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Rank: Advanced Bloo Milk Member Groups: Member
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thought I'd bring the NPE of MSD abuse to it's own thread(goes back to beating unconscious, but not dead, horse) jak wrote: re: mouse droppings I don't think cost is the major issue. It's mice being used/abused in way not intended in their original design.
classifying them as tiny,they neither provide cover, or impede movement, is the best answer.
ATM said: I am glad you liked this suggestion jak! :) It is more direct than reclassifying all small pieces and could be used in future designs. It may be better for Competitive play to have them still provide cover though(can be pretty helpful for melee squads... Just not impede movement.
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Rank: Advanced Bloo Milk Member Groups: Member
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Glad to see this tabled for further discussion. One thing I think that needs to be realized is that this is not a minorities NPE. The Tennessee players sought to eradicate this from there game when they branched. Old players no longer want to play competitively because of issues such as this one and new players already understand the lack of abstract justification and competitive frustration that a cleverly placed mouse droid can bring to any match.
I'll claim credit for the suggested name of a new glossary size, "tiny", but the idea of making these changes has long been debated, argued and sought after. Already new players such as Naarkon see the NPE and ridiculous paradox of the mouse droid. It is no secret, something has to give...
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Jak, thanks for discussing this, and having the daring to discuss it As a long time Clone Wars era player, and with my soft spot for droids aside (it is a bias) - I have to admit - it boggles the mind that R2 Units, Yoda, Mouse Droids, those small probe droids, and any object under 1.5m, 'obstructs line of sight'. or 'impedes movement' (maybe, in yoda's or yaddle's, or kazdan paratus' exceptional cases...) further, over the years, I've seen a lot of TKO play styles, and small figures like the Mouse droid have been abused (especially by Sep players, with Gha Nackht). We have had a standing houserule and informal understanding locally for a long time - small objects (including green border small objects), don't prevent line of sight, or add cover amount +4. for characters small base or smaller, or small figures on any sized base around that 1.5m or smaller, no impeding of movement (but, no minis may end there turn on a square which is occupied with another character, and Attack of Opportunity works as normal). It's a matter of time before that is resolved - it's a simple change, which wouldn't have too much of an impact. It would prevent a couple of avenues for the Seps/Droid builds... but, they're already able to use a load of other options, it won't hurt them to lose that minor change. Very few other builds outside a droid/sep centric build need em. Another thing, could be to restrict the Mousedroid to Imperial faction (just as the Caamasi noble is Rebel, yet was erata'd fringe). As, maybe the mousedroid was only a 'thing' in the Imperial era? That would nerf the mousedroid's more prolific and abusive combos...
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Rank: Advanced Bloo Milk Member Groups: Member
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kobayashimaru wrote:Jak, thanks for discussing this, and having the daring to discuss it As a long time Clone Wars era player, and with my soft spot for droids aside (it is a bias) - I have to admit - it boggles the mind that R2 Units, Yoda, Mouse Droids, those small probe droids, and any object under 1.5m, 'obstructs line of sight'. or 'impedes movement' (maybe, in yoda's or yaddle's, or kazdan paratus' exceptional cases...) further, over the years, I've seen a lot of TKO play styles, and small figures like the Mouse droid have been abused (especially by Sep players, with Gha Nackht). We have had a standing houserule and informal understanding locally for a long time - small objects (including green border small objects), don't prevent line of sight, or add cover amount +4. for characters small base or smaller, or small figures on any sized base around that 1.5m or smaller, no impeding of movement (but, no minis may end there turn on a square which is occupied with another character, and Attack of Opportunity works as normal). It's a matter of time before that is resolved - it's a simple change, which wouldn't have too much of an impact. It would prevent a couple of avenues for the Seps/Droid builds... but, they're already able to use a load of other options, it won't hurt them to lose that minor change. Very few other builds outside a droid/sep centric build need em. You bring up some great points! I think most people would agree that the biggest reason mouse droids become abused is that they have a base 20 defense. Although you bring up valid points for other such pieces, I think that the mouse droid is the one that is the most easily abused based on his absurdly high defense. Wizards intent was obviously not for walls to be made with them, but to have a sure way for every faction to extend there CE's while keeping commanders safe. It is being abused being its original purpose for either an activation engine or a wall to hide behind. Making it so they can not be 2 points will only solve the free reinforcement option for mice. Gha-nakt is 12 points, so you can still round out your squad with 12 mice even with his absence. The squad "BS on Wheels" only has 11 mice in it counting reserves. So the potency will not be lost on it. The reason I am so for reclassifying the mouse droids size as "Tiny"(does not impede movement or provide cover), is because you can still use it for activation, but now the mice wall NPE is removed from the game. If you are wanting something that provides cover, then you will have to choose more fragile characters. If the goal is to balance the game to where melee and shooters can compete, then at least the "does not impede movement" half should be added. IMO
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Rank: Advanced Bloo Milk Member Groups: Member
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atmsalad wrote:The reason I am so for reclassifying the mouse droids size as "Tiny"(does not impede movement or provide cover), is because you can still use it for activation, but now the mice wall NPE is removed from the game. If you are wanting something that provides cover, then you will have to choose more fragile characters.
If the goal is to balance the game to where melee and shooters can compete, then at least the "does not impede movement" half should be added. IMO This. +1
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Rank: Advanced Bloo Milk Member Groups: Member
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In Wisconsin I had to use the mouse wall tactic in most of my games. If I could avoid it I would, but it is to good not to use when needed. IMO a 3 point piece shouldn't have such a big impact on games. Without the mouse walls my game against lillywan would have been much closer and the result may have even been flip-flopped.
Mouse walls shouldn't be a gate keeper(prepare for them or expect to lose), but that is exactly the place they hold...
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Cant you just throw some grenades or force lightning to take a bunch of them out?
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Minijedi wrote:Cant you just throw some grenades or force lightning to take a bunch of them out? Yes, but maps such as Jabba's palace you may only get 1 or two. Rhen Var and several others are the same way. Grenades are 50/50 and force lighting a mouse sucks, lol.
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Minijedi wrote:Cant you just throw some grenades or force lightning to take a bunch of them out? Lilly had to do that in our match, but it wastes force you need to kill pieces that are actually important.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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we shouldn't have to defeat a MSD first before we can attack the dude standing behind it
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Thank you for carrying on my coined phrase of "mouse droppings". The intent of mouse droids was to provide a cheap extension of range 6 CE's for factions without booming voice. The purpose of its high defense was to give it survive-ability and reflect the difficulty of hitting a "tiny" target, as used in the D20 RPG system. However, it has become a method for; increasing activation's, controlling initiative automatically and without penalty, absorbing shots, negating double/triple shooters by basing, walling off doors/pathways to protect against melee and creating a shooting barrier. Eliminating 2 point mouse droppings will decrease the free activation's from 10 to 6. You will only have 4 mice and a MTB instead of 6 and now each mouse droid will be worth 1 more point when you kill it. I feel this is the first change that needs to be made. However it is not going to eliminate the activation, cover creator, door jammer etc abuse. I feel the most important change would be for mice to not impede movement. That diminishes the appeal of using mice to hamper melee pieces from engaging. Also, it makes shooting barriers much weaker. Therefore, I would argue that shooters shouldn't be penalized here. A mouse barrier that my opponent can move through should not provide them with cover as well. Not allowing mice to provide cover will also diminish the appeal of spamming them. The final outcome then would be mouse droids being used to actually extend CE's! Also, If it is not providing cover, impeding movement, only worth 3 points and has such a high defense then why would you generally even bother with killing it? It will become even better at what it was originally designed to do...
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It feels, good? somewhat, that I'm not alone in experiencing some of the dark side to mouse walls or those ridiculous scenarios when a tiny object or a tiny droid etc has prevented me from making an attack or has given cover (what the) to something behind it hehehe Its great to hear so many different ideas all emerge at once - there's some things we'll definitely have to try locally.
I just wish a few more of us separatist fans would 'fess up' to the Mouse Spammin' hehe. Separatists have consistently had competitive options, and are the squad with the most options at the moment - they can lose that option hehe (cue Farnsworth's reflection on Doomsday Devices).
Maybe, as a few locals have said, increase the cost of the Mouse Droid to 7/9pts, but increase the hp by 10 hp, and prevent there from being any more than 4 in play at a time... that, and no cover and no impeding of movement (but, a character can't end its move on this character etc). The Mousedroid is otherwise a fun piece - mainly because it forces bottlenecking on many maps, for figs to get within 6 for a nice CE. anything that forces opponents to group together for some flamethrower or missiles or nades, im not going to be opposed to hehehe
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Rank: Advanced Bloo Milk Member Groups: Member
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They can still be used for similar cover scenarios by keeping them in front of covered allies, although accurate counters that(although that would negate the mouse wall either way) although this whole debate reminds me of my diplomat wall move i made a while back
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 207 Location: Southern California
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you made a wall of diplomats that only cost you 2 points and had 20 defense?
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Rank: Advanced Bloo Milk Member Groups: Member
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crazybirdman wrote:you made a wall of diplomats that only cost you 2 points and had 20 defense? those diplomats will be out in set 10
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Would the new ruling allow for people to stand in the mouse's square?
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crazybirdman wrote:you made a wall of diplomats that only cost you 2 points and had 20 defense? What? I do not understand what you are trying to say...
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Joseph blob wrote:Would the new ruling allow for people to stand in the mouse's square? No, they would still occupy that space. Allowing them to be displaced by other pieces becomes to cumbersome in a fast paced strategy game, IMO I know other games do that, but I would prefer not to have that in our game.
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atmsalad wrote:Joseph blob wrote:Would the new ruling allow for people to stand in the mouse's square? No, they would still occupy that space. Allowing them to be displaced by other pieces becomes to cumbersome in a fast paced strategy game, IMO I know other games do that, but I would prefer not to have that in our game. I also dont think it should get around Adjacency.
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countrydude82487 wrote:atmsalad wrote:Joseph blob wrote:Would the new ruling allow for people to stand in the mouse's square? No, they would still occupy that space. Allowing them to be displaced by other pieces becomes to cumbersome in a fast paced strategy game, IMO I know other games do that, but I would prefer not to have that in our game. I also dont think it should get around Adjacency. @countrydude-what do you mean by get around Adjacency? Like allowing pieces to not have to target the mouse even though its adjacent? @atmsalad-Ok that sounds reasonable...things can get complicated enough as it is but my only concern then is that taking away their cover/targeting stuff could make shooters more powerful and melee even weaker. If you can't end in the mouse's square then you could in theory still use the "mouse wall" against melee heavy squads.
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