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Hey Chancellor, need a lift? (scenario) Options
hothie
Posted: Thursday, November 13, 2008 2:24:01 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/21/2008
Posts: 288
Originally posted on swmgamers:

This is a 10-person scenario, using 5 maps:

Train Station-Clone Wars Starter set
Bespin
Ossus
Coruscant Nightclub
Custom Jedi Temple (from Battlefront II, armoredgear7)
Turbolift Tile, from Rebel Storm Starter set (I think)

Overview: The Separatists are attacking Coruscant in an attempt to capture the Supreme Chancellor to end the Clone Wars. (Takes place at the end of Clone Wars cartoon, season 2.) The Chancellor must get to the Jedi Temple where he can confer with the Jedi Masters and be safe from the Separatist attack.

Goals: The Republic goal is to get the Supreme Chancellor to the Council Chamber in the Jedi Temple using the turbolifts on the maps. The Separatist goal is to defeat Supreme Chancellor Palpatine.

Setup-
Train Map-Supreme Chancellor Palpatine (SCP) will start in the Passenger car of the train nearest the turbolifts. The Separatist Forces will start in the other train. Mas Amedda will start within 2 squares of SCP.

Bespin-Republic Forces may start anywhere in the buildings on the left half of the map. Separatist forces will start anywhere on the 12X10 area that is the landing Platform (where the circle is.)

Ossus-Republic Forces may start anywhere on the Meditation Shrine/Cargo Lift/Force Training Room area. Separatist Forces may start anywhere on the Landing Platform, but must start to the left of the first staircase.

Coruscant Nightclub-Republic forces may start anywhere in the Nightclub/Airspeeder/or Droid Sales buildings. Separatist forces may start anywhere on the light gray area of the Landing Platform

Jedi Temple-The Turbolift Tile will be placed on the edge of the map, over the area that says "Library". Republic forces may start in any of the named Rooms, including Archives, Security Post, and Council Chamber. They may not start in the Library or the Grand Hall or in any of the hallways. The Separatist forces may start anywhere on or within the dark gray rectangle of the Landing Pad, not including the stairs.

Squads will be 300 points for each side on each map. Uniques may be any variety of the named Uniques for each map:
Train-SCP, Mas Ameeda, Shaak Ti, Roron Corobb, Gree.......General Grievous, Gha Nachkt
Bespin-Obi-wan Kenobi, Kit Fisto, Commander Cody........Durge
Nightclub-Anakin Skywalker, Queen Amidala, Odd Ball.......Aurra Sing, Wat Tambor
Ossus-Ahsoka, Plo Koon, Captain Rex............Asajj Ventress
Jedi Temple-Yoda, Ki-Adi Mundi, Bacara...............Count Dooku

players will either play previously constructed squads or they will build their own squads.

Turbolifts-ANY piece may move from one map to another. The players will stay on their respective maps during the duration of the scenario. In order for a piece to use a turbolift, they must end the round inside that turbolift. They will then start on the map with the corresponding letter of that lift when those two players roll for a new initiative. The lifted pieces will start inside the lift of the new map with the door open. If a piece from each side is in a turbolift, the lift stays where it is until there is only characters from one side in the lift.

Lift letter designations are as follows: (reading from left to right, up to down)
Train-B, then A
Bespin-D, A on top, then D, E on bottom
Ossus-D on top and C on bottom
Nightclub-Lobby-A, then E. Nightclub-B on top and C on bottom (in the corner of the map)
Jedi Temple-(using the tile placed as stated above.) All three on the left side E, and all 3 on the right side D

All Commander effects will only be valid on the map with the Commander. Commanders may move in the lifts.

Add-Force Recovery to SCP (Force 2. replaces attacks, remove 20 damage from this character)

Alternates-If only 8 people play, eliminate the Ossus map, and change the Nightclub turbolift from C to D. If 11 people play, have a person play as Black Sun on the Train map. That person will roll for a "Alliance check." Even for Republic, Odd for Seps. That person will set up between the trains. Prince Xizor will be the only Black Sun Unique.




Sorry it's so small. The Turbolift Tile goes over the chairs on top of the map, with the "Hallway" end of the tile on the bottom. The left side lifts are E, and the right side are D. Seps start on the left of this photo, and the Reps start in the rooms.



The Turbolift on the bottom is C, and the top is D.



The top 2 turbolifts are D and A, and the bottom 2 are D and E



The 2 above the landing pad are A and E. The two in the Bar are B (top) and C (bottom)

The way I have it figured is this: SCP will probably take at least 2 rounds to get to the turbolifts on the train station. During that time, the players on the other maps will be fighting for control of the lifts. SCP could take lift A on the train station, but that would put him right in the middle of the fighting on Bespin, or right near where the Seps start on Nightclub. Or, he could take lift B at the Train station, which would put him at the back of the Nightclub, which is more protected. He would then have to go to Ossus and cross that map before getting to the Temple. Essentially, the quick route is more dangerous, but the safer route will take longer, which might allow the Seps on the jedi Temple more time to control the lifts there. I might put San in the Jedi Temple, for possibility of more reserves. SCP's Reserves will start adjacent to him if possible, on whatever map he's on at the time.
imyurhukaberry
Posted: Friday, November 14, 2008 12:36:33 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
Nicely done sir. I just have to get the Jedi Temple printed out now...
Eruletho
Posted: Friday, November 14, 2008 5:44:00 AM
Rank: Huge Crab Droid
Groups: Member

Joined: 8/4/2008
Posts: 39
Location: Kings Bay, GA
That is alot of thought man, and an awesome idea. You should revise this once JA comes out (if it will be out in time) and run it at Gencon. If I can go, I'll definitely play
dhoomraider
Posted: Friday, January 2, 2009 2:52:50 PM
Rank: Mistryl Shadow Guard
Groups: Member

Joined: 10/23/2008
Posts: 24
Location: Hollywood, Florida, USA
Love this scenario, very detailed. I modified it for 2 players, with 100 points per map. I did not include SCP points with first republic squad. I also used the Temple on Yavin Map at the end since I did not have the custom. The scenario played out get and my friend and I had a blast. Would love to this demoed at Gencon. Keep up the got work. Would love to some other scenarios from you.
hothie
Posted: Friday, January 2, 2009 4:40:53 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/21/2008
Posts: 288
I would have no problem running this at Gencon if asked. Lady H and I have the pieces and maps to do it easily.

Glad you were able to run it and it went well for you. When we played it here, SCP died in the lift on the first map (I made the GGDAC squad too tough. Will revise that for future reference. Also had 2 guys who only wanted to play each other rather than helping SCP out on the first map, idiots.) We played it out though, and SCP got to the Jedi Council Chamber quite well. Also I would revise SCP's starting position, to the 3rd (I think) train car from the right rather than the Passenger car. That makes 2 rounds to get to the lift instead of 3. Much better.

Oh, here are some other scenarios that lady h and I have made up:

http://www.swmgamers.com/forums/viewtopic.php?f=14&t=536

2 more can be seen here, and jedicartographer's map pack #1 thread:

http://www.swmgamers.com/forums/viewtopic.php?f=14&t=1781&start=15
dhoomraider
Posted: Monday, January 5, 2009 11:52:45 PM
Rank: Mistryl Shadow Guard
Groups: Member

Joined: 10/23/2008
Posts: 24
Location: Hollywood, Florida, USA
Well, I ran the scenario again w/ 2 players after tweaking some of the squads and this is the final report on the outcome. I added some special rules. First, I used the Temple at Yavin for my Jedi Temple and the Hall of Judgement as SCP final destination. Second, SCP had to use turbolifts that lead to each map in order. And third, play on the next map could not start till SCP reached the pervious map. Ultimately SCP reached his goal. I think if I ran this again for 2 players I would also eliminate SCP Force Renewal. Accumulated too many Force Point and the Seps would have a hard time killing him. In your version with the higher squad totals it would be needed to give him a fare chance. Overall still a fun scenario. RR
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