|
Rank: Destroyer Droid Groups: Member
Joined: 9/7/2008 Posts: 30
|
With the addition of Yoda on Kybuck's amazing galloping potential, I thought up a possible scenario that I am not entirely clear on.
Imagine that R2-Astromech tows Yobuck up to a door. At the end of R2's turn, it can open the door normally and also has the option of using override.
My question is: Is there a specific order in which the door opening has to occur?
More specifically, can R2 open that door normally and THEN use override to open another door that couldn't be seen without first opening the adjacent door?
It might hurt if an opponent can do that and then rush Yobuck into my pieces that were sheltered by a closed door . . .
Thanks for your help, everyone!
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
Sure, resolving Doors and Override at the end of the turn are simultaneous, so you can choose the order in which they resolve.
Note, you can't break up the resolution of your Override (removing your Override on a closed door, open the door, then pick a new door to target for Override).
|
|
Rank: Destroyer Droid Groups: Member
Joined: 9/7/2008 Posts: 30
|
Yikes . . .
Thanks for the help!
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
|
here's the "why" you have to play Override the way you do: (from the FAQ)
Q: Can I resolve the new door to Override, and the old door that is losing Override in any order I choose, or even split them up during the end of my turn? A: No. Override is always resolved all at the same time at the end of the character's turn in the following order: first, select a door within line of sight and immediately apply the selected open or closed state to that door; second, remove Override from the door Override was applied to on the previous turn (if different from the door for the current turn) and change its state to whatever it would be based on adjacent characters.
|
|
Guest |