Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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So, if you could give any one character Affinity, allowing them to be in 1 other faction (thematically probable or not), who would it be and how would you build with them?
Mine would be giving Mace Windu, Legacy of the Light Side affinity for Mandalorians. These squads reek of NPE, but they look fun:
--This Party's Over... Mando Style-- 65 Mace Windu, Legacy of the Light Side 28 Kelborn 56 Neo-Crusader Officer x2 24 Mandalorian Tactician 6 Mandalorian Demolitionist 9 Mouse Droid x3 12 Ugnaught Demolitionist x4
(200pts. 13 activations)
The usual Kelborn/Neo-Officer setup. Resol'nare out and cannon the life out of whatever is unfortunate enough to be near Critdu. Probably cannon Critdu first, then move him up to another target (even if he needs to spend FP, or sacrifice his attacks on his own turn), and then cannon him again.
Easy to Copy/Paste version: --Mace Windu the Vindicated-- 65 Mace Windu, Legacy of the Light Side 58 Mandalore the Vindicated 28 Kelborn 23 Mandalorian Captain 5 Salacious Crumb 9 Mouse Droid x3 12 Ugnaught Demolitionist x4
(200pts. 12 activations)
With Triple/Twin/Ruthless, Kelborn, and FP to move faster, Mace can essentially move up to 16 squares can vaporize a big piece. Damage ceiling would probably be about 200 at least, maybe 280, since he's likely to get at least 1 or 2 crits with 12 attacks. If you go up against a swarm squad... good luck :P
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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I would Make Zayne Carrick Mandalorian just for Cannon.
Zayne Has +4 attack to counter his Karmic Luck, he gains Twin, Relay Orders, Momentum and Kelborn Helps with movement. so while moving he has a 15 attack (19 if u get +4 for Karmic Luck) for 30 damage a swing for 60 and 120 when not moving.
--Zayne Mandalorian Scout-- 68 Mandalore the Indomitable 28 Kelborn 26 Mandalorian Quartermaster 24 Zayne Carrick 23 Mandalorian Captain 16 Mandalorian Advance Scout 15 Mandalorian Technician
(200pts. 7 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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This one is actually fairly realistic but I would make Pong Krell have affinity for seps. Uber reserves team yes please. Too fulfill this fantasy I would also make that affinity replace his rival other wise you wouldn't be able to get the reserves one 1 roll.
--The House Always Wins-- 61 Pong Krell 57 Count Dooku, Separatist Leader 43 Wat Tambor, Techno Union Foreman 15 Lobot, Computer Liaison Officer 12 Gha Nakt 10 San Hill
198 points Now that is a reserves team, reserves on 1, 5, 10, 11, 15, and 20. Varying from 20 points to 70 points each turn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
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Hahaha, sweet! I am enjoying "The House Always Wins" for 200 unlimited... but I suspect that opponents will want 230+ pts to verse it.
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