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Rank: Moderator Groups: Member
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Joined: 2/17/2009 Posts: 1,445
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First, on behalf of James, Jason, Lou, and the rest of the team who make Gen Con possible every year (including Eric Larson and his crew), I want to thank everyone who came out to our events, as well as all the volunteers who ran events, manned the table, or just hung around doing whatever needed doing. This is a huge production for a group our size, and everyone in the community plays a major role in getting it done. So thank you.
That said, attendance, especially for our marquee and competitive events, was down again this year. I don't have all the hard numbers, but the Championship shrunk from 23 last year to 12 this year, and the 200-point team tournament was run in teams of two instead of three so they could run three rounds. In both cases, there were factors involved that can't be controlled and won't necessarily occur again, such as conflicts with other events (at least one of the team tourney players had to miss due to advancing in another tournament, which happens) or real life issues that prevented people who would normally have played from attending the convention altogether. Even so, there were people at the convention, especially for the Championship, who chose not to play, bringing our numbers down even further. I don't want to call anyone out here or make anyone feel defensive, and I hope no one else responding to this thread will, either. We are all entitled to the Gen Con experience we want to have, and conflicts do happen. I only participated in the Champs and the Sealed, because most scenarios don't interest me, and the ones that did conflicted with other events. I also know that some people just don't enjoy the competitive game anymore or are more interested in other Star Wars games. And having 12 people still means that the Championships was better attended than most, if not all, of our Regionals this year, although that's a topic for a separate thread.
Still--the fact is, because of the attendance issues, we are now in a tough situation with Gen Con. While we might still be able to run most of our mass battles at the size and frequency we have in the past (assuming we can find volunteers), when it comes to planning time for next year, many things will have to be scaled back (again). In particular, because attendance at the Championships saw such a drastic drop this year, in all likelihood, we will only be able to request 12 spots next year, and we might not even get that. We certainly won't be able to plan on a top 8, more likely a top 4. When the issue of having "only" 24 spots this year was brought up after the event list posted, I mentioned that we needed people who planned to attend to preregister so that we could request more space if needed. We had a total of I think 11 people preregister, and one person bought a ticket onsite and played. So now this is what we get. Again, not accusing or calling anyone out--we appreciate everyone who bought a ticket and played. I just want everyone in our community to understand the reality of our situation now. When Derek is assigning space for groups and events, he's looking at year over year attendance. He doesn't want to have a lot of empty spaces at tables when other events could have filled that space. So he's not going to look kindly on our numbers from this year, and he's going to take them into account when assigning space for next year. With the decrease in projected attendance, it is also likely that we will need to scale back prize support in the future.
The Gen Con team is open to suggestions for improving attendance and interest in our events, and feel free to post them here if you have them. Maybe another day would be better for the Championship (but keep in mind that we don't know what other events will conflict from year to year, so that alone can't be a reason for moving it). But the purpose of this post is just to let the community know where we are with our events for next year, so there are no surprises, and so people understand that there may well come a point when our presence at Gen Con is limited to "fun," casual events and mass battles, with minimal or no competitive events. If that's okay with you, by all means, let us know. But if, like me, the opportunity to compete against the best players in the game from around the country is an integral part of your Gen Con experience, please know that, while the team is also committed to making that happen, we are in danger of not being able to continue with the current level of interest and support from the community. We need to talk about where we go from here.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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I think the numbers show we have too many events.
Champs, Intro, Sealed, Surprise, Minis Madness, Epics, Mystery Map, Royal Rumble, Team. And Tile Wars was supposed to be there, too. They compete with each other.
On top of that, the special formats like Death Race, Rakghoul Hunting, and Assassin, but those probably don't compete as directly as the ones above.
Instead of 9 or 10 events, 5 or 6 SWM events is probably where we should be. I played in 4 - if there were 5 or 6 events instead of 9 or 10, I probably would still play in 4. Based on attendance, champs, sealed, and Intro seem like locks. Not sure how to shake out the rest. Perhaps combining events somehow? Round 1: Tile wars, Round 2: Epics, Round 3: Royal Rumble.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Part of it (and the decline in play of the game in general) could be, I think, because the game relies almost entirely on word of mouth "advertising" (that is, building excitement or interest in the game), but there isn't really much word of mouth going on. It's Wednesday now and there is still hardly any information about what happened in the SWM events, just a couple of names of winners of like 4 events and short squad descriptions from the championships. I have no idea how Minis Madness or the team tournaments went or what even went on in "Surprise". I know that it's difficult to come back from something like GenCon and start writing up reports of what happened, but I think it would help a lot when it comes to enthusiasm for the event. This would probably help the health of the game in general, too, which I think is the core issue where GenCon participation is just a symptom.
I think TJ's point is also a good one. Obviously I didn't attend GenCon so I didn't have to worry about picking which events to attend or not attend, but if I did go I would just pick a few events and not others. They're probably cannibalizing each other somewhat; if there are 10 events and a group of 5 people each pick just 3 to participate in, you only get 1.5 players per event from that set of 5 players. If there were 5 events, they would probably still pick 3 each, and you'd get double the attendance per event.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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I think we should focus on what works. Star Wars in general is as alive as ever. SWM not so much. I never liked 200 constructed competetive for awhile it was the only game in town(multiple states) so I played. with IA I can play a Star Wars miniatures game without the headaches. I like Tile Wars( 2 year reigning champ that I am) Epic 500. but this year only 6 played, and it was to late in the day for me. Surprise was cool. 6 of us played for a 3-D Rancor Pit map( thanx Eric) advice for next year; keep all squads under 250 points so every match has a chance for a 3 pt win. Sealed was cool as ever! 14 of us competed for the chance to draft a complete set of customs, made by the best customizers we have. ( but that's another thread)
the mass battles were very well attended. Hoth, Endor, Geonosis, all looked cool! I've been to 6 GenCons, and never got to be able play, because they sell out so quick. run more mass battles, even doubling the amount we do now, would work. People love those scenarios. I'd love to play too. more IA events would be cool too. for those, like me, that want to avoid the FF Games crowds and competitiveness. I'm always willing to help with anything. running events, custom workshop, prize support, whatever. I'm retired, so I have more time than most. that's my 2 creds worth
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 602 Location: Kokomo, IN
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1. Switch the Championship back to Saturday. 2. If you're at GenCon and not working running an event or judging, please play. A real pity when we see people around that have played plenty in the past yet cannot see their way clear to play with us. If you attend and don't play in the future, I couldn't care in the least about any future opinions of yours regarding SWM or its future. You might as well save your trip to our SW area as well. 3. Maybe there are a bit too many events apparently. Randy's Death Race had 4 of us playing with a draft of the excellent Universe set on the line...sad. 4. There is a need to connect with the casual gamer somehow we're missing. The league and SWM for beginners is a great success with many people that have never played. Getting them to play more in the future would be great, but I am at a loss to know if that's possible or how to do it if it is. 5. There are several people that just couldn't make it this year and that lowered the attendance as well. 6. Finally, I think the judges of events should play further increasing the attendance. At this time in the game, every player knows the game well and everyone is in close enough proximity to one another to make a rules call in a timely manner. 7. Offer a great prize for the winner. $100 would do. Everyone could put in like $5 extra and I think attendance would spike.
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Rank: Moderator Groups: Member
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Joined: 2/17/2009 Posts: 1,445
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Thanks for the constructive suggestions so far. Not everything is feasible, but some things can be tweaked, and it gives the team a lot to think about. Keep 'em coming!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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AceAce wrote: 2. If you're at GenCon and not working running an event or judging, please play. A real pity when we see people around that have played plenty in the past yet cannot see their way clear to play with us. If you attend and don't play in the future, I couldn't care in the least about any future opinions of yours regarding SWM or its future. You might as well save your trip to our SW area as well.
Big +1 to this. If you played in other SWM events but not the champs because it's not your thing, that's unfortunate but it's your right. If you were running other events (especially SWM events), you're excused. If you couldn't make it to GenCon because of real life, I get it. But if you come to GenCon and completely blow off SWM, then you don't deserve to have a say. People involved in the design process, even recent designers, didn't even bother. I don't think they should be designing anymore. That aside - I think moving to Saturday would lose more than we gain. Less events overall. I love the combined event (round 1 tile wars, round 2 Epic, etc). Royal rumble was never meant to be you seem a never meant to be event. If was a mistake by Ray like 5 years ago and it stuck. It can be 1 round in an abbreviated Jedi Challenge (4 rounds, each with a different format, all in one tournament. There is serious talk from New Zealand attending next year. It would be pretty embarrassing if because of this year's piss poor attendance there wasn't room to compete next year.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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Echo24 wrote:Part of it (and the decline in play of the game in general) could be, I think, because the game relies almost entirely on word of mouth "advertising" (that is, building excitement or interest in the game), but there isn't really much word of mouth going on. It's Wednesday now and there is still hardly any information about what happened in the SWM events, just a couple of names of winners of like 4 events and short squad descriptions from the championships. I have no idea how Minis Madness or the team tournaments went or what even went on in "Surprise". I know that it's difficult to come back from something like GenCon and start writing up reports of what happened, but I think it would help a lot when it comes to enthusiasm for the event. This would probably help the health of the game in general, too, which I think is the core issue where GenCon participation is just a symptom.
I think TJ's point is also a good one. Obviously I didn't attend GenCon so I didn't have to worry about picking which events to attend or not attend, but if I did go I would just pick a few events and not others. They're probably cannibalizing each other somewhat; if there are 10 events and a group of 5 people each pick just 3 to participate in, you only get 1.5 players per event from that set of 5 players. If there were 5 events, they would probably still pick 3 each, and you'd get double the attendance per event. +1. Salient points Echo
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/3/2009 Posts: 96
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Hey all--my first post in years! Anyway, I attended GenCon for the first time since 2011, and played in two events (one of the scenario missions on Saturday, and the sealed on Sunday). I was unable to make it to the convention until Thursday evening, so playing in the championships wasn't an option for me.
First of all, I really do want to thank everyone who ran everything. The two events I played were both a lot of fun, it was great to see people I hadn't seen in years, and in the Sealed especially I was super-impressed by the amount of work that went into crafting the pieces. I have several of the pieces I got in the draft sitting on the bookshelf next to my desk just because I like them so much. I suspect that winnowing things down to fewer events is probably a good idea. I wish I had more good ideas, but I'm not as familiar with the ins and outs of how Gencon works. I'm obviously not a terribly frequent player at this point, and if I attend Gencon next year (up in the air--the later date is bad for me) I suspect 2 or maybe 3 events is how much SWM I would play. I get the sense I'm not alone in that, so maybe concentrating the attendance into a smaller batch of events makes some sense.
Regardless, though, it was nice to see everyone, and I hope it doesn't take me another five years to get back to the convention.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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[quote=buttcabbge]Hey all--my first post in years! Anyway, I attended GenCon for the first time since 2011, and played in two events (one of the scenario missions on Saturday, and the sealed on Sunday). I was unable to make it to the convention until Thursday evening, so playing in the championships wasn't an option for me.
As for me, being an old school player, I haven't been able to attend GenCon for a few years for personal reasons, however, I was there at GenCon at the height of the game, when we had 90, participants at the championship Saturday marquee event. IMHO, Thursday is probably not an ideal day to run the main event. Saturday is the most popular day at GenCon. Even if you have it on Friday, I firmly believe the attendance would go up. I believe that there are others that agree with this as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,191 Location: Los Angeles, California
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AceAce wrote:1. Switch the Championship back to Saturday. 2. If you're at GenCon and not working running an event or judging, please play. A real pity when we see people around that have played plenty in the past yet cannot see their way clear to play with us. If you attend and don't play in the future, I couldn't care in the least about any future opinions of yours regarding SWM or its future. You might as well save your trip to our SW area as well. 3. Maybe there are a bit too many events apparently. Randy's Death Race had 4 of us playing with a draft of the excellent Universe set on the line...sad. 4. There is a need to connect with the casual gamer somehow we're missing. The league and SWM for beginners is a great success with many people that have never played. Getting them to play more in the future would be great, but I am at a loss to know if that's possible or how to do it if it is. 5. There are several people that just couldn't make it this year and that lowered the attendance as well. 6. Finally, I think the judges of events should play further increasing the attendance. At this time in the game, every player knows the game well and everyone is in close enough proximity to one another to make a rules call in a timely manner. 7. Offer a great prize for the winner. $100 would do. Everyone could put in like $5 extra and I think attendance would spike. +1.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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The overall unwillingness to admit flaws in the V-Set and the silly process in which the few flaws that were acknowledged scared lots of us away who were on the border between casual and tournament. The fact is that nothing has been done to slow the inevitable process of a out-of-print game from dying. Few bones have been thrown the way of those who point out power creep and when a bone is thrown, it is done behind closed doors, on a site that is dominated by people who don't like criticism, and the end result is nearly indistinguishable. I know you guys don't want to admit that what I'm saying is a problem. We've had this discussion many times. I love SWM, I do generally love the loyalty of our small community, but the response that many of us have received regarding out complaints has done wonders to drive us from the game permanently. TL;DR: Y'all wanted to control the gates of this community and now you do. This is what happens when we can't compromise.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Darth_Reignir wrote:Few bones have been thrown the way of those who point out power creep and when a bone is thrown, it is done behind closed doors, on a site that is dominated by people who don't like criticism, and the end result is nearly indistinguishable. But an almost entirely WOTC squad (just had two 5 point Spaarti Troopers from the first v-set) made the final of GenCon. It's difficult to argue that power creep is the major issue.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Darth_Reignir wrote:The overall unwillingness to admit flaws in the V-Set and the silly process in which the few flaws that were acknowledged scared lots of us away who were on the border between casual and tournament. The fact is that nothing has been done to slow the inevitable process of a out-of-print game from dying. Few bones have been thrown the way of those who point out power creep and when a bone is thrown, it is done behind closed doors, on a site that is dominated by people who don't like criticism, and the end result is nearly indistinguishable. I know you guys don't want to admit that what I'm saying is a problem. We've had this discussion many times. I love SWM, I do generally love the loyalty of our small community, but the response that many of us have received regarding out complaints has done wonders to drive us from the game permanently. TL;DR: Y'all wanted to control the gates of this community and now you do. This is what happens when we can't compromise. I think that the toxicity on Bloomilk, lack of new/casual player support, and bad PR is a big cause of the decline of the game (and, subsequently, GenCon attendance), but I think you're misattributing it, particularly when it comes to GenCon attendance. From my experience/understanding, the most outspoken criticisms of the V-sets came from people who weren't attending GenCon to play SWM anyway. I think you have a nugget of a point when it comes to the state of the game in general (although I think your sense of martyrdom and tendency to place the blame entirely on the "other" party while maintaining an "us vs them" mentality is as big a part of the problem as anything), but I believe it's only a tangential point to the topic at hand, unless you can point to specific instances of individual players who have attended GenCon and played in the events in the past ceasing to do so because of these problems.
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Rank: Advanced Bloo Milk Member Groups: Member
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I can remember the last time this became an issue, someone (not naming names but I do know the persons in question, said: "I didn't want to play super cheesey, but I really wanted to win." This person was in the upper eschelons of the Design group.
How exactly do you expect to win people over when that sort of mentality pervades the tournament community? What is the sense in making a team and competing when there are a handful of pieces (BAFH, Lothal, Bane, Critdu,) who utterly ruin the experience?
There are 5 of us in the Quad Cities who would love to be part of the community. 5/12 is a big percentage. We're well within driving distance of GenCon. But why should we bother showing up when we get cheesed out of having fun? Read the comments on the FB page. We aren't alone. The Legends guys are a key example. Our group used to be 10 strong but half of them quit because of the V-Set.
I've been fighting this fight for years. year after year, it's the same thing. Year after year, myself and those who feel the way I do are put down. Year after year, attendance rates drop. And you can't figure out why? That alone is proof that you hardly listen to the community.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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Echo24 wrote:Darth_Reignir wrote:The overall unwillingness to admit flaws in the V-Set and the silly process in which the few flaws that were acknowledged scared lots of us away who were on the border between casual and tournament. The fact is that nothing has been done to slow the inevitable process of a out-of-print game from dying. Few bones have been thrown the way of those who point out power creep and when a bone is thrown, it is done behind closed doors, on a site that is dominated by people who don't like criticism, and the end result is nearly indistinguishable. I know you guys don't want to admit that what I'm saying is a problem. We've had this discussion many times. I love SWM, I do generally love the loyalty of our small community, but the response that many of us have received regarding out complaints has done wonders to drive us from the game permanently. TL;DR: Y'all wanted to control the gates of this community and now you do. This is what happens when we can't compromise. I think that the toxicity on Bloomilk, lack of new/casual player support, and bad PR is a big cause of the decline of the game (and, subsequently, GenCon attendance), but I think you're misattributing it, particularly when it comes to GenCon attendance. From my experience/understanding, the most outspoken criticisms of the V-sets came from people who weren't attending GenCon anyway. I think you have a nugget of a point when it comes to the state of the game in general (although I think your sense of martyrdom and tendency to place the blame entirely on the "other" party while maintaining an "us vs them" mentality is as big a part of the problem as anything), but I believe it's only a tangential point to the topic at hand, unless you can point to specific instances of individual players who have attended GenCon and played in the events in the past ceasing to do so because of these problems. Well you are welcome to feel that way. You are reaping what you sow now. I wasn't the one who started the us vs. them mentality. That happened when our critiques were discarded based on the premise that we were casual. Nothing is more "us v them" than "you don't matter because you are casual."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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TheHutts wrote:Darth_Reignir wrote:Few bones have been thrown the way of those who point out power creep and when a bone is thrown, it is done behind closed doors, on a site that is dominated by people who don't like criticism, and the end result is nearly indistinguishable. But an almost entirely WOTC squad (just had two 5 point Spaarti Troopers from the first v-set) made the final of GenCon. It's difficult to argue that power creep is the major issue. You are ignoring all the other tournaments. I know there was one, I can't remember which but I think it was WI, that was dominated by Lothal. Before that it was Caedus. Before that it was Bane. Before that it was Snowtroopers. C'mon. I apologize for the aggression in my tone. That's not what I am trying to do, but I do get passionate about this. I just want someone to listen for once. If I didn't care about the game, I wouldn't be here talking to y'all, knowing full well that I am going to get upset and probably attacked.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Darth_Reignir wrote:TheHutts wrote:Darth_Reignir wrote:Few bones have been thrown the way of those who point out power creep and when a bone is thrown, it is done behind closed doors, on a site that is dominated by people who don't like criticism, and the end result is nearly indistinguishable. But an almost entirely WOTC squad (just had two 5 point Spaarti Troopers from the first v-set) made the final of GenCon. It's difficult to argue that power creep is the major issue. You are ignoring all the other tournaments. I know there was one, I can't remember which but I think it was WI, that was dominated by Lothal. Before that it was Caedus. Before that it was Bane. Before that it was Snowtroopers. C'mon. I apologize for the aggression in my tone. That's not what I am trying to do, but I do get passionate about this. I just want someone to listen for once. If I didn't care about the game, I wouldn't be here talking to y'all, knowing full well that I am going to get upset and probably attacked. What would be better? Should primarily WotC squads be dominating most tournaments? I don't care enough about Bloomilk drama anymore to attack you, so don't take it that way, but in this thread you have just been pointing at things you are declaring to be problems with no firm evidence and offering no solutions. If the WI regional had many squads that featured Vader of Lothal, why specifically is that a problem? What is the solution? I think the primary reason these discussions get out of hand in general is that one side declares that thing X is a problem but gives no strong evidence that it's a problem or solutions for it and dismisses any possibility that they might be wrong. The other side then often dismisses the declared problem out of hand, because without any real, firm, and realistic suggestions about why thing X is a problem or how to fix it, it's hard to have a real conversation. So that said, instead of you just declaring things as problems and the other side saying that it isn't a problem, lets get more granular and figure out specific problems and specific solutions. That would be a lot better than just declaring "There are problems and there have been for years". Edited to add: It's nice that you admit that there is an aggression in your tone; you're right, there is, and it makes your points much, much more difficult to take seriously.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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Look, I've done this so many times. I know how this goes. I am going to rant, you are going to tell get me on a technicality, someone will ragequit Bloomilk. It's a formula. But just for once, listen to what I am saying without getting defensive. Look at the status of the game. Clearly something needs to change.
I am sorry if I hurt anyone's feelings or in any way offended someone. I know the V-Set people do hard work. I'm not questioning their dedication to the game. That's not my intention on commenting here. But something needs to change. Compromises have to be made in order to make this game more accessible. Y'all have had good luck with the beginner's stuff, and that's great. On my end, we've tried to get 3 or 4 new people into the game but the power pieces are so overwhelming that it turns people off almost immediately. Even some of our veterans can't handle them anymore. Curbing the power pieces is a great place so start. Looking at the game without the Tournament lens is a great place to start.
Defensive Stance, Hostage Shield, blanket LSD -- all those were great ideas that really helped. But a 45pt. Vader that can be reduced to 35? Really? You don't see a problem there? There has to be a balance, and so far it feels like the direction design has been doing is like a heavy pendulum, wildly swinging from Shooters to Melee and back.
That's my two cents.
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Rank: Advanced Bloo Milk Member Groups: Member
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Echo24 wrote:Darth_Reignir wrote:TheHutts wrote:Darth_Reignir wrote:Few bones have been thrown the way of those who point out power creep and when a bone is thrown, it is done behind closed doors, on a site that is dominated by people who don't like criticism, and the end result is nearly indistinguishable. But an almost entirely WOTC squad (just had two 5 point Spaarti Troopers from the first v-set) made the final of GenCon. It's difficult to argue that power creep is the major issue. You are ignoring all the other tournaments. I know there was one, I can't remember which but I think it was WI, that was dominated by Lothal. Before that it was Caedus. Before that it was Bane. Before that it was Snowtroopers. C'mon. I apologize for the aggression in my tone. That's not what I am trying to do, but I do get passionate about this. I just want someone to listen for once. If I didn't care about the game, I wouldn't be here talking to y'all, knowing full well that I am going to get upset and probably attacked. What would be better? Should primarily WotC squads be dominating most tournaments? I don't care enough about Bloomilk drama anymore to attack you, so don't take it that way, but in this thread you have just been pointing at things you are declaring to be problems with no firm evidence and offering no solutions. If the WI regional had many squads that featured Vader of Lothal, why specifically is that a problem? What is the solution? I think the primary reason these discussions get out of hand in general is that one side declares that thing X is a problem but gives no strong evidence that it's a problem or solutions for it and dismisses any possibility that they might be wrong. The other side then often dismisses the declared problem out of hand, because without any real, firm, and realistic suggestions about why thing X is a problem or how to fix it, it's hard to have a real conversation. So that said, instead of you just declaring things as problems and the other side saying that it isn't a problem, lets get more granular and figure out specific problems and specific solutions. That would be a lot better than just declaring "There are problems and there have been for years". Edited to add: It's nice that you admit that there is an aggression in your tone; you're right, there is, and it makes your points much, much more difficult to take seriously. The aggression from my tone comes from the exasperation in trying to bring these points across. I really am sorry, that is not my intention. I understand you want evidence. It's a fair request. I cannot provide documentation of every game I have played with my group over the summer. But we all know that there are outstanding issues with the sets, and these problems rear their heads 2 or 3 times a year. Asking for evidence is essentially shutting down the discussion and ignoring that the problem exists. Sorry, I can't provide that kind of evidence. If you want to ignore me based on that, well, there's nothing I can do. With regards to Lothal, obviously the top being being all Lothal-centered is a problem. It tells us that Lothal is insanely overpowered. Solutions could include upping the point cost, editting his stats, removing features. We've done it with Daala, it can be done with others. I don't want to rehash it all. There is plenty we can do to make the game more balanced. I, as well as others, have offered ideas before. I can't off the top of my head list every change I would make to every character, but it has been listed in previous threads. If you would like, I can compile a list and get back to you. But every time I have done that, it has been promptly ignored, so I've stopped keeping notes on what I would change because I feel as though their is no use in doing so. For this issue, I do have evidence: The Results of the balance committee. A private, opaque process where the community was not involved, wherein the designers of the very pieces in question along with others who abuse the very problems that were supposed to be address were in charge of making decisions. That was a serious problem, and it should not take overwhelming analytical evidence to see how that might have outraged the community. It just takes empathy.
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