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Poll Question : Should the Mouse Droid receive a change?
Choice Votes Statistics
No, learn to deal with it. 16 35.555555 %
Yes, shouldnt Block Movement 0 0.000000 %
Yes, shouldnt Provide Cover 3 6.666666 %
Yes, shouldnt Count as Closest Target 0 0.000000 %
Yes, shouldnt BM or PC 1 2.222222 %
Yes, shouldnt BM or CCT 0 0.000000 %
Yes, shouldnt PC or CCT 2 4.444444 %
Yes, shouldnt BM, PC or CCT 23 51.111111 %

Size matters not... Yes it does! Options
atmsalad
Posted: Thursday, August 6, 2015 7:50:14 PM
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Here is a code for the Poll

BM= Block Movement
PC= Provide Cover
CCT= Count as Closest Target

This is a discussion area for the reclassification of the mouse droid. The poll comes from the idea of changing the mouse's size classification from small to either tiny, minuscule or what ever floats your boat. This would take away the inherent NPE the mouse droid brings, other than mouse droppings from reinforcement and bribery.

Lets stay away from the 2 pointers and dropping changes and stick with the size reclassification. As always, keep it kosher.
atmsalad
Posted: Thursday, August 6, 2015 9:39:29 PM
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Over the weekend I had a conversation with 2 long time players. They plan to not play to stop playing Competetively unless certain things are addressed. New players have spoken about both their confusion at the mouse droid paradox and it's NPE nature. Are there tools available to beat it? Absolutely, but this is about making our game better and growing the game... Or at least keeping the people we have playing.
General_Grievous
Posted: Thursday, August 6, 2015 11:12:26 PM
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Yeah I can get behind this, the little buggers shouldn't be able to give cover to an AT-ST
kobayashimaru
Posted: Thursday, August 6, 2015 11:52:58 PM
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Warning: reading-averse person beware, novella follows. BigGrin

As I've chimed in intermittently in different fora when this hydra/chimera has turned up,
yeah... it's a bit odd that things like Mousies and Gha Nackht or Lobot are predominant things in all present variants of the game.
As others have said, the whole point of a star wars game is for there to be sabers and blasters,
a few jedee and a few guns-for-hire and to just duke that out, a little strategy sure, though not so much a technical tko using EU characters with SAs and CEs galore (sound like 'acronym soup'? that's the common experience of people new to the game or returning from VSET 6 onwards)

though, by the same token,
if people like to get 'technical', then technically, VSETs don't exist, because Roland Barthes, Magritte etc BigGrin
Mouse Droids? Didn't WotC ban those? BigGrin
I have a whole deck of 'deity' cards raring to go, some ghost printed on OHTs, in various formats. BigGrin

No way should I be forced to target a 47cm x 18cm x 13cm toaster with wheels, with 20 DEF, because it is standing between me and some 'super-stealthed' diplomat target hehehe
Nor should a big Yuzzem or Telosian Tank Droid be unable to move past a "Remote Controlled Toaster"... it's too counter-intuitive, and they're only in SW:Ep IV for all of 32 seconds --- they weren't that big a deal, and on screen, nobody seemed to fear them. It's not even like there were mountains of novels and comicbooks, in which the Mouse Droid made a guest appearance and saved the day - unlike minor characters like "PruneFace"... - that was the same 'logic' which, naturally, meant that Gha Nackht and Lobot had to have better CEs and SAs than actual characters who'd been on screen repeatedly, or who were more prominent characters in comics and other novels...

anywho, apologies to take the long and philosophical exegetical tangent
hopefully the awesome roll that the game is on continues -
we have to give credit where credit is due ---
after a lot of people all realised similar things, and discussed those things (mostly civilly),
there has been a mountain of tweaking and errata, which is restoring the 'happy middleground',
and the most recent VSET has a lot of fun pieces
so this will be something that's sorted out shortly so as all of the game --- however you play it,
you can get on with the fun, in a real-world where fun - I'm sure many would lament - is increasingly hard to find BigGrin


as to stats on people coming to the game, or users visiting Bloomilk -
that is an EXCELLENT topic you could make a poll and a whole separate thread about in itself

it seems after two or three years of decline, a 'content drought' if you will,
there are more webtraffic, content being made, and new people coming to comment here on Bloomilk,
and elsewhere. According to google analytics, it's up on last year by around 225 visits per quarter,
that is awesome for a game which has been OutOfProduction for as long as SWMinis has been,
and this doesn't even take into account all the folks out there in the real-world, who may never even have heard of Bloomilk etc.

TheHutts also reflects increased interest in the game,
and apparently GenCon non-competitive games were up on previous years.

In my personal experience, I might have kavetched about good players - dare I say, friends,
who've had to give up the game and switch to VASSAL only, or moved away etc,
yet, at local game clubs and freethinkers societies, new players can be found.
Also, from daring to play some 'public demonstration/exhibition matches", at local cafes or park etc,
it has been fun to introduce new players to the game that way --- that might not be for everyone,
but there may be ways to keep the game going like that.

And of course, partnerships with other similarly interested websites,
forums like Lead Adventure.de, AllScaleTrek, Heroclix Realms and so on... may also find new players to our game (and likewise, introduce new gamers to other game formats out there). BigGrin

|we also have to return to 'the model' - I've recently read a few papers on Electronic Journal of Combinatorics asking a similar question about our game and a number of other boardgames,

that is, of the percentage of global population who are Sci-Fi fans;
what fraction/subset are Star Wars fans, enough to play a boardgame based on the franchise?
of those, who have the means and resources to play?
how many other games and interests might SWMinis be competing with etc
crunching the numbers, from 7.34Billion, there maybe as many as 100 000|+/- ~30 000| players of minis at any given time,
might play the game.
only as many as 2-3000 of those might 'play competitively' - of those, only 500 or so may be regional champions etc...
It is also interesting to reflect that
Most, would not be from English-as-first-language backgrounds, if the production run statistics we've been able to glean are accurate.
This may explain why a predominantly English-discourse site, such as Bloomilk, is having difficulty to connect with other players who are searching for the transliteration equivalent in other languages BigGrin
that depends on the assumptions on modelling, what the definition of 'player' is...

compare that model, to the W40K model, or the Chess model, and cross-reference/comparatively analyze for the return ratio of marketing/advertising input for player throughput - we're little fish in a saturated gaming pond hehehe, but, for what is put in, we have an awesome output return

also, compare the futures longevity projection for various games -
Chess is looking it may go the way of Latin, or the Dodo... though Chess is becoming popular again in Africa.
SWMinis looks to be around for a while, and some conjecture a 20 year maxim till turning point (I have a standing wager of a few beers on that) - we might see 1.7-3.2% compounding annually increasing players, I don't think that a million players by 2030 is a bad target to hope for and aim towards BigGrin

The main factors inhibiting newer people to the game -
lack of exposure, owing to us not going the NECA route and making minis again,
real-world problems inhibiting not only discretionary time but also discretionary income,
the extreme niche-market angle traditionally associated with boardgames (and even apps based on boardgames) |
kezzamachine
Posted: Friday, August 7, 2015 2:09:44 AM
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I have to think of it as an abstraction. As long as it is, it won't affect my overall enjoyment of minis. Happy to work with whatever the Balance Team decides, but also don't care either way.
adamb0nd
Posted: Friday, August 7, 2015 4:38:41 AM
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The general mentality of the V-Sets has always been to keep the original WOTC game intact. I guess we've reached a point where new V-Set cards are making the mouse droid "problem" worse? Or is this just something that people want to change because they've been griping about it since the mouse was released?
jen'ari
Posted: Friday, August 7, 2015 6:18:22 AM
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I think with any change made you want to lessen the impact as much as possible and still get what you want from the piece. Especially when tactics are involved.

Legends did this by making it so mice still occupy a square (cant land on a square with a mouse) and by still making adjacent enemies target the mouse.

Now, I personally, hate the idea that a force using master jedi who knows that targeting the mouse is useless when Bane is four feet away. This is where the question:

Game mechanic vs. Game representation

Comes into play.

Tactically you can still use mice to occupy a square and to force targeting.

The tactics of moving a piece to force targeting is so ingrained into the game that it is hard to get away from. When designing mother Talzin for Legacy I made one of her powers give her the ability so she could bypass adjacent opponents when targeting, it was a hard fight even for our more liberal thinking on the issue.
The main point was that it can take away from strategy and placement and creates "no thinking required" play.
Which is not a good thing.

So I voted for Mice not providing cover and mice not blocking movement, but for mice to force targeting against adjacent opponents for the reason of tactics. (even though, in my eyes it makes more sense to not force targeting)
atmsalad
Posted: Friday, August 7, 2015 6:53:20 AM
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adamb0nd wrote:
The general mentality of the V-Sets has always been to keep the original WOTC game intact. I guess we've reached a point where new V-Set cards are making the mouse droid "problem" worse? Or is this just something that people want to change because they've been griping about it since the mouse was released?

First off, I don't see this as changing the wizards of the coast game. I see it as reclassifying the size of 1 character, which doesn't even effect it's card as far as I'm aware. It would be a glossary and bloomilk fix.

Secondly, making changes such as this is to make the game better for those that still play and for those that are just now learning the game. It is no secret that the mouse can create an NPE and at the same time make no sense as a wall, thing to hide behind... Etc.

We don't want to lose current players or turn new players off to the game. That is why some changes such as this should be made.
Sithborg
Posted: Friday, August 7, 2015 7:30:51 AM
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atmsalad wrote:
adamb0nd wrote:
The general mentality of the V-Sets has always been to keep the original WOTC game intact. I guess we've reached a point where new V-Set cards are making the mouse droid "problem" worse? Or is this just something that people want to change because they've been griping about it since the mouse was released?

First off, I don't see this as changing the wizards of the coast game. I see it as reclassifying the size of 1 character, which doesn't even effect it's card as far as I'm aware. It would be a glossary and bloomilk fix.

Secondly, making changes such as this is to make the game better for those that still play and for those that are just now learning the game. It is no secret that the mouse can create an NPE and at the same time make no sense as a wall, thing to hide behind... Etc.

We don't want to lose current players or turn new players off to the game. That is why some changes such as this should be made.


Except you are changing the WOTC game. Not only are you adding a new base size, which doesn't exist, but you are also adding new rules to the base size, which the others do not. I mean, why stop there. There has always been complaints about small bases providing cover for Huges.

I also find the first option for the poll uncessarily combative.
jen'ari
Posted: Friday, August 7, 2015 7:43:07 AM
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Sithborg wrote:

I mean, why stop there. There has always been complaints about small bases providing cover for Huges.

I also find the first option for the poll uncessarily combative.


@bolded
this argument never holds any weight. Why stop there? because that issue would be solved of course.
@underlined
sounds like a great reason to do something about it. When complaints are very very consistent, its a problem that should be fixed.
@ the rest
boo hoo! he used rhetoric just like you did in your post. its part of debate.


Changing WOTC game should not be an issue for any current player of the game. The game moves on, shifts, hopefully for the better. It is a living game. All "living" games shift things, ban things, restrict things, etc. Its part of the territory.
I say we go ahead and get on board. As far as I have seen banning Poggle and Klat Ass have been incredibly well received. Changes can be made and be good for the game.

I respect V-set designs (when playing standard) enough to equate their designs as the same importance as WOTC designs, as should anyone playing Standard. To differentiate is worthless.
Just like I respect Legends designs the same way as WotC when playing legends.
AndyHatton
Posted: Friday, August 7, 2015 7:57:09 AM
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I think changes need to be made very very carefully, there is no doubt about that. Like I said you don't want to lose more players than we have.

That being said I'm not sure how reclassifying Mouse Droids is any different than changing how Huges work in the Floor Rules. Don't they lose Rigid for tournament play?
Mando
Posted: Friday, August 7, 2015 7:58:43 AM
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I think adding a new size designation such as Tiny and making it so it doesn't provide cover is probably the best solution, hence i voted for the 3rd option in the poll.
atmsalad
Posted: Friday, August 7, 2015 8:22:07 AM
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Sithborg wrote:
Except you are changing the WOTC game. Not only are you adding a new base size, which doesn't exist, but you are also adding new rules to the base size, which the others do not. I mean, why stop there. There has always been complaints about small bases providing cover for Huges.

I also find the first option for the poll uncessarily combative.


I noticed the combative nature of the first option after I had already posted the thread. Bloomilk hasn't been upgrade to where I can go back and change it, so it had to stay. For the record, that has been the mentality of many players for sometime though. The fact is there are many reasons to say no and I should have made it universal, my apologieze.

Why stop there? Because we can, it is literally as simple as that. What your referring to is a logical falacy. This equals that, going down this path causes that to eventually happen. In reality there is no reason for us to go to the extreme your referring to. A logical falacy is a political tool for subterfuge that tends to be brought out when arguments become heated. Calm down, it is just a mouse droid...

There are inherent rules for each base size. Large characters occupy 4 squares, huges occupy 9, the cases of squeezing as upposed to ridges and counting squares while moving. You can only swap characters of the same base size. When setting up, huges can occupy one square further as can larges. There are rules you have to know, just not as pointed as what is being suggested here.

You see this as changing the game, I see it as reclassifying the size of 1 character and yes, adding rules to the new size that make sense. This is the best way I can think of to keep the game as intact from what wizards left us as possible; while on the flip side dealing with a major NPE for new and old players alike. If you have a better idea o how to accomplish both goals then please add to the conversation.
Sithborg
Posted: Friday, August 7, 2015 8:33:26 AM
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I have been a follower of the rules forum for a long, long time. I fully understand the issues people have with the rules. But, "thematic" reasons are pathetic reasons to change the rules. And this, establishing a completely new base size, with new rules associated, is completely different than creating a new ability. And quite honestly, creating a foothold for people who want to change the rules for thematic reasons is not something I would argue for.

Creating a new ability and adding it a WOTC piece is not something I am thrilled with, but it is better than messing with the rules like you are proposing.
atmsalad
Posted: Friday, August 7, 2015 9:02:15 AM
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Sithborg wrote:
I have been a follower of the rules forum for a long, long time. I fully understand the issues people have with the rules. But, "thematic" reasons are pathetic reasons to change the rules. And this, establishing a completely new base size, with new rules associated, is completely different than creating a new ability. And quite honestly, creating a foothold for people who want to change the rules for thematic reasons is not something I would argue for.

Creating a new ability and adding it a WOTC piece is not something I am thrilled with, but it is better than messing with the rules like you are proposing.


I don't care as much for the thematic reasons, although they further bolster the argument for logical changes. I care more about the NPE nature of actual game play. Blocking hallways and creating walls with mice is in fact an issue that hurts the game in the eyes of new and old players alike, on top of hindering melee a ability to compete.

I fail to see why this is viewed as complicated. There would be 2 changes that would take place for this to go into effect.
1. Reclassifying the mouse on bloomilk as tiny, minuscule or whatever.
2. Creating a new glossary term detailing the new sizes rules.

I fail to see how that is over the top in any way. If anything most of the change is happening through glossary terms. Wizards of the coast made many changes through glossary and so have the v-set team. There is 1 errata happening, the errata of the mouses size. Many miniature games have a size that is smaller than small, it would be new to us, but has been done before.
adamb0nd
Posted: Friday, August 7, 2015 9:21:48 AM
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Sithborg wrote:
I have been a follower of the rules forum for a long, long time. I fully understand the issues people have with the rules. But, "thematic" reasons are pathetic reasons to change the rules. And this, establishing a completely new base size, with new rules associated, is completely different than creating a new ability. And quite honestly, creating a foothold for people who want to change the rules for thematic reasons is not something I would argue for.

Creating a new ability and adding it a WOTC piece is not something I am thrilled with, but it is better than messing with the rules like you are proposing.


Agree with not being thrilled with adding/changing WOTC cards.

Rather than modifying the existing WOTC piece, i'd be more in favor of banning it from v-set games and designing a new mouse droid v-set card to allow it in with whatever needs to change to remove the NPE. I'm not in favor of errata for existing WOTC cards. This game only works because the cards are the rule book. When we start changing that, the game loses integrity.

Also agree. Thematic is not a reason anything should be done in this game. If we're going for thematic, why don't we change the way grenades can't target an empty space? Lets change the DR of huges to actually negate most blaster fire from medium pieces? Why not give every jedi access to block/deflect? The game was designed with its own logic which works for what it is. It also doesn't care much about Thematic issues, as its designed to allow characters of different era's to play in the same squad. We should focus on the problems linked to mechanics, not to themes.
Naarkon
Posted: Friday, August 7, 2015 9:23:10 AM
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While I agree that thematic reasons aren't enough alone to change rules, there is something to be said for those arguments. Losing because Bane smacked you and Nihilus sucked the life out of you (or something cool like that) feels a lot different from losing because some dude with cybernetic implants and a random lizard (who the heck is Gha anyway) dumped a bunch of little droids and they tripped you up. Even if you get hit by Disintegration or Vaapad, at least you got killed by the greatest bounty hunter ever (or a random Gotal) or an amazingly powerful Jedi duelist.
adamb0nd
Posted: Friday, August 7, 2015 9:24:49 AM
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atmsalad wrote:

1. Reclassifying the mouse on bloomilk as tiny, minuscule or whatever.
2. Creating a new glossary term detailing the new sizes rules.

I fail to see how that is over the top in any way..


Unless you're banning the old card and releasing a new one, its a problem in that any player who doesn't have some sort of errata/rule sheet on hand can't play the game accurately. The mini's card is the rule book. If we start modifying those, then we have no definitive rules source.

Edit: Also, even if you do swap cards to a v-set, i see this causing confusion for players, but it would be better than just expecting people to know that the card is not valid.
atmsalad
Posted: Friday, August 7, 2015 9:46:12 AM
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adamb0nd wrote:
Unless you're banning the old card and releasing a new one, its a problem in that any player who doesn't have some sort of errata/rule sheet on hand can't play the game accurately. The mini's card is the rule book. If we start modifying those, then we have no definitive rules source.

Edit: Also, even if you do swap cards to a v-set, i see this causing confusion for players, but it would be better than just expecting people to know that the card is not valid.

It doesn't change the validity of the card. For one thing size is not listed on any card that I am aware of, however replacing the wotc mouse with a v-set one would change the validity of the wotc card. It comes down to what would be easier for players to pick up on. Personally, I see printing a new card as a waste when glossary terms could simply be changed.

There are plenty of glossary rules already in place in the game that are understood by players. This character has a lightsaber, krayt has melee and ridged is removed in tournament play. To say that every card is a rule book is simply not true.

I'm not saying adding another is the simplest option, it is just the simplest and most easily understood that I have found. It could be that reprinting the mouse droid is the way to go. If that is what the powers at be ultimately decide i would be all for it.
Sithborg
Posted: Friday, August 7, 2015 9:49:04 AM
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atmsalad wrote:
Sithborg wrote:
I have been a follower of the rules forum for a long, long time. I fully understand the issues people have with the rules. But, "thematic" reasons are pathetic reasons to change the rules. And this, establishing a completely new base size, with new rules associated, is completely different than creating a new ability. And quite honestly, creating a foothold for people who want to change the rules for thematic reasons is not something I would argue for.

Creating a new ability and adding it a WOTC piece is not something I am thrilled with, but it is better than messing with the rules like you are proposing.


I don't care as much for the thematic reasons, although they further bolster the argument for logical changes. I care more about the NPE nature of actual game play. Blocking hallways and creating walls with mice is in fact an issue that hurts the game in the eyes of new and old players alike, on top of hindering melee a ability to compete.

I fail to see why this is viewed as complicated. There would be 2 changes that would take place for this to go into effect.
1. Reclassifying the mouse on bloomilk as tiny, minuscule or whatever.
2. Creating a new glossary term detailing the new sizes rules.

I fail to see how that is over the top in any way. If anything most of the change is happening through glossary terms. Wizards of the coast made many changes through glossary and so have the v-set team. There is 1 errata happening, the errata of the mouses size. Many miniature games have a size that is smaller than small, it would be new to us, but has been done before.


It isn't a simple glossary entry. How do you define what is a tiny base or not? As small as the Mouse Droid is, it is still on the same physical size base as many other small figures. How do you distinguish one from another. And then you are adding additional complications that are NOT ON THE CARD.

Redefining base size is much, much more complicated than a simple glossary entry.
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