|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
|
Should the floor rules be changed to prevent a pieces cost from being reduced below 3? This polls main purpose is to form a reference point in order to see where we all stand. Feel free to post on topic though.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Credit to AndyHatton for this idea.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
|
Yep especially as it keeps my friend Gha Nakt a good piece while helping to reduce the problem people seem to be encountering
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
|
This was almost introduced for GenCon but was brought up after the statement on bannings and was not instituted as a result.
I think the game needs this change.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
|
Interesting to note, that if you take Jim's squad:
50 Boba Fett, Assassin for Hire 32 Thrawn (Mitth'raw'nuruodo) 16 Admiral Gilad Pellaeon 13 Amanin Scout 12 Gha Nachkt 11 Admiral Ozzel 9 Wuher 8 Mas Amedda 14 R7 Astromech Droid x2 9 Rodian Brute x3 26 Mouse Droid x13
(200pts. 26 activations)
Remove Gha Nachkt,
50 Boba Fett, Assassin for Hire 32 Thrawn (Mitth'raw'nuruodo) 16 Admiral Gilad Pellaeon 13 Amanin Scout 11 Admiral Ozzel 9 Wuher 8 Mas Amedda 16 R7 Astromech Droid x2 36 Mouse Droid x12 9 Rodian Brute x3
(200pts. 24 activations)
you get two less activations. Which can be huge, I suppose, but just doesn't seem too different to me.
P.S. Agree with 3pts. as a lower limit.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
|
juice man wrote:Interesting to note, that if you take Jim's squad:
50 Boba Fett, Assassin for Hire 32 Thrawn (Mitth'raw'nuruodo) 16 Admiral Gilad Pellaeon 13 Amanin Scout 12 Gha Nachkt 11 Admiral Ozzel 9 Wuher 8 Mas Amedda 14 R7 Astromech Droid x2 9 Rodian Brute x3 26 Mouse Droid x13
(200pts. 26 activations)
Remove Gha Nachkt,
50 Boba Fett, Assassin for Hire 32 Thrawn (Mitth'raw'nuruodo) 16 Admiral Gilad Pellaeon 13 Amanin Scout 11 Admiral Ozzel 9 Wuher 8 Mas Amedda 16 R7 Astromech Droid x2 36 Mouse Droid x12 9 Rodian Brute x3
(200pts. 24 activations)
you get two less activations. Which can be huge, I suppose, but just doesn't seem too different to me.
P.S. Agree with 3pts. as a lower limit.
I agree Joe, it really doesn't stop the activation abuse. It only stops the mouse/gha as the worse abuser. It does also rid us of 10-15 act dumps, which is good. However, this is a great place to start when it comes to curbing the meta to lower act squads.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
|
It's a start, but as others have easily pointed out, does not fix the problem. But hey. I guess I'll take it at this point.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
|
Also, having to pay for MTB 2 rounds sooner is great by me.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
|
the main thing that double swap does to elevate its position in the meta is take out squads like Yobuck swap too easily.
You need time (more than a round) to get into the Imps players backfield to take out his activations and because the double swap allows such a great range you risk losing R2 and/or panaka/mas first round. That's generally what kept stealth and Blus in check, the fact that it lost to Yobuck without exchanging activations for survivability.
The double swap takes that weakness away, again too much movement. Boba exacerbates the issue but the main point is the governor effectively doubling the imperial squads movement.
Jim's squad is a counter squad. He maxed activations in order to go last to beat the double swap. It likely would perform poorly against yobuck but there were very few in the tourney and so he dodged most of his bad match ups. Without the governor, people might still play high activation Thrawn builds but there are more counters to it and its possible without the double swap being such a perceived force Thrawn builds might not have shown up, or at least being less effective.
I almost ran a Yobuck, Mira, Quinlan, Panaka squad. I didn't because of the double swap, not boba.
So whereas Joe's point about high activations with 3 point minimum activations is true, the reality is that if a number of current issue are addressed, high activation squads will fall away.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
|
An intersting idea was posted on the "An open discussion about where we are at in the game" forum about adding Low Caste to mouse droids. gotta say, that solves a lot of issues quite simply, but does require that a WotC piece be changed to include a V-sets SA. Not sure if I want to do that, but its a really neat idea!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
|
I read this in the other forum and have to agree it is a very elegant solution to a problem that I think most people agree is an NPE for this game. Yes it requires changing a WOTC piece, but it is a very simple change that adds a preexisting game mechanic that truly helps address the issue. Huge props to caedus for thinking of this!!!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
|
Mando wrote:An intersting idea was posted on the "An open discussion about where we are at in the game" forum about adding Low Caste to mouse droids. gotta say, that solves a lot of issues quite simply, but does require that a WotC piece be changed to include a V-sets SA. Not sure if I want to do that, but its a really neat idea! not even close to solving the problem, also, not a new idea. MSD effecting targeting & cover rules, are the problem. I'm waiting to see if the balance dudes F-UP the MSD errata, before I leave.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
|
jak wrote:Mando wrote:An intersting idea was posted on the "An open discussion about where we are at in the game" forum about adding Low Caste to mouse droids. gotta say, that solves a lot of issues quite simply, but does require that a WotC piece be changed to include a V-sets SA. Not sure if I want to do that, but its a really neat idea! not even close to solving the problem, also, not a new idea. MSD effecting targeting & cover rules, are the problem. I'm waiting to see if the balance dudes F-UP the MSD errata, before I leave. Jak, and i say this with all the seriousness i can muster, i honestly think the balance team will get this errata right. i may not always agree with the people on the balance committee, but they don't want to see the game die, and there have been enough complaints and suggestions for them to make the change and get it right.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
|
All desired changes to the mouse droid can be done while barely grazing the WOTC character. 1. Changing the floor rules for rapport so that a characters cost can not be reduced below 3 points. 2. Creating an additional size classification. Call it "tiny", "minuscule" or whatever floats your boat. Once that is done the alterations can be made through a glossary classification. "Does not impede movement", "does not provide cover" and maybe even "does not count as the closest target even when adjacent".
I understand that with the 2 point rapport subject the mouse is naturally woven into the discussion, but try to stay on the forums topic. Consequently if you don't think it should be changed then I would love to hear as to why.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
|
Responding from the state of the game convo. CorellianComedian wrote:Well, like with Double Swap, the mouse problem is a combination of several different issues. It's got everything: Even though it is no threat at all, it can force people to target it by moving adjacent; it's cheap activations, it can wall people in, it provides cover, and it's REALLY HARD TO HIT. Not that you don't know that already, and yes, Low Caste would not solve the high-act grunt dump. But Brutes, Ewoks, and Ugs are all significantly easier to hit; would realistically provide cover/force people to target it/be able to wall people in. Maybe just the fact that the next best fodder would be the Rodian Brute at 14 Defense would make the extra acts way easier to take out. Not to mention they can fight It seams like low caste only band-aids the issues, but doesn't actually address what needs to be addressed. I can still put 2 point mice in my main squad, like Deri did, and it doesn't do anything for the inherent negatives the mouse brings. IE providing cover, inhibiting movement and making your opponent target them as opposed to your other pieces. It is a cool thought, but I just don't think that it is the silver bullet we all want for mickey...
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
atmsalad wrote:Responding from the state of the game convo. CorellianComedian wrote:Well, like with Double Swap, the mouse problem is a combination of several different issues. It's got everything: Even though it is no threat at all, it can force people to target it by moving adjacent; it's cheap activations, it can wall people in, it provides cover, and it's REALLY HARD TO HIT. Not that you don't know that already, and yes, Low Caste would not solve the high-act grunt dump. But Brutes, Ewoks, and Ugs are all significantly easier to hit; would realistically provide cover/force people to target it/be able to wall people in. Maybe just the fact that the next best fodder would be the Rodian Brute at 14 Defense would make the extra acts way easier to take out. Not to mention they can fight It seams like low caste only band-aids the issues, but doesn't actually address what needs to be addressed. I can still put 2 point mice in my main squad, like Deri did, and it doesn't do anything for the inherent negatives the mouse brings. IE providing cover, inhibiting movement and making your opponent target them as opposed to your other pieces. It is a cool thought, but I just don't think that it is the silver bullet we all want for mickey... "Low Caste: Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced" Low Caste prevents them from having their cost lowered via rapport, there wouldn't be 2 point mice anymore. I don't know if that is the best solution here (regardless of if it helps with Mice, I still believe a Floor Rule change to Rapport is necessary.) But I do think its interesting.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,243
|
atmsalad wrote:Responding from the state of the game convo. CorellianComedian wrote:Well, like with Double Swap, the mouse problem is a combination of several different issues. It's got everything: Even though it is no threat at all, it can force people to target it by moving adjacent; it's cheap activations, it can wall people in, it provides cover, and it's REALLY HARD TO HIT. Not that you don't know that already, and yes, Low Caste would not solve the high-act grunt dump. But Brutes, Ewoks, and Ugs are all significantly easier to hit; would realistically provide cover/force people to target it/be able to wall people in. Maybe just the fact that the next best fodder would be the Rodian Brute at 14 Defense would make the extra acts way easier to take out. Not to mention they can fight It seams like low caste only band-aids the issues, but doesn't actually address what needs to be addressed. I can still put 2 point mice in my main squad, like Deri did, and it doesn't do anything for the inherent negatives the mouse brings. IE providing cover, inhibiting movement and making your opponent target them as opposed to your other pieces. It is a cool thought, but I just don't think that it is the silver bullet we all want for mickey... Actually low caste won't allow 2 point mice. It can't drop below 3 that is the difference between 10 mice and 6 mice assuming you have 20 points in your main squad. Limits 4 acts. That is significant. Just saying. I also agree that a no cover tag should be implemented also.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
|
AndyHatton wrote:"Low Caste: Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced"
Low Caste prevents them from having their cost lowered via rapport, there wouldn't be 2 point mice anymore.
I don't know if that is the best solution here (regardless of if it helps with Mice, I still believe a Floor Rule change to Rapport is necessary.) But I do think its interesting. Ah! Thats what I get for never playing vong. (facepalm) Still seams like changing the floor rules does the same thing, minus the bringing in through reinforcements. I personally think you should still be able to bring them in through reinforcements though.
|
|
Guest |