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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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Welcome to the Ultimate Star Wars Miniatures Custom Stats Competition!
Round 1: The Jedi Council
I would like to welcome everyone to the first official round of the Ultimate Star Wars Miniatures Custom Stats Competition. I hope that this competition will compel the creative crop of this community to pit there ideas against each other in order to win the Ultimate Star Wars Miniatures Custom Competition.
1. Each participant may enter up to 4 characters in the Ultimate Star Wars Miniatures Custom Stats Competition. These characters must relate to the theme of the week or they will not be judged. Only if the Bonus is in effect may each participant enter in more than 4 characters (and only to the limit specified by the Bonus)
2. You will have exactly one week to post your entries. At 4:00 PM Australian Eastern Standard Time, each round will close for the judging phase. The winners for that round will be announced the same day. No entry will be accepted after 4:00 PM AEST unless specified by myself.
3. You are allowed to edit your entries as many times as you wish before the judging phase. If you edit your characters during the judging phase, your entries will be disqualified.
4. Your cards will be judged on: a). their relevance to Star Wars, b). the balance that they maintain, and c). the creativeness of the character. The Ultimate Star Wars Miniatures Custom Stats Competiton has only two official judge at this time: Darth Mavoc and Uggie Demo.
5. Each round will have a poll with three options. These options are topics for the next round. At the end of the judging phase, the topic with the most votes will be the theme for the following round.
6. This is a civil forum. We are a civilized people. Please keep your blasters holstered and all inflammatory remarks to yourself. Failure to do so may end up in point deduction or disqualification for a round.
Point System and Ways to Win
Each round contains a total of four ways to win. I will specify two specific characters in the opening post of each round. These characters are optional and you may wish to not make them. However, the people who do enter these characters will have their entries judged and will earn points should they win.
The winner of each category judged will receive three points; the runner-up will receive 2 points. Everyone who does not win but participates in the round will receive 1 point. As of now, there is no set point total to win. However, I will say that the first person to reach 77 points (or higher) might receive something special.
This Week's Round
This week's round is titled The Jedi Council. Your job is to make characters related to the Jedi High Council. Good luck, and may the Force be with you!
This Week's Bonus!
Some rounds of the Ultimate Star Wars Dream Card Competition will have a bonus in which participants may earn extra points. This week, your job will be to make one Jedi Council Member not yet made by Wizards of the Coast as your fifth entry. This Jedi Council Member must have sat on the Jedi Council at any time between the beginning of The Phantom Menace and the end of Revenge of the Sith. You are not allowed to make a fifth entry this round unless it adheres to the above criteria. The winner of this category will receive 5 points and the runner-up will receive 3 points.
This Week's Ways to Win
1. Best Mace Windu, Jedi Council Member 2. Best Plo Koon, Jedi Council Member 3. Best obsolete Republic character with a Force rating from Clone Strike remake 4. Best obsolete Republic character with a Force rating from Revenge of the Sith remake
Scoreboard:
Sithfan: 5 Gemini1179: 3 Monni316: 3 shinja: 3 chewbrocoli: 2 Loda: 2 Volvagia14: 2 defender390: 1 Shadowdragon: 1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 396
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Why are you not including the Jedi Councils of both the Old Republic and the New Jedi Order? I voted for the Galactic Senate. Anyway, here are my entries: 1. Mace Windu , Jedi Council Member2. Plo Koon, Jedi Council Member3. Qui-Gon Jinn, Gray Jedi4. Knight of the Order (to replace the Jedi Knight) 5. Sifo-Dyas I will do Syfo-Dyas later since that will take a lot of research. P.S. - It only took me 1 hour to do these from scratch, I am very happy with myself. I rushed through the costing, so I might change them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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defender390 wrote:Why are you not including the Jedi Councils of both the Old Republic and the New Jedi Order? I thought it would be better to narrow the criteria for this round, so the Jedi Councils of the OR/NJO can be used as the basis for criteria in another round.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 396
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Darth Mavoc wrote:defender390 wrote:Why are you not including the Jedi Councils of both the Old Republic and the New Jedi Order? I thought it would be better to narrow the criteria for this round, so the Jedi Councils of the OR/NJO can be used as the basis for criteria in another round. That is a good reason, I look forward to more rounds.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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I like those customs, yah you didn't really make the points well for them, but other then that it rocks!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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We need more customs!!! Any one can join(except us judges!)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 396
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I fixed the costs. At least I think I did, that is the hardest part.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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I think that plo and quigon are still to high.
Also where do you get the pics for those cards(I mean the pics of the jedi, and are there more then just windu and plo?)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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Edit: here, I Just made the Cards to save space http://s382.photobucket.com/albums/oo269/doogle126/Minis%20Custom/I have: Mace Windu Plo Koon Jedi Master Grey Paladin Yaddle Question, Does that Jedi Master seem a bit overpowered for its points, or is it fine? tell me what you think about these customs (Check wookieepedia for accuracy)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 396
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Uggie Demo wrote:I think that plo and quigon are still to high.
Also where do you get the pics for those cards(I mean the pics of the jedi, and are there more then just windu and plo?) I decreased their costs a bit. I just did a google image search to come up with pictures. I do not have any fancy software like Photoshop, so I have to find a picture with a solid background to render transparent in PowerPoint. From there, I just set it to grayscale. Here is the original I used for Plo Koon:
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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defender390 wrote:Uggie Demo wrote:I think that plo and quigon are still to high.
Also where do you get the pics for those cards(I mean the pics of the jedi, and are there more then just windu and plo?) I decreased their costs a bit. I just did a google image search to come up with pictures. I do not have any fancy software like Photoshop, so I have to find a picture with a solid background to render transparent in PowerPoint. From there, I just set it to grayscale. Here is the original I used for Plo Koon: Just download Gimp. Very useful tool, its free, and it works a lot like Photoshop Here: www.gimp.org/
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 396
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Doogle126 wrote:Just download Gimp. Very useful tool, its free, and it works a lot like Photoshop Here: www.gimp.org/ Thanks, I will look into it. Bay the way, I like your depiction of Shien. That is how they should have done Djem So in the first place. It really fits the style well, with turning one's own attacks against them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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Darth Mavoc wrote: This Week's Ways to Win
3. Best obsolete Republic character with a Force rating from Clone Strike 4. Best obsolete Republic character with a Force rating from Revenge of the Sith
Does this mean make a piece that wouldn't be used any more in the new sets, or a piece to replace a obsolete piece?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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Doogle126 wrote:Darth Mavoc wrote: This Week's Ways to Win
3. Best obsolete Republic character with a Force rating from Clone Strike 4. Best obsolete Republic character with a Force rating from Revenge of the Sith
Does this mean make a piece that wouldn't be used any more in the new sets, or a piece to replace a obsolete piece? Good catch. Yeah, they're both meant to be remakes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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1. Mace Windu, Jedi Council Member 73 points Republic HP: 150 Def: 22 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Triple Attack; Synergy (+4 Attack if an ally with a Force rating is within 6 squares); Lightsaber Duelist;
Force Powers Force 6 Lightsaber Block Master Speed Vaapad Flurry Attack (Force 3. Replaces turn. Make 6 attacks.)
Commander Effect At the end of this character's turn, two allies with the same base size within 6 squares may switch positions, and one Unique ally within 6 squares may make 2 immediate attacks.
2. Plo Koon, Jedi Council Member 40 points Republic HP: 120 Def: 20 Atk: 14 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Mighty Swing; Rend +20;
Force Powers Force 4 Force Push 2 Lightsaber Deflect Levitation 1
3. Aayla Secura 36 points Republic HP: 100 Def: 21 Atk: 13 Dam: 20
Special Abilities Unique; Melee Attack; Twin Attack; Mobile Attack; Leadership (+1 Attack for each non-unique follower within 4 squares)
Force Powers Force 4 Lightsaber Throw 2 Lightsaber Deflect Force Leap
Commander Effect Followers with Order 66 within 6 squares get +6 Attack.
4. Agen Kolar, Jedi Master 32 points Republic HP: 120 Def: 20 Atk: 12 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Greater Mobile Attack;
Force 5 Force Repulse 3 Recovery 40 (Force 2. Replaces turn. Remove 40 damage from this character)
5. Eeth Koth 28 points Republic HP: 100 Def: 22 Atk: 14 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack;
Force Powers Force 4 Crucitorn (Force 2. Useable only on this characters turn. For the rest of the skirmish, reduce the damage received from non-adjacent attacks by 10.) Lightsaber Block
The only known Jedi (before Jacen Solo) to master the technique of Crucitorn, the ability to withstand incredible pain.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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Bump with content!
People, Wizards like to get these ideas from us. Wouldn't it be cool to see a mini that is similar to ours? KEEP POSTING
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 197
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Mace Windu, Jedi Council Member Cost: 78 HP: 150 Def: 22 Atk: 16 Dam: 20
SA Unique, Melee Attack Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20) Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
FP Force 2 Force Renewal 1 Master of the Force 2 Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity) Force Absorb (Force 2: Cancel a Force power used by an adjacent character) Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character) Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11) Shatterpoint (Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.)
CE Followers within 6 squares gain Extra Attack.
Plo Koon, Jedi Council Member Cost: 38 HP: 110 Def: 21 Atk: 13 Dam: 20
SA Unique, Pilot Melee Attack Double Attack (On his turn, this character can make 1 extra attack instead of moving) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
FP Force 2 Force Renewal 1 Force Strike (Force 1, replaces attacks: range 6, 30 damage to 1 enemy Droid) Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
CE Allies with Pilot gain Extra Attack and Evade.
Kit Fisto, Jedi Council Member Cost: 50 HP: 130 Def: 21 Atk: 12 Dam: 20 SA Unique, Melee Attack Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Vicious Attack (Triple damage instead of double on a critical hit) Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates) FP Force 2 Force Renewal 1 Master of the Force 2 Force Thrust (Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage) Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack) CE Allies with Order 66 get +4 Attack and +10 Damage against wounded enemies.
Stass Allie, Jedi Council Member Cost: 23 HP: 110 Def: 21 Atk: 10 Dam: 20
SA Unique, Melee Attack Double Attack (On her turn, this character can make 1 extra attack instead of moving)
FP Force 2 Force Renewal 1 Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller) Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
CE Allies with Heal 10 instead gain Heal 20 (Replaces attacks: touch; remove 10 damage from a living character).
Oppo Rancisis, Jedi Council Member Cost: 22 HP: 130 Def: 18 Atk: 10 Dam: 20
SA Unique, Melee Attack Republic Reserves 20 (If you roll a 20 for initiative, you can add up to 20 points of Republic characters to your squad immediately before your first activation of the round)
FP Force 4 Anticipation (Force 1: Reroll initiative once per round) Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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A reminder that the contest will be closed for the judging stage in approximately 1 hour and 35 minutes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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The thread is now closed to submissions for the judging stage is about to begin.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 197
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Man, the judges take forever to decide I just want to get to the next catagory already...
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