RegisterDonateLogin

You can't win, but there are alternatives to drinking.

Welcome Guest Active Topics | Members

Yun-Ne'Shel Priests CE Options
juice man
Posted: Friday, July 15, 2016 9:17:23 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Yun-Ne'Shel Priest Commander Effect:
After setup, choose a Yuuzhan Vong follower. That character gains Avoid Defeat.

Since this is "given" at the start, does that mean it can't be disrupted and when the Yun-Ne'Shel Priest dies, the follower still has it?
UrbanShmi
Posted: Friday, July 15, 2016 9:31:49 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 2/17/2009
Posts: 1,444
You're just choosing the character that will be subject to the CE. I believe that all other CE conditions would still apply.
juice man
Posted: Friday, July 15, 2016 9:38:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
UrbanShmi wrote:
You're just choosing the character that will be subject to the CE. I believe that all other CE conditions would still apply.
Well, poop.
Maybe we should look into making the Yun-Ne'Shel Priest a little stronger?Drool LOL
TimmerB123
Posted: Saturday, July 16, 2016 9:47:24 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
What he "should" be:

As for the Yun Ne-Shel Priest - the +4 to saves is certainly annoying, but not the most offensive part. Giving out Avoid Defeat is a major issue, and it is compounded by the +4 to saves. This is all un-disruptable, and is frequently used to make a bodyguard that can live forever. By design the priest was meant to strengthen Unique Vong. It failed miserably in that aspect, but original intent could be salvaged. If the Yun Ne-Shel Priest's main ability, Yun Ne'Shel Devotion (+4 to saves) only applied to Uniques - that would be a huge step in the correct direction. It also is odd mechanics that the ability itself applies to a whole squad. The ability should just be for that piece, and the CE should give the devotion. This is how the "devotion" mechanic in general was supposed to work. Fanatics and Priests have the devotion, and priests give out the devotin. Giving out Avoid Defeat really should be dropped altogether. Here's what that would look like:

Quote:
Yun-Ne'Shel Priest 13
Hit Points: 30
Defense: 16
Attack: 1
Damage: 10

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Yun-Ne'Shel Devotion (This character and each Yuuzhan Vong ally gets +4 to save rolls as long as it has another Yuuzhan Vong ally within 6 squares)

Commander Effect
Unique Allied Yuuzhan Vong gain Yun-Ne'Shel Devotion

"The Jedi revere life, as does Yun-Ne'Shel, the Modeler." -- Nom Anor, in his guise as the Prophet Yu'shaa


Heck - you can even give him disciplined leader then
FlyingArrow
Posted: Saturday, July 16, 2016 10:16:10 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
The avoid defeat part is disruptible, just like the Mando training sergeant.

To be non disruptible it would need to say until the end of the skirmish.
TimmerB123
Posted: Saturday, July 16, 2016 10:36:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
FlyingArrow wrote:
The avoid defeat part is disruptible, just like the Mando training sergeant.

To be non disruptible it would need to say until the end of the skirmish.


Really? I did not know that. Good to know.

So that also means when the Priest dies, it goes away?
UrbanShmi
Posted: Saturday, July 16, 2016 11:18:42 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 2/17/2009
Posts: 1,444
TimmerB123 wrote:
FlyingArrow wrote:
The avoid defeat part is disruptible, just like the Mando training sergeant.

To be non disruptible it would need to say until the end of the skirmish.


Really? I did not know that. Good to know.

So that also means when the Priest dies, it goes away?


Yes. Just as I said above...it's just a CE that only applies to one ally. All other conditions of most CEs (disruptive/ distraction, needing to have the commander on the board) should still apply.
TimmerB123
Posted: Saturday, July 16, 2016 11:21:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
UrbanShmi wrote:
TimmerB123 wrote:
FlyingArrow wrote:
The avoid defeat part is disruptible, just like the Mando training sergeant.

To be non disruptible it would need to say until the end of the skirmish.


Really? I did not know that. Good to know.

So that also means when the Priest dies, it goes away?


Yes. Just as I said above...it's just a CE that only applies to one ally. All other conditions of most CEs (disruptive/ distraction, needing to have the commander on the board) should still apply.


Still not a fan of this piece, but that's slightly better than what I thought.

juice man
Posted: Saturday, July 16, 2016 1:30:30 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Sssoooo... that's a "no" to making him stronger?BigGrin
TimmerB123
Posted: Saturday, July 16, 2016 2:29:36 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
juice man wrote:
Sssoooo... that's a "no" to making him stronger?BigGrin


Flapper
juice man
Posted: Tuesday, July 19, 2016 6:11:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
As I was laying awake in bed last night, pondering our prospective presidential choices, it occurred to me-"hey! this avoid defeat can have Jam Transmission used on it!"
Mando
Posted: Tuesday, July 19, 2016 9:14:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/14/2008
Posts: 1,410
Location: Chokio, MN
TimmerB123 wrote:

So that also means when the Priest dies, it goes away?


Sad thing is that the priest just doesn't die nearly quick enough to justify spending lots of attacks trying to get him to fail his own Avoid Defeat saves needing 7's.
TimmerB123
Posted: Wednesday, July 20, 2016 4:51:09 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
juice man wrote:
As I was laying awake in bed last night, pondering our prospective presidential choices, it occurred to me-"hey! this avoid defeat can have Jam Transmission used on it!"


Too bad Fringe is nerfed by the 10pt Stormtrooper TK-421
juice man
Posted: Wednesday, July 20, 2016 5:46:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
But Jam Transmission isn't.OMG
urbanjedi
Posted: Wednesday, July 20, 2016 6:19:25 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2008
Posts: 2,093
Mando wrote:
TimmerB123 wrote:

So that also means when the Priest dies, it goes away?


Sad thing is that the priest just doesn't die nearly quick enough to justify spending lots of attacks trying to get him to fail his own Avoid Defeat saves needing 7's.


Mathematically it should only take 2 deaths as 1 of the 4 rolls SHOULD be under a 7. Now I know that isn't how things always work out in our game (or any dice game), just pointing out the math.
TimmerB123
Posted: Wednesday, July 20, 2016 11:53:07 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
juice man wrote:
But Jam Transmission isn't.OMG


Are you going to use Jam transmissions outside of an all Fringe squad with Talon?

Sincerely I wouldn't mind seeing that but I just don't see it as competitive.

juice man
Posted: Wednesday, July 20, 2016 7:23:09 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
It's more of "can be used" not "will be"BigGrin

PS
In this instance "can" does not mean "must".Cool
TimmerB123
Posted: Thursday, July 21, 2016 6:17:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
juice man wrote:
It's more of "can be used" not "will be"BigGrin

PS
In this instance "can" does not mean "must".Cool


Lol!
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.