damaged previously by Force Maelstrom takes 20Dmg melee attack (no splash), save 17.

Lightsaber Assault: Force 1: can move and make 2 attacks against adjacent enemies (these attacks would benefit from Twin and can target separate enemies).

Lightsaber Redirect: Force 2: when attacked by a non-adjacent non-melee attack, prevent all the damage, and instead, a legal target of your choosing in LOS takes the damage instead, save 11. Overwhelming Force, Disintegration etc, effect this character and the character that the attack is redirected to, in the event of a fail.

Commander Effects
Upon deployment of your opponents squad,
you may elect to substitute up to 1/3rd worth of points of your own squad (round up to nearest 10 points)
(normal squad rules and conduct applies - your opponent must see what substitutions you wish to make). These are held in "reserve" and deploy from a starting area on a boardedge of your choice. From every turn after turn 2, roll a D20 - if the result is odd, the reserve doesn't arrive. If the result is even, the reinforcements arrive and setup. Reserves are considered activated on the turn they arrive, and are not legal targets on the turn they arrive.
Allies get +4/+10 against adjacent Mandalorian enemies.

Flavor text
Alek Squinquargesimus, a tactician and duelist of the ages, would later become better known as the legendary Darth Malak - keeper of the Starforge, a warrior of the light who fell and became a butcher of beings.



Mandalorian CQC Quartermaster
Uncommon
Regular 1x1 square base
Faction: Mandalorian
Cost: 33points
HP: 70
DEF: 20
ATK: + 11
DMG: 20

Special Abilities
Double Attack
Jedi Hunter (+4/+10 against Force users)
Crowd Fighting
Redirect Attack: 2 adjacent enemies, replaces activation: if this character would recieve fatal damage, it may instead redirect the attack to another adjacent enemy. Overwhelming force is not effected by this, nor can Draw Fire be used to redirect a redirect... but Disintegrate destroys both this character and the redirected enemy character.

Practical Trophy - this character may declare prior to an attack if they are making a melee attack or a non-melee attack. If they make a melee attack, it is made at +10dmg and +4ATK, and considered to have been made with a lightsaber (can trigger Lightsaber Riposte etc, but not Mandalorian Iron or Cortosis Gauntlet).
Spoils of War: enemy characters with a lightsaber who are majority defeated by this character, give this character a 'trophy token' when defeated.
at 2 spoil tokens - remove 2 tokens: you may use 'lightsaber throw" as though you had exactly the correct forcepoints and ability to use that power, only for that attack.
at 4 spoil tokens - remove 4 tokens: you may use Whirlwind Attack.
at 6 spoil tokens - remove 6 tokens: you may use Lightsaber Assault AND Whirlwind Attack

Commander Effect
Characters within 6 gain Gregarious and Crowd Fighting.

Flavor Text
There were many kinds of mandalorian armorers or quartermasters over the eons,
some specialised in heavy ordinance, others in vehicle warfare or tactics... though some were known to practice Teras Kasi - Steel Hand, which trained practitioners were said to be able to defeat Jedi 'with their bare hands'...


Sith Commandant (sith trooper captain)
Faction: Sith/Mandalorian Affinity
Regular 1 x 1 square base
Uncommon
Cost: 29
HP: 50
DEF: 17
ATK: +6
DMG: 20

Special Abilities
Melee Attack.
Melee Reach 2.
Speed 4
Chain of Command: whenever this character would be targetted for an attack, the player may elect to switch squares with an adjacent character who's name contains "Captain, Master, Sergeant, Trooper or Recruit". You may not switch places with a unique, or a character with larger than regular base size. You may swap as many times as this character would be targeted.
Cryo Grenades 20: like grenades, except the enemy is considered activated, save 17.

Commander Effect
All characters whose name contains "Trooper" within 6 squares are at +4 ATK/+10DMG: if a character within 6 squares misses to hit, that character is defeated (save 11).

Flavor Text:
The Sith had regional or detachment captains, known as 'Commandants" - these twisted darksiders had a knack for producing results, but a notorious "low tolerance for failure".


Echani Courtier (echani handmaiden)
Common
1 x 1 Square base
Faction: Old Republic
Cost:11
HP:30
DEF: 11
ATK:+4
DMG:20

Special Abilities
Squad Assault: +4/+10 DMG when 3 or more Echani handmaidens/courtiers are within 6 squares
Smokescreen: replaces attacks, duration until this character next activates, designate a 2x3 area, and replace that terrain with a yellow border smoke tile. Enemy characters cannot consider any LOS draw through a Smokescreen to be the closest legal target. Attacks made with LOS through a Smokescreen are at -6ATK per square of Smokescreen in the LOS.
Grenades 20
Bodyguard

Flavor Text:
Some echani were legendary with blade or blaster. Others were more reserved and tacticians, prepared to outsmart the enemy before outfighting them.



Wookie Disgruntled Tribesperson
(elite Wookie warrior)
Uncommon
1 x 1 square base
Faction: Fringe
SubFaction: Wookie, White-scar/MadClaw (feral wookie), Chuundar
Cost: 18
HP: 50
DEF: 19
ATK: +9
DMG: 20

Special Abilities
Affinity: may be in any squad with a wookie character is already in the squad.
Rapport: costs 5 less when in a squad with Chuundar.
Double Claw Attack,
Vicious Attack: Triples base DMG on a crit.
Rend +20: if this character lands 2 attacks successfully against an adjacent target, the second of those attacks gains +20 DMG.
Squad Assault +4ATK/+10DMG when 4 or more Wookie characters are within 6 of this character.
Momentum +4ATK/+10DMG after moving.

Flavor Text:
There are various factions in the wonderful wookie culture and...
some wookies can get... quite disgruntled?- and well... lets just say arms will be detached from sockets - an Old Republic traveler.



Mandalorian Ubercommando-a (Mandalorian Super Commando)
Uncommon
2 x 2 square base
Faction: Mandalorian
Cost: 23
HP: 40
DEF: 19
ATK:+9
DMG: 20

Special Abilities
Sniper (characters don't provide cover for this characters attacks)
Quick Reactions +6
Programmed Target: choose an enemy figure - this character is +4ATK/+10DMG against the chosen character. When the enemy character is inevitably defeated, select a new character.
Flight: ignores low terrain and pits when moving etc...
Snare-cord: target within 6 squares is towed (save 11) along with this character 6 squares behind.
If a character towed in this way would pass through a pit, it is defeated-(save 9).
Mandalorian Iron: characters with a lightsaber, who fail to hit this character, lose -20DMG for 1 turn, (save 11 per missed to-hit)

Flavor text,
Mandalorians, notorious for oneupsmanship and being effective galactic PMCs over the years,
had a common practice of adding suffix "-a" to things to make the words, 'more mandalorian'.
The dialect, like NADSAT, came to be feared across all the galaxy, and was one of the stumbling points for Jodo Kast... Its a Mando-a thing... BigGrin


Jawa Flanker (jawa scout)
Common
Tiny smaller than regular base.
Faction: Fringe
Subfaction: Jawa, Imperial Remnant
Cost: 21
HP: 30
DEF: 20
ATK:+8
DMG:20

Special Abilities
Twin Attack
Ion Gun+20
Jolt
Jawa Swarm +1 (gets +1 ATK for every Jawa Faction character adjacent both to this character and the target)
Gregarious +6 so long as a friendly is within 6.
Light-averse: this character treats Yellow Border'd terrain as magenta bordered instead (impassible).
Rolling Attack: if this character defeats an opponent, they may move 1 square and make an immediate attack.
Repair 20: touch, replaces activation: nonliving or droid character/emplacement removes 20 damage. Optional: additionally remove this character from play - target nonliving character/emplacement additionally removes any status effects.

Flavor Text
Not all Jawas were agrarian hermetic traders found only on Tattooine... Some were engineer-scouts to be feared, and travelled the galaxy by their skills technical or martial... Though, many of these ambitious Jawas would find their way to the spice mines of Kessel, or worse... to the Eclipse-class Star Destroyer Project.
kobayashimaru
Posted: Thursday, April 23, 2015 5:18:33 AM
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Exegetical reflection: what I was thinking behind these pieces.

All of my pieces are probably undercosted and on the over-powered side. BigGrin
I'm looking forward to feedback - what was crud, how can I reword stuff or streamline? What do people think about terrain dependent abilities and terrain deformation as SAs?


Darth Malak is a fave of mine,
yet we have no decent 'good guy pre-fall' pieces. Squint is nice, but is not anywhere near the beast Malak is made to be in the Comics. Alek Squinquargesimus (skwin-kw(a)-arrggghh-es-ee-mus a real phonetic tongue twister) is the brutal Jedi walking that fine line against being an outright darksider.
I wanted to have a lot of tactics reflected - and terrain deforming or element of surprise, so instead of "Greater Reinforcments", I'm going to go with a special commander effect. He's a brutal melee attacker, who can also heal, and Maelstrom means he can change up the field. Having 30pts of reinforcements come from another boardedge, and be 'invulnerable' for the time they're there... gives Squint a tactical advantage reflecting the KOTOR game and comics.
I might up the HPs, and survivability, but also the cost.


The Mandalorian CQC Quartermaster, is designed to reflect a DevArt comic mandalorian who wielded lightsabers as proficiently as some jedi. Its to give the Mandalorians some extra punching power, and I may revise this piece - I want to reflect the DevArt 'counterpuncher' angle.
Mandalorians as a faction still have trouble dishing out damage in CQC, so thats what I'm wanting there - to increase attack rate, and convert more of the attacks to damage.


Sith Commandant,
I wanted to reflect later in KOTOR on Korriban or some of the comics - that they'll be a little like Commissars from W40K - prepared to kill their own if they don't live up to expectations, and always throwing lackeys at problems instead of dealing with it themselves. This is a 'captain's captain' because the original piece left much to be desired.
This piece is like 'black and blue lite' (thrawn and vader dark jedi) all rolled into one. Able to move around when targetted via Thrawn Swap/Greater Bodyguard, and able to kill allied troopers if they miss on their attack.
Cryo Grenade is a thoughtbubble, but dang those were annoying and cause my party to die in KOTOR and KOTOR 2


Echani Courtier is supposed to be a smarter, thinker of the group - they were known to get out of impossible situations and were, also excellent fighters and creative thinkers.
With this piece, the OR gets that! They have a terrain deformer, smokescreen, that makes line of sight harder.
The trade offs are - squad assault, only 1 base attack and grenades all requiring very creative movement. And at 30HP, this piece will die more often than not.
Its probably a little undercosted, and i might up the HPs and cost.


Wookies need to be meaner, and more ubiquitous.
Wookies are starwars. If your squad can have a wookie, it can now also have wookies (plural). BigGrin
this may be a window to allowing melee damage into some other squads.
The wookies they need to be feared, and we need more MadClaw options. We need some evil Wookies, (Naughty Bear videogame style).
This piece has the damage potential you're looking for, at a cost you despise. It can attack at range or melee via Double Claw Attack,
and crits with this beast will be nasty. Squad assault rewards you for taking extra wookies (and congregating them at chokepoints so we can flamethrower, missiles, or force lightning them...), and momentum - this thing can take down Uniques if you set it upright!


Mandalorian Supercommando - this is something of a joke-piece,
because... I have the distinct impression from manda-fans I've met that mandalorian fans tend to take mandalorian to the extreme - this is the piece for them. (I'm a fan of the last two mandalorians - Jango Fett and Boba Fett).
I also think, why should Republic or Levitation Luke have all the pit-dropping, trolling fun?
So, the Mandalorians now have a fragile pit-dropping option. Any sized base can be towed and auto-defeated via pit... Its fairer, with added saves, because Mandalorians have a strict code of honor. BigGrin
Montross was of this school of Mandalorian tactics...
I'll happily re-design this into a counter-puncher piece, but as much as its a 'jokepiece', I kinda like it.


We come to the Jawa.
Jawas, being a Separatist player and Droid fan, are the bane of my existence. BigGrin
I also have to admit... this actual piece was used as custom fodder by me for several customs.
But. They have been under-represented, and nerfed as a group/subfaction outright. This piece fixes some of that.

A piece that speaks to much of the EU representations and comics - jawas were smart, technical creatures brought in to fix all the universe's stuff. Some were also crack shots. They were also light-averse in the regular spectrum, preferring dark spaces with infrared, operating at nighttime etc. few know what a Jawa looks like behind the cloak.
Some jawas sacrificed everything to make the technology work.
So, the jawa can move, shoot a bunch of ion gun shots, and encourages swarming squads (to replicate that Battlefront game mode in Mos Eispa). If its for the greater good, the jawa can sacrifice themselves to cure a droid, vehicle or emplacement of status effects (corruption, stunned, corrosion, etc). I have seen turrets etc defeated via Corruption counters.
surf_rider56
Posted: Thursday, April 23, 2015 10:04:45 AM
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Joined: 9/19/2008
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Just so's we all understand ....

1. A typical Booster, VR/R Uncommons, commons.
2. A representation of the figure (not necessarily of the character of the actual figure)
3. Various factions (as opposed to all the same faction)
4. Best possible synergy, if possible.
5. Note to self - no cards or artwork .....
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