Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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Something I'd like to see is Clones and Jedi working well together. Commander Wolffe is a good start, but beyond that, lately we've gotten good Clones who work with Clones and Jedi who work with Jedi. And they are all fun and good, but I'd love a better mixing of the two.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Nice! I would also like to see some more uses of "Clone Commander". How have we not gotten Commander Bly yet?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Cover Fire - Enemies hit by this character's attacks (OR attacked by this character, maybe?) cannot make attacks of opportunity for the rest of the round.
And Kao Cen Darach. I know he's a character and not an ability, but we need Kao Cen Darach.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Kueller: Rigged Droids (Replaces turn, all non-unique droid characters with a damage value of 0 and less than 20 Hit Points are immediately defeated, save 16.) CE Enemy and Allied Non-unique Fringe droid characters gain Self Destruct 10 while not adjacent to another character in your squad.
Marisiah Fel Affinity (May be in a New Republic squad) CE
Your squad may include Imperial Knight characters regardless of faction. Allied Imperial Knights gain Bodyguard and Protective +20 (+20 Damage while a wounded ally whose name contains Marisiah Fel is within 6 squares)
Revan, Soldier of the Old Republic Camaraderie (Characters whose names contain Carth, Zaalbar, Mission Vao, T3-M4, Bastila Shan, Canderous Ordo, Juhani, Jolee Bindo, or HK-47 get Gregarious, Greater Mobile Attack and Shields 1.)
Dark Jedi Anarchist Trigger Explosives (Force 1: Usable on this character's turn; choose a non-unique character in line of sight with 30 Hit Points or less remaining and with a special ability whose name contains Self-destruct, that character is immediately defeated.)
Kreia and other force users: Trakata Style (Adjacent enemies gain -4 on saves for abilities that prevent attacks or damage from attacks when targeted by this character.)
Duelists/force users: Shii-Cho Style Mastery (+4 Attack and +4 Defense and Extra Attack when 3 or more enemies are within 6 squares)
Juyo Style (Scores a critical hit on an attack roll of natural 19 or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack.)
Hazmat Trooper Extinguisher (Replaces attacks; adjacent allies gain Fireproof until the end of the round.)
New Luke (from TFA)
Allies with a lightsaber gain Evade and Ranged Defense Expert.
Order 66 Jedi Survivor Rival Order 66/Imperial Protective +10 (+10 Damage while a wounded living ally with a Damage value of 0 is within 6 squares.)
New Jacen BHC style Force Master (At the end of this character's turn it may immediately use an force power, force ability or special ability that replaces turn.) With Barrier, shatterpoint and: Theran Force-Listening (Force 4: Replaces turn; usable once per skirmish, this character may choose one enemy commander effect, this character gains this commander effect and any faction specific effects become Sith specific effects.)
LEEBO Camaraderie (An ally whose name contains Dash Rendar gains Greater Mobile Attack, Double Attack and Burning Attacks)
Battle Gunnery Officer (green one from the new clones wars episodes) Forward Positioning, Relay Orders And: Missile Upgrades (Huge Separatist droid allies gain Advanced Missiles 20 and Overload.)
Young Rakamat Chazrach Reserves 20 (If you roll exactly 5, 10, 15 or 20 for initiative, you can add up to 20 points of Yuuzhan Vong characters whose name contains Chazrach to your squad, adjacent to this character, immediately before your first activation of the round) Crush (During this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.) Destabilizing attack Flak shield Burning attacks Splash 30
For the Old Ones
Father The Old Ones (This character ignores Force Immunity on enemy characters.) Irrepressible Force (This character’s Force powers cannot be cancelled)
Master Absorb Energy (Force 3: When hit by an attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
Son The Old Ones Beast Attack (+30 Damage to 1 target enemy within 2 squares; this counts as a melee attack and that enemy is considered adjacent for all purposes during the attack) Master Absorb Energy
Daughter The Old Ones Master Absorb Energy
General Arligan Zey Republic Commando Reinforcements 50 (During setup, after seeing your opponent's squad, you can add up to 50 points of Republic characters whose name contains Republic Commando to your squad .)
Moff Rebus Droid Coordinator Fire Control
Commander Effect Droids are subject to this effect. Allies whose name contains Dark Trooper gain Twin Attack and Momentum. Allies named Dark Trooper Phase III Gain Overload.
(Would really love to see some more Dark Trooper support especially with all of the shield hate going on)
And I know she is supposed to be coming out, but until I hear something more about the next Epic set (please release it hahaha) here is my image of my most requested piece next to a Grievous epic:
Abeloth (cost 200) Melee Attack Quadruple Attack Melee Reach 3 Counterattack Absorb Life Energy Force Empathic 20 Immediate Force Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique characters with a Force rating from any faction to your squad, adjacent to this character, immediately before your first activation of the round.) Rival (This character cannot be in a squad that contains any other Unique characters.) Force Bond (Non-Unique allies with a Force rating gain Savage and Protective +10 (+10 Damage while a wounded ally whose name contains Abeloth is within 6 squares) Betrayal Regeneration 20 Jedi Reflexes
Force Powers Force 3 Force Renewal 3 Master of the Force 3 Burst Lightning Master Illusion (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16) Force Defense Anticipation Sense the Future Unleash the Force 60 Transfer Essence Force Dominate
Commander Effect Once per turn, this character may use their Master Illusion Force power at no cost. This still counts towards the number of times they may use Force powers in a turn and a character may not use this power if they have no Force points remaining to spend.
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